Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

I was thinking that, why are we carrying a oil paintings or a rolled-up tapestry out of here and into a bog and marsh,?? Like we are going to find a seller in the local village we are NOT going to head for.

I think Rosa may dump some stuff out the sack.

Rosa then heads over to Grumblejack.

Rosa wrote:


whispering - "If they call we go smash ok, thats our job, but we keep still and silent until Emind calls, not a sound and no running off, until he says so, got it?

Now thats 100% clear and an in play statement -

Tohram can I ask, why is your PC coming back, then in front of the two PC fighters in the party asking/commanding the only NPC fighter to back him up?, wile it seems ignoring the two PC fighters stood next him, I confused why Tohram would do this?.


Rosa_Luminass wrote:
I was thinking that, why are we carrying a oil paintings or a rolled-up tapestry out of here and into a bog and marsh,??

Unless I missed something, nobody is actually doing that.

Doug M.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Not up on the list of loot but yes, looking at it now, Rosa would just dump stuff out that was daft, like a rolled-up tapestry, Stuff we can use and need Rosa will keep in the sack with Grumblejack Edmin (hows a Knight so dos not get to carry stuff unless he says so I think he made that clear) and Rosa.

You want a rolled-up tapestry to go I think she would say, You carry it.
But will wait for the full list, Think the coin alone will be a hefty amount to carry but Rosa did say we should split it.


On the general subject of party coordination: with six players (you'll remember I originally wanted five) this becomes an issue. It's helpful if everyone reads everyone else's posts carefully before posting. Also, gentle suggestions ("maybe everyone could wait until Bref checks the door for traps?") are never amiss. Also-also, you are free to chat with each other by PM (or e-mail or phone) if you think that's a more effective method of coordinating your actions.

So far I'd say it's been an occasional issue but not yet a major problem. Fingers crossed.

Doug M.


Rosa_Luminass wrote:
Not up on the list of loot but yes, looking at it now, Rosa would just dump stuff out that was daft, like a rolled-up tapestry

Well, there is the Branderscar banner. Though that rolls up small, and is not terribly heavy. And I'm not sure why you all are carrying the Warden's head around, myself, but I don't doubt there's an excellent reason.

Anyway, the same rule applies: if you want to throw anything away, that's fine. Just post it clearly so we all know what you're chucking overboard.

And now I really am going to bed.

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Douglas Muir 406 wrote:
Rosa_Luminass wrote:
I was thinking that, why are we carrying a oil paintings or a rolled-up tapestry out of here and into a bog and marsh,??

Unless I missed something, nobody is actually doing that.

Doug M.

Which brings a serious issue in this game. We have one player who seems to like to read, or perhaps comprehend, only about half of what is written. And then decide to make comments on that which are generally directed at me. Even better, the player seems to think that for some reason it is important to type everything that goes through his characters mind, which once again seems to be approximately 100% of the time directed at me. Of course, since this is being done with italics in the form of internal thought, my character, without metagaming, cannot know any of this. Thus, the only way that it can be viewed is as a personal attack against me, the player.

If there are misinterpretations of what this player intends, then it is most likely because the lengthy posts are frequently filled with typos and missing words. I know from the Recruitment thread that the player claims to be dyslexic. But, since you know that you make errors, this means that before you start criticizing others, you should check to see whether your own post is the root of the problem. For instance in a recent post the player typed:

... wrote:

Edited

Cуровую wrote:
I thought we were going to remove the threat of the guards on the wall first, with Morsum and Bref, possibly with the support of the Judge (he has to be close to Morsum) and others, but not all heading out just yet.

Yes thats what Edmin said we would do, and Rosa thought thats what was going to happen, Clear with scouts then move.

Rosa, Grumblejack and Edmind will holed until they know the way is clear or Edmind says move out.

