
DM Carbide |

Character creation to start with here, changing over to OOC stuff once we get rolling. The usual.

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Heya DM Carbide. I just wanted to say thanks for running Kingmaker, it was tons of fun and I am looking forward to enjoying Giantslayer as well. I'm hopeful we'll be able to enjoy an AP that is easier to handle in a PBP setting. To the issue of new players... I do feel that at least one more player would be welcome, it can help keep momentum going when RL concerns drive one of us away from the forums for awhile.

karlprosek |

I've been looking at Slayers, but maybe an Inquisitor. I've never played either one for long, though I did run a pre-gen Slayer in a PFS game once. Maybe a halfling bomber Alchemist? Does anyone have a strong preference about what they want to play?
We could definitely use another new player. I could recommend someone I know would never drop out if she does join- I've been playing with her in a couple of other games for years.

DM Carbide |

If you haven't done so already, check the AP Player's Guide. A significant fraction of your fights will be against foes with relatively poor AC and lots of HP, so keep that in mind when you're building characters.

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I'll second the call for one more player. It also allows us to be a bit more flexible in character creation as far as not having to worry about having optimum builds or party makeup.
20 pt buy this time? 2 traits? anything else we should consider?
Time to delve back into the players guide and figure out what I want to play...

DM Carbide |
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Oh, yeah--I suppose I should tell you that.
20 point build
Background skills
Fractional BAB & save bonuses
Summoners and rogues have to be unchained
Monks and barbarians can be unchained
No 3PP material
2 traits, with one a campaign trait
No drawbacks
Some feat condensations:
Power Attack, Weapon Finesse, Piranha Strike, and Combat Expertise can be used by anyone who meets the prerequisites.
Dodge & Mobility are combined into a single feat (+1 dodge bonus to AC at all times, increasing to +4 vs. AoOs when moving).
Feat chains collapsed; e.g., Two-Weapon Fighting increases in benefit to Improved Two-Weapon Fighting when the prerequisites of the latter feat are met. Ask if you're not sure.
If there's interest, I'll run this in PFS campaign mode and distribute chronicle sheets for you to apply to existing PFS characters.

DM Carbide |

The actual game doesn't need to be PFS-legal in campaign mode. From the PFS Roleplaying Guild Guide:
Campaign Mode: For sanctioned modules and Adventure Paths, GMs are allowed to use their own rules for character creation and running the presented content (the entire book or series). Credit is applied to an appropriate Roleplaying Guild character as if the character created was a pregenerated character.

DM Carbide |

Thanks for your interest, and you're more than welcome! More martials are not a bad thing here. (Though having a decent face will be helpful in at least the first part of the AP.)

DM Carbide |

FYI, the campaign starts with the party having to solve a murder mystery. Because of course that's how you get a group of people into a plot that'll end up with them fighting lots of giants -_^. (Granted, it's nowhere near the whiplash you get in Second Darkness, going from "we're a bunch of gambling gangsters, making our way as best we can in a wretched hive of scum and villainy!" to "we're in it to save the elves!" in the first half of the AP.)

Kamaloo |

Thanks for the welcome!
It's really tempting to play a dwarf, even if I'm being cliché. Hah, every dwarf knows that the way to solve a mystery is to HIT IT WITH A HAMMER. Or, if you're being very careful, an axe. And if the mystery isn't solved by that, you didn't hit it hard enough. /cliché
OK, enough silliness. I'll have a look at the Player's Guide and return with a concept! Huzzah!

DM Carbide |

The quicker you can declare something, the less likely it is that you'll be the healer ;-).

DM Carbide |

That sounds reasonable, though we can revisit after you've had it for a while if you seem to be too tough/not tough enough.

Kamaloo |

I guess the reasonable thing to do would be to go ranged-ranger, cool as the image of swooping out of the sky with a zweihander would be... *g* Probably best not to get my eventual-mount killed, though.
Oh, and not my character, either.
*still planning on getting a zweihander eventually, though, if only for the look of it*

DM Carbide |

Regional languages are free.

Kamaloo |

Thanks, DM.
Half-orc, too, so hopefully nobody builds their PC around orc hatred.
Uh oh... haha, nah, it's cool. My favored enemy is orc (due to the campaign trait, and also I figure if we're in the middle of a mystery, we're not too likely to run into giants right off), but half-orcs get a pass. Not their fault one parent is a bloodthirsty, raving, foaming-at-the-mouth monster. ;)

DM Carbide |

Once you have an alias, please dot in the Gameplay thread.
Speaking of which- any chance you'd let me use the half-orc favored class bonus from the Inquisitor (+1/2 level to Intimidate checks) on the Arcane Duelist Bard instead, DM?
Sure--that fits well with the archetype. Same with the bonus to IDing monsters, too.

