Shifting Sands

Game Master Stiehle

Mummy's Mask Pathfinder (1e) Adventure Path


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Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Sorry, I still can't get the map to work. :(
Tried to edit the picture on my phone and might have upset things. Please correct if necessary. (The phone app won't let me undo.)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Hey, I'm trying to grab a few more players for a Roll20 game I run every other Wednesday night. It's Dungeon Crawl Classics (though we also played some Weird Frontiers as well), and just as I was segueing into the epic Dark Tower adventure just released from Goodman Games, I lost two players to real-life. Alas...

If anyone is interested, you can let me know here or email me at skyrocketsteve@gmail.com. The game has historically gone on Wednesday nights at 7pm EST, but we might be able to finagle that if needed. I've got two players left from our previous DCC games, and I'd like three more - or even four. This is a lethal adventure, though DCC games usually are!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

It sounds like fun, but if I told my wife I was disappearing another night every other week it would probably not go well. Good luck getting some fun players into the game!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

LOL! I hear ya, Nevitash! That's how I lost one of my players, he was... ah... compelled... to cut back on his gaming nights, I do believe! :)


Wednesdays are fully booked for me.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit
GM West wrote:

Hey, I'm trying to grab a few more players for a Roll20 game I run every other Wednesday night. It's Dungeon Crawl Classics (though we also played some Weird Frontiers as well), and just as I was segueing into the epic Dark Tower adventure just released from Goodman Games, I lost two players to real-life. Alas...

If anyone is interested, you can let me know here or email me at skyrocketsteve@gmail.com. The game has historically gone on Wednesday nights at 7pm EST, but we might be able to finagle that if needed. I've got two players left from our previous DCC games, and I'd like three more - or even four. This is a lethal adventure, though DCC games usually are!

Sounds like great fun, but play-by-post is as much as I can handle right now, and then there is the time difference to consider. :)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

No worries, I knew it was a long shot, but had to try!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

I will be going on vacation from Sunday, July 28th, through Friday, August 2nd. I should have the internet, but I am not sure how much time I will have to post. So feel free to bot me if needed.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

I am travelling until Aug 14th. I should be able to post, but things may be sporadic...


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Oof! So sorry! It's been a wicked rough couple of weeks for all sorts of surprising reasons. I'll be in the clear to get a gameplay post in on Saturday.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Ok, I am travelling from 25 Sept to Oct 2. I hope to be able to keep up with posting, but if not, feel free to bot me...


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

First statement, if you want to rule you cannot take 10 on Disable Device that is fine. But I wanted to discuss it. Because the whole point of taking 10 is to avoid a bad roll on something you know you can succeed at.

The rules for taking 10 and 20 are located here.

You can take 10 anytime you are not distracted or threatened, and it specifically uses combat (IE someone trying to actively cut off your head at that very moment) as to what constitutes a threat.

In the case of taking 20, you cannot do it if there is a penalty to failure. Since failing a Disable Device roll by 5 for Traps sets off the trap, you cannot ever take 20.

But the whole point of taking 10 is that you are so skilled you trust that just doing a normal job will be sufficient. If your wrong, you get blasted. If not, there is no threat. This does mean that Nevitash is so good at traps at this point that with a little aid he stops any trap that follows the base rules for traps. In a few levels, he won't even need that aid.

You as a GM may find that to be incredibly anticlimactic and not want to run the game that way, which is totally understandable. But Disable Device on traps is legitimately what the take 10 rule is intended to handle based on the text that they provide explaining it. "taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help."

With that said, if you just don't want to run it that way I totally get it. But I thought I would at least toss out my case.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Oops! You're totally right, I was thinking 'Take 20'! You can certainly Take 10 - though whether that's enough to beat the DC is unknown to you, obviously.

Please give me your total 'Take 10' result, with whatever buffs are offered. Thanks, and apologies for my mistake. I must have been tired when I wrote that ruling...


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

So we're waiting to hear from Sourmal here... I have PM'ed her.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I can move us along knowing that Nevitash wants to 'Take 10'. Just let me know fairly quickly if anyone is casting any buffs on the Inquisitor...


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'm seeing Guidance... anything else?


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Devin hasn't said so we will just try it with just Guidance. I will toss up Communal Protection from Evil just in case as that might help my save if it comes to it.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Ok, I guess we are done waiting for Sourmal...


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Yes, we'll move on for now. I know that player can get busy at work, hopefully they'll return soon!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'm here, just busy wrapping up the final deadline of tax season. I'll post sometime later this week, and it looks like you're all resting for the night here in the Dark Depository, correct?


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Works for me.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Yep!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Yes


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

"The sounds of morning city life reaches their ears from all around them - though muted by the hedges and walls that do an adequate job of concealing the entrance into the Vault of Hidden Wisdom from casual passers-by."

Q: So we know where the Vault of Hidden Wisdom is?

Or did you mean the Dark Depository we came up from?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

LOL, yes I made a mistake there. Meant the Dark Depository. I need to proofread my posts a bit better!


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Ok, I am travelling from 5 Nov to 12 Nov. I hope to be able to keep up with posting, but if not, feel free to bot me...


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

I will be traveling all weekend. I doubt I will be able to post, so bot me as needed.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

No worries folks, I was busy over the holiday weekend myself. I'll shoot for a post this week, before the weekend!


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Hey folks, still here, just slammed with the end of the semester. The end is in sight though, and things should be more chill from there.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

No worries my friend, thanks for checking in!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Apologies, I'm still here but work this week has been a bit crazy. Trying to learn a new software prior to the tax season! I'll try and get a post out this week or the weekend at the latest. Thanks for your patience!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Good luck with the new software.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Francis, your avatar on the map isn't next to the steps - that is a sort of wooden awning you could use to help climb the wall, if you'd like. The steps are a good distance off to the left (west) on the map. Feel free to move yourself over there using a double move if you'd like.


He'll move to the steps. His climb skill is terrible!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10
Francis_Thrannel wrote:
He'll move to the steps. His climb skill is terrible!

There are reasons Nevitash took the ladder.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

It's that time of year again, Merry Christmas and a Happy New Year to all! I will be off on my Christmas trip home until the 3ed of Jan. Posting should continue, but may be spotty (so bot me if need be).

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