DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


3,801 to 3,850 of 11,569 << first < prev | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | next > last >>

HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Did I hit?


Map Undead M Railroad Engineer 13

Yes.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe continues his assault

Shortsword: 1d20 + 2 + 7 ⇒ (18) + 2 + 7 = 27 for 1d6 + 3d6 + 4 ⇒ (4) + (3, 4, 4) + 4 = 19

Ok shad I will go for its flappy, smelly part this time! thorrpe says as he plunges his sword into the spot where the skin hangs loose

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor, seeing the thing continuing to hold Albus, will swing again.

"Hold on buddy. We'll get you out of her embrace yet!"

MW Lucern, rage, pa/FF, fav, flank : 1d20 + 10 + 2 + 2 + 2 ⇒ (5) + 10 + 2 + 2 + 2 = 21
for damage: 1d12 + 6 + 3 + 6 + 2 ⇒ (9) + 6 + 3 + 6 + 2 = 26


Map Undead M Railroad Engineer 13

The terrible blows, while quite damaging, are not fatal to the undead who grimly holds on to Albus's throat.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara will try once more to Command the creature to release Albus. She looks inward and adds a bit more resolve to this spell.

DC 19 Will Save to negate.

+1 to the DC by spending an Arcane Point.


Map Undead M Railroad Engineer 13

How many times can you try to reattempt that? I would think there would be a limit somewhere.


Unnamed

i think as written there is no limit


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Uhh... at the moment, one more time. Basically, until I run out of spells. Same for anyone with similar spells like Dominate Person and the like.


Map Undead M Railroad Engineer 13

Hmmm...well I guess. Just seems a little spammish but whatever.

Will Save: 1d20 + 11 ⇒ (13) + 11 = 24

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor is discouraged that the undead woman will not release Albus.

"She just needs a little more encouragement, Albus. Maybe try to kiss her. That usually scares off the other women. HAHAHAHHAAAARR!"

His laugh is forced as he tries to hide his concern in his rage.


Map Undead M Railroad Engineer 13

Bot tiiiiiiiiiiiiiiime!

The magus tries to escape from the grasp of the hideous undead who remains unidentified.

CMB: 1d20 + 7 ⇒ (15) + 7 = 22

He fails

CMB (Grapple): 1d20 + 19 ⇒ (17) + 19 = 36
Damage (Constrict): 1d6 + 11 ⇒ (2) + 11 = 13

Albus is now at -4, the creature drops him to turn towards Dwalindor.

Go!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe will attack again. Remember if I hit he has -2 on his attacks and -4 against me

Shortsword: 1d20 + 2 + 7 ⇒ (20) + 2 + 7 = 29 for 1d6 + 3d6 + 4 ⇒ (1) + (4, 1, 4) + 4 = 14

To confirm Shortsword: 1d20 + 2 + 7 ⇒ (17) + 2 + 7 = 26 for 1d6 + 4 ⇒ (4) + 4 = 8

ok shad this time I go for the neck! Good idea!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

That'll do pig!


Map Undead M Railroad Engineer 13

Thorrpe's blow does kill - uh re-kill - the monster, and Velriana Hypaxes drops on the ground.

As she drops she utters a terrible, soul wrenching sound.

Nooooooooooooooooooooo

After her collapse, her hand flops over dramatically, and movement ceases.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Well done Shad! See truffle! We are useful!

he has renamed dwalindor. You know dwalindor = Linder =truffle

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor , breathing hard for half a minute. turns around to see who Thorpe is talking to.

"Now...who...are ya... talkin to? First Shad ...and now Truffles? Are you drunk? And if so, you might want to get a refund on that bottle."

He turns to Albus

"Are you ok? Takara, anything we need to do for him? This kady we killed before. She looked like she came back for vengence ."


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"Interesting... likely the necromancer who is animating the undead has picked up your scent and commissioned an undead who specifically hates you." Takara reasons.

Takara moves over to Albus and tries to heal the man.

