DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

So still waiting on the full round after the surprise round Dwalindor?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

if he can see them and can charge - he will definitely do something. I thought they would move first...but cannot tell. From the map it is hard to tell if we can even see them at all (LoS)?

Dwalindor gets anxious and moves forward to get a better look.

Moves 30' west, AO10 and readies (will keep the same rolls as before since we did not use them -but add +2 from blessing)


Map Undead M Railroad Engineer 13

Honestly I'm not too bothered by LOS but you guys definitely have the first move. Tariq is still up but given his situation I'll check tomorrow and start botting as needs be.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok - LoS is good only for charging/pouncing. Otherwise use his move and readied action as posted above...

Oh, here they are, Tariq!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I cast Lead Blades, do we get to go again before them?


Map Undead M Railroad Engineer 13

Yes, you won initiative after the surprise round.


Map Undead M Railroad Engineer 13

Am I logged in?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Nope! :)

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor is still readied…


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I wonder when our DM will log in. Strange that he hasn't posted


Map Undead M Railroad Engineer 13

Wise guys eh? Why I oughta...

The statues begin to move out of their alcoves and advance. As they do their heads slowly begin to transform into the stone visages of cobras.

And that's it, two move actions.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Noonan tell me these snake heads ain’t friendly! “

Dwalindor charges straight ahead….to within 10’ of closer one.

full attack coming…


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Ok. They ain't friendly.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles as he charges/pounces on the closest statue thing.

”Rraargggee! “

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (13) + 27 = 40
for damage,rage, pa: 2d6 + 29 ⇒ (6, 3) + 29 = 38 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (14) + 18 = 32
for damage,rage, pa: 2d6 + 29 ⇒ (4, 5) + 29 = 38 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (19) + 13 = 32
for damage,rage, pa: 2d6 + 29 ⇒ (1, 4) + 29 = 34 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (12) + 13 = 25
for damage,rage, pa: 1d6 + 8 ⇒ (4) + 8 = 12
Extra attack from blessings
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (2) + 18 = 20
for damage,rage, pa: 2d6 + 29 ⇒ (6, 3) + 29 = 38 ignore hardness/15


Map Undead M Railroad Engineer 13

Tariq?


Map Undead M Railroad Engineer 13

Moving for Tariq. Noonan did you spell take up this round's action?

Attack (Flaming Shamshir): 1d20 + 19 ⇒ (12) + 19 = 31
Damage (Flaming Shamshir): 1d6 + 8 + 1d6 ⇒ (5) + 8 + (2) = 15

Attack (Adamantine Kindjal): 1d20 + 17 ⇒ (11) + 17 = 28
Damage (Adamantine Kindjal): 1d6 + 9 ⇒ (2) + 9 = 11

Dwalindor's furious charge manages to destroy the statue advancing on him as it falls into pieces at the repeated blows of his earthshaker.

Tariq moves swiftly to strike at his own statue and chips away at it but the magically enhanced weapons at his commands are strangely resisted by the statue's sturdy stone still unweathered by time.


M Shadow Manifestation Occultist| Level 15 | HP 93/93, AC 23, T 15, FF 19 (+8 armor, +4 Dex, +1 insight)| F 14 R 14 W 15 | CMB 12 CMD 26| Init + 6 | Perc +19 | Darkvision (60 ft.) | Focus 25/25

Shad casts shadow bow, cursing his luck at encountering these statues again.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yes, I fervored


Map Undead M Railroad Engineer 13

The statues spit venom at Tariq and Dwalindor.

Make a DC 17 Fortitude save please! If you fail you take 1d4 ⇒ 4 Constitution damage per round for 2 rounds.

For Tariq: Fortitude: 1d20 + 10 ⇒ (5) + 10 = 15 Erp.

Back to you!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan does Tariq with Antitoxin to give him another save at +5

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor attempts to resist the poison.

fort, rage, hardy: 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40

Dwalindor steps over and unloads on the next statue...

BAH! You are next!

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (15) + 27 = 42
for damage,rage, pa: 2d6 + 29 ⇒ (6, 6) + 29 = 41 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (11) + 18 = 29
for damage,rage, pa: 2d6 + 29 ⇒ (6, 2) + 29 = 37 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (20) + 13 = 33
for damage,rage, pa: 2d6 + 29 ⇒ (2, 2) + 29 = 33 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (13) + 13 = 26
for damage,rage, pa: 1d6 + 8 ⇒ (4) + 8 = 12

Blessing +4 Adm furious earthbreaker, rage, pa : 1d20 + 23 ⇒ (3) + 23 = 26
for damage,rage, pa: 2d6 + 29 ⇒ (3, 6) + 29 = 38 ignore hardness/15


Map Undead M Railroad Engineer 13

So, a small success.

Dwalindor crushes another one - but notices that the pieces of the first statue are starting to gather.

Giving Tariq until tomorrow then botting again! I mean, that was a lousy bot since his fort save went so badly >.>.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

” Um Noonan? We gots a problem over here.“


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I'll try to summon something to wreck it.


Map Undead M Railroad Engineer 13

Tariq winces as the vitality drains from his body as he fights the venom.

Meanwhile he attacks the last golem:

Attack (Shamshir): 1d20 + 19 ⇒ (19) + 19 = 38
Damage (Shamshir): 1d6 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16
Attack (Kindjal): 1d20 + 17 ⇒ (3) + 17 = 20

His sword and kindjal flash but only the sword manages to connect.


