| DM Carbide |
Well....
I should be able to move forward tonight.
| DM Carbide |
For those of you who still play PFS1E, I'm part of a round-robin group playing in standard mode. We lost a couple of players and could use at least one more. Level range is ~4-6. Let me know if you're interested.
| DM Carbide |
For sure we have an occultist/3, a fighter/4 with helpful familiar, and a witch/6. We may also have a rogue/3 scaly fist/1.
| DM Carbide |
No, we're still getting started.
| DM Carbide |
Oops, missed replying to this. A round-robin game is where several people alternate running for the rest of the group and playing. Ideally you have the same PCs (with the exception of the person who's running).
| DM Carbide |
If you joined now, there are two people ahead of you in line, so it'd be a few months. When it got to your turn, we'd figure out which scenario would work for everyone.
| DM Carbide |
That'd work. We'll be playing "Test of Tar-Kuata" HERE; if you haven't already played it, dot in there.
| Seamus MacWirst |
| 1 person marked this as a favorite. |
That'd work. We'll be playing "Test of Tar-Kuata" HERE; if you haven't already played it, dot in there.
Just did!
| DM Carbide |
| 1 person marked this as a favorite. |
FYI, I'm the Overseer GM for the GameDay PFS1e special, and I have no idea what the time commitment is going to be for it--I've frontloaded all of the overseer posts and saved them on Google Drive, so I can drop them into the various game threads quickly, and that will help. I may be slow to post some days, though.
| The Stone Fist |
I'm going on leave for a little over a week, and might not be able to post. Please bot Haftor as necessary. He can heal everyone up in the morning, but if it takes several of his channels, he'll suggest they take another day of rest so they don't go back to the fort depleted.
| DM Carbide |
This may change the calculus somewhat: after resting the first night, everyone is now 6th level!
| Kronug the Merciless |
I'd also suggest using Treat Deadly Wounds on anyone who is seriously injured. Even without a Healer's Kit (meaning -4 on the check), Haftor could still have a +8 with an Aid Another from Seamus, meaning needing to roll 12+.
As best as I can tell, Jarrek and Trianne are the most wounded.
Jarrek was 20/39 after being healed from the ogres fight, so he is down 19. But after the Manticore fight he said he still had 2 Oracle spells left, and he hadn't used any since then. They could be CLW before resting.
Trianne is down 20.
Treat Deadly Wounds would restore 5 HP to each (if it happens before we level) and resting would restore 6, I would think.
I don't mean to harp on this, but it does seem like Seamus has at least 2 CLW of his own left (his one prepared that he hasn't used, and his Boro Bead to replenish it).
Between Jarrek's remaining Oracle spells, Seamus's remaining extract(s), the Heal skill, and resting, we may all be full up (or nearly so) in the morning.
Kronug's changes:
HP: 1d5 + 5 + 2 ⇒ (3) + 5 + 2 = 10, new total 70
+1 BAB (iterative attack!)
+1 to all saves
Ftr6 feat: Barroom Brawler
FCB: +1 CMD to Grapple, Trip
Skills: Climb, Knowledge (Religion), Swim
Background Skills: Profession (Soldier), Linguistics (Orc)
Tactician increases duration to 6 rounds
Knowledge (Religion) 1 rank combined with Barroom Brawler lets him pick up the Soulblade feat to fight haunts in the future if needed.
| Trianne Ashton |
I'm fine with whatever healing/time process works best overall. It's just not in Tri's wheelhouse.
CL6 Changes
Trianne:
HP: 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5 = 41 Total
Skill Points: 2+3 (Int)+1 (Human) (Knowledge: Arcana, Knowledge: Dungeoneering, Knowledge: Nature, Spellcraft, Stealth, UMD)
Background SP: 2 (Appraise, Craft: Weaponry)
+1 BAB
+1 F/R/W Saves
+1 2nd level spell/day
+1 3rd level spell/day
+2 Spells Known (Level 3- Dispel Magic, Displacement)
Favored Class: +1 Spell Known (Level 2- Make Whole)
Transmuter - Telekinetic Fist dmg increase to 1d6+3
Soot:
20 HP
| DM Carbide |
Once everyone has updated their characters, we'll continue.
| Jarrek Everstand |
Jarrek's updated, I need to look at my notes to see what all changed. I know he didn't get a BAB or any save improvements from getting Bard 5.
I realized I had forgotten about Power Attack going from -1/+2 to -2/+4, I know that one.
Oh, and Arcane Bond but that's mostly pointless except for the extra spell per day.
| The Stone Fist |
Lvl 6:
HP: 1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Skill Points: 2+1(Int) (Heal, Knowledge (engineering), Profession (stonemason))
+1 BAB
+1 F/R/W Saves
Bonus Feat: Shield Focus
+1 0th level spell/day
+1 2nd level spell/day
| Kronug the Merciless |
@Haftor, have you been applying your Favored Class Bonus? Doesn't look like you did on your level-up, so if you haven't been doing it until now you might get a windfall.
Either +6 HP, or +6 skill points, or 6*(+1/3 uses of Blessings that affect weapons or armor).
| Trianne Ashton |
Can't speak to prior, but Haftor's level 4 10/27/20 and level 5 12/1/21 upgrades included +1 HP for FC. Wasn't included for level 6 by the looks... I think this dwarf might be drunk on warhammer relic power.
| The Stone Fist |
Not power, just whiskey. In my defense, I am on leave.
I always take the HP for FC, and lvl 6 is no exception. I'll fix it.
Also, and I'm just sayin', but Trianne has truly Freudian hang-up on Haftor's hammer. Sometimes a hammer is just a hammer, but sometimes it ain't. Amirite?
| DM Carbide |
It's being a busy week at work, but I should have some time to post in the next day or so.
| DM Carbide |
Work has been busy the past couple of days; I hope to be able to post an update tomorrow.
| DM Carbide |
Then, of course, things went completely sideways at work Wednesday. On the one hand, no one was hurt. On the other hand, we had to close a building until the radiation safety folks can clear it, and that won't be until next week.
| DM Carbide |
Yes--I had some wrapup to do with Outpost games this week, plus the aftermath of the building closure and a family visit. I'll get a post up this evening.
| DM Carbide |
No, it's the Organized Play PbP event. I was running one game for it and playing in another; managed to wrap up the one I was running, but the other one is going to go a few days into plus time.
| Kronug the Merciless |
I moved where I did to be able to use the wall for defense, so as to not be surrounded and attacked by all of the enemies at once. This way, the wolves get in the way of the giant, and we can cast buffs while forcing her to come to us. I don't know if you all expected me to charge into the middle of the room, but it did seem that my positioning left all of you very uncertain about what to do.
I'd rather not take a month IRL to get a single round of combat done. And I'd like to be able to tell you what I am thinking IC, but we don't have Telepathic Bond or anything. Maybe we should all take a rank in Linguistics for an obscure language so we can shout brief tactical ideas without the enemy understanding.
| DM Carbide |
TBF, I wasn't pushing you--it's been a busy time at work, and with Outpost wrapping up my focus was on getting that game finished and reported by the end of the event. (One of the two Outpost games I'm playing in is still going, but we're on the last combat.) I hope to have more time to devote to this going forward.
| DM Carbide |
My wife is out of town, so I'm having to deal with a geriatric cat and a bunch of other house stuff. I'll try to get a post up tomorrow.