DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Hello! I am Thorrpe and this is my partner Shad, though Lindy over here refuses to give him his cut cause he is a big meanie pants...what do you do? Thorrpe asks Ibrahim


Ibrahim looks utterly nonplussed when Thorrpe introduces his shadow and you can't be sure - not positively sure - but you think Ibrahim's shadow bows its head to Shad independently of Ibrahim.

I am a...merchant here in Wati and I...assssssisssssst adventurersss who need sssuppliesss and other...sssundriesss.

He'll smile showing suspiciously white teeth to Takara.

No need to...whisssper my dear, my hearing worksss quite...well ssso I'm happy to addressssss you my...ssself.

He flutters a hand and a large man will bring an umbrella out to shade Ibrahim.

You all look bedraggled, maybe I can...help?


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"Perhaps you can." Takara states slowly. "What did you have in mind?"


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorpe sets out stuff to be sold conferences with Shad about splitting loot


I am happy to...purchase whatever you want to sssell for a...fair market price, or sssell sssomething you might need; and perhapsss I can give you a...sssmall token of my esssteem if you'd like it?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe cocks his head and looks at Ibrahim like a confused puppy

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"yeah, that there is one thing you got lots of, Ibby. Steam!!!"

Dwalindor is happy to sell the lot to the man and be on to the temple. Were we looking for any purchases in particular? New cure wand, scrolls, magic weapons? Dwalindor is saving up for a belt.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Maybe a new CLW wand. Ours is at its end, right?

A merchant and our middle man. He sells the stuff we find at the markets. Funny fellow if... Albus whispers back to Takara before being cut short by Ibrain himself.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"Hmm... I would be honored to receive a gift from someone of your esteem and respect." Takara states deferentially to the merchant.


Ibrahim will turn those too-white teeth on to Takara and smile.

Excellent, you are mossst...wissse to accept my help.

He'll retrieve a cyprus box and inside is a beautifully made, weathered wand.

Thisss is a...preciousss memento but giving it to you is the leassst I could do for sssuch...brave heroesss asss yourssselvesss. It isss a wand that usssesss energy from the sssun to charge itssself even if it isssn't a...large number of chargesss.

Wand Of Solar Healing
This wand allow the wielder to cast cure moderate wounds as cast by a 7th level cleric. Each casting uses one charge, and the wand has a maximum of three charges. For each day the wand is exposed to sunlight for at least one hour it regains a charge.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Your right Shad. Definitely right


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara grasps the wand and feels the warmth of the wood. "Thank you, Master Ibrahim. This will aid us greatly." she states with a bow before stowing the wand in her pack.

"Does anyone need anything else or shall we be on our way?" Takara asks the party.


Map Undead M Railroad Engineer 13

Are you going into the temple, just want to do a quick transaction or what have you?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

yes just a quick transaction, give him the stuff, collect coin or a note whatever

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor needs his two cures but otherwise does not need to spend more time in temple. Actually lessor restoration or two would be handy potion or scroll to have .


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Could we get a lesser restoration for free at the temple? If so Albus would really appreciate it. On second though we should probably pay the temple a visit and report our progress since we already came all this way. And introduce our two new companions to the clergy...


Map Undead M Railroad Engineer 13
"Angel Eyes" Albus wrote:
Could we get a lesser restoration for free at the temple? If so Albus would really appreciate it.

1d8 ⇒ 6

Magic 8 Ball says "Nice Try." If you want to transaction it let me know, if you want to RP walk up and introduce your new friends.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will seek out the temple for Sebti (or Nakht).

"Sebti, we be back...we have some stuff to report, but not the full story. We found a few friendlies as well. This here lady is Takara and this...um guy is Thorpe. They have joined our crew after losing Rameth and Cal.
But hey, can you help us with supplies...and what about removing mummy diseases curses? I seem to have picked up one or two of those. Anything else there Albus?"


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus relays what they have learned so far from their exploration of the necropolis. After some minutes of conversation:
... and to say that there are some dead rising from their graves is an understatement. The necropolis is crawling with the walking undead. And not just those wimpy zombies. We bumped into two mummies yesterday... it was a close call.

After it Albus will buy a lesser restoration spell for himself in the temple (How much does that cost?) and enjoy a good night rest.

Can we get some mundane itens from the temple for free? Like holy water.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

And not pictured here is Shad. Lindy hop here has something against him. Thorrpe pipes in


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara will follow the men as they walk into the temple of Pharasma. She seems unmoved by the prostrate worshipers around her as it seems a devotion is being given to the Boneyard.

What nonsense. Everyone knows that Anubis guards over the dead until Osiris takes them to fulfill their higher calling. she thinks to herself.

The woman patiently waits until she is introduced and shakes hands with the Priestess. "It is a pleasure, truly." she states plainly and with no reverence.

Takara waits for her compatriots to finish their activities in the church.


Map Undead M Railroad Engineer 13

Albus, are you looking for the spell to be cast on you or for a scroll to have the spell cast later?

Sebti is quite grave as she listens to you, although unsurprised at the fact that mummies are wandering.

Of course we can remove diseases from the undead here, fortunately things have slowed down enough for us to be able to do so. There is of course the matter of the donation to the temple...

Remove disease is normally 390 gp from Sebti, lesser restoration would be 260 gp but I'll give it to you for 1/2 the cost.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles, happy to get any discount at all.

Thanks Sebti. As soon as our man Ibby makes the arrangements I will be here with 185gp for the remove disease. I will also need that there remove curse we banked."


