
GM TOP |

Welcome all, this be where discussion occurs.

GM TOP |

Fill out your character details on pages one and two of the slides, thanks!

![]() |

Player: Chris N. aka kaervek78
Character Name: Corba Nana
PFS #: 331079-7
Faction: Sovereign Court
Day Job: Perform (Oratory)
Progression: Normal (CORE)
I will update the slides later.

Bit Player |

Lini is purchasing a waterskin (small size) and a scroll case from her starting funds. I am also assuming that she is wearing clothing (I chose the Entertainer's Outfit as it fits her flamboyant personality). She is leaving some of her gear behind at the Grand Lodge so she will not be walking around encumbered.

GM TOP |

Buying a Headband of Alluring Charisma (4000GP) and Bracers of Armor +1 (1000 GP)
Desynthia: Just so you know and in case you want to adjust your purchase, but bracers of armor doesn’t apply to touch AC and it doesn’t stack with mage armor. Also mage armor doesn’t apply to touch AC either.
Your tagline if you kept the purchase, as best I can tell, would now read “ AC 13 (16 MA) / T 12 / FF 11 (14 MA)”. There are still good reasons to buy the bracers though, so I don’t want to assume anything.
——————
To all: I will work to get a post in gameplay up soon, replying to several really good questions.

![]() |

Slides are updated, will try post in gameplay soon(-ish).
Shopping:
- Wand of Detect Secret Doors (50/50) 2 PP
- 1x Crossbow Bolts (10) 1g
- 2x Alchemist's Fire 40g
- 1x masterwork thieves' tools 100g
Total: 141 gold and 2 PP

![]() |

I was wondering if Bracers stacked with Mage Armor. Now I have my answer. So I won't buy them, and will adjust my tagline (and my money).
Thanks for the correction

![]() |

I took the Extended Spell feat.
So some of my first level spells (mostly Summon Monster) may take a little longer to be cast; and Mage Armor will be reliable (10 h for one use)

![]() |

@Salvio: If you take 10 on Knowledge (history) you'll get a 20 - that's probably enough to succeed with Memory Tender...

GM TOP |

I think what happens with sorcerer cast metamagic on a summoning spell is that it is actually one round plus one full action. Which means at the end of your second turn, the summon appears. That would be opposed to two full rounds, where your summon would appear right before your third round.
Obviously you need to not break concentration for whatever duration it is though, but that’s what I am getting from just a read through of the rules. I’ll go check the rules forums to see if there is a clarification.

Bit Player |

@GM TOP - It seems to be pretty straightforward application of the rules. Now why anyone would want to cast a 1st level summon with a 2nd level spell slot which also requires two rounds of actions is beyond me.
I think that the player might not be fully aware about how spontaneous meta-magic works. It is a complicated game after all. :)

![]() |
1 person marked this as a favorite. |

@Bobbie: To confirm a critical threat you make the same attack roll again (with all modifiers the original roll had).
An exception to this would be the feat Critical Focus or the trait Anatomist (there are a few more feats and traits outside of CORE, e.g. Improved Devastating Strike or Martial Manuscript) that add a circumstance/trait/untyped bonus to the crit confirm roll. There are also a few weapons that provide a bonus to crit confirm rolls, e.g. the Elven leafblade.
The critical damage roll also includes all modifiers from the original damage roll.
Exception: Precision damage (such as from a rogue’s sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit.

![]() |

Everyone can now see the stone with the writing has a large crack through it.
How does Corba estimate the possibility of repairing it with a CL3 mending spell? Is the stone too big/heavy? I do not want to use the magical repair stone if it isn't necessary...

GM TOP |

GM TOP wrote:Everyone can now see the stone with the writing has a large crack through it.How does Corba estimate the possibility of repairing it with a CL3 mending spell? Is the stone too big/heavy? I do not want to use the magical repair stone if it isn't necessary...
Corba estimates that the mending spell would take about 7 castings to fix the crack, a net total of one hour and ten minutes.

![]() |

Hm... that would mean the currently active mage armor spells would run out. I do not think that's worth it right now. Maybe we will fix it later, then? Any opinions, pathfinders?

GM TOP |

Can’t guarantee it but possible. I haven’t seen any Core games posted for it yet though.
You all have moved quickly through stuff so far. I’m on vacation now but have gotten to my destination so should be able to resume posting solidly.

![]() |

Have a nice vacation, GM TOP! :-D
@Salvio: We could try to get a Core table of the special in the level 3-4 (=our) range.
Redelia posted the following in the OUTPOST VII Announcement Thread:
If you want to play the special in core, then when signups open, put your core character on the wait-list, making sure to include CORE in the tier. If there is enough demand, we will see what we can do.
So we need to generate demand. Therefore, I put Corba on the waitlist. ;-)

![]() |

@Salvio: We could try to get a Core table of the special in the level 3-4 (=our) range.
Redelia posted the following in the OUTPOST VII Announcement Thread:
"Redelia wrote:If you want to play the special in core, then when signups open, put your core character on the wait-list, making sure to include CORE in the tier. If there is enough demand, we will see what we can do.So we need to generate demand. Therefore, I put Corba on the waitlist. ;-)
Alas, I have a previous commitment...I'm the House GM for the special, and I don't have a feel for how much time that will take.

