
Takara Sawalha |

No, I want Takara to fire from AB10 to avoid cover penalties at the cultist in AB14.

Thorrpe |

Takara you know you can use an acid flask as a focus to increase your acid splash damage, since that seems to be your go to lately

Takara Sawalha |

That's a good idea. I'll have to get one the next time we shop.

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reflex: 1d20 + 6 ⇒ (10) + 6 = 16 vs fire
I was going to let Albus go first, but seeing a hesitation...
Dwalindor will swing at the standing cultist.
"You picked the wrong group to mess with, boy!"
MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 for damage: 1d12 + 6 + 3 + 6 ⇒ (2) + 6 + 3 + 6 = 17

"Angel Eyes" Albus |

And now I am left holding an unused shocking grasp charge in one hand. Thank you mr killing machine dwarf :P
In the off chance the man is not dead Albus will attack him. If he is dead after Dwalindor's attack Albus will save the charge for later.
Attk: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg: 1d10 + 5 + 1 + 5d6 ⇒ (2) + 5 + 1 + (6, 6, 1, 3, 3) = 27

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I was going to have him delay and drop out of rage but wanted to make sure we dropped the thug. So I am still willing to wait and let Albus finish him since gm has not posted

DMummy |
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Should you loot them you will find (total):
3 Potions
3 Scrolls
3 Vials of Oil
3 Daggers
15 Darts
3 Short Swords
3 Rather Nice Cloaks
3 Spellbooks (with all 0-level spells, mage armor, burning hards, disguise self, shocking grasp, magic missile, detect secret doors, grease and hideous laughter)
3 brass funerary masks
9 turquoise stones and
12 gp
Potions are potions of undetectable alignment, the scrolls are scrolls of the whispering wind, oil is oil of taggit, the cloaks are all cloaks of resistance + 1.
Presuming you move forward into the pyramid you left behind, you find a room where tools and notes have been placed upon the chamber’s broad stone worktables with apparent significance and precision. Several sarcophagi lie along the walls, surrounded by dusty models, urns, and statues. In the northeast corner, a disorderly campsite mars the mathematical order of the room’s design.

Takara Sawalha |

"If no one minds, I will hold on to the spellbooks for further examination. I'm sure the rest of their gear can be of use to you, yes?" she asks of the party.
Spellcraft-Potions: 1d20 + 13 ⇒ (17) + 13 = 30
Spellcraft-Scrolls: 1d20 + 13 ⇒ (9) + 13 = 22
Spellcraft-Oils: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft-Cloaks: 1d20 + 13 ⇒ (8) + 13 = 21
"Perhaps some of this gear might be useful to infiltrate the cultist's base?" she offers.

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Yeah, keep after them books. If we can get some coin for them, even better. I suspect some more of those undead shambling around here. We best keep moving.

Thorrpe |

ill add all that to the loot sheet. Thorpe will grab a book as well to pretend like he is a caster.
Thorrpe searches the room with a vengeance. 1d20 + 9 ⇒ (8) + 9 = 17

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Dwalindor will search where Thorpe doesn't look....like on the ceiling.
search: 1d20 + 9 ⇒ (1) + 9 = 10
"Hey short stuff...did you look over here too? Yeah? Ok, nevermind. got it."

"Angel Eyes" Albus |

Albus joins th search with the help of his familiar
A.A. perc from familiar: 1d20 + 9 ⇒ (4) + 9 = 13
Perc: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
He also heals himself using the new wand.
CMW: 3d8 + 5 ⇒ (3, 6, 7) + 5 = 21

Takara Sawalha |

Takara keeps an eye out for danger as her compatriots search the room. "Let's be quick about it..."
Perception: 1d20 + 3 ⇒ (12) + 3 = 15

DMummy |

Most of you peruse the workshop and find nothing of serious note, however Albus is a man on a mission and uncovers many things.
While Dwalindor and Thorrpe search the ceiling and corners for cobwebs quite successfully, Albus is dumping the covers off the sarcophagi (all empty) and overturning tables, chairs, crates and shaking out bedrolls. He discovers five masterwork falchions and a ring squirreled away in a bed roll.
A ring of feather falling
Meanwhile two other sections of the pyramid...beckon.