Thus, apparently indicating that the party sneaking around must be one of the unnamed members of the party's fault - Jax, Bref or me. Admittedly, I did say that anyone could follow if they wanted in Post 1127. However what the above mentioned player seems to have ignored is that in the very next post, Edmin posted that:

Edmin Al'Roth wrote:
Edmin follows along with the judge. His crossbow at the ready.

Going forward, I plan on completely ignoring anything that is not directly related to the game from this player as I have done for the past week. If there are things that I miss that this player posted or said, it is because I chose to not discern what was material from within the excess of personal attacks this player seems to enjoy posting.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
TODAY IS A GOOD DAY TO DIE. OR, TO MAKE PIE.

Cake or death?


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Cake yes Cake, and 100 points for knowing that one зиму

"Set fazers for Ice Cream Van close by."


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

A request from me personally.

I would appreciate it if any squabbling could be done via PM. It really takes away from my enjoyment of the game. Yes I suppose I can just not read it. In which case at least put it in spoilers. Then I can look or not at my pleasure.

sorry if i am being sensitive here. thanks.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

I have asked the GM to remove me from the game, There is nothing more to be said.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

best of luck to you Rosa.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Let's wait for at least half the players, most of us already made our stealth rolls and beat the guards perception. I am free until 7 pm EST.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I will be posting more infrequently (in other words not all the time) for the next 5 days as I will be visiting the in-laws for Thanksgiving. I should get on a few times and will try to keep up with all my campaigns, but if I fall behind, please feel free to bot me.


Meanwhile, here's a question. Do we want to carry on with five players? Or recruit a new sixth?

There were some interesting characters in that final batch. On one hand, it's definitely a little harder to coordinate six as opposed to five. On the other, more players = more posts, and six seemed to be working okay. What do you guys think?

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I'd be partial to a cleric, oracle, bard or druid sixth. Someone who can at least use a wand of Cure light easily.


But having a party without healing is fun! Okay, fun for me.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I am happy to carry on, perhaps get another one once we get out?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

We may end up needing a healer.....
What level do paladins get to use wands?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Edmin Al'Roth wrote:

We may end up needing a healer.....

What level do paladins get to use wands?

Pssst. We're evil.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Sorry, antipaladins.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Spells at 4th but Wands from level 1st I think, not 100% sure.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I think the spell has to be on your spell list, unfortunately none of the Cure spells are on the Antipaladin list.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Oracle that was up against Rosa is a good player. I have him in my campaign and am in another campaign with him. Not sure if he is a 10 posts per day player, but he has been solid. My vote for you all is oracle or bard as both get cure spells. A cleric is more along the theme of the game and would be great for me - inflict wounds spells - but would not really help with the healing.

Thinking of which - would a Wand of Infernal Healing work on me with the negative energy affiliation? It gives the character Regen 1 which is not really healing as many undead also have this. Just wondering going forward.

One other question - Cy, I was wondering with you calling yourself a witch, is there a reason that you chose Wizard(invoker) rather than Witch or one of its archetypes?

Now for the 32 gameplay posts you all put up while I was on an airplane.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Its just really a style thing.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Figured as much, but thought that I would ask.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Search both guards please.

I am tempted in putting some of that black tar substace we found into his mouth as we gag him to see the effect but don't want to waste any.

If we leave them alive we need to cause them at least enough subdual damage to make them both unconscious as to ensure they can't make escape attempts.

Can we reach the checkpoint from the Wall? If so lets have Bref pick up Grumblejack now.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

To the party: Do we deal with the main body of men sleeping now in the barracks as well as hunt for our dear Watch Sargent or head out and try our escape.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

To many, unless we burn it as we escape.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Hi all, sorry to jump in but Dren just missed the cut in Doug's recruitment , I would still be interested in joining if you would have me?

He is an Oracle with healing that fits your needs plus he has a lot of other interesting abilities to help the group...and he is evil afterall...again sorry to jump in but I saw the opportunity to have another shot at it and I am a fequent poster. Let me know he is pretty much ready to go...thanks for the consideration.


