Katapesh Sailor

Tariq Ibn-Ziyad's page

750 posts. Alias of Darren Ehlers.


Classes/Levels

Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

About Tariq Ibn-Ziyad

tariq 13
Human (Keleshite) ranger 8/rogue 5
CG Medium humanoid (human)
Init +4; Senses Perception +18
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Defense
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AC 27, touch 18, flat-footed 20 (+9 armor, +1 deflection, +4 Dex, +3 dodge)
hp 113 (13 HD; 5d8+8d10+34)
Fort +10, Ref +17, Will +7; +2 trait bonus vs. divinaton effects, +1 morale vs. fear
Defensive Abilities evasion, trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 light shield bash +16/+11/+6 (1d4+8) or
+2 adamantine kindjal +17/+12/+7 (1d6+9/17-20) or
+3 flaming shamshir (aldori sword) +19/+14/+9 (1d8+10/17-20 plus 1d6 fire) or
cestus +15/+10/+5 (1d4+7/19-20) or
scorpion tail whip +13/+8/+3 (1d4+9)
Ranged +1 darkwood composite longbow +17/+12/+7 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with scorpion tail whip)
Special Attacks combat style (two-weapon combat), favored enemies (humans +2, undead +4), sneak attack +3d6 plus 3 bleed
Ranger Spells Prepared (CL 5th; concentration +7)
2nd—cat's grace, cure light wounds
1st—lead blades[APG], resist energy
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Statistics
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Str 12, Dex 19, Con 14, Int 14, Wis 14, Cha 14
Base Atk +11; CMB +12; CMD 30
Feats Boon Companion[UW], Dodge, Endurance, Exotic Weapon Proficiency (aldori dueling sword), Improved Shield Bash, Improved Two-weapon Fighting, Piranha Strike, Quick Draw, Two-weapon Fighting, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits blood of pharaohs, carefully hidden
Skills Acrobatics +15, Appraise +7, Bluff +12, Climb +15, Diplomacy +12, Disable Device +23, Disguise +6, Escape Artist +7, Handle Animal +6, Heal +6, Intimidate +6, Knowledge (dungeoneering) +7, Knowledge (geography) +12, Knowledge (local) +10, Knowledge (nature) +11, Knowledge (nobility) +16, Knowledge (religion) +3, Linguistics +11, Perception +18, Perform (dance) +6, Ride +7, Sense Motive +11, Sleight of Hand +7, Spellcraft +6, Stealth +19, Survival +14, Swim +6, Use Magic Device +6
Languages Ancient Osiriani, Celestial, Common, Draconic, Dwarven, Ignan, Kelish, Osiriani, Sphinx, Terran
SQ favored terrains (desert +2, urban +2), hunter's bond (leopard named Baset), rogue talents (bleeding attack +3, finesse rogue), swift tracker, track +4, trapfinding +2, wild empathy +10, woodland stride
Combat Gear potion of heroism; Other Gear +3 glamered mithral agile breastplate[APG], +1 spiked targe (quickdraw darkwood shield)[APG], +1 darkwood composite longbow (+2 Str), +2 adamantine kindjal[UC], +3 flaming shamshir (aldori sword)[ISWG], scorpion tail whip[UC], cestus[APG], aegis of recovery[UE], belt of physical might +2 (Dex, Con), cloak of resistance +1, handy haversack, ring of protection +1, basic maps (major landmarks only), belt pouch, flint and steel, knife, utility (0.5 lb), masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], soap, waterskin, camel, bedroll, bit and bridle, feed (per day), hemp rope (50 ft.), pot, riding saddle, saddlebags, torch, trail rations, waterskin, 280 gp, 2 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Boon Companion (Baset) Companion or familiar abilities are treated as if you were a higher level.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Favored Enemy (Undead +4) (Ex) +4 to rolls vs. undead foes.
Favored Terrain (Desert +2) (Ex) +2 to rolls when in desert terrain.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in urban terrain.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to Survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Wild Empathy +10 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Human rgr 8/rge 5, CG AC 27, touch 18, flat-footed 20, hp 113/113, Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Goggles of Night
Aura faint transmutation; CL 3rd; Slot eyes; Price 12,000 gp; Weight —

DESCRIPTION

The lenses of this item are made of violet crystal.

Even though the lenses are opaque, when placed over the eyes of the wearer, they enable him to see normally and also grant him 60-foot darkvision.

Tariq gains a permanent +2 bonus on all Bluff, Diplomacy, Intimidate, Linguistics, and Sense Motive checks when using the Ancient Osirian language.