Map Undead M Railroad Engineer 13

Very well. I hope you will be ready to go back soon to the Necropolis.

Anything else you want to do or ready to head back to the Pyramid?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Assuming Dwalindor is cured of mummy crud...ready to head back.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Buying a lesser restoration spell. Lets rest if we havent do it already before going back.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"We can rest if you'd like, but I still have most of my power left. Should we head back, explore the rest of the mummies' tomb and then retire to our great beenfactor's after delivering his requested errands?" Takara suggests.


Map Undead M Railroad Engineer 13

I vote you turn around and go back to exploring to avoid panic level in the city rising. That's me though!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I agree


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

That's what I will direct the group to do if you wanna push us back to the mummy fortress!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Works for me. I was just up for the quick fix of de-rot on Dwalindor. Head back to mummy central is fine


Map Undead M Railroad Engineer 13

As you return to the Pyramid, the sun is setting and you find three cultists standing outside with weapons drawn.

They see you approach and turn to attack.

Initiative (Monster): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Monster): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Monster): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Albus): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Dwalindor): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Takara): 1d20 + 9 ⇒ (3) + 9 = 12
Initiative (Thorrpe): 1d20 + 4 ⇒ (4) + 4 = 8

You lose! Before I post everything, I assume Dwalindor and Albus are leading?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe has a 24 on stealth on the way back


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

That would be who is leading.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If Thorpe wants to scout ahead, Dwalindor wont stop him. :) .


Map Undead M Railroad Engineer 13

Mwa ha ha ha ha ha ha ha!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

um no. as per usual i am either in the middle of the pack, OR off to the side depending on the terrain

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Thats fine. Dwalindor up front works .


Map Undead M Railroad Engineer 13

Starting Map!

The three cultists charge hard across the pavement towards you, swinging their shortwords.

Attack (Short sword): 1d20 + 5 ⇒ (16) + 5 = 21 Vs. Dwalindor
Attack (Short sword): 1d6 ⇒ 4
Attack (Short sword): 1d20 + 5 ⇒ (16) + 5 = 21 Vs. Albus
Attack (Short sword): 1d6 ⇒ 4

While the last one moves towards you, extends his hands and a blaze of fire rips outwards (hits Takara, Dwalindor, Albus).

Damage (Burning Hands): 2d4 ⇒ (3, 3) = 6 Reflex DC 13 for half!

New Map!


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Takara takes the gout of flame to the face and scowls the arcane offenders. "Blasted cultists," she yells in response as she sees that they are relatively weak creatures. She blasts them with acid magic in response.

Acid Splash: 1d20 + 3 ⇒ (17) + 3 = 20 One who cast a spell in AB10.
Damage: 1d3 ⇒ 1


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

stupid cultists


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe sends a bolt at the foe at AB 10 then moves to AE 8 to hide again next round

Handxbow/DA/: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 23 for 1d4 + 1 + 1 + 2 + 3d6 ⇒ (2) + 1 + 1 + 2 + (6, 3, 4) = 19 he is also hampered. loses 5 ft of movement and CANNOT make a 5 ft step

As Thorrpe moves off to hide he says She Shad I told you! always aim for the groin, now he can't move so easily anymore!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor almost ignores the small cut from the sword.

reflex: 1d20 + 5 ⇒ (12) + 5 = 17

Bah you crazies again?

He steps back, rages and cleaves at the two in front of him and Albus.

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29 for damage: 1d12 + 6 + 3 + 6 ⇒ (9) + 6 + 3 + 6 = 24

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17 for damage: 1d12 + 6 + 3 + 6 ⇒ (2) + 6 + 3 + 6 = 17


Map Undead M Railroad Engineer 13

Giving Albus until this evening, then bot time.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Where does these fools keep comin' from? Did my people completetly lost their marbles?!
Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
Albus thinks just before being engulfed by the flames. He tries to cut down the man in front of him but the smoke and the pain set his swings wide off mark.

Attk: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Dmg: 1d10 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Casting Def DC16: 1d20 + 11 ⇒ (15) + 11 = 26
Shocking Grasp Spell Spellstrike: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Dmg: 1d10 + 5 + 1 + 5d6 ⇒ (6) + 5 + 1 + (3, 3, 3, 1, 3) = 25


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

@Albus: Don't forget this aspect of Shocking Grasp as these guys have metal weapons. "When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal)."


Map Undead M Railroad Engineer 13
Takara Sawalha wrote:
@Albus: Don't forget this aspect of Shocking Grasp as these guys have metal weapons. "When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal)."

Hilariously that doesn't matter, as Albus's sturm und drang puts on a great, but ineffective, show.

Thorrpe however strikes true - the bolt cuts deep and the thug wavers, but it's Takara's acid ball that causes that thug to collapse, dying.

There's a sickening crack and squishing sound like a ripe melon bursting open on a cobblestone street as Dwalindor's hammer cracks the skull of the thug in front of Albus open. He drops like a marionette with its strings cut.

The last thug is hurt badly by Dwalindor as well, and takes a step back.

BURN INTERLOPERS! SOON THE FORGOTTEN PHARAOH WILL RISE!

Damage (Burning Hands): 2d4 ⇒ (2, 1) = 3 DC 13 Reflex for half!

Map


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe stealths then moves to AC 9

1d20 + 14 ⇒ (17) + 14 = 31 stealth


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara conjures another globule of acid and launches it at the exposed cultist from AB 10.

Acid Splash: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d3 ⇒ 1


Map Undead M Railroad Engineer 13

Do you mean AB14?

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