DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

No, I want Takara to fire from AB10 to avoid cover penalties at the cultist in AB14.


Map Undead M Railroad Engineer 13

Ah, I see.

The cultist takes damage but remains up.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Takara you know you can use an acid flask as a focus to increase your acid splash damage, since that seems to be your go to lately


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

That's a good idea. I'll have to get one the next time we shop.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Ask thorrpe

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

reflex: 1d20 + 6 ⇒ (10) + 6 = 16 vs fire

I was going to let Albus go first, but seeing a hesitation...

Dwalindor will swing at the standing cultist.

"You picked the wrong group to mess with, boy!"

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 for damage: 1d12 + 6 + 3 + 6 ⇒ (2) + 6 + 3 + 6 = 17


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

And now I am left holding an unused shocking grasp charge in one hand. Thank you mr killing machine dwarf :P

In the off chance the man is not dead Albus will attack him. If he is dead after Dwalindor's attack Albus will save the charge for later.

Attk: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg: 1d10 + 5 + 1 + 5d6 ⇒ (2) + 5 + 1 + (6, 6, 1, 3, 3) = 27


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

don't re-adjust yourself

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I was going to have him delay and drop out of rage but wanted to make sure we dropped the thug. So I am still willing to wait and let Albus finish him since gm has not posted


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Map Undead M Railroad Engineer 13

He is very dead.

Should you loot them you will find (total):

3 Potions
3 Scrolls
3 Vials of Oil
3 Daggers
15 Darts
3 Short Swords
3 Rather Nice Cloaks
3 Spellbooks (with all 0-level spells, mage armor, burning hards, disguise self, shocking grasp, magic missile, detect secret doors, grease and hideous laughter)
3 brass funerary masks
9 turquoise stones and
12 gp

Identify:

Potions are potions of undetectable alignment, the scrolls are scrolls of the whispering wind, oil is oil of taggit, the cloaks are all cloaks of resistance + 1.

Presuming you move forward into the pyramid you left behind, you find a room where tools and notes have been placed upon the chamber’s broad stone worktables with apparent significance and precision. Several sarcophagi lie along the walls, surrounded by dusty models, urns, and statues. In the northeast corner, a disorderly campsite mars the mathematical order of the room’s design.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"If no one minds, I will hold on to the spellbooks for further examination. I'm sure the rest of their gear can be of use to you, yes?" she asks of the party.

Spellcraft-Potions: 1d20 + 13 ⇒ (17) + 13 = 30
Spellcraft-Scrolls: 1d20 + 13 ⇒ (9) + 13 = 22
Spellcraft-Oils: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft-Cloaks: 1d20 + 13 ⇒ (8) + 13 = 21

"Perhaps some of this gear might be useful to infiltrate the cultist's base?" she offers.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yeah, keep after them books. If we can get some coin for them, even better. I suspect some more of those undead shambling around here. We best keep moving.


Map Undead M Railroad Engineer 13

Any searching?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

ill add all that to the loot sheet. Thorpe will grab a book as well to pretend like he is a caster.

Thorrpe searches the room with a vengeance. 1d20 + 9 ⇒ (8) + 9 = 17

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will search where Thorpe doesn't look....like on the ceiling.

search: 1d20 + 9 ⇒ (1) + 9 = 10

"Hey short stuff...did you look over here too? Yeah? Ok, nevermind. got it."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus joins th search with the help of his familiar
A.A. perc from familiar: 1d20 + 9 ⇒ (4) + 9 = 13
Perc: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

He also heals himself using the new wand.
CMW: 3d8 + 5 ⇒ (3, 6, 7) + 5 = 21


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara keeps an eye out for danger as her compatriots search the room. "Let's be quick about it..."

Perception: 1d20 + 3 ⇒ (12) + 3 = 15


Map Undead M Railroad Engineer 13

Most of you peruse the workshop and find nothing of serious note, however Albus is a man on a mission and uncovers many things.

While Dwalindor and Thorrpe search the ceiling and corners for cobwebs quite successfully, Albus is dumping the covers off the sarcophagi (all empty) and overturning tables, chairs, crates and shaking out bedrolls. He discovers five masterwork falchions and a ring squirreled away in a bed roll.

Identification:

A ring of feather falling

Meanwhile two other sections of the pyramid...beckon.

Map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

are the other sections mentioned the two doors on this map? If yes, Dwalindor will head to the northern door to the west .

Dwalindor will take one of the falchions...or more to carry if needed.

"Yeah, good job Albus. I coulda found those but figured I'd check the not so obvious places first. Now Thorpe, how abouts these two doors ."

Perception : 1d20 + 8 ⇒ (8) + 8 = 16

Searching the door, if no traps found by party he will try to open.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 9 ⇒ (11) + 9 = 20 Spell craft

Thorpe puts the ring on. At least for now, and immediately climbs as high as he can and jumps, giggling as he does


Map Undead M Railroad Engineer 13

The door is open, and you find the room stripped bare by time and some small effort by someone - perhaps the same masked madmen running around the necropolis.

