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if he can see them and can charge - he will definitely do something. I thought they would move first...but cannot tell. From the map it is hard to tell if we can even see them at all (LoS)?
Dwalindor gets anxious and moves forward to get a better look.
Moves 30' west, AO10 and readies (will keep the same rolls as before since we did not use them -but add +2 from blessing)

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Ok - LoS is good only for charging/pouncing. Otherwise use his move and readied action as posted above...
Oh, here they are, Tariq!

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Nope! :)

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Dwalindor is still readied…

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”Noonan tell me these snake heads ain’t friendly! “
Dwalindor charges straight ahead….to within 10’ of closer one.
full attack coming…

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Dwalindor smiles as he charges/pounces on the closest statue thing.
”Rraargggee! “
+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (13) + 27 = 40
for damage,rage, pa: 2d6 + 29 ⇒ (6, 3) + 29 = 38 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (14) + 18 = 32
for damage,rage, pa: 2d6 + 29 ⇒ (4, 5) + 29 = 38 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (19) + 13 = 32
for damage,rage, pa: 2d6 + 29 ⇒ (1, 4) + 29 = 34 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (12) + 13 = 25
for damage,rage, pa: 1d6 + 8 ⇒ (4) + 8 = 12
Extra attack from blessings
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (2) + 18 = 20
for damage,rage, pa: 2d6 + 29 ⇒ (6, 3) + 29 = 38 ignore hardness/15

DMummy |

Moving for Tariq. Noonan did you spell take up this round's action?
Attack (Flaming Shamshir): 1d20 + 19 ⇒ (12) + 19 = 31
Damage (Flaming Shamshir): 1d6 + 8 + 1d6 ⇒ (5) + 8 + (2) = 15
Attack (Adamantine Kindjal): 1d20 + 17 ⇒ (11) + 17 = 28
Damage (Adamantine Kindjal): 1d6 + 9 ⇒ (2) + 9 = 11
Dwalindor's furious charge manages to destroy the statue advancing on him as it falls into pieces at the repeated blows of his earthshaker.
Tariq moves swiftly to strike at his own statue and chips away at it but the magically enhanced weapons at his commands are strangely resisted by the statue's sturdy stone still unweathered by time.

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Dwalindor attempts to resist the poison.
fort, rage, hardy: 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40
Dwalindor steps over and unloads on the next statue...
BAH! You are next!
+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (15) + 27 = 42
for damage,rage, pa: 2d6 + 29 ⇒ (6, 6) + 29 = 41 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (11) + 18 = 29
for damage,rage, pa: 2d6 + 29 ⇒ (6, 2) + 29 = 37 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (20) + 13 = 33
for damage,rage, pa: 2d6 + 29 ⇒ (2, 2) + 29 = 33 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (13) + 13 = 26
for damage,rage, pa: 1d6 + 8 ⇒ (4) + 8 = 12
Blessing +4 Adm furious earthbreaker, rage, pa : 1d20 + 23 ⇒ (3) + 23 = 26
for damage,rage, pa: 2d6 + 29 ⇒ (3, 6) + 29 = 38 ignore hardness/15

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” Um Noonan? We gots a problem over here.“

DMummy |

Tariq winces as the vitality drains from his body as he fights the venom.
Meanwhile he attacks the last golem:
Attack (Shamshir): 1d20 + 19 ⇒ (19) + 19 = 38
Damage (Shamshir): 1d6 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16
Attack (Kindjal): 1d20 + 17 ⇒ (3) + 17 = 20
His sword and kindjal flash but only the sword manages to connect.

Shad Thorrpesbrother |

Shad meanwhile fires his bow at the creature:
Attack (Shadow bow): 1d20 + 15 ⇒ (12) + 15 = 27
Damage (Shadow bow): 1d6 + 2 ⇒ (1) + 2 = 3
Attack (Shadow bow): 1d20 + 10 ⇒ (9) + 10 = 19
Sadly the shadowy arrows disappate on contact with the stone golem.
"Why couldn't it be cultists?"