5d20 ⇒ (6, 11, 11, 4, 10) = 42

She says the magic word once and coughs. "Wibble..."

The wand doesn't react. "Sorry... Wiffle!"

CLW: 3d8 + 3 ⇒ (3, 7, 2) + 3 = 15

She quickly heals him thrice over.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

You are truffle. thorrpe says utterly confused

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor, having regained his breath, sniffs his beard.

"My scent? Like a truffle? Ok, now both of you...I had my bath this year already. So it ain't me! Ok?!"

He grunts.

"Let's finish up with her. Make sure she is fully dead and then move on..."

perception: 1d20 + 9 ⇒ (4) + 9 = 13 on the body for signs of its master.

survival: 1d20 + 9 ⇒ (10) + 9 = 19 to track back to her origins.


Map Undead M Railroad Engineer 13

You don't see any clues about who raised her, but you do find some extra items - apparently Velriana was looting the necropolis.

She has a belt made of many bits of tanned leather joined together by thick metal studs, six gold bracelets, a pretty diadem studded with rubies and a tasteful necklace set with smoky quartz crystals - which is surprising because Osiriani jewelry is mostly chunky and awful.

How far did you want to trace her?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hey... What does a vindictive undead woman need with treasure? Should we follow her back to where she came from or do we want to visit the rest of the places on our list first? Just asking since the trail could get cold...but may be a dead end anyway. Hah, Thorpe...get it? I said dead end. Hah. "


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Detect Magic on the body and her stuff.

Takara kneels down next to her and investigates everything.


Map Undead M Railroad Engineer 13

The belt is magical.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara will examine the belt to see if she can determine its properties.

Take 10 for 23. Up to CL 8 items.


Map Undead M Railroad Engineer 13

The belt is a bladed belt.


Map Undead M Railroad Engineer 13

So, did you definitely want to spend the time to try and track the undead's origin down in the Necropolis?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Unless we think there is anything to it, we can keep on the original plan. It was more of a curiosity and if does not contribute to the main mission (or delays it) then we can skip it .


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Take 10 on Appraise on the jewelry for a 20


Map Undead M Railroad Engineer 13

The bracelets are worth 15 gp each, the diadem is worth 600 gp and the necklace 75 gp.


Map Undead M Railroad Engineer 13

OK, where did you want to go next?


Map Undead M Railroad Engineer 13

Is this thing on? Testing, testing.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9
Dwalindor the Pahmet wrote:
Unless we think there is anything to it, we can keep on the original plan. It was more of a curiosity and if does not contribute to the main mission (or delays it) then we can skip it .

I think this s the plan


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

So... I go away for a weekend with my girlfriend to a place where the cell connection is bad and you almost kill my character!
Bad DM!
Bad DM!
:P
Albus had already taken some damage from the previous combat, his HP actually went to -12 now. How much hitpoints did Takara healed him?
Slowly Albus gets up from the floor. Thanks, that really hurt...


Map Undead M Railroad Engineer 13

That'll teach you to have a life when your poor, miserable undead DM doesn't. Apparently the rotting flesh is a turnoff - people are so lifeist. Takara healed you for 15 - so you're at 3 HP.

Which location did you want to visit next?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

dm we are waiting to know if the pursuit of the undead seems like it is our main quest or a side quest. this is an out of game question i think, i know that i am not clear


Map Undead M Railroad Engineer 13

Ah. It's neither. Velriana Hypaxes was a corpse in the Necropolis when the necromantic magic animated her. Just like every other corpse really.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Press on with the main mission to the next place on the list .


Map Undead M Railroad Engineer 13

Which is?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

This is our list: If this is a star chart as you suspect, there are a number of areas you could go to review information.
1-The Academy of Skies and Moon,
2-Mahhept's Marvelous Maps,
3-the Pyramid of Arithmetic Bliss,
4-the Observatory of Truth and Wisdom,
5-Pahak's Prognostications and
6-the tomb of Menket Maatya are all good places to start.

