Eberron Official Campaign
Game Master
EltonJ
This campaign is one where we go through the published adventures for 3.5e.
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
When the word of the sea based horrors gets to her, Lia heads to her area to grab armor and weapons. Just in case.
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
Karshe reports the castaways words back to the ship, yelling, "He said saw wagon." Then he grabs the rope hanging conveniently in mid Sir. He turns his attention to the half elf.
"Just relax. We're going to get you on the ship. I need to loop this rope under your arms."
Once the rope is secure. Karsh'e shouts for the crew to start slowly reeling in the rope. The half orc swims alongside and works to help keep the half elf's head above water. At the ship's side. Karsh'e tries to fend the half elf off the ship's side until he can no longer reach.
Then he waits patiently for his own rope to climb up the side.
Warforged Aegis 1/Soulknife 2 | HP 32/32 | AC 22, T 11, F 21 | F 5, R 5, W 6 | Init +1, Perception +7
Once they bring up the boy, Esher will lower the rope for Karsh'e and hoist him up.
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
Karsh'e treads water beside the ship. When .Escher lowers the rope, Karsh'e waves a brief thanks, grabs the rope. He swings his legs up to plant his feet against the hull. Then he tries to 'walk' up the side of the ship while pulling himself upward using the rope.
Climb, untrained: 1d20 + 2 ⇒ (9) + 2 = 11
If possible, or neccessaary, take 10 or 20?
Warforged Aegis 1/Soulknife 2 | HP 32/32 | AC 22, T 11, F 21 | F 5, R 5, W 6 | Init +1, Perception +7
Escher puts his back into pulling Karsh'e up.
strength to assist: 1d20 + 3 ⇒ (18) + 3 = 21
Male Human Psion 10/Atlanteologist 10
Karsh'e wrote: Karsh'e treads water beside the ship. When .Escher lowers the rope, Karsh'e waves a brief thanks, grabs the rope. He swings his legs up to plant his feet against the hull. Then he tries to 'walk' up the side of the ship while pulling himself upward using the rope.
[dice= Climb, untrained] 1d20+2
If possible, or neccessaary, take 10 or 20?
Yes, you can take 10. You may want to train in the climb skill later on, in case this comes up again.
Escher. wrote:
Escher puts his back into pulling Karsh'e up.
strength to assist: 1d20 + 3 ⇒ (18) + 3 = 21
Your strength to assist works and you help Karsh'e up the side of the ship.
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
"Thanks," Karsh'e can tell Escher now rather than just wave.
Male Human Psion 10/Atlanteologist 10
"Get the boy to some shelter," said Captain Harlock. "Warm him up, he's been exposed to sea for how long."
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
Lia runs up, armor half on, bow in hand. Seeing the boy she runs over to check him out.
heal: 1d20 + 7 ⇒ (17) + 7 = 24
Male Human Psion 10/Atlanteologist 10
He is in shock. Your healing skills have stabilized him. It will take some time before he can talk.
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
Karsh'e picks the boy up and carries him into the foc's'le. He nods to the cook. "Fished this one out of the sea. Captain said to get him in shelter. " He gently lowers the boy onto the deck of the galley in a corner. Then he goes below to get some blankets.
Some blankets go on the deck. The boy gets rolled onto them and another goes on top of him. Karsh'e turns to the cook again. "It would be a kindness to feed him."
Karsh'e wrote: Karsh'e picks the boy up and carries him into the foc's'le. He nods to the cook. "Fished this one out of the sea. Captain said to get him in shelter. " He gently lowers the boy onto the deck of the galley in a corner. Then he goes below to get some blankets.
Some blankets go on the deck. The boy gets rolled onto them and another goes on top of him. Karsh'e turns to the cook again. "It would be a kindness to feed him."
"All hopes for kindness notwithstanding, the Captain also ordered that the boy be warmed up." Seemingly out of nowhere, Jacen produces the Orien Flag and wraps the boy in that too. "When the boy is conscious, please let me know. I will feed him myself if he needs assistance; I do not need to eat today."
Male Human Psion 10/Atlanteologist 10
The waters seem calm today.
The boy isn't conscious yet, but he soon will be. His warning of Sahuagin has the captain worried.
"We could be headed into dangerous waters," Harlock said. "Keep a lookout."
"Aye!" says the man in the crow's nest.
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
Lia will both keep watch on the boy and help watch for any aquatic dangers.
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
"Thank you," Karsh'e says quietly to Jacen.
Then the half-orc returns to his duties, mending on the foc's'le. He doesn't sit in the shade of the rail like before however. Now he stands and drapes the fabric over the rail so that he can glance occasionally into the depths or out to the horizon.
Male Human Psion 10/Atlanteologist 10
"So far, so good, Captain," says the man in the crow's nest.
Captain Harlock nods. "Keep a look out. Mr. Karsh'e, what do you see?"
Karsh'e, make a perception check.
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
perception: 1d20 + 5 ⇒ (5) + 5 = 10
Male Human Psion 10/Atlanteologist 10
Karsh'e wrote: perception: 1d20 + 5 ⇒ (5) + 5 = 10 You see nothing but the open water.
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
Karsh'e scans the horizon. Seeing nothing unusual, he resumes splicing lines.
Male Human Psion 10/Atlanteologist 10
"Steady as she goes, hopefully the Sahuagin are satiated," Captain Harlock says.
