Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


4,401 to 4,450 of 4,997 << first < prev | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | next > last >>

Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:

Ok, I really do not care what happens. If people are allowed to use illegal scrolls, that is fine. I will cease posting ideas for the party, because it is clear that the party is incapable of sticking with a single plan without someone deciding to go rogue and cast other spells, or steal things, or wander around town getting in fights.

we just enjoy doing it for our own benefit and like to hurt others in the process.

If people do not want to work as a team and follow the rules of the game, then perhaps I should step down and let you all find someone who can play within the structure you decide. I really like this campaign, but as several people have mentioned in the past, the ongoing rules arguments, most of which are at best ill founded, and general bickering which seems to be persistent in this campaign is starting to really drag.

Ok so I did the math, your saying

Fly has minimum caster 5 not 4 for scrolls, I 'owe' 75 gold.

Levitate and Invisibility each have minimum caster level 3 so I can't have them at scrolls caster level 2, so I 'owe' 100 gold.

So in total I should mark 175 gold off from my ink supply or gold to make the Scrolls legal correct?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I for one would very much like you to stay Judge.

You have a character with future potential development in the story, very intelligent, exceedingly funny out of character, just as funny in character (sometimes not meaning to be) and know the rules well. So bear with the rest of us.

But in the defense of those of us who open chests, steal from NPCs, pick fights or go off one our own mini adventures, that's just part of the characters persona's that we all are playing.

Would Bref be Bref if he did not act like a squirrel on crack?

I don't think anyone here intentionally tries to hurt anyone's palns or actions.

I completely understand where you are coming from, I am just saying the others play that way because its in their nature and in the end we all come here to have fun.

More later, I am visiting my mom for the Holiday and she and I have plans.


Speaking objectively, casting Fly on Grumblejack seems like the most efficient way to go here -- it eliminates the problem of him spending rounds taking his stuff off and putting it on again, and his Str means he can carry a bunch of stuff (or people).


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Hey is there a large rock for the catapult he can carry nd drop on someone as we go?


You have six PCs, Morsum, Grumblejack and Ragnar the dog. Grumblejack starts with 21 Str, which allows up to 460 lbs. of heavy load -- say 430 after his own stuff. That's two PCs, which leaves four plus Ragnar.

How much can Morsum carry, and who's getting Levitate and a tow? Sir Edmin, and he carries Ragnar? That would leave Morsum to carry three PCs, which I'm not sure he can manage.

However: Bulls Strength on Grumblejack would boost that to 800 lbs., which is probably four PCs. So, I think Fly and Bulls Strength on Grumblejack plus Levitate on Sir Edmin would probably work. Grumblejack would have a PC in each arm and two on his back, but with Str 25 he wouldn't mind.

Do it this way, or does someone have a better idea?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Dren of the Dark Tapestry wrote:

I can place sounds on the top of the tower which will make it sound like we are doing some kind of dark ritual to try and distract them from our true goal?

Cast Ghost Sound...

Cy I don't have a scroll of Levitate.

Ghost Sound seems like a possibility, what other sounds could we use to attract attention?

Dren, Cуровую not asking if you had a scroll she was offering you a scroll of Levitate if you needed to conserve your spell slots for later (she has one scroll). Your spell will have a higher weight capacity though.

Dren of the Dark Tapestry wrote:

Judge, I think we are moving ahead with the plan, is there something we are not doing at this point?

It seemed pretty well thought out and there was no argument from anyone.

I am also am not sure why the Judge seemed upset, save for I under payed for some scrolls at a lower caster level, I am just saying instead of Levitating Cуровую is Flying which I PM'ed him about Dec 12 when I asked if he would also Haste us before we left. I am not altering the plan, I am just saying I will Fly as well, at 10 minutes of use why would I wait later when this is the best use of it now. I don't impede the group and can assist if there is combat in the skies.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
1) I don't recall Zimu ever using the special ink that Irin gave her, but if she did, I welcome correction.

No Cуровую did not use the special ink (in part because I did not know what 2nd Level spells to use them for (not a lot of options with high save dcs come to play), and only very recently having access to a few 3rd Level spells so no time to scribe), the Judge just posted a link to a question Cуровую had but that was in reference to the special ink (which again was not used).

