DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

The room seems devoid of any traps that you can find - although Noonan and Shad detect the faint traces of illusion magic in the room.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Some illusion magic going on.


Shad tries spellcraft on the illusion

Spellcraft : 1d20 + 27 ⇒ (11) + 27 = 38

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”So what is it hiding? Or illusinating ? “

Dwalindor shrugs as he is not sure what that means.


Map Undead M Railroad Engineer 13

Shad realizes there's a ghost sound cantrip cast on the room - an odd choice to be left alone in a crypt like this.


Shad shakes his head.

Intriguing. A minor of all spells, not the type I would have expected in the pyramid of the Pharaoh so powerful as we seek. Another puzzle.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq continues his search around the room, for other exits or hidden compartments or doorways.

Perhaps we and the Pharoah are not the only ones here?

perception: 1d20 + 19 ⇒ (16) + 19 = 35

survival: 1d20 + 19 ⇒ (18) + 19 = 37 for recent passage/prints?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Is there a noise going on from the cantrip?


Map Undead M Railroad Engineer 13

Super important, is Tariq entering the room to search?


Male Human. Hp 136/136. Ranger/Rogue 16

Yes, Dwalindor would have followed Tariq into the room , giving about 10’ separation.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Just right behind you, bud!“


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan knows everything will be all right and keeps ready.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor watches the darts bounce off him.

Tariq, are you ok? They may not be real cobras, but those darts sure as sand felt real.

He looks for anything new or moving in the room

perception: 1d20 + 23 ⇒ (20) + 23 = 43


Map Undead M Railroad Engineer 13

Tariq enters the room and hears a snake hiss - then a dart flies at him.

Dwalindor has the same thing happen to him.

Attack (Dart): 1d20 + 15 ⇒ (4) + 15 = 19

Attack (Dart): 1d20 + 15 ⇒ (4) + 15 = 19 Huh. I actually don't think you'd be flat footed as the second person through so I'll say you don't get hit.

The two darts bounce off the armored ranger and dwarf.

Noonan, Ozymandius and Shad look dubiously at the room in front of them.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Doh! The super perceptive, and apparently psychic, dwarf predicts an attack...of darts.


Male Human. Hp 136/136. Ranger/Rogue 16

I think that is all of them. But what are they here to protect? Treasure? Secrets? Tombs?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

No doubt poisoned. Noonan looks at a dart. Heal?: 1d20 + 20 ⇒ (5) + 20 = 25


Map Undead M Railroad Engineer 13

Did Noonan also enter the room? The GM asks for no reason at all.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Nope


Map Undead M Railroad Engineer 13

Noonan is certain the dart is poisoned.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Noonan, you best hang back…Incase Tariq makes something bad happen. “

The dwarf grins

”Besides, one of your walker legs might get stuck in a snake-dart hole or something. “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The dart was certainly poisoned. So watch the floor.


Map Undead M Railroad Engineer 13

There is an exit to the north...if you dare!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor points to the exit

”Tariq, if there ain’t nothing left of these snakes let’s check that way! “

He heads towards the doorway to the north

Perception : 1d20 + 23 ⇒ (9) + 23 = 32


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan dares to be daring and heads north!


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq follows his two elders into the north passage as well.

”Come along, Shad. We cannot let them stir up hostilities. “


”No? Why should this time be any different? “

He shrugs and follows.


Map Undead M Railroad Engineer 13

Darts fire again as you cross into the room.

1d20 + 15 ⇒ (18) + 15 = 33 (vs. Noonan)
1d4 ⇒ 1 Make a Fortitude save, DC 26
1d20 + 15 ⇒ (19) + 15 = 34 (vs. Shad)
1d4 ⇒ 1 Make a Fortitude save, DC 26
1d20 + 15 ⇒ (4) + 15 = 19 (vs. Ozy)
1d4 ⇒ 2 Make a Fortitude save, DC 26, if 19 hits.

The next room contains an An elaborate painting of a pharaoh figure standing against a solar disk covers the floor.


Shad curses the dart

Fort : 1d20 + 14 ⇒ (7) + 14 = 21

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Who Is this guy? “ Dwalindor ponders abruptly


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Fort save: 1d20 + 15 ⇒ (9) + 15 = 24

Ugh..I have anti-toxin for everyone


Map Undead M Railroad Engineer 13

Noonan and Shad take Damage (Strength): 1d3 ⇒ 2 each round for up to 6 rounds, saving any round stops the damage. Please don't die.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

You guys are looking a bit green!

I will hound Ozy for his save...


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan chugs an anti-toxin

Fort: 1d20 + 19 ⇒ (5) + 19 = 24

Of course

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Fortitude : 1d20 + 13 ⇒ (13) + 13 = 26 vs DC 26

Ozy pulls the dart out of his arm, mildly annoyed.

Why do they put so many traps in these places! It’s not like we’re robbing a grave or something! Oh wait…


Map Undead M Railroad Engineer 13

Oof. Well keep on rolling!


Shad tries again...

fort: 1d20 + 14 ⇒ (4) + 14 = 18
fort: 1d20 + 14 ⇒ (12) + 14 = 26 <= good?
fort: 1d20 + 14 ⇒ (8) + 14 = 22

If someone gives anti-toxin he will drink/add to the above...

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor calls to Ozy. We are not robbers. We are relocating and redistributating stolen goods back to the people of Wati...us!

So Ozy is ok, but Noonan and Shad...greenish.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Down 4

Noonan tosses a anti-toxin to Shad

Fort: 1d20 + 19 ⇒ (4) + 19 = 23

Pffff..Time for a Heal spell


Map Undead M Railroad Engineer 13

26 is fine. That's a lot of strength damage though.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shakes his head. We need to get you old timers patched up...mainly because I ain't gonna be carrying you around everywhere. Or we can find a wagon.


Noonan casts Heal on himself and Shad


Map Undead M Railroad Engineer 13

Anything you all want to do in the new room?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks around the new room for anything useful or editable.

perception: 1d20 + 23 ⇒ (3) + 23 = 26

When is lunch time, Tariq?


Male Human. Hp 136/136. Ranger/Rogue 16

Was there a description of the new room? I may have missed it.

Just try and find something help, master dwarf. Your belly will have to wait.

perception+traps: 1d20 + 19 ⇒ (20) + 19 = 39


Noonan is all set after patching people up.

Just pick the crumbs out of your beard.


Map Undead M Railroad Engineer 13

The description was buried underneath the dart attacks so no worries: "An elaborate painting of a pharaoh figure standing against a solar
disk covers the floor of this circular chamber."

You examine the mural, from a distance. You discover hieroglyphs subtly hidden in the kingly figure’s crown that read, “Abase yourself, mortal.”


Hmm..I think this means we should have knelt or crawled. Off

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I kneel to no man.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq studies the kingly man to see if it portrays the evil Pharoah or some benevolent king of years gone by.

Not so fast, my shaggy friend. It is wise to listen to the holy man, with his wisdom in such matters far exceeding your ability to eat.

kn:nobility: 1d20 + 17 ⇒ (6) + 17 = 23

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