GM WhtKnt's Forge of Heroes (Inactive)

Game Master WhtKnt

New heroes give their best to become the future of the Justice League, or perhaps a league of their own!


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Dark Archive

Maps: Car. Crown || Skull & Shackles

Use this thread for OOC chit-chat, please, as well as notifications that all need to see.

Dark Archive

Maps: Car. Crown || Skull & Shackles

What You Should Know About Me
My real name is John, but I'll answer to almost anything, so long as its close. I normally check daily and try to update at least every two days (excepting weekends). I don't promise to hold to that, but I will try.

What you should know is that my wife is 90% blind and I am her eyes. I do all the driving, as well as help her with emails and such (reading them and sending them out). In addition, both of us work for a major convention (she is the Director, and I am the Gaming Director), so sometimes my life gets a little hectic. We also attend a lot of local cons to us.

What I Expect from You

  • No cheating! I know that there are ways to cheat the dice roller and if I suspect that you are cheating, I will call you out.
  • Do not read spoilers that are not addressed to all or to you (the exception is the Dice Rolls spoiler which anyone can read)
  • Absolutely do not read spoilers that say GM Screen or GM Only
  • I'm human and I do make mistakes, so please don't hesitate to say so if I'm screwing up
  • Have fun!

  • Dark Archive

    Maps: Car. Crown || Skull & Shackles

    I also need to know if everyone can do Roll20 for maps. It's my preferred system, but if necessary, I will use Google Docs. If you can use Roll 20, please tell me your Roll20 identity, so that I can set up the characters.


    Hello.

    My real name is Stratton, I'll answer to that, Reck, Reckless, DMReckless, Qnetic.

    My Roll20 ID is Stratton L.(period included, looks like)

    Thank you for the selection.

    Dark Archive

    Maps: Car. Crown || Skull & Shackles

    Grand Junction location
    Grand junction information

    Please feel free to use these details in your backstories, character discussions, etc. The more real the feel, the better. I will, however, be making up certain personalities with whom you will be working or meeting on a semi-regular basis. Folks from Grand Junction, please pardon me if I retool your favorite reporter, civic official, etc.


    Male Human Technomancer 5

    Thanks for the selection, GM! I'all have to build an alias for Ghost, and then I'll post with it.

    Roll20 works for me.


    Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
    WhtKnt wrote:
    I also need to know if everyone can do Roll20 for maps. It's my preferred system, but if necessary, I will use Google Docs. If you can use Roll 20, please tell me your Roll20 identity, so that I can set up the characters.

    My Roll20 is Samnell T.


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    I can do Roll20. I can't always get on it at work. I'm Philo P.


    Dodge 8, Parry 0, Fortitude 4, Toughness 6, Will 8; Hero Points: 1, Bruises: 0, Status: none

    I didn't think I was on Roll20 but apparently I made up a login for myself back in 2013. I seem to be Bill D. over there.


    CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

    Roll 20 is fine.

    I'm Jeremy C.


    Male Human PL 8

    *Mutters about unsuitability of avatar image options.*

    And here is the created avatar for Ghost. Of course, just the word "Ghost" is taken, so I had to include the full name, even though he has a secret identity.


    Dodge 8, Parry 0, Fortitude 4, Toughness 6, Will 8; Hero Points: 1, Bruises: 0, Status: none
    Jim Margrove - "Ghost" wrote:

    *Mutters about unsuitability of avatar image options.*

    And here is the created avatar for Ghost. Of course, just the word "Ghost" is taken, so I had to include the full name, even though he has a secret identity.

    I was surprised Electron was taken, but it was.


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    Since people can't ever get rid of avatars, I expect most simple names are taken. Sometimes you can get by with a period at the end of it.


    So is this gonna start anytime soon? Or are we just gonna have to listen to Mr. and Mrs. Roboto and their marital bickering?


    CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

    I wasn't bickering.
    =)
    Just establishing my character.

    Don't worry. I'm sure we'll get to bashing stuff soon enough I'm sure.

    Dark Archive

    Maps: Car. Crown || Skull & Shackles

    Careful observers will note that there is no year given on my dateline. The reason for that is so that I can run without worrying about real-world events invalidating the game (or vice-versa). If you need to reference a time frame, then just assume that it takes place this year or in the next year or so.


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    So have we already been recruited as the Rocky Mountain Justice League? Or is the plane crash what brings us to people's attention?

