DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus swings again with all the strength he can muster.
Atk: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Dmg: 2d8 + 7 + 1 ⇒ (6, 7) + 7 + 1 = 21


Map Undead M Railroad Engineer 13

Oddly enough it doesn't describe the movement of the sarcophagus. I imagine it waddles though, since it's both mobile and swallows people into itself. As an aside, Albus could hit a bit less like a truck.

The sarcophagus was moving like a golem, its folded arms swinging at you but Albus's second blow crushes the cover sarcophagus and it stops moving after the tremendous hit he just laid into it.

Now you just need a way to deal with the rising water and malfunctioning magical trap.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth quickly tries to examine the trap mechanism

1d20 + 7 ⇒ (13) + 7 = 20


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"What was that thing made of, wood or stone? If it is wood then it might float and we could hold onto it like a floating log. That would keep our heads above water for a bit longer." It is probably stone.

"Aroden, preserve us in our quest for your glory!" Azubah's shouted supplication echoes off of the stone walls.

Where did the water start coming in from, small holes in the wall or one large one?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor continues breathing heavily from fatigue


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

note I can disarm magical traps


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Suddenly a thought struck Azubah. "We have the acid! We can pour it on the door-lock and get out!"


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
DMummy wrote:

As an aside, Albus could hit a bit less like a truck.

But...but...but... that's Albus thing!

/sadface

Whatever we do we better do it fast, swimming is for the fish.
Azubah my good man, could you spare a heal for me? That thing was strong...


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"Oh, yes" Azubah replies, Albus's words bringing him back into focus.

"By the grace of Aroden" he says as he holds his hand to Albus's wound.

Spontaneously using Protection from Evil into Cure Light Wounds.

Healing
1d8 + 1 ⇒ (4) + 1 = 5


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 ⇒ (7) + 8 = 15 DD assuming I figure out how to do it.


Map Undead M Railroad Engineer 13

Rameth

Spoiler:

While you're trying to disable the trapping mechanism the water eventually stops rising at about two feet. You're not certain that what you're doing actually fixed the issue.

As Rameth works the water stops rising at around two feet in the room. After a few minutes you notice the water is starting to drain through the floor.

Dwalindor, please roll Perception.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

What the?...I am not going to argue with success here, but I don't think that I did that.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor stops breathing heavily and looks around at the walls and floor.

perception : 1d20 + 5 ⇒ (12) + 5 = 17 +2 bonus vs stone


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Thanks Azubah.. Angel Eyes was saying when he noticed the water had stopped rising. Niiiiice!


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah drops to his knees with head bowed and says "Praise Aroden!"

He then stands and informs the others "I don't have any power left to heal, my magic is now nearly spent. I can work minor feats but that is all." Just cantrips from here on

"Rameth, can you open the door from this side?"


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I would assume that I can. That was stressful.

Rameth takes out his flask and takes a hit of it. Then he moves to check the lock.

Everyone search this room, see if there is anymore loot.

1d20 + 7 ⇒ (4) + 7 = 11 perception on the doors.

then DD 1d20 + 8 ⇒ (8) + 8 = 16


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Perception
1d20 + 3 ⇒ (10) + 3 = 13

Azubah focuses his senses on the surroundings but he cannot concentrate. Instead, his thoughts are a whirl. Close proximity with death does wonders to distract a man.


Map Undead M Railroad Engineer 13

The water is draining through the floor but you don't see a way to unlock the doors. There aren't any handles but you could try to pry the doors open.

Dwalindor notices the wear on the stone on the west wall looks different from the rest of the room. Probably a false wall if he's any judge; inferior human builders never do things correctly.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus searches the room for anything of value and then goes to the false wall.
Perc to search the room: 1d20 ⇒ 19
Aid Another on Dwalindor's Perc: 1d20 ⇒ 10
Maybe we can exit through this passage. Is there any way to open it? Can we break it through?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 ⇒ (5) + 8 = 13 Disable Device on that door

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"No, look down here... " the dwarf points to the wear marks.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

I probably will not be able to post tomorrow. Please DMPC Azubah as needed.


