DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Take our time here, looks like there is some value in this room, so there is bound to be more traps.

take 10 on the squares to enter the room, then take 20 on the various items in the room.

I will start checking out the chariot, the rest of you take your time and examine everything else. DONT TOUCH ANYTHING

Rameth is suggesting that everyone take 20 on various areas of the room to make sure nothing is trapped

DM can you put that link up to our loot sheet?


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Sumak will take his time methodically searching the room for traps, hidden doors, etc.

take 20 would give me 29 to find traps, and 28 for everything else.

That chariot might come in handy to pile stuff into and roll around, heck I bet you strong gents could even push me in it, Sumak says with a big grin and a laugh.


Map Undead M Railroad Engineer 13

You don't see any traps on the floor entering the chariot room, so it appears safe to enter the room and examine the objects within.

The chariot itself is a light chariot, expertly painted and apparently reassembled in the chamber since it's too large to leave through the entry shaft.

You can roll Appraise if you have it to determine the value of the chariot (and various other items in the tomb of course). For the rest of the team, please tell me what you'd like to examine and I'll give you more detail.

I'll try to link the loot sheet when I get home; when I click the link I can't get to anything but it may just be the firewall at work.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Sumak makes his way over to the chest and checks it for traps.

perception: 1d20 + 9 ⇒ (14) + 9 = 23
disable: 1d20 + 10 ⇒ (5) + 10 = 15

[ooc] Does anybody have Appraisal? [/dice]


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth appraises the chariot as best he can looking for gems or the like that might be valuable.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 3 ⇒ (15) + 3 = 18

perhaps I should roll...duh, sorry editing is hard via phone


Map Undead M Railroad Engineer 13

I feel ya on that.

The chariot needs the touch of an expert carpenter or a perhaps a charioteer, but it should fetch 100gp as an art object - perhaps half again as much if restored.

Sumak, as you disable the trap you barely move your fingers out of the way as the blade comes flashing towards you as you hear the lock disengage.

Within the chest you see your first hint of the legend you'll build. Three vials of gold-chased cobalt glass sit cushonied in a rotting wooden frame and you see two books of thin, beaten gold pages inscribed with hieroglyphics on them.

If you try to lift the books you find they're quite heavy, 25 pounds a piece.

Perception or Alchemy to identify the contents of the vials, Appraisal to appraise the vials themselves and the chest and books.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

it will be worth it to take this thing out of here. Rameth announces.

let me see what you got there Sumak.. Rameth examines the vials

1d20 + 8 ⇒ (15) + 8 = 23 alchemy


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

As Sumak is handing over the vials, Almost lost a finger to that one, pesky traps. Can you believe it, we are actually exploring an ancient tomb. I mean I AM LIKE INDIANA, before he can finish the others shush him as he is getting loud, baggins, sorry got carried away, whispers Sumak before he busies himself with looking around the room.


Map Undead M Railroad Engineer 13

From the way the concoctions move and smell,they appear to be two potions of cure light wounds and a potion of darkvision.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

you would think we had never entered a tomb before Mak?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Lots of expensive stuff in here. Hope they will fetch a good price in Wati. "

The dwarf looks around,almost as if he doubted there would be anything but dust in here.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will look around the walls in the last room for any other stonework that appears out of place.

percption : 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18


Map Undead M Railroad Engineer 13

The stone work here seems solid. Pretty good workmanship for non-dwarven builders as well.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Oh of course, I have been in multiple tombs in my life, Sumak is clearly lying but trying to cover it up so he hurries himself to thoroughly recheck an area that he already checked before.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Angel Eyes searches the room with his arcane sight.
Casts detect magic and take 20 on perception for a 20.
Yea, this one is shaping up nicely.


Map Undead M Railroad Engineer 13

Albus, the only thing that hasn't been explored in this area is the collection of animal skins left in the tomb.

Unfortunately they're ordinary and badly decayed from their time in the tomb - likely personal hunting trophies that meant something to Akhentepi but wouldn't catch the eye of an enterprising merchant or wealthy collector.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40
Quote:
Three vials of gold-chased cobalt glass sit cushonied in a rotting wooden frame and you see two books of thin, beaten gold pages inscribed with hieroglyphics on them.

