DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

yes


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9
DMummy wrote:
No map at the moment, at work. But you can now move since it is Round 5.

1d20 + 2 ⇒ (18) + 2 = 20 fort

went back and looked and i never made my save, well idid but it seems to have not posted


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Help the dwarf. Albus whispers to Takara before moving away following Thorpe's path while yelling as loud as he can to try to bait the mummy away from his friends, he draws his wand of scorching ray after opening some distance.

شما هرگز به من توالت بسته بندی کاغذ دریافت

Ancient Osiriani:

#%@ you toilet paper wrap, you will never get me alive!

Moves 30ft away from mummy and draws a wand.


Map Undead M Railroad Engineer 13

Map

Waiting on Takara.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

DM I moved outside, not inside, same direction as Thorpe.


Map Undead M Railroad Engineer 13

Ah, that will provoke AoO?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I am fine with it. Should be able to withstand it with the 26hp I have left.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Since Albus drew the attack from the mummy, Takara will move to the north (K12) while drawing her Rod of Reach Spell. Once she moves behind cover, she will fire off a blast of potent healing magic at the fallen dwarf.

CMW: 2d8 + 5 ⇒ (2, 3) + 5 = 10


Map Undead M Railroad Engineer 13

Attack (Slam, AoO vs. Albus): 1d20 + 14 ⇒ (12) + 14 = 26
Damage (Slam, AoO vs. Albus): 1d8 + 10 ⇒ (5) + 10 = 15

The mummy doesn't realize that Dwalindor is no longer dying and advances towards Takara, realizing her healing magicks could spell trouble.

Attack (Slam): 1d20 + 14 ⇒ (7) + 14 = 21
Damage (Slam): 1d8 + 10 ⇒ (5) + 10 = 15

Map


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

He didn't see Dwalindor heal and knows that I cast healing magic all while hiding behind the obelisk? This is a both a super Perceptive Mummy and a super Not-Perceptive Mummy.

Takara is slammed around by the mummy as it follows her around the corner. She retreats to outside the area, dodging any possible attacks on the way.

Withdraw to U10.


Map Undead M Railroad Engineer 13

Undead are pretty sensitive to positive energy!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor regains consciousness with the healing from Takara.

I cannot tell if the mummy is within range, but if more than 5' away, he will stand up

Still reeling from his wounds, he stands and draws his adamantine hammer.

I will destroy you undead! RARRAARRRHHHHH!"

He rages.

He will ready to attack (and AOO) any mummy approaching him.

AOO Adm earthbreaker, rage, pa/FF : 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 for damage: 2d6 + 6 + 3 + 6 ⇒ (1, 6) + 6 + 3 + 6 = 22

Readied Adm earthbreaker, rage, pa/FF : 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 for damage: 2d6 + 6 + 3 + 6 ⇒ (3, 1) + 6 + 3 + 6 = 19


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus fires his wand at the mummy while keeping at least 50 ft away.

Scorching Ray Touch Attk: 1d20 + 4 ⇒ (17) + 4 = 21
Fire Dmg: 4d6 ⇒ (5, 1, 6, 1) = 13


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

@Dwalindor: Possible critical with the AoO.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe moves up 30 feet and calls upon shad to shield him who does


Map Undead M Railroad Engineer 13

The mummy ignores Dwalindor and charges the source of the fire, Albus.

The burning, decaying bandages cause its arms to throw weird shadows across the walls as it wails at the magus.

Attack(Slam, Charge): 1d20 + 16 ⇒ (4) + 16 = 20
Damage(Slam, Charge): 1d8 + 10 ⇒ (4) + 10 = 14

Map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor charges within 10' of the remaining mummy (p12).

"Leave him be!!!!!"

Adm earthbreaker, charge, rage, pa/FF, fav : 1d20 + 10 + 2 + 2 + 2 ⇒ (13) + 10 + 2 + 2 + 2 = 29
for damage: 2d6 + 6 + 3 + 6 + 2 ⇒ (6, 2) + 6 + 3 + 6 + 2 = 25


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe drops his scroll, drawing his shortsword, and he slashes at the mummy, then 5 ft steps away

Shortsword: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara will aim her rod at the fallen magus and send a blast of holy energy to the man.

CLW: 1d8 + 5 ⇒ (5) + 5 = 10


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

edit, if Albus actually went down i would have stepped into flank

3d6 ⇒ (4, 2, 5) = 11 and +2 to hit


Map Undead M Railroad Engineer 13

Your flurry of blows still the crazed bandaged undead and it falls, dead. Re-dead. Dead again. Well, it doesn't move anyway.

Your move! Want to heal up?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe gathers his scroll and sees what he has in the way of healing items.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

He digs around in the party loot and finds a wand of CLW with 26 charges and gets Takara to use it on him and others. He also finds 5 potions of CMW and 6 CLW potions

7d8 + 7 ⇒ (6, 3, 3, 1, 2, 4, 4) + 7 = 30 Thorrpe takes 7 charges from the wand to help up to full.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"I ain't feeling none too good. Albus, how bout you and me find a temple and have them fix our bad mojo ."


