DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

The existing rope does looks both old and dangerous - it also ends 10 feet down. I did look up the climb DC in the PRD and an unknotted rope is DC 15 (I thought it was 10 as well but wanted to make sure), which seems high until I think about the probable result of climbing the rope in gym class for the original designers.

OK, so that's stereotyping, but stereotypes exist for a reason.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

ok then my other plan is the plan!


Map Undead M Railroad Engineer 13

Let me know what order you're descending in.

As you descend down the shaft the light from the torch burning in the floor slowly reveals a new room at the bottom 50 feet down.

Mirrored images of a warrior in side profile, facing inward, are carved on an ornate pair of stone doors in the west wall of this square room.

The figure is depicted wearing padded armor, with a scarab-shaped shield on the arm facing the viewer, and a raised khopesh held aloft in the other.

A crumpled humanoid body lies directly in front of the doors. A hint of decay hangs in the air, and a dried stain mars the stone floor under the body. A square shaft in the ceiling leads straight up into darkness.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Dwalindor then Rameth then Sumack, then Azubah then Albus

Rameth touches down and picks up the torch and tosses it over next to the body. He draws his dagger and club.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

How many round would it take Sumak to reach the bottom, the whole small creature thing messes me up? Also can I use Acrobatics or no?


Map Undead M Railroad Engineer 13

Sumak, you can use Acrobatics, I believe your climb speed is 10 feet instead of 15 because it should be half speed.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I agree with the knotted new rope plan.

Dwalindor climbs down first (taking 10 for 13 total vs DC5)
He will be looking down 60' with darkvision and also spotting secret/strange stonework as he descends

"Steady as she goes, boys!"


Map Undead M Railroad Engineer 13

Dwalindor and Rameth, you see the crumpled body still has scraps of clothing and various equipment amongst it, and the two doors leading west appear heavy but have handles and do not appear to be locked.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth checks the body to see what it has init and perhaps how it died


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Looking at the body, Azubah says "That fellow should be nothing but bones if this crypt has not been visited in recent years. Perhaps there is another way in, based on the dust in the room we used to enter."

Azubah looks about the walls for any signs that a door might be concealed in one of them.

Perception
1d20 + 3 ⇒ (4) + 3 = 7


Map Undead M Railroad Engineer 13

Azubah, you do not see any sort of concealed door in front of you.

Rameth, roll a Heal check to determine cause of death, but you do find a hammer, two metal pitons and two small glass vials with a substance that seems familiar to you within (Alchemy or Perception check to identify).


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 9 ⇒ (19) + 9 = 28 alchemy
1d20 + 1 ⇒ (18) + 1 = 19 heal

Rameth takes a close look at the vials and the body.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Take 10 on climb checks going down the knotted rope for an 11.

At the botton of the shaft Angel Eyes looks around with his arcane sight.
Amateur. He says when he sees the dead body.

Cast Detect Magic and take 20 on perception with darkvision for a 20.


Map Undead M Railroad Engineer 13

Rameth, the body is that of a human or half-elven male who broke both legs from a fall from a great height. He apparently crawled to the doors before he died. The vials appear to be alchemist's fire.

Albus, you don't find anymore appreciable information in this antechamber beyond what the companions around you have related.

A Strength check is required to open the doors to the next room. I'm still working on creating and placing tokens for you guys but I do have maps set up for the rest of the tomb.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

well let's hope our rope does not break.

Rameth puts one alchemist fire into his pack and hands the other to Sumak

shall we?

Rameth helps pull the door after taking 10 for traps

1d20 + 3 ⇒ (16) + 3 = 19


Map Undead M Railroad Engineer 13

The doors do not have any traps attached to them.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Then tug! W that 19


Map Undead M Railroad Engineer 13

Map of the Corridor

As the doors open you see that the walls of this ten-foot-wide corridor feature bas-relief carvings of great battles. Armies with spears and shields clash at the direction of generals, while other leaders direct troops from chariots that are ruthlessly overrunning their enemies. Engraved stone double doors stand at either end of the hallway.

The engravings are similar to the ones from the previous room, only the most prominent figure, presumably Akhentepi, appears older and is carrying a scarab-shaped shield from his chariot.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Military motifs. Looks like our man was not a bureaucrat afterall. Better this way, the soldier boys always like to be buried with their toys. The half elf says with greed in his smile.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Let's just hope he was a good soldier other wise this will be a bust. This mission would have no legs as it were. he says still looking at the broken legged corspe, pleased with hjmself


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"They would not go the trouble of constructing a worthwhile tomb for an unremarkable soldier. The amount of work that went into this suggests that this man was important. I look forward to seeing what the Pharasmins have done here."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Alright muscles, you and me in the front?

Rameth carries his torch and club and takes the left side of the corridor, leaving the right to Dwalindor

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Aye, let's get these open as well. Ready?"

str,bar: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 as the dwarf pries on the doors with Rameth.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

doors are open already

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

The barbarian stops pulling on the doors...and blinks

"Oh...right. Ok, lets go." he moves to the front and has axe ready for action.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Angel Eyes follows in the second roll.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah follows the others, tightly gripping his morning star as he does. If someone were to spare him a look he would notice that Azubah's hair is occasionally ruffled as if someone were putting a hand in it.


