Cale the Calistrian

Ecthelien the Grey's page

444 posts. Organized Play character for GM Aarvid.


Full Name

Ecthelien the Grey

Race

Male Elf - Arcanist 5 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+6 | Init.+5 | { mage armor}

Classes/Levels

Arcane Pool (0 of 11 used)

About Ecthelien the Grey

Ecthelien the Grey
Male elf arcanist 5 (Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 32 (5d6+10)
Fort +3, Ref +5, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +2 (1d4/19-20) or
. . longsword +2 (1d8/19-20) or
. . silver light mace +2 (1d6)
Ranged shortbow +5 (1d6/×3)
Special Attacks arcane reservoir (3/11), arcanist exploits (arcane barrier[ACG], dimensional slide[ACG], energy shield[ACG], flame arc[ACG]), consume spells
Arcanist Spells Prepared (CL 5th; concentration +10)
. . 2nd (4/day)—glitterdust (DC 15), invisibility
. . 1st (5/day)—color spray (DC 14), enlarge person (DC 14), mage armor, magic missile
. . 0 (at will)—acid splash, detect magic, disrupt undead, light, message, open/close (DC 13)

[Dice= Flame Arc DC 13) (Su) ]3d6+1 [/dice]
[Dice=sword]1d20+2[/dice] for [dice=dmg]1d8 [/dice]

[Dice= bow]1d20+5[/dice] for [dice=dmg ]1d6 [/dice]

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Statistics
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Str 11, Dex 16, Con 12, Int 17, Wis 12, Cha 12
Base Atk +2; CMB +2; CMD 15
Feats Arcane Strike, Extra Arcanist Exploit[ACG], Extra Reservoir[ACG]
Traits focused mind, reactionary
Skills Acrobatics +0 (-4 to jump), Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +8, Linguistics +7, Perception +6, Profession (scribe) +5, Spellcraft +11 (+13 to identify magic item properties), Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Auran, Common, Draconic, Elven, Goblin, Sylvan
SQ elven magic
Combat Gear lesser extend metamagic rod, potion of cure light wounds, scroll of comprehend languages, magic weapon, scroll of create water, mending, message, read magic, wand of cure light wounds (10 charges), wand of magic missile, wand of magic missile (10 charges), wand of magic missile (10 charges), air crystal; Other Gear arrows (20), cold iron dagger, longsword, shortbow, silver light mace, boots of the cat[UE], cloak of resistance +1, handy haversack, backpack, flint and steel, ink, inkpen, scroll case, soap, spell component pouch, starting tome, string or twine[APG], trail rations (5), waterproof bag[UE], 286 pp, 3 gp, 8 sp, 9 cp
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Special Abilities
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Arcane Barrier (6 hp, 5 minutes) (Su) Use N reservoir (1 first time, 2 second time, etc) as a swift action, to gain temp hp.
Arcane Reservoir +1 DC or CL (11/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (50 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Shield (Resist 15, 5 minutes) (Su) Use 1 reservoir, grant self one type of energy resistance for 5 min.
Flame Arc (3d6+1 fire damage, DC 13) (Su) Use 1 reservoir, deal fire dam in 30 ft line (Ref half).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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Echthelien sighs, once again dreaming of the arcane power he has yet to achieve. If only I had a spell to magically open the door...

Spoiler:
Based upon Raistlin and dreams of power
Non Elf City, both parents alive, 1 sibling (younger brother)

Of my original parents and homeland I know little, except for myself and younger brother being separated from our family during the war with Molthune.

We were taken in by a couple who claimed to be clergy of Sarenrae in the Town of Tamran in Nirmathas. They actually were imposters of Razmir and we eventually escaped, but it left a mark on us and we had to leave the country.

Working as guards and adventurers eventually led us to join the Society. My more athletic brother always favored the sword and bow of our kin, but the arcane arts have fueled my desires since.

======Spellbook======
( * ) 0-All Spells
(x5+3) Level 1-Mage Armor, Magic Missile, Color Spray, Comp Lang, Exp Retreat, Liberating Command, Burning Hands, Endure Elements, heightened awareness
(x3) Level 2-Glitterdust, Invisibility, False Life

Bot Me
In Combat: Try to get a line for Flame Arc on 2 or more enemies. Otherwise spell or wand for magic missiles. Bow or sword as last resort.
Out of Combat: Use knowledge checks as needed.