DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yes indeedy!

These are connected to the fog. If Tariq could get his magic fingers to work, marring the runes will end the fog.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles Amanda is really good at marring stuff if you ask her nicely. he pats his earth breaker.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Heh, or bring the damn roof down on us.”

The rogue brings out his tools and his Adamantine Kindjal.

”Lets just cross a few of those glyphs out and cross the key lines . . . “

Disable: 1d20 + 21 ⇒ (19) + 21 = 40


Map Undead M Railroad Engineer 13

Tariq crouches in the sand coating the floor of the tunnel and begins chiseling away at the heiroglyphs. The long, cryptic phrases promise death against all those who dare to disturb the faithful guard of the Sky Pharaoh's eternal rest.

As he chips away, he alters the careful phrases to a more friendly exhortation - the falcon becomes a dove, a priest's accusatory pointing hand becomes a welcoming wave.

The fumes receed from the tunnel slowly as air begins to circulate through and you find yourself smelling the stale air from inside the tomb - the smell of ancient papyrus and foul magic fills your nostrils.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Hey, man. I think you are...um...doing something. Keep at it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Mighty nifty trapskills


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Well, that looks good. Let’s see if there are any other traps then move forward.”

Perception: 1d20 + 18 ⇒ (6) + 18 = 24


Map Undead M Railroad Engineer 13

As you move through the halls you find yourselves looking through hallway for more traps - there is a wide glyph sitting in the middle of the hallway designed carefully to hide below the acid fog. The glyph glimmers with the power of abjuration magic.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I ain't no expert or nothing, but that symbol gives me the heebie geebies.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm..Maybe to dispel protections?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Wow, if you are right Noonan, that would have been a nasty ass suprise.”

”Lets see if I can turn this one off too.”

Tariq sets about his work using the tools of the trade.

Disable: 1d20 + 23 ⇒ (9) + 23 = 32


Map Undead M Railroad Engineer 13

Tariq works his magic and chisels away at the glyphs on the floor, trying to destroy the magical trap.

He chisels diligently against the stone to disrupt the intricate carving.

Make a perception check please!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 24 ⇒ (15) + 24 = 39

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor watches with skepticism.

Perception : 1d20 + 23 ⇒ (15) + 23 = 38 +2 vs stone


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Perception: 1d20 + 17 ⇒ (7) + 17 = 24

”What? Why are you guys looking at me like that for?”


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

1d20 + 5 ⇒ (7) + 5 = 12

Ba’set scents the air and shakes her head in a giant sneeze from the dust and lingering mist.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan wonders if he has enough diamonds for a Raise Dead

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor wonders when lunch will be ready.


Map Undead M Railroad Engineer 13

Deep within the tomb you hear the plodding sound of stone footsteps prowling through the area deeper within.

After Tariq disarms the trap you find yourselves opening a door into the tomb itself: each wall of this hall is adorned by a bas-relief showing blindfolded, animal-headed men and women carrying offerings of tribute. The floor slopes downward slightly to the south.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Blind folds! Are Medusa’s real?”

”Quick, what were the little statues again?”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I forget..


Map Undead M Railroad Engineer 13

You had one of a man, one of a cloaked figure without legs, one of a giant bird, one of a huge earth elemental, one of a mummified lizard, and one of a shaitan.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Oh man, this might be the elemental. Sounds heavy like a pile of rocks.”

<<<sigh>>>

”Okay. I will try to sneak ahead and see what it is.”

Stealth: 1d20 + 19 ⇒ (14) + 19 = 33

Going as light footed as he can, Tariq uses his magical lenses to help him seek out danger.

Perception: 1d20 + 18 ⇒ (15) + 18 = 33


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I believe we have already used the lizard

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Good luck! Holler if you need us and we’ll come runnin! “


Map Undead M Railroad Engineer 13

Tariq walks further into the room looking for information but doesn't detect anything that would tell him if a medusa is present in the tomb.

As he walks further in a voice bellows out throughout the chamber in Anicent Osiriani: "You are not worthy to gaze upon the magnificent works of the Sky Pharaoh!"


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Oh Great One. I am here to gaze upon you. I understand you have remained here loyal for many thousands of years. I have often wondered if that is out of pure loyalty or the strength of what binds you to this place and now I can ask you myself.”

Tariq says, trying to see who or what is speaking and if there is any place he can hide.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Yeah...um right. “ Dwalindor turns away and rolls his eyes at the not worthy comment


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan stays ready


Map Undead M Railroad Engineer 13

The voice seemed to come out of nowhere and yet all around you at once - there is no seeming source of the statement.

I should note this is a puzzle and not a combat encounter! It's hard to convey that in text I know.


Map Undead M Railroad Engineer 13

Bump!1

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grows impatient and starts looking around the area, spiraling outward from where Tariq was starting.

perception: 1d20 + 23 ⇒ (15) + 23 = 38 +2 vs stone


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Hummmm, well, I guess we will have to see about that.”

Are there any doors out? Is the room featureless?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm..Maybe we shut our eyes! Noonan does so.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Noonan, do we have a way to see invisibility? Or something small you or Shad can summon that can? I wonder if something in here is invisible?”

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I can usually smell invisible things - like if they have a smell.


Map Undead M Railroad Engineer 13

[Ok, weirdly I got a notice today but not previously. Fun.[/ooc]

There's a door to the south Tariq.

Noonan, what do you do after you close your eyes?

Dwalindor there's no stonework that's noticeable besides the bas reliefs along the wall.


Map Undead M Railroad Engineer 13

Shad cannot see invisibility.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq closes his eyes and focuses on the pyramid of the Sky Pharaoh in his minds eye. Maybe the blackness is the night sky?

What the actual hell am I doing!?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan imagines the hall before him.


Map Undead M Railroad Engineer 13

You stand there picturing the long hallway but nothing happens - for long moments you only hear the breathing of yourselves in the long abandoned corridor.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will check for tracks or worn stone which might indicate a direction traveled by others before us.

survival: 1d20 + 17 ⇒ (4) + 17 = 21


Map Undead M Railroad Engineer 13

There are no clues about another direction to go except to the door straight ahead - the tomb has long lain dormant in this faroff corner of Osirion hidden behind poison gas and the dangerous guardians of Hakotep.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Noonan, you see any magical effects?”

”It might just be an old Magic Mouth spell.”

Tariq moves to check the door.

Perception: 1d20 + 18 ⇒ (14) + 18 = 32


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan detects magic!


Map Undead M Railroad Engineer 13

You do in fact detect magical auras Noonan, a powerful necromantic aura. Tariq how are you searching the back door?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Watch it, a very strong aura of necromancy!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Walking up to about 10 feet from it. Checking for pressure plates or another trigger since this is the only obvious draw in the room, which makes it a perfect focal point for a trap!

As he moves he thinks of the types of undead this could be.

Know Nature, Undead: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19


Map Undead M Railroad Engineer 13

There's no undead you can think of that could be related to this but as you approach the end you feel a terrible pulling come over you - something is trying to pull the eyes from you skull!

Roll Fortitude!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor waits to see what their scout uncovers, ready to rush to his aid.

Just Tariq or all of us?

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