----

Judge

I would like to point out that several times in the campaign Cуровую penned scrolls for people, examples like Jax (Shocking Grasp and Invisibility) or for Edmin or for the group (Communal Mount, Levitate) etc, etc. Each time, via posts or PMs, I always addressed the costs, and who was paying for what (when were were still staring out at the Horn house Cуровую took paid for those scrolls herself for the most part it was only when I run out of funds did I start asking for gold.

So Cуровую was never 'cheap', I am not neither is my character, its just I did run out of funds so I asked for some gold to make Scroll requests and I asked if certain spells (Levitate or Invisibility could be made at a lower caster level. I thought that was allowed.

I know you can find lower level penned spells in PFS, but that's also because there is no Scribe Scroll Feat in PFS, I thought it was allowed though. If its not then I owe the 'bank' 175 gp (well 200 because there was a Levitate scroll I used during the seal hunt) and will mark it off.

If your upset that neither did Cуровую pen scrolls of Fireball or multiple Fly spells, its not that she did not think to do so, she just run out of time and money, please do not think she did not want to had she has both of those to spare (she was hit by a 'vision' and did not have time to scribe before stew day).

Cуровую was not trying to be 'cheap' nor was she trying to cheat the system, she was just trying to budget what she could given the resources she had. Maybe if we survive this we as a group budget 15 percent of total treasure for Scrolls for the party?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Jax Naismith wrote:
I thought that when you had asked about scribing scrolls with the magic ink, DM said it still had to be at the same caster level as normal, you could just make them as cheaper.

It not Irin's ink, that was two separate questions regarding Scrolls.

Basically Cуровую had scrolls at a lower level than there minimum caster level.

Her Invisibility was caster level 2, her Fly was caste level 4, but when people took those scrolls before I always told them at what caster level they were, I was never corrected before. You for example should have PMs regarding a few Shocking Grasp and Invisibility scrolls from waaaay back when. I am meticulous with my math.

And I was being honest about the duration, when Judge said it was 5 minutes I said, well no its 4 minutes because I only paid enough gold for 4 minutes of the scroll.

Lesson here kids, no good deed goes unpunished.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
let's keep it together just a little while longer -- you'll probably soon be triumphant, or dead.

Funny how DM still gives us a tiniest ray of hope as he surrounds us and keeps pulling aces out of his many sleeves, I'm waiting for Lawful Good Ninjas with lasers to storm us any minute.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There is a phrase for that


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Yeah DM could teach a Phd course in that.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Now let's not be a martyr!

Bref's tribe is getting its comeuppance after they finish book one which is coming


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Andrea1 wrote:
There is a phrase for that

Ok. That's actually an interesting site.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Bref wrote:
Now let's not be a martyr!

I'm not saying that, I am saying I just started to cut corners when I run out of gold and I thought I was allowed to scribe lower level spells.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Cуровую зиму wrote:
Andrea1 wrote:
There is a phrase for that
Ok. That's actually an interesting site.

Another soul sucked into the Tropezone


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I could care less about the money. It is simply the fact that you cannot create such scrolls. I have never heard of a scroll scribed at lower than the minimum CL for a specific spell. In fact, the rule is quite clear that you cannot do it.

Magic Item Descriptions
"For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level. For other magic items, the caster level is determined by the item itself."

The link I posted before was you asking about scribing scrolls at a lower than minimum level. I believe DMDM said that you could not do it.
__________

My real concern is that I do not see anywhere that you actually said you were scribing any of these scrolls, at least the Fly scroll I looked for is never referenced under your main avatar. You ask whether you can craft it at CL3, but never say you are actually scribing it. I am not going to spend hours searching every one of your avatars as you have used a dozens which makes tracking conversations and posts extremely difficult.

Also, I understand that you use PMs regularly. I do not know about others, but I do not search PM's for specific actions that may have been discussed in PMs. You may be paranoid about DMDM learning our innermost thoughts and desires, but I am not. I assume that he is a competent enough DM to not metagame and use our OOC comments in the game. Thus, if you have something to discuss, please just post it on the OOC if you want me to remember it or be able to find it more than about 20 minutes after I have read it.
___________

For now, my point is that I posted a specific layout of spells to be cast that would minimize the number of spells needed to get us to the gatehouse top.