Map Undead M Railroad Engineer 13

Let me know where you guys are in the corridor and if you want to roll Perception before you move to the next set of doors.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Perc: 1d20 ⇒ 12


Map Undead M Railroad Engineer 13

Waiting for our other players to roll. *Insert Ominous Music*


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 7 ⇒ (19) + 7 = 26

We move 10 ft down

Rameth will take ten for traps on every square


Map Undead M Railroad Engineer 13

Rameth notices what appears to be a pressure plate on I&H4.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Sunack? Shall we? Rameth disables the trap and asks for an assist from Sumak in disarming the trap

1d20 + 8 ⇒ (19) + 8 = 27


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Sorry everybody, this place is amazing, I have never seen anything like sis before.

Sumak is wonder struck by everything, glancing around and moving very slowly. He eventually follows the group and helps Rameth with the traps.

disable: 1d20 + 10 ⇒ (3) + 10 = 13
perc: 1d20 + 8 ⇒ (10) + 8 = 18

Sumak struggles with helping with the lock as he is finding it hard to concentrate and is constantly distracted by his surroundings.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah watches Sumak work and tries to take in the details but he is soon lost in the intricacies of the process. Rather than stand idly, he keeps a watch behind them to prevent them being taken unawares.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

perception : 1d20 + 5 ⇒ (9) + 5 = 14

"just take care not ta set 'er off Sumak. I have not known ya long enough to attend yer funeral. " the dwarf scowls...of was thar a wink.


Map Undead M Railroad Engineer 13

The trap is disabled by Rameth's careful probing. The doors at the end of the hallway are unlocked and allow you to enter easily.

In the next room a faded tapestry hangs on a wooden frame on the western wall of this chamber.

Faded and delicate, the tapestry depicts a middle-aged man, accompanied by a woman and two children, with a small estate in the background. To either side of the tapestry are two small pedestals, upon which sit two dead and preserved animals.

Stone double doors exit the chamber to the north, south, and east where you just came from.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hah, now there's a sight! I figured wood and cloth would of rotted by now."

Dwalindor looks at the tapestry without touching it.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah peers at the preserved animals and wonders if there is any religious significance to them. What animals are they?

Knowledge (religion)
1d20 + 4 ⇒ (6) + 4 = 10


Map Undead M Railroad Engineer 13

Azubah, you do know that certain Osirian burial rites kill and mummify guardian animals, usually cats, in tombs to protect the departed's soul in the afterlife.

Anyone who wants can roll Linguistics or Knowledge (local) to ascertain more information in this room about Akhentepi.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah is flustered by his inability to glean anything useful from the scene. By Aroden, he came to learn the secret behind Pharasmin perfidiousness and he means to do just that! Without regard for caution, he steps closer and examines the tapestry.

Linguistics
1d20 + 4 ⇒ (3) + 4 = 7

It seems that the dice roller now has a new least favorite among my characters.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

kn local : 1d20 + 1 ⇒ (2) + 1 = 3

"Lets see if I can recall anything. "

Hah Azubah...if we combine all 3 rolls we get 11 :-( .


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 7 ⇒ (15) + 7 = 22 linguistics
1d20 + 7 ⇒ (16) + 7 = 23 local


Map Undead M Railroad Engineer 13

Rameth, the hieroglyphs suggest that some time before his death Akhentepi's family died, possibly due to a murder or illness since "tragedy" is apparent in the description of their death.

Based on the layout of the tapestry it appears that the family is buried elsewhere, probably they were buried before Akhentepi grew to a higher degree of prominence in the city.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

K. Local: 1d20 + 6 ⇒ (4) + 6 = 10


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Burying and mummifying animals, that just seems weird. Plus what kind of protector is a cat, I mean they are smaller than me! Sumak laughs, as the thought of fighting off a house cat. Sumake begins to check for traps working his way from left to right.

Perception1: 1d20 + 9 ⇒ (7) + 9 = 16
Perception2: 1d20 + 9 ⇒ (10) + 9 = 19
Perception3: 1d20 + 9 ⇒ (7) + 9 = 16


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

assuming none of the doors are trapped let's try going west. Rameth says as he examines the tapestry, letting Sumak be trap master for the moment.


Map Undead M Railroad Engineer 13

Rameth, the only doors going new places go to either the north or the south.

Sumak, you don't detect further traps inside this foyer. Albus, you don't recall any additional information beyond what Rameth was able to devise based on the iconography on the tapestry and in the rock walls.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

oops

I mean north. Rameth swears, and pulls out his flask and takes a hit, as he found himself turned around.


Map Undead M Railroad Engineer 13

The doors to the north open easily and lead to a descending staircase.

In the next room a brightly painted chariot sits in the center of this chamber. Beyond the chariot, a large canvas stretches between two stone columns. The skins of several animals—antelopes, great cats, and crocodiles—now faded and deteriorated with age, are tacked to this canvas. A wooden chest, lacquered white and trimmed with gold inlay, sits in the southeast corner. In each corner of the room a small stone shield is molded into the masonry at shoulder height. An open hallway leads to the east, and a set of stone double doors leads south.

Map of the tomb so far.

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