Human Fighter (Drill Sergeant) 5
CG Medium Humanoid
Alternate Racial Traits: Dual Talent
Init +3;
Perception +9
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DEFENSE
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AC 26,
touch 12,
flatfooted 24 (Armor +10, Dex +2, Shield +3, Trait +1); +2 Dodge vs. giants
HP 60 (40+4d5)
Fort +6,
Ref +4,
Will +2
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OFFENSE
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Speed 20 ft.
Melee Gorum’s Thorn +12 (2d6+8/17-20) or +10 (2d6+14/17-20)
Ranged Composite Longbow +8 (1d8+3/x3)
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STATISTICS
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Str 18,
Dex 16,
Con 14,
Int 13,
Wis 12,
Cha 8
BAB +5;
CMB +9;
CMD 21 (+2 vs giants, +5 vs grapple, +5 vs trip)
Feats
1: Auspicious Birth (Conjunction), Shield Focus
2: Weapon Focus (Greatsword), Shake it Off (Sharable)
3: Lastwall Phalanx
4: Unhindering Shield
5: Advanced Weapon Training (Fighter’s Tactics)
Traits Dwarf-Trained, Defender of the Society
FCB Fighter +5 CMD vs Trip, Grapple
Skills (3 per level)
Perception 5 +9
Climb 4 +11 (-4 ACP)
Swim 4 +11 (-4 ACP)
Survival 2 +6
Background Skills
Handle Animal 5 +7
Linguistics 1 +2
Profession (Soldier) 1 +5
Knowledge (Engineering) 3 +7
Languages Common, Hallit, Giant, Sylvan
Special Tactician 2/day (Shake it Off; standard action, 30’, 5 rounds), Armor Training (+1 max Dex, -1 ACP, full movement in medium armor), Weapon Training (Heavy Blades +1)
Equipment (4,500)
+1 Full Plate (2,500)
+1 Buckler (1,155)
Composite Longbow (+3 Str) (300)
20 arrows (1)
Pathfinder’s Kit (12)
Gorum’s Thorn (Special)
Remaining: 532 GP