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are the other sections mentioned the two doors on this map? If yes, Dwalindor will head to the northern door to the west .
Dwalindor will take one of the falchions...or more to carry if needed.
"Yeah, good job Albus. I coulda found those but figured I'd check the not so obvious places first. Now Thorpe, how abouts these two doors ."
Perception : 1d20 + 8 ⇒ (8) + 8 = 16
Searching the door, if no traps found by party he will try to open.

Thorrpe |

1d20 + 9 ⇒ (11) + 9 = 20 Spell craft
Thorpe puts the ring on. At least for now, and immediately climbs as high as he can and jumps, giggling as he does

Thorrpe |

1d20 + 16 ⇒ (3) + 16 = 19 stealth
Thorrpe reloads his crossbow and moves toward the same door as Dwalindor he checks for traps
1d20 + 9 ⇒ (19) + 9 = 28 percep
Then disables as needed 1d20 + 15 ⇒ (4) + 15 = 19 DD if needed
stealth 19 when Dwalindor opens the door-hope I win init

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Dwalindor will move to the southern door and repeat.
"Hmm. Ok, lets try this one then ."
Percep : 1d20 + 8 ⇒ (15) + 8 = 23

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He opens the door.

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Hey that bulk is 100% muscle....or at least 90% is. 9% is beard and 1% is tangible gruffness. :-)

Takara Sawalha |

"Of course it is, dwarf. Too much ale always creates muscle, right?" Takara teases Dwalindor as he opens the door.

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Thorpe, I wouldn't recommend you be creepin' around so close behind me like that there. For one, I could accidentally step on you. For another, I had some bad trail rations for breakfast this morning...just warnin' you may want to stay clear. I ain't gonna be held responsible."

Thorrpe |

Shad will protect me from your noisome fumes sir dwarf! Shad tells me that it is theoretically possible to turn ale into muscle, but that usually requires a gnomish invention called the muscalulator

Thorrpe |

Thorrpe wanders in and searches it
1d20 + 9 ⇒ (14) + 9 = 23 perception

Thorrpe |

Yes I checked the corner. Did you check the cracks?
No, I don't think that we need to assault the cockroaches. In that case I guess we are agreed.
He says to the group
After a careful examination, Shad and I concur that this room is empty
following Dwalindor to the next door

Takara Sawalha |

Takara keeps the safe distance from Dwalindor as well. "Slow to open doors, isn't he?" Takara quips loudly to Albus, making sure that the dwarf could hear her.

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Dwalindor turns and gives a toothy grin to the other party members before pulling open the door.
"Let's see what is here...if'n we ain't scared it away with all our blabbin'."

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Dwalindor shrugs and moves to the last room.
"I ain't never gonna understand why they have doors on empty rooms. What are they afraid the nothingness is gonna get out? Maybe it already did and we smashed it in town. Nomatter lets check this last place then make like a tree and get the flock outta here."

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"Hah! Now we are gettin' somewheres! Guys, who do you think this was?"
Dwalindor looks upon the body, half expecting it to jump up and yell "boo!"

Thorrpe |

1d20 + 16 ⇒ (14) + 16 = 30 stealth for the entrance into this room

Takara Sawalha |

Takara will also examine the body for signs of death or undeath as well as magical auras.
Detect Magic
Heal: 1d20 + 1 ⇒ (8) + 1 = 9
Kn.(Religion): 1d20 + 14 ⇒ (3) + 14 = 17

DMummy |

Thorrpe remains stealthed through the pyramid, skillfully avoiding the notice of his fellows.
Dwalindor is disappointed by the body's lack of movement and Takara remains unaware of any cause of death aside from "wounds".
There are no magical auras on the corpse or in the room.

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"Aint lookin likely to move any time soon and by your expression, no magic on this guy either. If there aint nothing of value then maybe we move on."
Dwalindor will search the room then body once Takara is done scanning it.
Perc : 1d20 + 9 ⇒ (15) + 9 = 24

DMummy |

Dwalindor searches the body and comes up with a diary on the body. The diary is filled with insane ramblings about the rise of the "rightful pharaoh" and how enemies will pay when he stretches his power across the skies of Osirion.
You do notice that there is a list of locations written in the diary that correspond to locations in the Necropolis - and one, the Gulla Market, is crossed out.

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"Here, one of you bookish types - take a look.
Now even more puzzled, Dwalindor will also try a heal check to determine cause of un-life.
heal: 1d20 + 6 ⇒ (16) + 6 = 22

Takara Sawalha |

"We should investigate Gulla Market." Takara states, wanting to get away from this area.