Snow Leopard

Ba'set's page

62 posts. Alias of Darren Ehlers.


Classes/Levels

AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

About Ba'set

Baset CR –
Leopard
N Large animal
Init +9; Senses low-light vision, scent; Perception +5
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Defense
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AC 25, touch 14, flat-footed 20 (+2 armor, +5 Dex, +9 natural, -1 size)
hp 102 (8d8+56)
Fort +15, Ref +13, Will +5 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.; sprint
Melee bite +17 (1d8+12), 2 claws +18 (1d6+12)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 32, Dex 20, Con 24, Int 2, Wis 12, Cha 6
Base Atk +6; CMB +19; CMD 33 (37 vs. trip)
Feats Improved Initiative, Improved Natural Attack (claw), Weapon Finesse, Weapon Focus (claw)
Tricks Attack, Attack, Attack, Attack, Attack Any Target, Combat Riding, Come, Come, Defend, Defend, Down, Down, Down, Fighting, Guard, Heel, Heel, Seek, Stay, Stay, Track
Skills Acrobatics +12 (+20 to jump), Climb +15, Perception +5, Stealth +5 (+9 in undergrowth), Swim +15; Racial Modifiers +4 Stealth in undergrowth
SQ attack, attack any target, combat riding, come, defend, devotion, down, fighting, heel, seek, stay, track
Other Gear belt of physical might +4 (Str, Con), bracers of armor +2, cloak of resistance +2, dire collar[ACG]
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.

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AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12