Bewildered: The target becomes bewildered, taking a
–2 penalty to AC. The target takes an additional –2 penalty
to AC against all attacks made by the rogue. At 10th level
and 16th level, the penalty to AC against attacks made by
the rogue increases by –2 (to a total maximum of –8).
Disoriented: The target takes a –2 penalty on attack rolls.
In addition, the target takes an additional –2 penalty on
all attack rolls it makes against the rogue. At 10th level
and 16th level, the penalty on attack rolls made against
the rogue increases by –2 (to a total maximum of –8).
Hampered: All of the target’s speeds are reduced by half
(to a minimum of 5 feet). In addition, the target cannot
take a 5-foot step.
These penalties do not stack with themselves, but
additional attacks that deal sneak attack damage extend
the duration by 1 round. A creature cannot suffer from
more than one penalty from this ability at a time. If a new
penalty is applied, the old penalty immediately ends. Any
form of healing applied to a target suffering from one of
these penalties also removes the penalty.]