DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

The robe is magical it appears to be a robe of needles. Nothing else is actually magical in and of itself, the vials are not potions.

Dwalindor however finds a battered singed book that appears to be a diary of some sorts.

The battered journal isn't too hard to decipher - it appears to be a diary. It details the travails of a mumia-dealing ghast dealing with the high-pressure job of dealing a narcotic in the city of Wati.

In the middle of it he describes the terror of being turned into a ghast and his annoyance at the rise of the undead. He also mentions a lot of activity from gold-masked freaks around the Sepulcher of the Servant muscling out the higher class criminal classes in the Necropolis.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Damn class levels!

"Interesting... Could this all just be the work of the ghast? Does anyone know what this mumia substance is or does?" Takara asks around as she reads the journal.

"Ah! We should investigate the Sepulcher next for these mysterious gold-masked individuals. I bet they have some knowledge for us." the sorceress concludes.

Unless there are objections, Takara will lead the party to the Sepulcher.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Take 10 on Alchemy for a 20

Mumia is a drug which ______________. does whatever it does. At least that is what Shad says it is.

Sepulcre is fine.

Then he digs the CLW out of the party supplies and uses it

1d20 + 8 ⇒ (3) + 8 = 11
1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 8 ⇒ (17) + 8 = 25

1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwslindor nods at the seplicher and holds his hand out for the wand after Thorpe.

"Dibs on next. At least Mr Ghast took alot of notes."

Clw : 1d8 + 1 ⇒ (1) + 1 = 2
Clw : 1d8 + 1 ⇒ (1) + 1 = 2
Clw : 1d8 + 1 ⇒ (4) + 1 = 5


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

A.A. Familiar Perc: 1d20 + 9 ⇒ (1) + 9 = 10
Perc: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28

Finally a solid clue, lets check the Sepulcher.

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

Albus also makes use if the wand to heal himself.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

marked 6 charges off the party wand.

Dwalindor will follow along on the way to the next destination, having stow his waraxe and recovered Lucy from the prior room.

"So Tamara, what exactly is the difference between a sepulcher, a tomb and a crypt?"


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"Ostensibly, a sepulcher is a small monument or room dedicated to the dead, while a tomb would be for a large room or monument, usually underground. Crypt is nearly interchangeable with tomb, however a crypt is also usually associated with a church or chapel nearby." Takara explains, glad to share her area of expertise.

"That being said, most are used interchangeably nowadays." Takara says with a sigh. "Such is the plight of the erosion of language."

"I would not be surprised if this sepulcher is larger than what the word originally intended, especially if men can be seen moving to and from in large numbers." she comments as they make their way.


Map Undead M Railroad Engineer 13

Mumia is an addictive drug normally used as a curative. The downside is it can turn you into a ghoul after prolonged ingestion - the alchemy lab shows traces, but only a few traces of the drug.

Time for a level up! Level 6 for all of you, then you get to enter the Sepulcher.

Legends say Nefru Shepses created the Sepulcher of the Servant - a palatial tomb that he hid it away to protect himself and his descendants from reprisal from the cult of Lamashtu. Over time the location leaked out, supposedly protected by psychopomps and other servants of the Goddess of Death from desecration. It was originally intended as a resting place for the most loyal servants of Pharasma, but with the Shepses line dominating the church for the next 500 years, the site instead became a family tomb, eventually housing the remains of even those relatives unaffiliated with the church. The doors are of sturdy bronze and people say they are usually unlocked - waiting for more family members to be interred at any time.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara feels her power surge as they travel onward and suddenly a few other spells in her spellbook begin to make sense to her. "Guys, I think I know how to make you faster in combat..."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Assuming we will rendevous with any new members and wishing Takara best of luck.

Takara, will be right behind you. Although I may need to pick up a thing or two. Scout ahead if you think we are too slow. :-)

Dwalindor checks to see if there is any place to actually buy some gear
or are we really mid-stride and away from any shops?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

i think we are kind of mid stride. if not i can calculate the wealth...actually if we have someone knew coming in at the new level i should probably go ahead and do that.

I know how to scout. I am almost as good as Shad is Lindy!


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara's eyes roll into the back of her head as she starts to convulse mid-sentence. She falls to the ground in a heap. As quick as it occurred, it is over.

"I must take my leave. Don't look for me." she says hurriedly as she stands and runs without care for her life.

Can you remove me from the player list, DMummy? Thanks! :D


Map Undead M Railroad Engineer 13

Removed, fare the well Takara!

Well Dwalindor you can go back to your good friend Ibrahim.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

ok ill do the math.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Suddenly a beam of light streams from the sky and touches the ground next to the group. When it vanishes, a rather worn out, hunchbacked fellow is standing there blinking. Wow, when the priest said he could get me out quick, he wasn't kidding. He notices the group and waves. Hullo.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe yelps and makes as if he is hiding behind a person.

Protect me Shad!

He peeks over the shoulder no one else can see.

Hi. Are you here to take me away from Shad?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Um..No, not going to take anyone anywhere. Name's Noonan, I was whisked away from my former master by a priest I did some favors for. Trust me, being a pet healer for a sultan isn't that fun when you are still sleeping in the storeroom.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorpe walks up to him and sniffs. So are you here to help us conquer evil! Do you wanna be part of the Maze Minders? IF so yo have to ask that big dwarf there. He likes to be called Lindy, and he likes to hop around a lot. But he is the boss so he has to let you join if you wanna join.

