Cale the Calistrian

Ecthelien the Grey's page

282 posts. Organized Play character for GM Aarvid.


Full Name

Ecthelien the Grey

Race

Male Elf - Arcanist 3 - AC(17)/T13/F10/CMD14 |HP 20/20| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor}

Classes/Levels

Arcane Pool (4 of 9 used)

About Ecthelien the Grey

Ecthelien the Grey
Male elf arcanist 3 (Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +5
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 20 (3d6+6)
Fort +3, Ref +5, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +1 (1d4/19-20) or
. . longsword +1 (1d8/19-20) or
. . silver light mace +1 (1d6)
Ranged shortbow +4 (1d6/×3)
Special Attacks arcane reservoir (2/9), arcanist exploits (arcane barrier[ACG], dimensional slide[ACG], flame arc[ACG]), consume spells
Arcanist Spells Prepared (CL 3rd; concentration +8)
xxxxx. . 1st (5/day)—color spray (DC 14), mage armor, magic missile
. . 0 (at will)—acid splash, detect magic, disrupt undead, light, open/close (DC 13)
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Statistics
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Str 11, Dex 16, Con 12, Int 16, Wis 12, Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Extra Arcanist Exploit[ACG], Extra Reservoir[ACG]
Traits focused mind, reactionary
Skills Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (planes) +7, Perception +5, Spellcraft +9 (+11 to identify magic item properties), Use Magic Device +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Sylvan
SQ elven magic
Combat Gear potion of cure light wounds, scroll of comprehend languages, magic weapon, scroll of create water, mending, message, read magic, wand of cure light wounds (10 charges), wand of magic missile, wand of magic missile (10 charges), air crystal; Other Gear arrows (20), cold iron dagger, longsword, shortbow, silver light mace, cloak of resistance +1, backpack, flint and steel, ink, inkpen, scroll case, soap, spell component pouch, starting tome, string or twine[APG], trail rations (5), waterproof bag[UE], 31 pp, 1 gp, 8 sp, 9 cp

-40gp donations...

Wand CLW 10-2 chg

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Special Abilities
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Arcane Barrier (4 hp, 3 minutes) (Su) Use N reservoir (1 first time, 2 second time, etc) as a swift action, to gain temp hp.
Arcane Reservoir +1 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (30 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Flame Arc (2d6+1 fire damage, DC 12) (Su) Use 1 reservoir, deal fire dam in 30 ft line (Ref half).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Echthelien sighs, once again dreaming of the arcane power he has yet to achieve. If only I had a spell to magically open the door...

Spoiler:
Based upon Raistlin and dreams of power

======Spellbook======
( * ) 0-All Spells
(5+3) 1-Mage Armor, Magic Missile, Color Spray, Comp Lang, Exp Retreat, Liberating Command, Burning Hands, Endure Elements