Map Undead M Railroad Engineer 13

Albus is able to help Dwalindor determine that the west wall is a cunningly, for humans, made sliding panel made up to look like a wall.

A new corridor appears that moves farther west and turns a corner towards the north.

Please roll Perception


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 7 ⇒ (9) + 7 = 16

Did we find anything worth keeping in the room.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

perception : 1d20 + 5 ⇒ (3) + 5 = 8 +2 vs stone

"novice stonework..let's see what they thought to hide ."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Perc: 1d20 ⇒ 9


Map Undead M Railroad Engineer 13

The trap room doesn't contain anything of value besides the fake sarcophagus - it is decorated with gold leaf which you might be able to remove from the coffin and sell.

There doesn't seem to be anything in the stonework that sticks out to you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth chips out as much of the gold as he can


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Perception
1d20 + 3 ⇒ (15) + 3 = 18

"That was harrowing. Thankfully, you are a skilled and resourceful lot. I am afraid that I am limited to very minor magics for the time being, until I can rest fully." Cantrips only


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well hopefully there is little left in here. I wonder if the other groups are having this much tousble


Map Undead M Railroad Engineer 13

Azubah's keen eyes fail to find anything unusual in the stonework beyond what the others have found already.

Map with the corridor to the west beyond the fake wall.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

how much gold do i manage to get

Rameth moves up to the next door and checks it for traps

1d20 + 7 ⇒ (8) + 7 = 15 and Disable 1d20 + 8 ⇒ (2) + 8 = 10


Map Undead M Railroad Engineer 13

Scraping away for a few minutes give you about 5g of gold leaf. If you took your time, you estimate about a half hour, you could get up to 50 gp.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth takes the time, if no one objects.

Lets take all we can guys, no reason to rush right now, the water has halted.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shrugs and starts scraping as well.

"Hey, ain't no dwarf gonna pass up free gold."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus nods with a smile and helps.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah lends a hand with the removal of the gold leaf.

"Hopefully,the rest of this excursion will be more profitable in terms of gold and knowledge."


Map Undead M Railroad Engineer 13

After a half hour the gold leaf is removed and you can head down either of the two corridors left undiscovered.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth leads the motley crew down the path behind the hidden door. Club in hand, since his daggers are no long sharp he does not carry one, but reloads his wrist sheathes.

He checks the door for traps 1d20 + 7 ⇒ (7) + 7 = 14 then assuming it is not locked he pushes it open.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor moves along with axe in hand. Ready to hit something with it...sharp or not.

He grumbles...

"Better be something good this way...and not some crazy statues! "


Map Undead M Railroad Engineer 13

As you open the door you see that this room holds several neatly arrayed chests, boxes, and urns. The dust of centuries covers every surface. The only exit is a set of stone double doors to the south.

Map


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"Let's start with the chest on the left wall that is closest to us. This way we don't go far into the room and let something pop out behind us from another box."

"May Aroden's vision reveal that which is hidden to mortal eyes."

Azubah casts Detect Magic on the chest in D-E1.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

doesnt he know aroden is dead? Rameth mutters.

Then he proceeds to check the box for traps before opening

1d20 + 8 ⇒ (6) + 8 = 14


Map Undead M Railroad Engineer 13

The boxes and chests don't appear to be trapped, and Azubah feels a brief flicker of enchantment from the boxes that appear.

However, you also feel an aura of conjuration coming from the east wall.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Assuming that info shared Rameth draws his club and moves toward the wall

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will also move up with his axe in hand and scowl on his face.


Map Undead M Railroad Engineer 13

A perception role would be OK here, focused on the wall.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor stares at the wall...

perception : 1d20 + 5 ⇒ (12) + 5 = 17 +2 vs stone
"What's this? "


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 7 ⇒ (8) + 7 = 15


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Hm, what's this about the wall? Azubah says, looking at the wrong wall.

Perception
1d20 + 3 ⇒ (2) + 3 = 5

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