Warren Chief

Seamus MacWirst's page

195 posts. Alias of Torilgrey.

Full Name

Seamus MacWirst




Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:







Special Abilities





Cayden Cailleen


Common, Draconic, Gnomish, Dwarven, Giant, Goblin, Sylvan


Apprentice Brewer and Alchemist

Strength 8
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 10
Charisma 11

About Seamus MacWirst

Seamus MacWirst
Male gnome alchemist (trap breaker) 5 (Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Advanced Player's Guide 26)
CG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +9
AC 22, touch 16, flat-footed 17 (+4 armor, +5 Dex, +2 natural, +1 size)
hp 30 (5d8+2) (currently 25)
Fort +5, Ref +10, Will +1
Defensive Abilities defensive training
Speed 20 ft.
Melee gnome hooked hammer +3 (1d6-1/×3/×4) or
. . spiked gauntlet +3 (1d3-1)
Ranged bomb +10 (3d6+4 fire)
Special Attacks bomb 10/day (3d6+4 fire, DC 16), hatred
Spell-Like Abilities (CL 5th; concentration +5)
. . 1/day—dancing lights, flare (DC 10), prestidigitation, produce flame
Alchemist (Trap Breaker) Extracts Prepared (CL 5th; concentration +9)
. . 2nd—alchemical allocation[APG], invisibility, lesser restoration
. . 1st—adhesive spittle[ACG] (DC 15), comprehend languages, cure light wounds, endure elements, heightened awareness[ACG]
Str 8, Dex 20, Con 10, Int 18, Wis 8, Cha 11
Base Atk +3; CMB +1; CMD 16
Feats Brew Potion, Extra Discovery[APG], Point-Blank Shot, Precise Shot, Throw Anything
Traits artifact hunter, pragmatic activator
Skills Acrobatics +7 (+3 to jump), Appraise +8, Climb +3, Craft (alchemy) +14 (+19 to create alchemical items), Diplomacy +3, Disable Device +17, Escape Artist +7, Heal +4, Intimidate +1, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +9, Profession (brewer) +4, Sense Motive +1, Sleight of Hand +10, Spellcraft +12 (+13 to identify the properties of magic items), Survival +4, Use Magic Device +13; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Draconic, Dwarven, Giant, Gnome, Goblin, Sylvan
SQ alchemy (alchemy crafting +5), discoveries (explosive bomb, infusion, precise bombs [4 squares]), explosive disarm, mutagen (+4/-2, +2 natural armor, 50 minutes), swift alchemy, trapfinding +2
Combat Gear boro bead (1st level)[UE], mutagen[APG], acid (5), alchemist's fire (5), antiplague[APG], antitoxin, bloodblock[APG], burst jar[UE] (5), defoliant[UE], ghast retch flask[UE] (4), smoke pellet, smog (2), tangleburn bag[UE] (3); Other Gear mithral chain shirt, gnome hooked hammer, spiked gauntlet, cloak of resistance +1, handy haversack, hybridization funnel[UE], alchemist starting formula book, alchemy crafting kit[APG], bandolier[UE], bandolier[UE], bedroll, belt pouch, climber's kit, flint and steel, gnome trail rations[UE] (5), ink, inkpen, iron vial[UE] (10), masterwork thieves' tools, mess kit[UE], pot, scarf[UE], silk rope (50 ft.), soap, sunrod (2), tindertwig (10), torch (10), trail rations (5), travel cake mix[UE] (4), waterskin, 26 gp, 5 sp, 6 cp
Special Abilities
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+4 (10/day, DC 16) (Su) Thrown Splash Weapon deals 3d6+4 fire damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Explosive Disarm (Ex) Use 1 bomb to disarm a trap in 20 ft with attack vs. trap DC (failure sets it off).
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.