DM Carbide |

So far the party is:
PbemDM - half-orc warpriest
karlprosek - half-orc arcane duelist bard
Kamaloo - dwarf (?) ranger
Count Buggula - witch
Kiradia - ??
Looks like a skill monkey would be a good fit, Kiradia. If you're not feeling that, though, I can always jigger things a bit on my end.

DM Carbide |

Revised:
So far the party is:
PbemDM - half-orc warpriest
karlprosek - half-orc arcane duelist bard
Kamaloo - Kellid ranger
Count Buggula - witch
Kiradia - ??
Get better soon, Kiradia!

DM Carbide |

I almost forgot--max HP at first level, then roll (half dice + half). That is, if you're a d8 class you roll d4+4, etc.

DM Carbide |

I also had a busy weekend, picking up sticks and clearing weed trees. Sure, go with maximum starting gold.
-Posted with Wayfinder

Jarrek Everstand |

I bought a machete to chop down the sapling-sized weeds in my (very) overgrown garden a couple of weekends ago. Good times.

Svarog Sky-Tamer |

Ho! Svarog is finished, and awaits your word to begin!

The Stone Fist |

Sorry - last minute tweak of the character. Same basic design, but a dwarf now. Dwarf fit the concept I was going for better than Half-orc.

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Alright! I'm feeling a lot better now, good enough to present...
Female human alchemist 1 (Pathfinder RPG Advanced Player's Guide 26)
NG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +1
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Offense
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Speed 30 ft.
Ranged bomb +3 (1d6+4 Fire) or
. . light crossbow +2 (1d8/19-20)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist Extracts Prepared (CL 1st; concentration +5)
. . 1st—heightened awareness[ACG], targeted bomb admixture[UC]
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 12
Base Atk +0.75; CMB -1; CMD 11
Feats Brew Potion, Point-Blank Shot, Precise Shot, Throw Anything
Traits - custom trait -, trunau native
Skills Bluff +2, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +2, Disable Device +5, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +4, Sense Motive +1, Sleight of Hand +5, Spellcraft +8, Survival +4, Use Magic Device +5
Languages Common, Dwarven, Elven, Halfling, Orc
SQ alchemy (alchemy crafting +1), mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear alchemist's fire (2), smokestick; Other Gear studded leather, crossbow bolts (20), light crossbow, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, sunrod (5), trail rations (5), waterskin, 8 gp, 1 sp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
I'll create a backstory tomorrow. :)

DM Carbide |

Excellent! Roster is:
PbemDM - The Stone Fist, dwarf warpriest; campaign trait unknown
karlprosek - Jarrek Everstand, half-orc arcane duelist bard; campaign trait unknown
Kamaloo - Svarog Sky-Tamer, Kellid human ranger; dwarf-trained
Count Buggula - ??, witch; campaign trait unknown
Kiradia - human alchemist; Trunau native
Once I have some backstory info from the Count and Kiradia, and campaign traits from those of you who are missing them as yet, I'll get this rolling.

Jarrek Everstand |

Jarrek's campaign trait is Giantslayer Scion. He needs to be able to Intimidate giants without a penalty.
Since he's half-Kellid I'm going to say mama is a spear maiden back home (Castle Everstand), Birgit One-Eye, the Ogreslayer, and told him stories about how his ancestors are famous giant killers from up in the Realm of the Mammoth Lords.

DM Carbide |

Got it now--didn't look under the Feats spoiler.
ETA:
PbemDM - The Stone Fist, dwarf warpriest; campaign trait unknown
karlprosek - Jarrek Everstand, half-orc arcane duelist bard; giantslayer scion
Kamaloo - Svarog Sky-Tamer, Kellid human ranger; dwarf-trained
Count Buggula - ??, witch; campaign trait unknown
Kiradia - human alchemist; Trunau native

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Halfling Witch. Vexing Defender campaign trait. Slightly annoyed that the Giantslayer player's guide hasn't been added to PCgen yet.
Sorry about the delay. It's been a really crazy week. Yesterday I was the victim of a hit-and-run and have been trying to catch up on work. Hope to get the rest of my backstory written up shortly - it's pretty much solid in my head, at least.

DM Carbide |

Good grief! Hope you're OK.