For no reason whatsoever, I'm posting a link to ten minutes of Kung Fu Hustle: the final battle with the near-invulnerable Beast and his Toad Technique.

http://www.youtube.com/watch?v=glsUlacDN7Q

Doug M.


I'll consider new candidates when (if) the players complete the first scenario. That's probably several days to a week of RW time away.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Bref wrote:
there is no backpack

You totally have a Keanu Reeves voice when you say that.

Got two hours of playtime before work - let's do this guys!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

bref knows kung fu


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Wow I'm actually on for once at night to maybe...maybe be available for a fight instead of doing it through proxy? Sweet.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I will be here as long as I can. Gonna have to switch to family mode before long.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Lol - we are up to 110 posts so far today in the IC and another 17 in the OOC.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Maybe we should wait till we get more people here. I do want to keep going but I don't want to hog the time.


I'll take a break for an hour or 90 minutes, then check back in before bedtime. This may run into tomorrow morning EDT anyway.

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Ok, 33 posts more to read through, almost up to 150 for the day. Will have a post up shortly.


All right, let's break until tomorrow. I do have to sleep at some point, and better to break now than once combat has started.

To speed things along, can everyone roll initiative and give proposed actions for Round One? (If some kind soul can collect all the initiatives and put them in a single post, so much the better.)

cheers,

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM I got most of our initiatives up for you, sorry I missed the fun. That was pretty fun read! I will send you a PM, I was hoping to discuss something with you regarding my Aasimar ability and was planning hold of on it until we met our benefactors, but since we may have a potential Tpk, it may help us now.

Also if (if?! I mean WHEN!) we get out of here, and if Rosa does not come back, could we have auditions for another player, like American Idol but less cheesballs and more cool stuff. You would still be the final judge but we could all make comments and be part of the process. Like a mini game within the game.

It would be Douglas Muir's So You Want to Play Way of the Wicked contest.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Guys, fellow Fools of Brandascar, Please Read

Spoiler:
I technically have Pyrotechnics as a racial ability, which could be useful here, or if DM allows me to switch it Deeper Darkness (instead of Daylight which would be the standard racial ability), let me get permission first because we briefly discussed alternate abilities but I never pinned my down. I had Pyrotechnics as a racial ability but it did not 'fit' my character concept so I never really pinned down what that ability would be.

Yet since I was waiting now may not be the fair time to discuss that, so in fairness it I can't make that choice now its my fault for waiting this long. I just held off that part of character creation because I was still trying to get my 'character' down pat.

And (!) I can use my bonded item, which is literally bonded to me since childhood within my chest cavity, so I can try to use spells like Charm Person or Sleep again to at least get Blackerly, if we knock out or charm the Sergeant then we have a few minutes where the Warden will be 'in charge.'


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Sleep only affects up to 4HD of targets, I think it'd be best to use it on a cluster of guards to take them out of the fight so we can focus Blackerly down quickly.

Also..damn Aasimar's get deeper darkness? Ugh..Tieflings only get darkness lol.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I advise taking out the guards if you can, Blackerly will be mine and Bref's main target. Hopefully someone else can get in with us, it shouldn't take long if we have flank. By that time I should have Challenged him so anyone attacking him should be +1 to hit and 1d6 damage if flanking.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

yup! Bref will go for Blackerly no matter what. If morsum starts with me then moves off, when edmin shows up we should handle him.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM reading PM's now.

Guys, if we have Darkness IN the tower and Pyrotechnics going outside we can buy time to use the window to get out of the tower right?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I'm game, just have to make sure that we dont take edmin out of the fight and that cloud of smoke can harm us as well,


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

unless you use it to blind them, we can all turn away from the slit


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

We can make the effect happen out there while we rally in here.

Would that be a surprise round?

I've never cast Pyrotechnics in any game before.

-

I've never TPk'ed before either, yaaay two for two!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

the smoke lasts or d4 rounds though doesnt it? I think we will lose out surprise is all. We might be better served with them blind anyhow...those are my thoughts

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