![]() |

One of the 1e special GMs has an empty table at the moment, and may be looking to change tier. If you're at all interested in playing Core, please put your name and PC on the waiting list ASAP.

![]() |

If anyone is interested in T3-4 Core for the special, let me know ASAP. Remember that you can play both Standard and Core tables at the same time.
One caveat is that it'd be on the Roll for Combat server on Discord--the GM who found themselves without enough players for a legal table had signed up to run there. I've played a few games on Discord and they weren't bad, although I must say that I like being able to refer to old PbP games and posts. There may be a way to do that there, but I haven't found it.

GM TOP |

I will look into it. Btw, traveling today and tomorrow so no post from me until after I get home. Driving is exhausting!!!

![]() |

Corba, the T1-2 game is open for signup; you're still able to play at 3rd level. I'll move you over from the waiting list when I get to a computer, if you haven't had the chance.

![]() |

Thanks, Salvio! :-D I just signed up.

GM TOP |

After a bit of forum diving I think that having rocky do total defense would require a handle animal check to ‘push’ him. Being as he is just a mount and injured, this would make the check DC 27. It would also be a full round action to do.
Prooooobably not feasible.

![]() |

@GM TOP: Thanks for the research! I think I'll take my chances with the healing.
Another question:
As the water in the ghost room is currently not there, could one walk through that area?
Maybe it counts as difficult difficult terrain?

GM TOP |

@GM TOP: Thanks for the research! I think I'll take my chances with the healing.
Another question:
As the water in the ghost room is currently not there, could one walk through that area?
Maybe it counts as difficult difficult terrain?
No water, shallow pool, just regular difficult terrain like the rest of the room.

![]() |

FYI, I'm the Overseer GM for the GameDay PFS1e special, and I have no idea what the time commitment is going to be for it--I've frontloaded all of the overseer posts and saved them on Google Drive, so I can drop them into the various game threads quickly, and that will help. I may be slow to post some days, though.

![]() |

Corba Nana wrote:Sure, but no aids since it is considered failing a ton of times to succeed once for that 20 result. And it'll take 2 minutes.GM TOP wrote:Definitely odd when looking at lifting rules, sure. But most scenario writers set DCs for challenges. Probably because this is a d20 based game so ya gotta make a roll instead of just saying it happens. Neither a 14 nor 17 (with buffs) will get close to the DC, fyi.Maybe it is big and hard to handle without handles? ;-) Let's see how Iladora handles herself... :-P
What about Take 20?
Ok, great! The result of Iladora's Take 20 on Str (with enlarge person and bull's strength) would be 27 then.
@all: Shall we try it that way? I hope the skeleton stays broken and doesn't attack her. Hm, do we need to repair the skeleton, too? If yes, we need it up here as well...

![]() |

Oh man, with those buffs and Favored Enemy (undead), please have the skeleton rise up and attack. Even if it's a BBEG, that encounter would be SO cool.

GM TOP |

Bear with me, my work schedule is bad this week.

![]() |

No worries, take your time. We will roleplay in the meantime... ;-)

GM TOP |

Hah tricked you I just posted!
:D
I had some downtime at work so…

![]() |

(...) Then your other senses pick up some... things. Odd things. You feel wind on your faces and hear the rustling of leaves and burbling of running water.
Suddenly, a loud bark rattles your ears. And even more than that, rattles the surroundings. Almost as if like sonar, you see a reflection of where you are. And where you are doesn't match where your brain thinks you might be.
Around and above you is a cave and before you is a large chasm. Seems to be about twenty feet across. A strong breeze gusts from behind and you feel an urge to just gallop down the path and jump the gap!
The skill given for this challenge is to jump with acrobatics. There is plenty of space to get a running start. You can try alternative options, but we are still in an initiative round, so time may be limited for trying other things. Y'all are in a haunt, fyi. It's also Immmune to Positive Energy, just like the last one. This is sorta like a skill challenge with harmful consequences.
I have 2 questions:
1) Is the fear effect a bardic performance, or a sonic or language-dependent effect? (Corba gets +4 on her save if that's the case.)
2) If yes: Can Corba use her Countersong performance to try and help her teammates against the fear effect?
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

GM TOP |

1) Nope :(
2) See 1
All primary effects created by a haunt are mind-affecting fear effects, even those that actually produce physical effects. Immunity to fear grants immunity to a haunt’s direct effects, but not to secondary effects that arise as a result of the haunt’s attack.

![]() |

That's ok, I just did not want to miss an opportunity to help the party when I was able to.
Thanks for looking it up. :-)

GM TOP |

The gap WILL still happen. But, Salvio mentioned something about initiative order not being followed so after a review of the haunt rules I did a retcon to allow some players to act after the darkness and before the chasm appeared.

![]() |

Corba can cast feather fall, if one of you starts falling. Not sure if it helps with the haunt, though.
Salvio can give himself a +12 racial bonus to jump by casting Expeditious Retreat. Unfortunately, it's a personal spell, so he can cast it only on himself.
And thanks to her Longstrider spell, Lini has no -4 racial penalty to jump.