
GM 7thGate |

Hello everyone, and welcome to Ancient's Anguish!
Go ahead and dot in. Feel free to introduce your character, what they're good at, and if there is anyhting particularly interesting or unusual that they can do.
I'm looking forward to playing with you all, and hope we have a good game together.

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Hi there! I am still working on my profile. I will let everyone know when it is done.

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Hello, Same here. Its been some time since i played pbp on forums with this char. Working on the provfile as well

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Fellow alchemist! Elu would like to exchange our formula book(s) and learn formula from each other, if you don't mind.
2nd lvl:See Invisibility, Bull's Strength, Alchemical Allocation, False Life, Ablative Barrier, Barkskin, Darkvision, Delay Poison, Investigative Mind, Invisibility, Resist Energy, Lesser Restoration, Cure Moderate Wound, Blur, Cat's Grace
3rd lvl: Displacement, Heroism, Remove Curse, Remove Blindness/Deafness, Fly, Clay Skin, Bloodhound, Cure Serious Wound, Amplify Elixir, Infuse Self, Protection from Energy, Nondetection, Tongue
4th lvl: Stoneskin, Freedom of Movement, Greater Invisibility

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Ah.. I will work on mine to show as well, and always a pleasure to exchange and learn from fellow alchemists.

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I am sure we'll find good knowlege sharing here
Lvl 1 .- Adhesive Spittle, Ant Haul , Anticipate Peril, Bomber's eye, Crafter's Fortune, Cure Light wounds. Detect Secret Doors , Disguise Self , Endure elements, Expeditious retreat , Heightened awareness, Identify, Illusions of calm, Longshot, Monkey Fish, Negate Aroma, Reduce Person, Shield, Targeted Bomb admixure, Touch of the sea, True strike
Lvl 2 .- Ablative Barrier, Acute senses, Aid, Alchemical Allocation , Aram Zey's focus, barkskin, Bear's Endurance, Bull's strenght, Cure Moderate Wounds, Darkvision, False life, Investigative mind, Invisibility, Kinetic reverberation , Protection from arrows , Resist energy , Restoration Lesser , See invisivility, Shadow Bom admixture , Spider Climb, Vomit Swarm
Lvl 3 Bouncing bomb admixture, Cure Serious Wounds, Displacement, Fly, Heroism, Monstrous Physique 1, Orchid Drop, Prot. from energy, Remove Curse , Remove disease
Lvl 4 Air walk, Death Ward, Freedom of movement, Monstrous Physique II, Viper Bomb admixture, Restoration
.-
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Death Ward, Air Walk, Monstrous Physique II, Restoration are all good stuff, so is Monstrous Physique I and Remove Disease. Acute Sense is enhancement bonus and is quite nice as well.
Question for the GM: will we have time to copy spells alchemy formulas during the travel time if any?

GM 7thGate |

Yes, there will be sufficient travel time in this one that there won't be any problems copying Alchemy formulas between each other.

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Elu will only have money for a selected few of those until the payout of this mission...
Monstrous Physique I (90gp) for now.

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I believe I will be on the frontier

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I'll be throing bombs. Got precise bombs anyway ,so can take away squares where allis are .
I'll need to review which formulas i'll have the money to copy ..
Always good to share the knoweldge.

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I believe our druid friend will bring her dino along, so that's approximately another front-line I guess. If I remember correctly Zen Archer does not provoke AoO when shooting thanks to Point Blank Master bonus feat. Mage Armor can bring your AC to 24, +4(probably) Barkskin to 28, Shield (via infusion) to 32, and whenever you're close enough to whoever has the Magic Circle against Evil to 34 vs evil foes, so you might be still be fine even if you're in front.
Elu makes her bomb into bullets and shoots guns. Elu is not exactly tanky, but Elu can make herself hard to hit.

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Hey guys, this is Ashwell, my psychic who wants to crush the minds of his enemies!
He’s generally a little grumpy at being called away from his library, but he’s got some good knowledge skills to contribute plus crushing brains, like I said earlier.
Dotted and deleted the gameplay thread.