Rameth examines these items

1d20 + 3 + 1d6 ⇒ (16) + 3 + (6) = 25 using an inspiration


Map Undead M Railroad Engineer 13

I'm guessing that's Appraisal, let me know if I'm wrong!

The glass vials are in excellent condition and clearly not of Osiriani make - making them an oddity and a luxury as well. You believe they are Thuvian, and to a collector they would be worth as much as 30 gp a piece.

The books are fascinating and you have to fight the urge to read the hieroglyphs, one apparently the life of the man in this tomb and the second a history of Osirian's military campaigns during his life. They could easily fetch 300 gp each to a collector.

Last but not least is the chest itself which you value at 200 gp, provided it remains intact.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

can we use the chariot ?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

yes it was! Can someone add thise items as value to the loot sheet I'm on my phone now


Map Undead M Railroad Engineer 13
Sumak Wonderfoot wrote:
can we use the chariot ?

The chariot's not worthless - wood lasts a very long time in a desert - but only magic would be able to restore the chariot itself.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"So other than this loot, are we at a dead end?. "

The dwarf shows a wry smile as he is quite proud of himself for the pun. No wonder he did not fit in back home.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"I can't imagine that they would go to all the trouble for just this. There must be more to this place."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

wasnt there one more door, back in the first room we didn't take?

Well we havent found the body yet.


Map Undead M Railroad Engineer 13

Yes, there are doors to the south of the room you just came from.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Sumak will make his way towards the other doors and check them for traps, Hey Rameth, can you help me out here,

1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 9 ⇒ (1) + 9 = 10


Map Undead M Railroad Engineer 13

Sigh, I forgot that the adventure split the north room into three parts (for reasons I don't understand). Sorry guys, let me describe the rest of the north room.

Off the chariot room you see a small hallway running towards the east, four golden funerary masks hang on one wall, staring down as if in judgement of anyone standing in the corridor.

In the room beyond you see a table displaying a three dimensional diorama occupies much of the north wall. Three shields with different designs are displayed on the east wall upon a rack, and various weapons hang from another rack along hte south wall.

Arrayed around the room are five small chests and a clay urn.

Please mark where you are in the room to the north - Sumak, I'll keep your rolls for inspecting the doors to the south.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

[ooc] Rameth will assist Sumak on the doors with aid another as requested 2d20 ⇒ (7, 6) = 13 both +7[/dice]


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth is at c8


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Sumak will move stop and look at the various masks, guys you need to look at this, Sumak jumps up a few times but is unable to reach them, they look really cool,

Not sure where the masks are on the map to move him.


Map Undead M Railroad Engineer 13

Updated Map

Rameth, if you were looking at the fancy chest, you were at D3 - if you advanced into C8 instead let me know and I'll make the adjustment.

Albus, Azubah, Dwalindor please let me know where you want to move from now on (since I've gotten a handle on the token system!)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I was at the chest oops


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus scans the extra room space with his arcane sight.
I keep my detect magic running. Anything "glows" in this expanded room? I was going to check the masks and after the new room with the diorama and stuff but I am not sure where that is in the new map.


Map Undead M Railroad Engineer 13

The "new", or forgotten by a possibly-intoxicated DM, rooms are in B4 to C5 and A6 to D9.

As you're scanning the room with detect magic you detect auras around the diorama and one of the shields against the north wall in the far room.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah stays put until one of the front-liners opens a door or does something to bring about a threat.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Sumak continues to jump up and down trying to get the masks down with no avail, hey can somebody help me get these down, as he continues to jump and swat at the masks.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will walk the perimeter of the rooms, looking for doorways or loose stones in wall or floor.

"ah, more loot. I hopes I am this well off when my time comes. Good thing you can't take it with you, right Rameth? More for us, Harrrrharrr!"

percept : 1d20 + 5 ⇒ (7) + 5 = 12 +2 vs stone


Map Undead M Railroad Engineer 13

Dwalindor, as soon as you cross into the far room B or C 6you see small figures move from the diorama and leap at you.

Roll initiative!