1) Evolution Surge(flight)/Enlarge Person on Morsum who can carry Judge and Xen - with 20 str (18 + 2 enlarge person) he can carry 266 at light encumbrance, 532 medium and 800 heavy.
2) Levitate on Edmin (who will carry Ragnar)
3) Fly on Grumbles who can carry Cy, Jax and Dren (small sized) - with 21 str, he can carry 306 light, 612 medium and 920 heavy.

I have posted in the past, that I have no clue what people weigh as I only see weights/heights posted for Edmin and myself. However, I am guessing from descriptions that none of us are obese.

Everyone has agreed on this plan, and then suddenly Cy decides that she is scared of being carried by Morsum, or someone else strong, and would prefer using another fly spell without any logical reason. A spell we might need later for some reason - getting to the top of the raven tower, flying an enlarged Grumblejack down to smash the main gate, etc. My point is that unless a spell is specifically needed, it should not be cast. It is not that Summoners have special powers, they have decent spells, but since I only have a few to select from, I need to put great thought into which I take and then use them as efficiently as possible to maximize their usage.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

To put it another way, Cy, you have cast Charm Person on enemies we all agreed we were going to kill, you have decided to perform artwork with dead bodies when we all agreed that we were moving up to the top of the tower. The result of these is using one or two magic missile spells, the use of Invisibility, and a Charm Person.

While I and the rest of the group appreciate your creative ideas, when we all agree on a course of action, I would hope that everyone would follow through with it and not go rogue. You have been successful on many ideas, but I do not think that this was necessarily the plan being brilliant as much as good rolls. You managed to bluff the Magister and Commander and several other high ranking officials. In fact, your average d20 roll for the last 50 rolls on your Cy avatar is 15.08. Here are your last 50 rolls.

4, 6, 6, 6, 7, 8, 8, 9, 10, 10, 11, 11, 13, 13, 14, 14, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20

I do not know where you buy your luck, but this is only 8 rolls below a 10 out of 50 rolls, 4, 6, 6, 6, 7, 8, 8, 9, and 15 rolls of 19 or 20. I do not know the probability of this, but if it is less than astronomical, I would be surprised.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Bref got me a Korean dice roller for Christmas.

:)

---

Actually going by your math my average is 13.37888888 because you forget one KEY fact.

You forget I use MULTIPLE Avatars, check out some rolls by the magister Persona or Cellia, add those to the equation, those rolls you placed above do not tell the whole story.

I am sure you missed some bad rolls though. I really don't have a Korean dice roller, that was a joke, Xen had some high rolls too (although DM seems to make more high rolls at the most perfect times than either of us combined).

Also I am pretty sure I did not roll 5 20's in a row, and if I did why are we not having a victory parade already.

I am also pretty sure I rolled a '1' for a Fort save sometime recently or another equally as bad roll regarding a 'vision'. I rolled a '1' during the epic giant ball chasing us scene and belly flopped into some goop.

But I would like to point out I have failed almost all Perception rolls and Sense Motive rolls since day one of this game, (I think I did two good ones in the tower but that's a new development) and not a high Initiative roll that I can remember.

And when DM rolls for me I seem to get crap at the worst possible time!

Judge Tohram Quasangi wrote:
Cy, you have cast Charm Person on enemies we all agreed we were going to kill, you have decided to perform artwork with dead bodies when we all agreed that we were moving up to the top of the tower.

One last time ok, the Charm Person was trying to get information (where is the Rebel base ... er, where is the commander's location, a VALID reason) and regarding the tower, I did not leave you, the group left me, I was not creating artwork, I wanted to make it seem that the golem went berserk and troops would be forced to attack it, I mean I would draw that conclusion (although I put Artiste de Cadavres Gelés on my occupation line after you called me that because I thought it was cute), I was on my way to join the group when the Monk arrived, I was just one round behind you all.

Judge

Spoiler:

I know your a lawyer in real life (I highly respect that) but right now you jumped from I am being cheap and not spending enough gold on scrolls and why did I not prepare better or more spells to jumping to the conclusion and accusing me of manipulating Paizo's dice rolls!


Actually Judge if you want or feel the need to continue this please use PM I don't want the others to have to wade through this.

