DM Carbide's Giantslayer

Game Master John Woodford

Giantslayer AP Part 3: Forge of the Giant God

COMBAT MAP

THE MINDSPIN MOUNTAINS

LOOT LIST


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Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Jarrek explains what the iconography means and runes say but points to the webs. "Those giant spiderwebs concern me more than the architecture, though. Look at those logs; something built that... web-tent. Anybody want to try burning through them?"

When you say "surrounds" do you mean there is no way into the obelisk except through the webs?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It looks like it might be possible to pick your way through the webbing to reach the tomb, but it'd be difficult.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Now that I already mentioned it, are spider webs actually flammable in PF?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

They're combustible, but trying to burn them runs a risk of spreading the fire to the surrounding forest. There's a lot of web there.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor reads a few lines of the prayer silently, pausing in a moment of contemplation. "Let's give whatever built yon web house the chance to show itself, eh? It might be intelligent. If not, maybe we poke the nest and stir it up so it comes to us?"

Haftor will call out to whatever might be inside the web, but he waits to see if anyone disagrees or needs a moment to prep. He has his crossbow out.


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

"May as well also poke at the webs. Some spiders respond to the vibrations."

Kronug takes a small stick and tosses it lightly at the webs.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Jarrek hefts his huge sword, looking around at the trees warily.


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

Roshelle cocks her head to the side as she examines the web structure from a distance. She waves her hands in the air and incants a short spell in an attempt to detect any magic emanating from the tent.

Cast Detect Magic

Knowledge(nature): 1d20 + 4 ⇒ (8) + 4 = 12

"This is really interesting, isn't it. I don't know if I've ever seen anything quite like this before."


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

Haftor has a fuse grenade. Just sayin'.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The webs are not magical. When Kronug tosses the stick and disturbs the web, though, five figures emerge from concealment in the sticky filaments and move to attack.

Round 1 (ongoing):

Initiative order
Smaller spiders-acted
Strange creatures-acted
Kronug
Roshelle
Jarrek
Large spider
Seamus
Haftor

The smaller spiders scuttle through the edge of the web and launch globs of the stuff at Kronug and Jarrek. Both are hit and entangled. Then the strange creatures spit more webbing at Roshelle and Haftor, both of whom are entangled as well.

Kronug, Roshelle, and Jarrek are up! Kronug and Jarrek, it's a DC 12 STR check or Escape Artist check to break free; Roshelle, your webbing is a little tougher--DC 15 STR or Escape Artist check to break free.

Dice rolls:
Jarrek Initiative: 1d20 ⇒ 17
Seamus Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Roshelle Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Haftor Initiative: 1d20 ⇒ 4
Kronug Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Enemy 1 Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Enemy 2 Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Enemy 3 Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Small spider web launch, KJ: 2d20 ⇒ (13, 6) = 19
Creature web launch, RH: 2d20 ⇒ (16, 4) = 20

Creatures: AC ? T ? FF ? HP taken: Blue: 0 Magenta: 0
Smaller spiders: AC ? T ? FF ? HP taken: Green: 0 Red 0
Larger spider: AC ? T ? FF ? HP taken: 0


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Str check, DC 12: 1d20 + 4 ⇒ (8) + 4 = 12

Kn:Dungeoneering check to ID strange creatures: 1d20 + 5 ⇒ (4) + 5 = 9 (Includes +1 to ID creatures) ....ok guess not

Jarrek rips out of the webs and charges the closest weird monster, big blade kindling with pale fire as he runs. "You're not gonna stop me that easily!"

Charge Falchion PA: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
PA Dmg+Arcane Strike: 2d4 + 13 + 2 ⇒ (2, 2) + 13 + 2 = 19

AC this round is 21/12/17 with the Charge


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

My bad...breaking free is a standard action.


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

Entangled isn't that bad, and the standard action to escape makes the attempt of dubious value.

Kronug will ready to attack the first creature within reach.

Readied Attack:
Attack, Entangled: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
Damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18

Can we also try to escape by slashing at the webs? Kronug has an iterative attack, so that might be better than expending a standard action to escape. Like, slash at webs, 5' step, take iterative attack on an enemy. Next round if needed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes, you can cut yourself loose fairly easily.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Ah, ok sorry. Standard to free himself, move to get to melee range, use Fighting Defensively to get +2 to AC since he won't be attacking.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Unless I've missed something obvious, Fighting Defensively can only be done as part of a standard action when you're attacking, not when you're doing any other type of standard action. Have I missed something? I could see doing it with a -4 penalty on the STR check, though.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What are Jarrek, Kronug, and Roshelle doing?


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

If you're allowing us to attack to free ourselves from the webs then he's "fighting" in that sense, isn't he? So he could "fight" the web to free himself then move to melee range against the monster?


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

I will keep my turn as posted.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If you're going to cut yourself free, it's an attack roll vs. AC 9, including the penalties from being entangled. So Kronug's first attack will free him. Jarrek, do you still want to fight defensively?


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

My turn as posted was not to cut myself free, but to ready to attack the first creature within reach. There is a roll in the post. I may try to cut myself free next round.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Sure. I just want to get the AC bonus when I get to melee range with the creature anyway. The roll above should be fine to cut himself free from the webs and then move, right?


CG Female Elf Cleric of Shelyn 7 | Speed 30 ft. | AC 19, T 14, FF 16 | hp 40/40 | Fort +4, Ref +4, Will +8 | Init +6 | Percep +12 | CMD 19 (16 fl) | Spells used: | Conditions: none

Roshelle winces as a web of sticky spider silk settles down on her. "Ugh. Gross." She flicks her hands and tries to rub the sticky strands off herself. "Bother all this. It's going to take me a second to get free. But first, let me help you guys."

Concentration to case spell: 1d20 + 7 ⇒ (6) + 7 = 13

She tries to cast a spell but the web slows her movements too much. The spell fizzles out.

"Ok. Looks like I'm going to have to get out of this before I can help anyone. You boy don't die first, ok?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jarrek, if you're moving please update the map to reflect where you're going.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Moved!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Smaller spiders-acted
Strange creatures-acted
Kronug-delaying
Roshelle-acted
Jarrek-acted
Large spider-acted
Seamus-acted
Haftor

Kronug readies a strike for anything coming into range. Roshelle tries to cast a spell, but the webbing interferes with her gestures. Jarrek cuts himself free and advances warily.

The larger spider scuttles forward and bites at Jarrek, but misses.

Seamus hurls a bomb at the larger spider. It hits and explodes, sending burning liquid over the spider and the creature next to it! The alchemist's skill is such that not a drop touches Jarrek.

Fire damage: 3d6 + 4 + 1 ⇒ (5, 1, 2) + 4 + 1 = 13

Haftor is up!

Dice rolls:
Spider bite: 1d20 ⇒ 7

Seamus attack: 1d20 ⇒ 8

Reflex save: 1d20 ⇒ 12

Creatures: AC ? T ? FF ? HP taken: Blue: 3 Magenta: 0
Smaller spiders: AC ? T ? FF ? HP taken: Green: 0 Red 0
Larger spider: AC ? T 11 FF ? HP taken: 13, on fire for 1d6/round

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