That and the section heading to the SE.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 16 ⇒ (3) + 16 = 19 stealth

Thorrpe reloads his crossbow and moves toward the same door as Dwalindor he checks for traps

1d20 + 9 ⇒ (19) + 9 = 28 percep

Then disables as needed 1d20 + 15 ⇒ (4) + 15 = 19 DD if needed

stealth 19 when Dwalindor opens the door-hope I win init


Map Undead M Railroad Engineer 13

Still nothing there Thorrpe.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move to the southern door and repeat.

"Hmm. Ok, lets try this one then ."

Percep : 1d20 + 8 ⇒ (15) + 8 = 23


Map Undead M Railroad Engineer 13

It does not appear to be trapped.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

He opens the door.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Right behind him trying to hide behind his bulk

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Hey that bulk is 100% muscle....or at least 90% is. 9% is beard and 1% is tangible gruffness. :-)


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"Of course it is, dwarf. Too much ale always creates muscle, right?" Takara teases Dwalindor as he opens the door.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Thorpe, I wouldn't recommend you be creepin' around so close behind me like that there. For one, I could accidentally step on you. For another, I had some bad trail rations for breakfast this morning...just warnin' you may want to stay clear. I ain't gonna be held responsible."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Shad will protect me from your noisome fumes sir dwarf! Shad tells me that it is theoretically possible to turn ale into muscle, but that usually requires a gnomish invention called the muscalulator


Map Undead M Railroad Engineer 13

The room is....empty.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe wanders in and searches it

1d20 + 9 ⇒ (14) + 9 = 23 perception


Map Undead M Railroad Engineer 13

It is...still empty.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Yes I checked the corner. Did you check the cracks?

No, I don't think that we need to assault the cockroaches. In that case I guess we are agreed.

He says to the group

After a careful examination, Shad and I concur that this room is empty

following Dwalindor to the next door


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

You guys made me laught in RL, thanks.
And now the other people in the room here are looking at me funny....lol

Albus also follows the dwarf to the next room... keeping a safe distance.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara keeps the safe distance from Dwalindor as well. "Slow to open doors, isn't he?" Takara quips loudly to Albus, making sure that the dwarf could hear her.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor turns and gives a toothy grin to the other party members before pulling open the door.

"Let's see what is here...if'n we ain't scared it away with all our blabbin'."


Map Undead M Railroad Engineer 13

The rooms are terrifyingly empty - they seem to reflect the emptiness of existence.

The only remaining room is in the SE, on the opposite side of the pyramid.

Reposting the map so you don't have to find it.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shrugs and moves to the last room.

"I ain't never gonna understand why they have doors on empty rooms. What are they afraid the nothingness is gonna get out? Maybe it already did and we smashed it in town. Nomatter lets check this last place then make like a tree and get the flock outta here."


Map Undead M Railroad Engineer 13

A corpse in robes and a metal mask lies on the floor of this otherwise bare room.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hah! Now we are gettin' somewheres! Guys, who do you think this was?"

Dwalindor looks upon the body, half expecting it to jump up and yell "boo!"


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 16 ⇒ (14) + 16 = 30 stealth for the entrance into this room


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara will also examine the body for signs of death or undeath as well as magical auras.

Detect Magic
Heal: 1d20 + 1 ⇒ (8) + 1 = 9
Kn.(Religion): 1d20 + 14 ⇒ (3) + 14 = 17


Map Undead M Railroad Engineer 13

Thorrpe remains stealthed through the pyramid, skillfully avoiding the notice of his fellows.

Dwalindor is disappointed by the body's lack of movement and Takara remains unaware of any cause of death aside from "wounds".

There are no magical auras on the corpse or in the room.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Aint lookin likely to move any time soon and by your expression, no magic on this guy either. If there aint nothing of value then maybe we move on."

Dwalindor will search the room then body once Takara is done scanning it.

Perc : 1d20 + 9 ⇒ (15) + 9 = 24


Map Undead M Railroad Engineer 13

Dwalindor searches the body and comes up with a diary on the body. The diary is filled with insane ramblings about the rise of the "rightful pharaoh" and how enemies will pay when he stretches his power across the skies of Osirion.

You do notice that there is a list of locations written in the diary that correspond to locations in the Necropolis - and one, the Gulla Market, is crossed out.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Here, one of you bookish types - take a look.

Now even more puzzled, Dwalindor will also try a heal check to determine cause of un-life.

heal: 1d20 + 6 ⇒ (16) + 6 = 22


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"We should investigate Gulla Market." Takara states, wanting to get away from this area.


Map Undead M Railroad Engineer 13

The cultist appears to have been killed by the allips that attacked you earlier.

Everyone want to go to Gulla Market then?

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