M Shadow Manifestation Occultist| Level 15 | HP 93/93, AC 23, T 15, FF 19 (+8 armor, +4 Dex, +1 insight)| F 14 R 14 W 15 | CMB 12 CMD 26| Init + 6 | Perc +19 | Darkvision (60 ft.) | Focus 25/25

Shad meanwhile fires his bow at the creature:

Attack (Shadow bow): 1d20 + 15 ⇒ (12) + 15 = 27
Damage (Shadow bow): 1d6 + 2 ⇒ (1) + 2 = 3
Attack (Shadow bow): 1d20 + 10 ⇒ (9) + 10 = 19

Sadly the shadowy arrows disappate on contact with the stone golem.

"Why couldn't it be cultists?"


Map Undead M Railroad Engineer 13

Meanwhile the statue attacks the diminished Tariq:

Attack (heavy mace): 1d20 + 23 ⇒ (16) + 23 = 39
Damage (heavy mace): 1d8 + 9 ⇒ (1) + 9 = 10
Attack (heavy mace): 1d20 + 18 ⇒ (15) + 18 = 33
Damage (heavy mace): 1d8 + 9 ⇒ (6) + 9 = 15
Attack (heavy mace): 1d20 + 13 ⇒ (15) + 13 = 28
Damage (heavy mace): 1d8 + 9 ⇒ (2) + 9 = 11

The mace rains blows at the wounded ranger who coughs up a mixture of venom and blood onto the stone floor of the tomb.

Note: Tariq is at 21 hp.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Heal on Tariq

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move to the last golem if it still moves.

” You look a bit green Tariq“

let me know if need full attack rolls


Map Undead M Railroad Engineer 13

It's still up! And relatively undamaged even.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwaindor will move to the next and smash

HEY! Leave poor Tariq alone already!

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (12) + 27 = 39
for damage,rage, pa: 2d6 + 29 ⇒ (2, 5) + 29 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (5) + 18 = 23
for damage,rage, pa: 2d6 + 29 ⇒ (6, 2) + 29 = 37 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (11) + 13 = 24
for damage,rage, pa: 2d6 + 29 ⇒ (1, 2) + 29 = 32 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (11) + 13 = 24
for damage,rage, pa: 1d6 + 8 ⇒ (3) + 8 = 11
BoF +4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (1) + 18 = 19
for damage,rage, pa: 2d6 + 29 ⇒ (1, 6) + 29 = 36 ignore hardness/15


Map Undead M Railroad Engineer 13

Dwalindor smashes the golem into tiny pieces - but now the pieces of the second golem seem to be moving too.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Does anyone know how to stop this?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”I ain’t exactly sure, but smashing them don’t seem to be it. “

knowledge check?

Kn: local : 1d20 + 12 ⇒ (1) + 12 = 13 or maybe arvane but Dwal doesn’t do that one


Map Undead M Railroad Engineer 13

Knowledge (Arcana) or (Religion) or (History) would work.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Know-Religion: 1d20 + 17 ⇒ (17) + 17 = 34


Map Undead M Railroad Engineer 13

Noonan, you've heard of obscure rituals done by master golemancers who used powerful magic to create construction chambers for their creations - should they be destroyed the pieces would flow back to the chambers to be reconstructed and unleashed anew to ensure an endless cycle of guardians wherever they were placed.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

These golems were made in special chambers that can endlessly repaired unless destroyed. We should follow them and strike before they are repaired.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Are they flowing in some direction?

”Wait? Are we in one of those chambers here? How do we stop em? Do we need to follow the parts to those chambers? “


Map Undead M Railroad Engineer 13

There are three alcoves to the south they are moving to, AR5, AR7 and AR9 on your map.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Try smashing the shards!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grins. That I understand!

He will move to alcove #1 (AR5) and smash it.

smash:

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (3) + 27 = 30
for damage,rage, pa: 2d6 + 29 ⇒ (1, 6) + 29 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (7) + 18 = 25
for damage,rage, pa: 2d6 + 29 ⇒ (2, 6) + 29 = 37 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (19) + 13 = 32
for damage,rage, pa: 2d6 + 29 ⇒ (1, 3) + 29 = 33 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (11) + 13 = 24
for damage,rage, pa: 1d6 + 8 ⇒ (4) + 8 = 12


Map Undead M Railroad Engineer 13

Dwalindor slams his hammer again and again into the alcove, smashing the sides, floor, shards of the golem, everything to pieces that he can but his repeated assaults fail to keep the now-pebbles from congregating - along with the alcove itself now.

Noonan or Tariq, give me a perception check please!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 24 ⇒ (18) + 24 = 42


Map Undead M Railroad Engineer 13

OK then.

Noonan, you notice that the keystones in arches above the alcoves are distorting the air with how much magic they are pulling in to repair the damage your dwarven companion is doing with his earthbreaker.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

What Noonan? Do I keep smashing this or...or...you have that 'don't bother me I'm thinking' look like you get.

Dwalindor will continue to smash until told to do otherwise.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The keystones! They are pulling in magic to repair the golems and chamber!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor tries to smash the keystones instead....

Gotcha...

Smash Keystones:

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (15) + 27 = 42
for damage,rage, pa: 2d6 + 29 ⇒ (3, 4) + 29 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (9) + 18 = 27
for damage,rage, pa: 2d6 + 29 ⇒ (4, 6) + 29 = 39 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (9) + 13 = 22
for damage,rage, pa: 2d6 + 29 ⇒ (6, 1) + 29 = 36 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (6) + 13 = 19
for damage,rage, pa: 1d6 + 8 ⇒ (4) + 8 = 12


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan starts bashing as well

Mace+2: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 5 ⇒ (6) + 5 = 11

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