Then he gestures next to him

This is my best friend Shad, he is shy, but very powerful.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan looks over to where the man is talking. errr.Nice to meet you, Shad.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Well, who are you again? Some priest sent ya here by a beam of dang light? Whats wrong with walking anymore? Well, now that yer here, we are in need of a healer. Not for me so much. Sometimes I get hurt. Ok a few times. Just watch out for Shad here. I still ain't none too sure what his deal is."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan. Well I used to be a healer slave to some noble, they figure dout I was pretty good at healing and kept me around to keep the harem all nice and clean. *ahem* Eventually they lent me out to others for favors, managed to get a number of favors for myself due to being so good at my job so a priest agreed to get me away for all the favors I built up. So here I am.


Map Undead M Railroad Engineer 13

This is the most deus ex machina delivery of a PC ever.

I love it.

Ready for the Sepulcher?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

All set, I'll get my stat line up in a bit


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

absolutely. Also i think it got lost in the loss of Takara, do you have an issue with my taking major magic a second time?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

all set here. Not seeing anything I want to buy with cash at hand yet.


Map Undead M Railroad Engineer 13

Ehhhhhh. Yeah, go for it Thorrpe. I don't think it'll be more unbalanced than the level 2 bonus feat.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

gotta go back and figure out which one. It will get a bump next level when I take bookish rogue and can swap them around


Map Undead M Railroad Engineer 13

You come to a small house in the Necropolis that's marked as the legendary Sepulcher on the Pharasman map - a heavy bronze door is placed in the wall facing the side street, closed and seemingly fastened shut.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Okay, so. Just what are we doing here?


Map Undead M Railroad Engineer 13

Oh, this'll be good - we've got some right orators in this crew.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hey Noonan. Whatcha gots to know is I am the best diplomatick nogotiator for the Maze Minders.
Since I gots a way with words n all. Let me takes care of it. "

Dwalindor walks up to the Sepulcher door and knocks lightly with Lucy.

"Hello in there. We are out here and needs to talk to you...now."


Map Undead M Railroad Engineer 13

The hammer rings on the door, but no answer comes from behind it.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Ok, Thorpe. Time to earn your pay...else I use Amanda to open it."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I could have gone for Varisia but nooooo. I had to want to go someplace that was similar to where I grew up.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Shad says no reason to wake up Amanda, he is taking her to dinner later and he wants her fresh.

Thorrpe takes 10 for a 20 checking for traps with a quick once over then picks it or disables

1d20 + 16 ⇒ (17) + 16 = 33 dd


Map Undead M Railroad Engineer 13

There aren't any traps on the door and as you move to unlock it, you realize it's unlocked - and open outward, so Dwalindor was simply forcing it shut, so Thorrpe has to pull it open so it wasn't warped into the frame.

Inside you see a small stone room and a spiral staircase leading below ground.

Who's going first?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe will sneak down the steps and do a little scouting, assume he is about 20 feet ahead of folks.

1d20 + 16 ⇒ (7) + 16 = 23 stealth 1d20 + 10 ⇒ (15) + 10 = 25 percep


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan will take third rank and cast Protection from Evil 10' on himself(+2 AC/Saves vs. evil and rebuffs summoned critters and mind effects 1 hour)

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will go second unless Albus would rather.

"Push or pull...who cares, Thorpe. The more important thing is that I totally wasted my eloguwnt speech on that door and nobody done heard it ."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Just before Thorrpe moves ahead, Shad heard it Lindy. Shad heard it. He liked it, but is glad you didnt rob him of his night with Amanda


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Actually, the harem wasn't ALL that bad. Less face stabbings.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"What? Amanda spends her nights with me - next to my bed...er um bunk or whatever. Not with Shad. Right Amanda?"

Dwalindor pats the haft of his earthbreaker with affection.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Oh right. Yes Shad, what Libdy doesn't know...


Map Undead M Railroad Engineer 13

As you descend, the spiraling stairway from above terminates in a vaulted chamber. Looming jackal-headed statuary, oversized pillars, and a long reflecting pool lend a grandiose scale to the room.

Hieroglyphs cover the white marble walls, describing the Shepses family’s history and the life of Nefru Shepses—his divine inspiration to join Pharasma’s faith, the creation of the necropolis, and his restoration of Wati. Continual flames light the room in almost daylight conditions.

A thin layer of sand covers the bottom of the reflecting pool, but Thorrpe spies some bronze bracers and thirty silver rods covered in funereal symbols.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan has his mace ready in case of trouble and peers about.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe pulls out a copper coon and tosses it into the water to see what happens, the he hits the room w detect magic and casts shield

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grips Lucy tightly as he watches Thorpe.

"Expecting trouble? Or causing it.." the last comment with a wry grin.

He peers around looking for signs of movement or hidden areas.

Perception : 1d20 + 9 ⇒ (18) + 9 = 27 +2 vs stone


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I figure all those bars are going to raise up into some kind of monster


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Some kind of treasure golem? Rather smart-ass that would be.


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Map Undead M Railroad Engineer 13
Thorrpe wrote:
Thorrpe pulls out a copper coon and tosses it into the water to see what happens, the he hits the room w detect magic and casts shield

Why in heaven's name would you have a copper racoon and why would you be throwing it about?

The bronze bracers shine with magic, as do the continual flames - you detect no other magic in sight that you're not carrying.

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