DM Carbide's Giantslayer

Game Master John Woodford

Giantslayer AP Part 3: Forge of the Giant God

COMBAT MAP

THE MINDSPIN MOUNTAINS

LOOT LIST


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Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

If I can avoid the Amulet of Natural Armor in any way, I will; there are so many cool neck items that it blocks (and similarly shoulder slot items and Cloaks of Resistance). Automatic Bonus Progression is one of my favorite options to avoid those two items; Defense subdomain clerics are another.

But the Amulet will probably be a necessity eventually if I want to fight giants head-on (which I do).


Flaming Sphere isn't on Haftor's spell list, unfortunately.

Haftor does already have a Pearl of Power (1st), though I keep forgetting I have it.

Jarrek should use the breastplate until he can afford something better, IMHO.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

I had forgotten Agrit gave us a PoP (granted it was 5 years ago!). Make sure to add it to your profile, Haftor. My memory gains new holes daily now.


Yeah, I have a few things on my sheet that I have never stuck in my profile for some reason.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Do we have a sense of what's next on our list? I've lost track - Also do we have time to craft (even just a day or two?)


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Boat ride then infiltrating or invading an enemy fort, I believe. Looking at the map, it's just as far from here to Redlake Fort as it was from Trunau to here so that's a few days on the boat.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Trip back took less than two days, but we're going further and which way is the river current? Minus all the potential murdertime along the way too...


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Yeah, and Ghostlight Marsh is only what, 1/3 of the way to Redlake Fort? In an earlier post DM said we were heading with the current on the Kestrel River from Trunau to here then would be heading upriver once we got on the Esk River and started toward Redlake Fort.


It's uphill both ways.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

One of you can do crafting-type activities on the boat; the rest of you will have to work.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Okay, I'd defer then since I think Trianne can actually make more useful things, at this level most alchemical weapons are more of a nuisance than truly effective.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

I just want to check since I didn't see a response- could the scimitar be a falchion instead, DM?

If not, the only thing off that list Jarrek could use is the breastplate.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)
Seamus wrote:
Okay, I'd defer then since I think Trianne can actually make more useful things, at this level most alchemical weapons are more of a nuisance than truly effective.

Thanks, Seamus, but I was just planning on using the half-time adventuring crafter rules anyway, and if there's no consensus on an overarching item to craft, she'll just take her share and see what's what.

Feel free to take dedicated crafting time if you like, though if you do, making something for the captain as well might be to our benefit. ;)


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Taking the breastplate means we can sell Jarrek's MW chain shirt for however much we can get.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You can sell the chain shirt for half price.

Jarrek, given that these are mostly weapons made for druids and their allies to use (Gorum's Thorn is there because they were going to try to reverse-engineer it, but they never had the time), I can't see making the scimitar a falchion instead. There should be something coming along soon, though.

Kronug, since you're coming in at the beginning of the sanctioned section of Part 2, once we're done you can get a chronicle sheet if you want.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Thanks for the info, DM.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

So as it stands from preferences mentioned, looks like we're trying to offload the following gear:

250 125 MW Chain
810 405 wand flaming sphere, 9 charges
2700 1350 wand greater magic fang 12 charges
250 250 ironwood crown with a stylized thorn motif worth 250 gp
150 150 a ceremonial gem-encrusted cudgel worth 150 gp
2280 subtotal

30 3 pp
178 178 gp
60.5 605 sp
21.25 2125 cp

2569.75 total

642.43 split 4 ways (unless Svarog wants his cut...?)

So items we'll be keeping on hand include:
1300 650 +1 ironwood breastplate (Jarrek)
4000 2000 +1 flaming scimitar (Haftor)
800 400 10 +1 orc bane arrows (Kronug)
2282 1141 arrow of orc slaying (Kronug)
150 75 scroll barkskin (Haftor)
375 187.5 scroll call lightning (Haftor)
700 350 scroll summon nature's ally IV (Haftor)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Heh. By RAW, the scouting party has a small problem in that the giant only speaks Giant, and the others only speak Common and Orc. That's getting changed.


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Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

I do love the notion of them having to communicate with body language only, and the giant smashing the occasional orc out of frustration :) , but I get the need for plot development communication too.


Scouting party? Did I miss something?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That's what created the tracks Kronug found, but I slipped up; you don't know what they are, and I didn't describe them as accurately as I might have.


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

Are you waiting on anything from us? Descriptions of what we do?


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

I just would like to get a Haste off before we get into the thick of it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I was out of town for part of the weekend; also wasn't sure if anyone else was going to comment on the translation.


My comment is they ain't gettin' lucky twice.


PbemDM wrote:
DM Carbide wrote:
Nope--you can swap that for another feat.
Huzzah!

So I dropped the Power Attack feat so I could swap in Goblin Cleaver (3rd lvl) which gets me to Orc Hewer at 5th lvl. Just putting it out there as a heads-up before I start hewing.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Do the front-liners focus on the giant to try to drop the big gun as fast as possible or do we want to try to drop the orcs first so they don't swarm around and eat Seamus?


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

I expect the bombs once they start landing will help with the orcs, but up to you! certainly the giant is the biggest threat on the board, so maybe focus fire on him and we'll try and mop up orcs with splash damage?


Haftor will try to get in threatening range of as many orcs as possible so he can start hewing. He's most effective against them until their numbers thin out. Maybe I take on the orcs while Jarrek and Kronug try to flank the giant?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Although they're equipped the same, these orcs look a little more experienced than most of the ones the party has faced before.