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
Lia will keep one eye on the boy and one on the water...
Male Human Psion 10/Atlanteologist 10
The boy awakes, being warmed. "Hello?" he says.
EltonJ wrote: The boy awakes, being warmed. "Hello?" he says. "How are you young man? It is good to see that you have awakened, we were worried."
Male Human Psion 10/Atlanteologist 10
"Where are you headed?" asks the boy. "Call me Sean."
"Master Sean, my name is Jacen, and at this point, my associates and I are headed to Darguun, up the Ghaal River as far as Rhukaan Draal. Where were you headed? Where is your family?"
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
"Hello Sean. My name is Lia. It's good to see you awake. Tell us what happened."
Male Human Psion 10/Atlanteologist 10
Sean coughs a little. "I was on the Lyandar ship Piliniel bound for Stormreach," he says. "We were transporting bronze items to Stormreach. Parts for a clock and some statuary. We were attacked by Sahuagin. They sunk the vessel, and all hands, including my family; were lost."
"We greatly mourn their passing Sean, but we know they would be happy that you are here now. Stormreach is a long voyage, where did you set out from? Do you have any relatives we could help you find?"
Male Human Psion 10/Atlanteologist 10
"I have relatives in Stormreach."
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
On deck, Karsh'e continues mending lines. Occasionally he glances out at the sea.
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
"Well. We can talk to the authorities when we arrive and see what the options are for getting you back home."
Male Human Psion 10/Atlanteologist 10
The boy nods.
Meanwhile, the ship is nearing some wreckage. It's made of soarwood. It's time for perception checks, everyone.
m LN human Gunslinger 2 | HP 17/17 | AC 19 T 14 FF 15 | CMB +3 CMD 16 | F +2 R +6 W +2 | Perc +7 | Grit 2/2 | Ammo 5/5
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
perception: 1d20 + 5 ⇒ (18) + 5 = 23
Warforged Aegis 1/Soulknife 2 | HP 32/32 | AC 22, T 11, F 21 | F 5, R 5, W 6 | Init +1, Perception +7
perception: 1d20 + 6 ⇒ (3) + 6 = 9
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Male Human Psion 10/Atlanteologist 10
The rest of you just see floating debris.
Warforged Aegis (Aberrant) 2
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
Heading towards the stern, or wherever she feels she would have the best line of fire,Lia shouts, "Sahuagin bodies in the water. Be wary!"
Male Human Psion 10/Atlanteologist 10
Lambda-42 wrote: [dice=Perception]1d20+6
Male Human Psion 10/Atlanteologist 10
You see some stirring in the water.
Elf (Aerenal) Cleric of the Undying Court 3 HP 16 AC 20 (T 13, FF 17) Fort +4 Refl +5 Will +7 init +3
Lia points to the disturbance, "Ware!"
She readies an arrow.
Warforged Aegis 1/Soulknife 2 | HP 32/32 | AC 22, T 11, F 21 | F 5, R 5, W 6 | Init +1, Perception +7
Escher will summon his blade and ready his shield.
"It seems to be that time ..."
Male Human Psion 10/Atlanteologist 10
You see five fishmen heads break the water, armed with bronze tridents. They come for more. They aren't angry, they just want a chance to attack your ship and take it's spoils!
EltonJ wrote: You see five fishmen heads break the water, armed with bronze tridents. They come for more. They aren't angry, they just want a chance to attack your ship and take it's spoils! "I don't think the Orien Flag will help this time."
Warforged Aegis (Aberrant) 2
Sorry folks, lost track of this one.
Lambda points out the Sahuagin, then readies its spear, spikes, and other weapons.
Male Half-orc Bard 3 Init +6 Percept +5 (darkvision 60) SenseMotive +4 35 /35 HP; Fort +4 Reflex +5 Will +3 (+4 v Bardic, sonic, lanaguage) ; AC 14, touch 12, flat-footed 12
Karshe kicks the coil of rope he's working on against the bulwark and hurries below decks to retrieve his combat gear.
m LN human Gunslinger 2 | HP 17/17 | AC 19 T 14 FF 15 | CMB +3 CMD 16 | F +2 R +6 W +2 | Perc +7 | Grit 2/2 | Ammo 5/5
Beren starts shooting.
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 3
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (4) + 6 = 101d10 ⇒ 8
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 4
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (20) + 6 = 261d10 ⇒ 7
Crit confirm?: 1d20 + 6 ⇒ (14) + 6 = 201d10 ⇒ 2 GOOD!
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 4
After shooting off the entire mag from his mechanical crossbow, Beren reloads it with a very unperturbed look.
Range 120' || I fired five shots in five rounds because I can shoot from a significant distance (I think that at a distance of 360' I will already shoot, with a -4 penalty which is OK). GM, it's up to you how many shots Beren can actually make.
Male Human Psion 10/Atlanteologist 10
Beren Lonn wrote: Beren starts shooting.
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 3
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (4) + 6 = 101d10 ⇒ 8
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 4
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (20) + 6 = 261d10 ⇒ 7
Crit confirm?: 1d20 + 6 ⇒ (14) + 6 = 201d10 ⇒ 2 GOOD!
Repeating Heavy Crossbow: 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 4
Okay, this turns out to be a good shot. You killed one of the sahuagin, so thats good. 4 remain.
|