    Dark Archive

    Maps: Car. Crown || Skull & Shackles

    Not just yet. Right now you are relative unknowns.


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    Electron, your avatar is confusing because it's the same as Samnell's player avatar.


    Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
    Isikos wrote:
    Electron, your avatar is confusing because it's the same as Samnell's player avatar.

    I bet Nick could have gotten off that dance of ruin...


    Dodge 8, Parry 0, Fortitude 4, Toughness 6, Will 8; Hero Points: 1, Bruises: 0, Status: none
    Isikos wrote:
    Electron, your avatar is confusing because it's the same as Samnell's player avatar.

    It is kind of hard to find a good one.


    Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
    Electron--M&M wrote:
    Isikos wrote:
    Electron, your avatar is confusing because it's the same as Samnell's player avatar.
    It is kind of hard to find a good one.

    That's the truth.


    Male Human PL 8

    *Points to above post about avatars*

    It is so the truth.


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    I agree. I'd prefer a shadow form that's not all monstery.

    And I love this, one hero racing towards the problem in their car, the other one hacking the traffic lights to keep people out of the area.


    Male Human PL 8

    It is rather amusing. Unfortunately, there's not a lot Ghost can do otherwise, since his teleport is limited range, and 250 feet means he'll get onboard the plane just in time for it to crash into the ground.


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    *slams head on desk* This is comic book physics. It doesn't work like the real world.
    *slams head on desk* This is comic book physics. It doesn't work like the real world.
    *slams head on desk* This is comic book physics. It doesn't work like the real world.
    *slams head on desk* This is comic book physics. It doesn't work like the real world.
    *slams head on desk* This is comic book physics. It doesn't work like the real world.

    Okay, I'm good now.


    Yeah, no way to catch a plane with real physics.

    Nor use kinetic energy to counter kinetic energy without beating the hell out of the subject.

    But Q lives in comic book world.

    :)


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    I was thinking more about the reason why it's falling. If a 747 loses all four engines at 30,000 feet, they can still glide about 90 miles. Even at 10,000 feet they could still easily miss the city and find a highway to land on.

    That's the big problem with superhero games.


    CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

    A LOT of variables when flying a plane however. Just how good are the pilots? How heavy is the plane? Is it full of fuel (which makes it heavier and more dangerous) and nearly empty (lighter and safer) but no fuel means no flying either. Fire in the engine? Bird strike? Too much ice on the wings? There are literally hundreds if not thousands of different ways planes can crash. Keeping them flying is the amazing part really.


    Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
    Isikos wrote:

    I was thinking more about the reason why it's falling. If a 747 loses all four engines at 30,000 feet, they can still glide about 90 miles. Even at 10,000 feet they could still easily miss the city and find a highway to land on.

    That's the big problem with superhero games.

    IRL I bet high pressure water smashing into spinning jet turbines means they go off-balance and then go flying to pieces, bits going through the fuselage. But Nick doesn't know that. :)


    Project M.I.N.O.T.A.R wrote:
    A LOT of variables when flying a plane however. Just how good are the pilots? How heavy is the plane? Is it full of fuel (which makes it heavier and more dangerous) and nearly empty (lighter and safer) but no fuel means no flying either. Fire in the engine? Bird strike? Too much ice on the wings? There are literally hundreds if not thousands of different ways planes can crash. Keeping them flying is the amazing part really.

    Fuel can be dumped. Losing fuel means no power to the engines, but doesn't affect their ability to glide. Ice will do this, but it's more due to ice preventing the flaps and other controls from moving.

    If nothing breaches the hull, deforms the wings, or locks up the control surfaces, they can glide all the way down.


    CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

    Also...Air is thinner the higher you go. Less lift. Colorado is one of the highest states in America. Thinner air, less lift, less 'gliding.' The 747 are also called Jumbo Jets for a reason. They don't glide well. Its kinda like flying a big aerodynamic Brick with wings.

    Also...if the wind is hitting them from behind, they can go faster, but also get less lift. Conversely, headwinds will slow an aircraft, but also provide more lift. That's why Aircraft Carriers turn into the wind to help the planes gain more lift on takeoff.

    Lots of Variables upon Variables...


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    True, but they have an "average" glide ratio of about 15:1. Most likely it would still stay above 10:1 in most conditions. That's still 60+ miles at 30k feet.


    Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
    Project M.I.N.O.T.A.R wrote:
    Also...Air is thinner the higher you go. Less lift. Colorado is one of the highest states in America.

    Now I'm thinking about whether or not Nick has a habit. :)


    Dodge 8, Parry 0, Fortitude 4, Toughness 6, Will 8; Hero Points: 1, Bruises: 0, Status: none
    Hydronaut wrote:
    Project M.I.N.O.T.A.R wrote:
    Also...Air is thinner the higher you go. Less lift. Colorado is one of the highest states in America.
    Now I'm thinking about whether or not Nick has a habit. :)

    Well, you're not the Idol of Millions yet, so why not go for it?


    Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
    Electron--M&M wrote:
    Hydronaut wrote:
    Project M.I.N.O.T.A.R wrote:
    Also...Air is thinner the higher you go. Less lift. Colorado is one of the highest states in America.
    Now I'm thinking about whether or not Nick has a habit. :)
    Well, you're not the Idol of Millions yet, so why not go for it?

    He's definitely tried it. For a regular thing his background could go either way. Nick's a fitness nut ("Dude, that's my lung capacity!") and a laid-back hippie kid.


    Female Nekojin (former human) PL 8

    Okay... pulled myself out of Sims 3, and nothing else eating at my time now. Sorry for vanishing. How should I jump in?


    Male Human PL 8

    Do you have a way to slow the plane's descent? We aren't officially a team yet, I don't think, so we're all trying to figure out how we can save the day. Jumping in with something would be about the best option.


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    It's simple - you just need somebody to tell her that the plane is filled with freshly caught tuna.


    Female Nekojin (former human) PL 8

    She's a Batman protegee so skills based with gear. Her crisis armor I believe has flight capabilities, but she can't catch falling aircraft.

    *checks* Yeah, it has flight capabilities, but only at 16mph. It's rocket assisted gliding.


    Male Human PL 8

    In a teleport-flight race between Miss Meow and Ghost, we would tie!

    Honestly, whatever you can do to help would probably be great. Even if it isn't much.


    Female Nekojin (former human) PL 8

    Okay, let me catch up then to the action then.


    Female Nekojin (former human) PL 8

    While in DCUO the rocket assisted glide movement ability in Acrobatics is arguably the fastest movement mode in that game (if used right)... 15 power points does NOT go very far when building a suit of power armor. Most of the points went towards the armor its self, not the flight capabilities.


    Isikos - Tim Simpson - living shadow Dodge 6, Parry 6, Fort 6, Toughness 4p/10e, Will 10

    I would build rocket gliding as an alternate power to maximize the point spent on it.

    Rockets would have limited: straight line only. I could also see concentration or distracting. Both to really ratchet up the speed.

    Once you've rocketed up to get some altitude, then you switch to the alternate power. Flight with the glide limitation. Here you have mobility, but can't climb.

    If you post your build, I can help you tweak it.


    Female Nekojin (former human) PL 8

    That sounds a bit like what the MMO does. Acrobatics characters can Glide by default, but it's basically just slow controlled falling. But if they invest a skill point into it, they gain the ability to activate Rocket Glide. This allows sustained flight with decent mobility (not as good as the actual Flight movement power though) and the inability to hover. At it's base, it's slower then both Flight and Super Speed. But by preforming short climbs and dives, one can end up moving faster then flight in it's accelerated movement mode, but slightly slower then Super Speed's accelerated movement mode. Except unlike Super Speed you can go over buildings in a strait line instead of going around them or running up the sides, so it's actually a little faster.

    Also, noticed just now that when using my combat armor the +2 Strength was bumping my unarmed combat up 2 points over power level limit. Fix? Drop Unarmed Combat (martial arts) skill by 2 points. She IS only 10 years old. Still very very good for someone her age.

    I can tweak the stuff in the future since it's part of a Variable power. But right now the settings are fixed. And the explanation for why most of her gear fro DCUO isn't listed... it's been destroyed, and she doesn't have the resources to replace them yet.

    Here's what my finalized build looks like.