DMummy |

Meanwhile the statue attacks the diminished Tariq:
Attack (heavy mace): 1d20 + 23 ⇒ (16) + 23 = 39
Damage (heavy mace): 1d8 + 9 ⇒ (1) + 9 = 10
Attack (heavy mace): 1d20 + 18 ⇒ (15) + 18 = 33
Damage (heavy mace): 1d8 + 9 ⇒ (6) + 9 = 15
Attack (heavy mace): 1d20 + 13 ⇒ (15) + 13 = 28
Damage (heavy mace): 1d8 + 9 ⇒ (2) + 9 = 11
The mace rains blows at the wounded ranger who coughs up a mixture of venom and blood onto the stone floor of the tomb.
Note: Tariq is at 21 hp.

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Dwalindor will move to the last golem if it still moves.
” You look a bit green Tariq“
let me know if need full attack rolls

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Dwaindor will move to the next and smash
HEY! Leave poor Tariq alone already!
+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (12) + 27 = 39
for damage,rage, pa: 2d6 + 29 ⇒ (2, 5) + 29 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (5) + 18 = 23
for damage,rage, pa: 2d6 + 29 ⇒ (6, 2) + 29 = 37 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (11) + 13 = 24
for damage,rage, pa: 2d6 + 29 ⇒ (1, 2) + 29 = 32 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (11) + 13 = 24
for damage,rage, pa: 1d6 + 8 ⇒ (3) + 8 = 11
BoF +4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (1) + 18 = 19
for damage,rage, pa: 2d6 + 29 ⇒ (1, 6) + 29 = 36 ignore hardness/15

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”I ain’t exactly sure, but smashing them don’t seem to be it. “
knowledge check?
Kn: local : 1d20 + 12 ⇒ (1) + 12 = 13 or maybe arvane but Dwal doesn’t do that one

DMummy |

Noonan, you've heard of obscure rituals done by master golemancers who used powerful magic to create construction chambers for their creations - should they be destroyed the pieces would flow back to the chambers to be reconstructed and unleashed anew to ensure an endless cycle of guardians wherever they were placed.

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Are they flowing in some direction?
”Wait? Are we in one of those chambers here? How do we stop em? Do we need to follow the parts to those chambers? “

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Dwalindor grins. That I understand!
He will move to alcove #1 (AR5) and smash it.
+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (3) + 27 = 30
for damage,rage, pa: 2d6 + 29 ⇒ (1, 6) + 29 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (7) + 18 = 25
for damage,rage, pa: 2d6 + 29 ⇒ (2, 6) + 29 = 37 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (19) + 13 = 32
for damage,rage, pa: 2d6 + 29 ⇒ (1, 3) + 29 = 33 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (11) + 13 = 24
for damage,rage, pa: 1d6 + 8 ⇒ (4) + 8 = 12

DMummy |

Dwalindor slams his hammer again and again into the alcove, smashing the sides, floor, shards of the golem, everything to pieces that he can but his repeated assaults fail to keep the now-pebbles from congregating - along with the alcove itself now.
Noonan or Tariq, give me a perception check please!

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What Noonan? Do I keep smashing this or...or...you have that 'don't bother me I'm thinking' look like you get.
Dwalindor will continue to smash until told to do otherwise.

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Dwalindor tries to smash the keystones instead....
Gotcha...
+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (15) + 27 = 42
for damage,rage, pa: 2d6 + 29 ⇒ (3, 4) + 29 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (9) + 18 = 27
for damage,rage, pa: 2d6 + 29 ⇒ (4, 6) + 29 = 39 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (9) + 13 = 22
for damage,rage, pa: 2d6 + 29 ⇒ (6, 1) + 29 = 36 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (6) + 13 = 19
for damage,rage, pa: 1d6 + 8 ⇒ (4) + 8 = 12