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Tons of work on editing equipments and items and now here we go. There might be some boons GM may need to know:
Magic boon from Year of the Shadow Lodge (tier 5-6), 2 available
Wraithsoul Recovery from The Gauntlet! all acomplished and sponor chosen was a vulpinal agathion.
Ocher Rhomboid Ioun Stone from The Refuge of Time, bonus feat was Weapon Focus(Scimitar); (atonement had been applied)

GM 7thGate |

The slides and rpgchronicles links are up in the Campaign Info tab. Please fill out your information on the RPGChronicles link and the token and roll info on slide 2 of the slides.
You can do character introductions in gameplay, and we'll get started tomorrow.

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If you put the links on the Short Description section of the campaign info instead of the Full Description, it will show up on the upper left corner of the web page, and people don't have to click into Campaign Info tab everytime they want to check out the map.

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Can our Druid try Wild Empathy?

GM 7thGate |

Yes, I would allow a Wild Empathy check here in place of either of the skill checks, but I believe its actually lower than the Handle Animal.

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Feeling like I have no skills to check :)

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You're god's divine weapon against evil made in flesh, and last time I checked, skills are prerequisite for Smite Evil anyway :P
If you invest more character-building resources into intelligence, you will get more skill points. None of us are getting mental stat modifier to all saves. It's all about the opportunity costs.

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I don't have my token at work, and I can place it after 9 hrs.

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Elise spells prepared:
Level 1: Hero's Defiance x2 Divine Favor x2
Level 2: Sacrifice Aura of Greater Courage
Level 3: Angelic Aspect

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Hello , i have a very busy travel tonorrow, so i will be mostly absent in the next couple of days, I will check when possible, but forums are relly bad loading on mobile.

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Hi, i am back and catching up .. I see you botted Duende for the first, round, thank you
I see that we can study the first shelf for now. .
And the catalog skills are put there just to have them once the study is done right ?

GM 7thGate |

The shelves need to be moved, then catalogued, then studied in that order. Shelf 1 is being fully catalogued by Elu this round, the others still need to be moved.
Edit: I missed Elu's handling the cataloguing in this round, so the other shelves are all open to be moved.

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Elu has noticed something important: it's significantly easier to make 50% progress on two different shelves in a round than to push for 100% on a single one. In other words, two rounds of 50% + 50% on two shelves is much more achievable than trying to fully complete one shelf per round. The result is the same—two shelves in two rounds—but the effort and success rate are far more favorable with the first approach.
Hypothetically speaking, if 6 people rolled 20 on their Strenght check, they can either focus effort on one shelf for 20+2+2+2+2+2=30, for 100% on 1 shelf, or spread the effort and do six shelves, for 50% on 6 shelves. That's 3 times more efficient.
With that in mind, Elu urge everyone—especially those who want to avoid being buried under a collapsing temple—to spread your efforts. Focus on moving as many shelves as we can, as efficiently as possible. Once the majority are safely relocated, we can begin cataloguing and studying them in earnest. Time is short, so let's work smart.

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Elu, please stop constantly pushing us to do things the 'optimal' way. Your last discussion post with an idea is fine, but the frequent pushes in gameplay are really a fun depressor, at least for me. Real life already has far too much pressure to do things the optimal way; I don't need it in my gaming, too.

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Elu, please stop constantly pushing us to do things the 'optimal' way. Your last discussion post with an idea is fine, but the frequent pushes in gameplay are really a fun depressor, at least for me. Real life already has far too much pressure to do things the optimal way; I don't need it in my gaming, too.
Koani, I hear you—and I definitely don’t want to make the game less fun for anyone. But I hope you can also see where I’m coming from.
We're in a time-sensitive, high-stakes scenario—literally under a collapsing temple. Deliberately choosing inefficient strategies under those conditions isn't just suboptimal, it actively risks the mission for all of us. That can be just as much of a fun-killer, especially for people who enjoy seeing the team succeed or are invested in their characters' survival.
My post wasn’t meant as pressure, but as a helpful suggestion grounded in mechanics and teamwork. I didn’t demand anyone play a certain way—just pointed out what gives us all the best shot at completing the objective together. Some folks might want that level of coordination, even if you personally don’t.
If your intent is to just play for vibes and not success, that’s fair—but in a team-based, time-crunched mission, that should be something you say explicitly to the group. Because we’ve already burned 40% of our time and made less than 40% progress.
I get that real life is stressful. It is for me too. But part of what I enjoy about PFS—especially high-level play—is the challenge and the collaboration. That includes navigating pressure and danger in character. If that’s not what you’re looking for right now, maybe it’s worth taking a break, instead of pushing the stress back onto teammates who are trying to succeed.
No hard feelings—I just want us all to be on the same page. If people don’t want reminders or ideas, I’ll stop sharing. But let’s be honest about what kind of game we’re all here to play.