    Miss Meow:
    Miss Meow - PL 8

    Strength 5/3, Stamina 3, Agility 7, Dexterity 7, Fighting 6, Intellect 2, Awareness 4, Presence 3

    Advantages
    Evasion, Hide in Plain Sight, Jack-of-all-trades

    Skills
    Acrobatics 11 (+18), Close Combat: martial arts 5 (+13), Investigation 4 (+6), Perception 8 (+12)

    Powers
    Animal Senses: Senses 3 (Acute: smell, Low-light Vision, Tracking: smell 1: -1 speed rank)
    Cat Claws: Strength-based Damage 3 (ballistic, kinetic, DC 23; Increased Range: ranged [1 rank only])
    climbing claws: Movement 2 (Wall-crawling 2: full speed)
    Crime Fighting Equipment: Variable 3
    . . Heavy Combat Suit (Powers: Armored Costume: Protection 4, Grapple Gun: Movement 1, Rocket Glide Pack: Flight 3, Strength +2 (+5))
    . . . . Armored Costume: Protection 4 (+4 Toughness)
    . . . . Grapple Gun: Movement 1 (Swinging)
    . . . . Rocket Glide Pack: Flight 3 (Speed: 16 miles/hour, 250 feet/round; Activation: move action)

    Power Settings
    Heavy Combat Suit (Powers: Armored Costume: Protection 4, Grapple Gun: Movement 1, Rocket Glide Pack: Flight 3, Strength +2 (+5))
    Utility Belt (Powers: Bolo: Cumulative Affliction 1, Communication: Radio Communication 2, Health stim: Healing 2, Movement: Movement 1)

    Offense
    Initiative +7
    Bolo: Cumulative Affliction 1, +7 (DC Fort/Will 11)
    Cat Claws: Strength-based Damage 3, +7 (DC 23)
    Grab, +6 (DC Spec 15)
    Throw, +7 (DC 20)
    Unarmed, +11 (DC 20)

    Complications
    Obsession: Justice: Perhaps it's having the mindset of Batman forced into her young brain. Perhaps it's the fact that her parents are dead, leaving Kate an orphan. Who knows really. What matters is that she can easily lose herself in the hunt for Vengence, or maybe Justice. Even she's unclear. So long as there's a crime going on somewhere, Kate has trouple taking care of herself. SHe'll drive herself into exhaustion and beyond to fight crime, skip meals because it takes too much time out of her eternal hunt. Well, maybe not tuna. Nothing is more important then eating tuna.
    Obsession: Tuna: Kate Naowth loves tuna. Although that is putting it mildly. When she smells that most delectable of fish, she loses all control. It's worse then catnip to her. She'll go through anything, maul anyone, all to reach and consume tuna. This can be a problem.

    Languages
    Native Language

    Defense
    Dodge 7, Parry 6, Fortitude 3, Toughness 7, Will 4

    Power Points
    Abilities 70 + Powers 32 + Advantages 3 + Skills 15 (30 ranks) + Defenses 0 = 120

    Validation: Unarmed: Attack Bonus exceeds Power Level limit by 2

    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
    Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.


    Female Nekojin (former human) PL 8
    Hydronaut wrote:
    Project M.I.N.O.T.A.R wrote:
    Also...Air is thinner the higher you go. Less lift. Colorado is one of the highest states in America.
    Now I'm thinking about whether or not Nick has a habit. :)

    I read this, and get an image of The Flying Nun.

    EDIT: Aaaand, my age is showing


    Female Nekojin (former human) PL 8

    Holy floundering tuna, Batman! Just realized how much Miss Meow can carry, and it's a lot for a 4 foot 5, 90 pound ten year old. On her own, she can carry 400 lbs. And in her Crisis armor, that jumps up to 1600 lbs. No wonder she can lift such heavy items in DCUO. I mainly do group content in her "crisis armor" costume, and many of those involve lifting things which should be incredibly heavy. If this is her damaged crisis armor, how strong is she when it's in full repair?


    Female Nekojin (former human) PL 8

    As a reminder, THIS is what Miss Meow's crisis armor looks like.

    Other then her tail, it's not immediately obvious she's a nekojin. I'll admit, that particular helmet skin does look decently feline IMO, which is why I use it. But it is Batman inspired. Mostly because it's from the Dark Spectre Batsuit T2 iconic armor. I am proud of how the outfit looks though.


    CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

    Well I thought it was time again to post last night, but something ate my post. Oh well. Attempt #2!


    CONSTRUCT (PL8) Dodge 8, Parry 8, Fortitude 'Immune', Toughness 10, Will 6; Status:

    Are we still moving with this?

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