If we be done gawking here, I'd say let's press on to the next place"

Dwalindor will follow his star chart to Mehhepts' Marvelous Maps (assuming that is #2 and we are leaving #1)


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"To the Marvelous Maps!" Takara yells as she straps the belt around her waist. Can't hurt to have a free weapon on hand.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Resettling 1d20 + 16 ⇒ (3) + 16 = 19


Map Undead M Railroad Engineer 13

1d100 ⇒ 71

You travel through the streets, avoiding the stream of zombies, ghouls and skeletons rampaging through the streets.

You reach Mahhept's Marvelous Maps, a small shop off an abandoned caravaneer's square. There is a closed door made of ironwood preventing entrance to the building.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 9 ⇒ (5) + 9 = 14 checking for traps on the door
1d20 + 15 ⇒ (15) + 15 = 30 disable a trap or lock
1d20 + 15 ⇒ (9) + 15 = 24 if a second DD is needed

Once that is done Thorrpe puts his back to the wall next to the door, letting Dwalindor open it as he tries to be as quiet as possible

1d20 + 15 ⇒ (16) + 15 = 31 stealth


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"We could just knock..." Takara reasons as this is a shop, but lets the blonde man do his due diligence.


Map Undead M Railroad Engineer 13

The door successfully unlocks at the ministrations of the Thorrpe, and waits patiently to be opened.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So are we in a normal business district or are we in an abandoned area overrun with undead?

If there are no people around watching them, Dwalindor will open the door. Otherwise, if he sees "normal" citizens, he will knock on the door a few times...maybe hard enough to see if it accidentally opens.

"Howdy? Anyone here?"


Map Undead M Railroad Engineer 13

All the locations you're searching are in the Necropolis - you have to choose to leave the Necropolis before you exit!

After you open the door you walk into a small shop that is lined with the honeycomb shelving of scrolls. A small figure appears to be sweeping the floor, and has collected a large mound of dust, sand, cobwebs and spider corpses.

When you enter he turns and seems surprised - no small feat since he's an animated skeleton dressed in the decayed remains of a colorful robe.

His bones are the color of yellowed-ivory, and he has a pronounced overbite. He also leans forward slightly towards you, as if he were near-sighted and trying to focus on your faces.

Ancient Osiriani:

Customers! It's been ages, just ages!

He'll doff a half-rotted fez and move behind a counter.

Ancient Osiriani:

Welcome to Mehhept's Marvelous Maps! I'm Djar, the proprietor. I can't tell you what a relief it is to have customers again, especially ones who talk. Some of the people wandering about out there are clearly lost, yet they steadfastly refuse, just refuse, to buy a map! Maps are ever so helpful and I just can't understand it.

He'll point to another corner and you see a gleaming coppery axe stuck in a de-animated zombie.

Ancient Osiriani:

I'm sorry to keep the door closed but some of the citizens have gone frightfully mad and are running into things and tearing up the merchandise. There's a shocking amount of dust and sand built up in here, and I felt it better to tidy up some more before reopening.

The skeleton looks somehow...apologetic.

Ancient Osiriani:

Ah, I should say upfront that I'm frightfully short on spare change so I'll have to charge you the exact price of the map. It's very embarrassing, of course, and I hope you don't think too poorly of me. Now, what kind of map would you like? One of the city perhaps? The camel trails to Sothis? I have a fabulous map of the verdant, bounteous lands of Nex or one of the newer nations such as Taldor. And I even have a map of known ancient monsters' feeding grounds in the Inner Sea should you be setting out on an ocean voyage! So many maps for almost any occasion!


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Dead guy thinks he is still a shopkeeper and its a regular bussiness day. He sells maps and want us to buy one. Albus whispers to the group.

Ancient Osiriani:

Maybe something from the city here, what do you have?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe remains outside the door ready to attack if needed

3,801 to 3,850 of 11,569 << first < prev | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DMummy's Mask All Messageboards

Want to post a reply? Sign in.