DM Only

Spoiler:

Figures: 1d20 + 2 ⇒ (18) + 2 = 20


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 2 ⇒ (11) + 2 = 13

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

gm:
GM, one practice I have seen work well with other PbP is to roll the party Init's as a group. Some keep in a notepad, others GM's paste a block into the campaign header etc. Just a tip I stole from others...I am fine either way. :)

====Initiative====
{dice=AngelEyes]1d20+1[/dice}
{dice=Azubah]1d20+0[/dice}
{dice=Dwalindor]1d20+2[/dice}
{dice=Rameth]1d20+2[/dice}
{dice=Sumak]1d20+4[/dice}

{dice=M1]1d20[/dice}
{dice=M2]1d20[/dice}
{dice=M3]1d20[/dice}

*Note* replace all the { } with [ ]

"Bah, what trickery is going on here?"

Dwalindor: 1d20 + 2 ⇒ (13) + 2 = 15


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

1d20 + 4 ⇒ (11) + 4 = 15


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Initiative
1d20 ⇒ 5

The sudden assault takes Azubah completely unawares and he fumbles his morningstar, nearly dropping it. Treachery! This is a trap set by the Pharasmins! he thinks.


Map Undead M Railroad Engineer 13

Updated map!

If Albus doesn't get back to us by early afternoon I'll roll initiative for him and we'll start combat.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

dm what knowledge will these be?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Nice, I can see magic auras from that shield and the diora... whatdat?!
Init: 1d20 + 1 ⇒ (5) + 1 = 6

DMummy, in most games that I am the dm rolls initiative for the players before combat. It makes things more simple for all.


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:
dm what knowledge will these be?

Knowledge (arcana) would be best as DC 10 for general information, with more information for every 5 points you exceed the check by; but these aren't rare in Osiriani tombs so I'll take Knowledge (local) at DC 15.

"Angel Eyes" Albus wrote:

Nice, I can see magic auras from that shield and the diora... whatdat?!

[dice=Init]d20+1

DMummy, in most games that I am the dm rolls initiative for the players before combat. It makes things more simple for all.

I may do that next fight, I do like you guys cringing at your rolls and not mine.


Map Undead M Railroad Engineer 13

I was waiting for Rameth to roll to know more about the opponents but I probably misinterpreted what he was thinking, sorry!

Initiative Order:

Warrior Dolls
Sumak
Dwalindor
Rameth
Albus
Azubah

The dolls begin to weave around the room, two immediately attacking the nearest threat and the other moving to Sumak.

D7 attacks Dwalindor, D8 moves to C7 and C8 moves to B5 to attack Sumak.

Attack Roles

Spoiler:

Attack (D7): 1d20 + 3 ⇒ (20) + 3 = 23
Attack (D7): 1d20 + 3 ⇒ (1) + 3 = 4
Attack (D7), Confirm Critical): 1d20 + 3 ⇒ (16) + 3 = 19

Damage (D7): 1d3 ⇒ 21d3 ⇒ 2

Attack (D8->C7): 1d20 + 3 ⇒ (14) + 3 = 17

Attack (C7->B5): 1d20 + 3 ⇒ (1) + 3 = 4

The tiny statue that didn't move slams into Dwalindor, attacking him ferociously with it's small spear. Somehow it makes a pointed stab towards his leg that bypasses his armor.

The second statue attacking Dwalindor's spear isn't quite as able to penetrate and skitters off a leg greave.

The statue that stumbled past Dwalindor tries to stab Sumak but only succeeds in thrusting past him; to Sumak the statue looks almost woozy.

Updated Map


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Ah!, you little bugger, Sumak shrieks and pulls out his shortsword and attacks the little flying doll, die you flying doll!

ATK: 1d20 + 5 ⇒ (15) + 5 = 20
DAM: 1d4 ⇒ 1

Sumak is so startled by the flying doll that he somehow manages to only graze the side of the doll.

This is why I don't like small characters! lol

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Please let me know how much damage Dwalindor took and I will update his status.

"What in blazes! Ouch you'll pay for that you twerps!"

Assuming the dwarf is still up, he will swing at one of the statues that hit him.

dwarf axe, PA: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16 for dmg,PA: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12

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