Local Celebrity

Thorrpe's page

1,342 posts. Alias of Vuvu.


Full Name

Thorrpe

Race

HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1

Classes/Levels

Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Special Abilities

SA 3d6, Evasion, Accuracy, Deadly Range +20 ft, debilitating injury, rogues edge:stealth, finesse, Dex to damage Short sword,

Languages

Common, Osiriani, Ancient Osiriani, Lip Reading, Kelish

Strength 12
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 13
Charisma 10

About Thorrpe

Attacks:

[dice=Handxbow/DA]1d20+9+1-2[/dice] for [dice]1d4+1+1+4[/dice]
[dice=Shortsword] 1d20+8[/dice] for [dice]1d6+4[/dice]

Favored ClassSniper Rogue:

6/6 Talent

Feat::

1: Point Blank Shot
Human Bonus: Precise Shot
2: DM Bonus: Weapon Focus Hand crossbow
3: Rapid Reload
5: Deadly Aim -2/+4

Talents:

2: Minor Magic: Detect Magic
4 Major Magic: Shield
6:Bleeding Attack 3
6:Major Magic: Monkey Fish


Traits:

You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.

Trait for Spellcraft

debilitating injury:

Bewildered: The target becomes bewildered, taking a
–2 penalty to AC. The target takes an additional –2 penalty
to AC against all attacks made by the rogue. At 10th level
and 16th level, the penalty to AC against attacks made by
the rogue increases by –2 (to a total maximum of –8).
Disoriented: The target takes a –2 penalty on attack rolls.
In addition, the target takes an additional –2 penalty on
all attack rolls it makes against the rogue. At 10th level
and 16th level, the penalty on attack rolls made against
the rogue increases by –2 (to a total maximum of –8).
Hampered: All of the target’s speeds are reduced by half
(to a minimum of 5 feet). In addition, the target cannot
take a 5-foot step.
These penalties do not stack with themselves, but
additional attacks that deal sneak attack damage extend
the duration by 1 round. A creature cannot suffer from
more than one penalty from this ability at a time. If a new
penalty is applied, the old penalty immediately ends. Any
form of healing applied to a target suffering from one of
these penalties also removes the penalty.]

Gear:
[b]Made use of m alchemy skill for a lot of the alchemical gear)
Handy Haversack
Quickrunner Shirt
+1 Hand Crossbow
MW Shortsword
2 Spring Loaded Wrist Sheathes
+1 Padded Armor
MW Thieves Tools
MW Stealth Tool
Club
Wand of Scorching Ray 3 charges
Wand of Mage Armor 48 Charges
Scroll of Mending
Scroll of Mage Hand
Scroll of Invisibility
1 Scrolls of Open/Close
Wand of Vanish 9 charges
Wand of Disrupt Undead 49 Charges
Pathfinder Chronicle: Dungeoneering
MW Alchemy Tool
Potion of CLW
Ioun Torch
3 Acid
3 Alchemist Fire
0 Holy Water
2 Scroll of ID
2 Scrolls of Hold Portal
2 Detect Secret Doors
1 Blurred Movement
1 Air Bubble
Wand of Magic Missile 48
0 Scrolls of Recharge innate Magic
1 Scroll Monkey Fish
1 Scroll Magic Weapon
5 Scroll Cases
Cold Iron Bolts 36
0 CLW Scrolls
3 Alchemical Glue
3 Alcheimcal Solvent
Fireward Gel
Frostward Gel
3 Silver Blanch
Adamantine Blanch
Ghost Salt Blanch
3 Anti-Plague
3 Anti Toxin
3 Troll Styptic
3 Smoke Sticks
10 Trail Rations
MW Stealth Tool
Gold 2135.62


Skills: :

Appraise +10
Acro +12
Percep +9
UMD +8
Alchemy +10
Stealth+14
DD+15
SM+9

SoH+10
EA +9

Dungeon +7
Local +8

Linguistics +8
Spellcraft+8

Background:

Born in Katapesh Thorrpe was no more than a street urchin, picking pockets to survive, idly hoping that one day he would make a big score. Steal a magical blade from some hero, happen upon the coin purse filled with diamonds, whatever. Once he did, then that would be the day that he would have arrived, because with wealth came the easy life, rich people never had problems. He occasionally made a big-ish score, but of course he would always squander it on something foolish.

As he got older he expanded his operations into burglary, and it was on his first burgle when he got caught by the Mage living there. A Summoner of immense power he gave Thorrpe a choice, serve him for 5 years or be turned into the authorities. Over the next 5 years Thorrpe learned to fill the gaps in the his and his Eidolons abilities. Defeating traps, stealth and ranged combat. And of course he became the guinea pig, anytime an item needed to be activated, Thorrpe was the one who did it.

Unfortunately for Thorrpe this led to many an explosion, or unexpected polymorph, which has left Thorrpe as a bit of a pessimist, and believes that he can carry on conversations with his shadow. Now that his 5 years of service is up, Thorrpe has once again turned to making his fortune, and hearing of the Mausoleum in Wati, images of gold and gems and magic has drawn him here. He saw the various teams making there way into tombs and whatnot and he decided that was not for him, so he snuck straight into the Mausoleum, where he promptly ran up against something that he could not handle on his own, he fled and for the past week has found himself trapped in a room trying to figure out how to get out.

Luckily for him, he has his shadow to speak with.