I'm good with Haftor taking on the orcs while Jarrek and Kronug keep the giant busy. J's gonna get in range and try to Demoralize everybody with his first round, should give the bad guys a debuff for a couple rounds.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I have a project review over the next few days, and will be slow to post.


RL is a bummer.


karlprosek wrote:
I'm good with Haftor taking on the orcs while Jarrek and Kronug keep the giant busy. J's gonna get in range and try to Demoralize everybody with his first round, should give the bad guys a debuff for a couple rounds.

I'm going to cut east and hit the orcs on that side.

Also, I love your avatar.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
PbemDM wrote:

RL is a bummer.

At least they fed us pretty well. That, and it was only 45 minutes away from home, so I didn't have to fly anywhere (unlike the team lead, who came in from the East Coast).


So, they were so impressed that they are pouring loads of resources into your project, right?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm a reviewer, not a reviewee. They're going to be assessed by the folks with the money sometime in May, and the Lab Director brought in an independent team to find issues before the real thing. It's quite the project.


Are you a physicist? I'm a chemist.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I used to be a chemist; my bachelor's is in chemistry, and I did blood & urine drug and alcohol testing for the State of Wisconsin before I went to grad school and got a doctorate in metallurgy (hence my 'nym). After my research job went away, I moved to operational support--first regulatory compliance for nuclear facilities, then safety/environmental/quality support for what's now the Nuclear Science & Engineering Division at Argonne. Most of the division just does modeling, but the exceptions are...well, we've got about 800 gallons of molten sodium in a test loop, and one of the research teams simulates reactor meltdowns at the 50-400 kg scale (it's only depleted uranium and no fission products, but the melt simulant starts out as chromium (VI) oxide, zirconium metal, DU oxide, and some other stuff to get the chemistry right). It's a fun job.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

I thought that was so cool when you were telling me about this last summer, its a heck of a thing!


That is all very cool. I didn't realize anyone was simulating meltdowns - vey interesting.

I do research in identification and characterization of pathogens that are considered to be bio-warfare threats, though we've gotten into naturally occurring pandemic diseases for obvious reasons.

No molten sodium, just lots of bio-safety labs.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That's also pretty cool. We've got one BSL3 lab on site, but it's operated by the University of Chicago.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Holy crapola! I was going to enfeeble the giant, but Kronug just about knocked him out of the ballpark! :D Lemme recalibrate...


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Whooo! Those were some good rolls, Kronug!


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

So, I know I am new here and I don't want to rock the boat if you all are happy with the way you are doing things. But there are a few things I see here that might change the way this battle (and future ones) could go.

Jarrek said he was casting Mirror Image, but he didn't roll for how many images he got (1d4+1 at his level).

Then the GM didn't factor the Mirror Images into the orc attacks (how could he, if he didn't know how many). That might have saved Jarrek a lot of damage depending on how many images he got and how many the near misses popped.

On the downside for Jarrek, I did see that his damage is too high (Heroism doesn't add to damage) and his AC is sort of too high (technically, he can wear a breastplate, but then he would have Arcane Spell Failure; Ironwood doesn't change the armor category). Arcane Duelists get Medium Armor at level 10.

Again, if you are more rules-light and "play it by ear" then I am happy to do that. Just want to know what to expect.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Good catches, Kronug, and I should have remembered the mirror images. (I'll plead distraction, as I'm a little overextended atm and last week was pretty busy.) I prefer to stick to RAW when possible, and when I don't I try to give some indications in advance.[1] I know when I do attack and damage rolls for my PCs I try to do something like

Light crossbow to blue, including inspire courage and PBS: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21

because that way--especially when the PC has multiple buffs--it's easy for me to check my work, and easy for others to do likewise if they have questions.

[1]Just in case someone wants to use either of these, I treat 1) starknives as slashing melee weapons and piercing thrown weapons, and 2) scythes as simple weapons with x2 crit (though I'd accept a historical use reference as a counterargument).


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Thank you, Kronug, for bringing up your concerns in rational discourse. I certainly appreciate it! DMC is always very good about keeping us honest, though ultimately, I believe we all just suffer from a little bit of too much going on in our aging brains in this slow paced environment. As soon as you mentioned Mirror Image, I was like, "Wow, how did I overlook that?!" Because I try to keep a pretty solid handle on the active tactical flow. Less so on each player's nuanced build, as I'm more of a casual Pathfinder player, learning as I go.

Never hesitate to ask clarification or to drop a reminder for folks. I have/do. :)

One additional element I'll add, is that we are sometimes unable/slow to adjust the map tactically with our character movements due to when/where we're posting. I just mention it because I know your build is affected by adjacency, so again, just ask where PCs actually are if you need to when making your tactical choices.


Male Dwarf Warpriest 6, Orc Hewer (AC: 22 [26 against monsters of the giant subtype], HP: 56/60) Giants Slain: Cave Giant x1, Hill Giant x3, Hill Giant Skeleton x1, Marsh Giant x1

DM C - I'm going on leave and won't be posting (probably) for a week or so. On my turn, I'd like to take a 5' step S so I can use my Orc Hewer feat to attack red and Cleave blue. If I manage the Cleave, I get a +2 on the attack against blue.

warhammer att w/ Hatred and Haste is +9
damage w/acid is 1d10 + 4 + 1d4

Haste, rd 2/5 (+1 attack, +1 attack bonus, +1 AC, +1 Ref, +30 ft),
Acid Strike: 4 of 10 rounds
Shield of Faith: 3 of 50 rounds
- AC 24, 28 against the giant


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll be out of town this weekend, and may or may not have a chance to post.


I'm going on temporary duty out of the country for the next ten days or so. I may not be able to post.

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