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I stand on Elu's side here.
As a paladin, I am the one feeling stressful as the team needs me to move the shelves to startup and I did not get good rolls on those checks which may finally kill the whole team.
Elu gives us a good strategy that may save us and it shall never be blamed and a TPK will never be fun.

GM 7thGate |

We can wait until tomorrow. I'm not going to bot this turn, as there is a real chance Andirke or you die depending on what you do and how the dice go, with Andirke being in the greatest danger. I don't want to bot a PC death.
You might all want to discuss possible tactical options here.

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Not gonna say anything unless people want to hear the "optimal strategy" from a 26 INT elf. Don't want to put preassure on anyone here.
Are you sure?
Elu would suggest that:
Koani Wild Shape into Earth Elemental (small or medium doesn't matter, Su ability so doesn't provoke AoO) and use its Earth Glide ability to just 5ft step into the ground. Hold you breath.
Andirke should use 1 point of ki for +4 dodge AC (that stack), full defense for another +4 dodge AC, and try to Acrobatic away more than 5ft so they can't step up and full attack. Just stay alive so other teammates can blast the ghul into pieces later.

GM 7thGate |

Andirke's already gone, which is what makes this particularly dangerous for him as he doesn't have another opportunity to take actions and is in range to get double full attacked.
Looking back, I do note that Andirke got Mage Armor from a wand when you entered the canyon, and you finished the library just fast enough that I believe it will still be active. That will help here, but he's still in great peril from one or two full attacks.

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Elemental, as an outsider, can speak; plus, Handle Animal skill does not require the ability to speak, you can do hand signal or whisles and what not. What's more, giving command is free action, thus can be done before the standard action Wild Shape. Although it's true that dinosaur druid is better at wild shaping dinosaurs (as non-dino wild shape only last minutes/lvl), you still retain the full wild shape progression (compared to XXXX shaman druid archetype that have -2 on their effective level at their non-XXXX Wild Shape), which still make it an effective combat option. You just can't free roam in Air Elemental like normal druid would.
Alternatively, Koani should be able to take the Withdraw action. The point being denying the ghul's full attack (at least to Koani)

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That's what I play Paladin for!

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Yeah, high level paladins are fun. That spell and also there's a mercy that I think acts like breath of life. My high level paladin is too high level to play much at all, so I've forgotten the details.

GM 7thGate |

Great job everyone! You got 4 research points from investigating various parts of the temple, and needed 3 or more to get the second prestige point, so 2 prestige. Koani, can you sign up on the rpgchronicles link? (its at the top of the page)
If you choose to be tattooed, you get the Sacred Scorpion Tattoo on your chronicle sheet. Since you did not destroy Sinuhotep, Andirke gets the Ouroboros Rebirth (Scarab Sages Faction) boon.
Everyone may also roll a d20 for a boon. 19 or 20 wins.
Boon?: 1d20 ⇒ 14

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BOOOOOOOn: 1d20 ⇒ 3
Day Job take 10 for 40, 150gp just like every other alchemist.
Elu will respectfully decline the tattoo, since she does not like permenent marks on Elu's body.

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Boon: 1d20 ⇒ 8
[As for earn income : He hs Rising Star:From the Soiverign Court.
Taking 10 in K. Nobilitu will net him 150 go and 1 extra PP ( not fame )
Thank you very much for running, it was an enjoyable game
And thank to Elu for spreading more knowledge and the oportunity to share formrulas.
You guys ded a great job on the scenario.
Duende will take the tatoo, the more power you have wotj people the more resorices you can get in the moment you need them . .
I've marekd on rpgchronicles, but please make note its a slow track for nim. And the [b]consume replay [7b] that Rpgchornicles usually don't like

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Boooooooooooon: 1d20 ⇒ 14
Elise has the Membership - Temple so she could use heal for Dayjob.
She could use Cracked Magenta Ioun Stone on her Dayjob to get +2 competance.
heal: 1d20 + 15 ⇒ (11) + 15 = 26
For the tatto Elise will receive it as a remark of defeating a div and an evidence of her oath. (unless that's against her code or oath but I did not see that)
Thanks everyone I really enjoy this game. Thanks to Elu for all the buffs I received. Thanks to GM for hosting this game!