Seltyiel

Ayerth Terramielle's page

271 posts. Alias of Darren Ehlers.


Full Name

Ayerth Terramielle

Race

Elf

Classes/Levels

Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Gender

Male

Size

Medium

Age

125

Alignment

Lawful Good

Strength 10
Dexterity 17
Constitution 12
Intelligence 18
Wisdom 12
Charisma 11

About Ayerth Terramielle

Terrameile
Male Elf Wizard 3
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 20 (3d6+6)
Fort +3, Ref +5, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee elven hunting knife +2 (1d4/19-20) and
. . elven longsword +2 (1d8/19-20) and
. . staff of wyrmwood +1 (1d6) and
. . throwing knives +1 (1d4/19-20)
Ranged elven composite longbow +5 (1d8/×3)
elven hunting knife +5 (1d4/19-20x2)
throwing knives +4 (1d4/19-20 x2)
Special Attacks hand of the apprentice (8/day)
Wizard Spells Prepared (CL 3rd; concentration +8):
. . 2nd—mirror image, summon monster ii
. . 1st—color spray (DC 16), gravity bow{super}APG{/super}, mage armor* cast, magic missile
. . 0 (at will)—dancing lights, detect magic, acid splash, prestidigitation
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Statistics
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Str 10, Dex 17, Con 12, Int 20, Wis 12, Cha 11
Base Atk +1; CMB +1; CMD 14
Feats Breadth of Experience[APG], Cosmopolitan[APG], Scribe Scroll
Traits dilettante artist, ease of faith, suspicious
Skills Acrobatics +6, Appraise +9, Diplomacy +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +11 (+13 to navigate underground), Knowledge (engineering) +7, Knowledge (Enter Choice) +7, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +7, Knowledge (nature) +11, Knowledge (nobility) +7, Knowledge (planes) +11, Knowledge (religion) +7, Perception +10, Perform (string instruments) +7, Profession (architect) +3, Profession (baker) +3, Profession (barkeep) +3, Profession (barmaid) +3, Profession (barrister) +3, Profession (brewer) +3, Profession (butcher) +3, Profession (clerk) +3, Profession (cook) +3, Profession (courtesean) +3, Profession (driver) +3, Profession (engineer) +3, Profession (Enter Choice) +3, Profession (farmer) +3, Profession (fisherman) +3, Profession (fortune-teller) +3, Profession (gambler) +3, Profession (gardener) +3, Profession (gladiator) +3, Profession (herbalist) +3, Profession (innkeeper) +3, Profession (librarian) +3, Profession (medium) +3, Profession (merchant) +3, Profession (midwife) +3, Profession (miller) +3, Profession (miner) +3, Profession (porter) +3, Profession (sailor) +3, Profession (scribe) +3, Profession (shepherd) +3, Profession (siege engineer) +3, Profession (soldier) +3, Profession (soothsayer) +3, Profession (stable master) +3, Profession (tanner) +3, Profession (teacher) +3, Profession (torturer) +3, Profession (trapper) +3, Profession (woodcutter) +3, Ride +4, Sense Motive +8, Spellcraft +10 (+12 to determine the properties of a magic item), Survival +5 (+7 to avoid becoming lost when using this); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Goblin, Sylvan
SQ arcane bonds (arcane bond [familiar]), elven magic, specialized schools (universalist), weapon familiarity
Combat Gear pearl of power (1st level); Other Gear elven composite longbow, elven hunting knife, elven longsword, staff of wyrmwood, throwing knives, cloak of resistance +1, headband of vast intelligence +2, compass, falconry gauntlet, masterwork Elven Lyre, noble's outfit, wizard's kit, 2,029 gp
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Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dilettante Artist (Perform [string instruments], Perform [string instruments]) You gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a class skill for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Hand of the Apprentice (8/day) (Su) Throw the melee weapon you are holding 8/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

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