On the very top of this new page I suggested how we can reconcile your issues, did you read it? I offered a way to fix the problem. Please read it.

Judge
[spoiler]
I am sorry that something I did upset you, not sure what it was, basically because I wanted to cast Fly on Edmin then me, but really this is just a little bit much over who gets which spell.

Anyways I just read the gameplay and it seems Grumblejack is better suited.

Take it in context the last three rolls I made 17, 16, 15 were Perception, Initiative and straight Knowledge, what did get me? Princess Monk stars to the face because I saw her then she won Initiative and Knowledge that I should burn the cute horsies! And when I PM'd you you said don't attack the horses they are a red herring and I listened to you![spoiler]


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

For the next part, Cimu, Jax is fine paying for the scrolls he forces on you to make (two shocking grasps, I think, at this point actually..maybe three :P). I actually feel bad when you insist on paying for part of them!

Edit: Thank you for all of the scribing though.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

No really I am cool with paying for them when I have funds, really its weird to ask if I do, that would be like Xen or Dren asking for gold for healing (don't get ideas).

We had enough gold for awhile. Then ... well then we got to Balentyne.

But if you still have your PMs from the Warden's tower and Horn house you will note we go through rather extensive math on who is paying for what because I want those things accounted for.

All I was trying to get at was Cуровую was not always 'cheap' it just started when the gold started running out.

Also while Cуровую is not 'charitable' I personally want to 'give back' because of the entertainment you all provide.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

As an aside, traps can only be created with Craft (Traps) and require silly amounts of time to create.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

How about just leaving two well placed tilted alchemists fire to drop in as they get through the trap door?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
I have no clue what people weigh as I only see weights/heights posted for Edmin and myself.

I've had this in the description since when we were in the prison.

Age : 90 (but appears 20)
Height : 5' 9"
Weight : 120 lbs (athletic build)
Hair: Bone White (but dyed and maintained Umbral Black)

I would assume Cуровую is somewhat athletic enough to survive her sisters and cousins growing up.

I did not want to mention it in discussion just yet but yes she was planning to head to the raven tower after she got permission from Edmin, hence the Fly on herself, she also has a wand and can cause some havoc.

By the way Judge I have been supporting your plan from the get go, post Dec 2.

Cуровую зиму wrote:

To supplement the Judges' plan

Cуровую has been keeping this plan quiet because every time she comes up with something the fort's men seem to have a contingency, and near omnipotent in their actions.

Cуровую can use a scroll of Fly (she only has one) on one of the strongest characters, who in turn carries another character, and Dren can Levitate the two heaviest characters and they in turn can hang on to the Flying character. Obviously there will be no aerial aerodynamics but it will at least ferry most if us as one group.

We can use this as a last ditch effort to escape, if the army thinks they have us trapped.

Two things to remember

1. We need to disable the mechanism now before we leave, we may not get another chance later as it will be well within the defenses of the inner keep.

2. Fly is one of our secret advantages, once we let that secret out we can not hide that advantage, I do not think the majority of the fort can fly, we should keep that secret and our mobility as hidden as possible. Let them believe we are hiding or Invisible.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I enjoyed this list


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I laughed at about 8 of them, agreed with a lot of them, did not understand a couple and guilty of breaking three of them.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Bref wrote:
Oh it's localized, bleh no range on it? I'd say scrap that

I think Obscuring Mist was never intended to move with us, rather it was to make it seem we were still up here and planning something so the troops focus on this rooftop while we make our escape, in any event it was to keep them from seeing a globe of Darkness Fly off. It is still a valid idea.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I thought we could cast it on them not that it follows us.

I think you have it all right but I don't think we take the time to prop up bodies that will take forever. Also no one is coming out of the trap there is a 400 lb rock on top of it. No way a human is pushing that open from a ladder.

Since it is zimus scroll dm go ahead and cast that as well the darkness and ghost sound is a go


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

In case any of you were wondering what message Barhold's whispering head had for Dren, here it is.

And for everyone who made this game a fun ride, Bref, Xen, Jax, Edmin, Dren, the Judge, Morsum, Grumblejack, Ragnar, and especially our hard working DMDM all my thanks and Happy Christmas wishes!

I hope Santa accidentally put all of you on the 'nice' list this year.