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

CLW @ Dwalindor - 7/53 HP: 2d8 + 10 ⇒ (5, 5) + 10 = 20
CLW Wand @ Albus - 7/44 HP: 7d8 + 7 ⇒ (4, 7, 6, 2, 3, 4, 4) + 7 = 37
CLW @ Takara - 16/31 HP: 1d8 + 5 ⇒ (7) + 5 = 12

Takara heals up Dwalindor with her own innate magic and then deals with Albus' and Thorrpe's wounds. Taking stock of her own wounds, she applies some healing magicks to herself.

"I am out of the ability to cast healing magic for the day." Takara informs the party.

Thorrpe @ 36/36 HP; Dwalindor @ 27/53 HP; Albus @ 44/44 HP; Takara @ 28/31 HP

"If we are going to a temple, let's deal with the rest of the wounds there and possibly rest to recover Albus' and my own magical abilities." Takara advises.


Unnamed

Takara I suggest you use up that party wand


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

DM I was staying 50ft away from the mummy precisily so i could not charge me. Assuming of course this one moves at the same speed than the one who chased Thorpe. In case it did connect Albus went down to -3HP. Anyway he will gladly accept healing. And yes, save your spells slots, use our wand Takara.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Roger that.

Dwalindor has 12 healed instead of 20/ Takara has 8 healed instead of 12.

CLW Wand @ Dwal-19/53 HP: 6d8 + 6 ⇒ (5, 4, 4, 5, 3, 6) + 6 = 33
CLW Wand @ Takara-24/31 HP: 1d8 + 1 ⇒ (7) + 1 = 8

Dwalindor @ 52/53 HP; Takara @ 31/31 HP


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

So how many charges? 7?


14 in total.


Map Undead M Railroad Engineer 13

Albus, you drew a wand and moved 30 feet. Then you used a wand and stated " you were staying away" without stating movement. Without movement declared and a coordinate I'm not moving you on a map.

So to be clear you guys are leaving the Necropolis and going back to the Grand Mausoleum?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I would say yes. If we have disease and lost levels, it would be wise to recover. Plus we need to bring supplies for map man.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Let's make like a goat herder and get the flock outta here."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Isnt drawing a free action if you move and have more than +1BaB? Albus double moved while drawing the wand. Or moved drawing the wand and moved again before firing it. I did declared the movement.

"Angel Eyes" Albus wrote:
Albus fires his wand at the mummy while keeping at least 50 ft away.

I did not remembered Albus's initial position before you moved him inside so I just stated 50ft away in Thorpe's direction. But its fine, I will try to be more precise in the future, sorry.

Sounds like a good plan.
Do we have disease and negative lvls?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor has disease. I thought somebody had levels but probably thinking of wisdom drain from allyps? .


Map Undead M Railroad Engineer 13

There was wisdom drain but I don't remember negative levels being imparted.

As you wind back through the hidden entrance to the Necropolis you see that the city, which had been much calmer, is a little less calm today. But near the Grand Mausoleum is the same purple-striped tent of Ibrahim, who's apparently set up near the temple and away from his warehouse.

The guards wave cheerily at you as you approach.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I think we have a free remove curse still

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will be able to use the remove curse.

"Aye, we are back ."


Ibrahim walks out and waves at you with his spidery fingers.

Welcome back my...friendsss. You ssseem to be in a...ssspot of bother, may I be of humble...assssssissstance?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor does not try to hide his disappointed expression.

"Oh, its you again. Great. Yeah, right now we mainly need a temple. Takara is probably going to be more help finding the right one than an antique dealer."

The dwarf turns to the party.

"However, Albus or Thorpe, do we have anything we want to do with Ibrahim? I never did much of the dealings with him before, so you can use your best judgement."

I lost track of what we found and if we have anything to trade with him. Once I get home from vacation I can check the treasure sheet. Or if Thorpe of Albus want to check it to see what we want to keep or trade.


But Dwalindor, my...good assssssociate, I can be of great...help to you if you need it? Sssurely there'sss sssomething you...need to be coming back here ssso sssooon?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Oh yeah...maybe you can help afterall. We be needin some supplies for a shopkeep we met. I think Takara has the list ."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I got the list tracked. If we sell it all I'll get us a number


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Do we have any magic itens on the list? Other than that I am in favor of selling it all.


Unnamed

Check campaign info and click on loot list go to the page that is currebt


Map Undead M Railroad Engineer 13

Let me know?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I'd say sell it all since none of it appears magical.

"So which way to the temple?" Dwalindor will head in that direction, looking for the remove curse/disease combo pack.


Unnamed

ok sell it all, we EACH get 1436.2 gold after Ibrahims cut

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

ok so if Dwalindor uses the free remove curse, then he would owe about 150gp for remove disease - assuming normal rates, so could vary


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara takes her cut of the sale and lets the coins jingle into an interior pocket in her pack. She draws the list out as well and presents it to this man.

"Who is this man?" she whispers to Albus.

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