And now a drunk Yuletide favorite, performed by Ryan Gosling, Jim Carrey, and Eva Mendez (link).


Unnamed

Things are not looking great for my RotRL group. I would put it 50-50 right now. Burst into the bosses room, but took two slams to break down the door, so there was time for a little prep, that and the place was on alert, the poor Paladin moved into the charge lane, little did he know Ripnugget has Spririted charge

Goblin commandoes with basic Sneak attack are wreaking havoc, and there is something that the party over looked!

Luckily Dren's monster Druid is doing 20-40 damage per hit giving them a chance, but he is down to 2 HP

Oh the excitement! I blame DMDM for my lack of punch pulling.


Merry Christmas from Germany, everyone!


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Merry Christmas from Texas, yall!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

yeehaw!!

you sir are up early


Two little girls.....been up since three central.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Cуровую зиму wrote:

In case any of you were wondering what message Barhold's whispering head had for Dren, here it is.

And for everyone who made this game a fun ride, Bref, Xen, Jax, Edmin, Dren, the Judge, Morsum, Grumblejack, Ragnar, and especially our hard working DMDM all my thanks and Happy Christmas wishes!

I hope Santa accidentally put all of you on the 'nice' list this year.

Merry Christmas again :)

I ate too much.

Then had dessert.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Happy Christmas all.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Merry Christmas everyone!


Not everyone loves the Hobbit movies. But you know what the best way to see one of them is? With four boys age 8-11. (In this case, my three and their cousin.) For them, it's right up there with The Avengers and Pacific Rim.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

We are looking forward to seeing it too, just haven't had time


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

It was a 6 out of 10 IMO. Had some good action scenes, but just like #1 it needed to be shortened by about 30 minutes.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

My mom has no idea what a role playing game is, I am pretty sure she has not even seen an actual an xbox game in person.

----

True Story.

Our Holiday refrigerator is packed to the brim with food.

While trying to put some left overs away she said this to me and my sister,

'Strategically place the food containers and use the open spaces that are available, plan before you move things..'

I guess my mom was worried the grilled shrimp was going to get an attack of opportunity on the prime rib while being flanked by the Ceasar salad sauce.

----

I had a whirlwind last few days with my mom and sisters so I had no time to post, I basically see them once a year.

I fly to New York in few hours then go almost straight to work, I promise to post in the next 24 hours.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Xen I was rooting for you!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Xen Disguise Self and make yourself look like a charred, broiled, well done guard.

DM, great visuals though.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Sorry have not read the morning posts I have to run to work, perhaps the faster flier (Grumblejack) should scoop Dren up?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Nope you should open the gate and I will figure out what to do


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Cуровую

Spells cast

Spoiler:

Mage Armor from wand, approximately 49 minutes remaining
Fox's Cunning ended
Shield one last round remaining
Detect Magic
Message, cast on the group including Grumblejack, but not Ragnar and Morsum
Disguise Self as the magister, has ended

Mirror Images, disappeared when Invisibility was cast

Fly cast form Scroll on Grumblejack has 3 minutes (30 rounds) left

I have been keeping notes on the Fireball wand, two charges used.

She however has no more Fireballs memorized.

Scrolls used

Mirror Image ended
Fox's Cunning ended
Fly
Shield about to end


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Cy invisibility doesn't cancel mirror image you just go invisible so you and the images can't be seen. If you go visible, the mirror image spell starts functioning again as the other spell no longer exists.

You should have your images working right now if the spell duration is still functioning.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I did not know that, that may prove useful if we survive all this, thank you.

The three minute duration would still have run out as we were on the roof 10+ rounds and 20 rounds Flying over the scenic Balentyne but thanks for the info.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Random question for Bref, Judge and Doug (since I believe all three of you are currently running PbP games). If you haven't had a player post in a -very- long time, say 10-14 days, how do you usually deal with it?

I recently sent an e-mail to the player asking if he would step out of the game as he couldn't keep up with posting very well before that time and I don't have the energy to send personal e-mails every two weeks asking people to check the game/post something.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

If he was warned I boot him. Just remove him from the game and you can write him out if needed

4,401 to 4,450 of 4,997 << first < prev | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Doug M's Way of the Wicked Discussion All Messageboards

Want to post a reply? Sign in.