DM Carbide's Giantslayer

Game Master John Woodford

Giantslayer AP Part 3: Forge of the Giant God

COMBAT MAP

THE MINDSPIN MOUNTAINS

LOOT LIST


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll be traveling a lot over the next couple of weeks, and will be slow to post.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Sorry computer died over the weekend working on getting back up and running.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

My sympathies.


I'm on leave for the next 9 days. Haftor will support in melee with his hammer. and back out to heal if need be.


I'm back!


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

@Jarrek, if Haftor moved up, then there is an empty space behind you. I would strongly suggest that you 5' step back. I hate even doing this minimal OOC strategizing but otherwise you are very likely going to die.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I've been busy getting ready for vacation over the next couple of weeks (Seamus, you going again this year?), and even though I'm bringing a computer with me I probably won't have much time to post.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Oh I’m definitely going again this year! I have the honor of representing the East Kingdom as an unbelted champion! Let’s connect over discord


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Seamus MacWirst wrote:
Oh I’m definitely going again this year! I have the honor of representing the East Kingdom as an unbelted champion! Let’s connect over discord

Congrats! See you there!


I'm going on leave starting Wed, and I won't be posting for a week or so. Haftor is trying to get around to flank the giants before his invisibility runs out, then he's going to try to get into position to Cleave them both. I'm sure it will all go off without a hitch.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No doubt. Have fun!


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Hi I'm leaving for Pennsic in 2 days and won't be able to really have internet access. Cya when I'm back! :D


I'm back from leave! Things are awful quiet in here.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I just got back from Pennsic this morning, and spent most of the day either unpacking or unconscious.

Seamus, did you get out ahead of the storms? We were packing out yesterday and at about the 80% mark it started raining. Let me tell you, packing and closing up a cartop carrier bag in the dark and the rain is not easy.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll be extremely busy with work the next three days, so posting from me will be slow to nonexistent.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Oh no, I got totally rain soaked in camp Friday night and had to delay while my canvas dried on Saturday. Missed the Saturday storms, but I know some folks lost tents Saturday night.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If any of you are in touch with Jarrek's player, can you ping him? He's been missing from this and another game I'm running.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Sorry I'd been checking but I didn't get onto the boards last week.


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

@Jarrek, the reason Kronug retreated into the hall is partly the bottleneck it offers, but more importantly the difficult terrain in the room and lack of difficult terrain in the hall.

The key to fighting foes with 10' reach is the 5' step. They can attack you from 10' away, but then you can 5' step and attack them. With difficult terrain you can't do that, and the movement provokes.

Even though Kronug has a good AC, moving up to attack two rounds ago would have resulted in him taking 6 attacks; an AOO from each giant on his movement, and then a full attack from each. Had they tried to Trip or Disarm, they might well have succeeded. Giving the enemy six attacks so I could get one seemed a bad deal.

More generally, you never want to let the enemy pick a battlefield where they have the advantage. That's a pretty basic precept of tactics (and Gorum has Tactics as a domain; he is not just the god of berserkers).


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

The problem is (I'm not arguing with your point, this is just a general comment about PF) there's no way to compel an enemy to approach you in Pathfinder short of a feat most DMs ban and maybe a spell (I'm not going to look it up but I vaguely remember a relevant spell). The only way Jarrek's Intimidate attempt is going to work is if the DM is being nice to us.

I feel like the real way to beat this encounter is to just dump a bunch of fireballs in the room til they die.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)
Jarrek wrote:
I feel like the real way to beat this encounter is to just dump a bunch of fireballs in the room til they die.

The solution to so many encounters. :D


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6
Jarrek Everstand wrote:
The problem is (I'm not arguing with your point, this is just a general comment about PF) there's no way to compel an enemy to approach you in Pathfinder short of a feat most DMs ban and maybe a spell (I'm not going to look it up but I vaguely remember a relevant spell). The only way Jarrek's Intimidate attempt is going to work is if the DM is being nice to us.

I don't think that is a problem at all. I don't need to compel them to approach.

If the enemy closes for melee, Kronug fights then. If they hang back, the rest of the party uses ranged attacks.

True, it would work better as a combined arms tactic with a more dedicated ranged attacker in the party. But even Seamus's bombs will get opponents to try to get at him.

Beyond that, we are intruders in their lair. They wish to defeat us. Much like the majority of Pathfinders, they look to rely more on brute force than on tactics and may think "Our best thing is melee so that is what we should always do."

They did have enough tactical awareness to step back and try to bait us into a disadvantageous position, but I try not to fall for things like that.


Well, please have some missile weapons ready, because as much as it would be cool if I actually manage a cleave attack against these guys, they are going to absolutely wreck me 2 on 1.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

I got you fam


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

I am expecting that, with no idea where Haftor is, one giant would reasonably go after Kronug and Jarrek.

It looks like Jarrek got a CMW from Haftor that he has not applied to his statline, so might be at 27 HP.


Kronug the Merciless wrote:

I am expecting that, with no idea where Haftor is, one giant would reasonably go after Kronug and Jarrek.

It looks like Jarrek got a CMW from Haftor that he has not applied to his statline, so might be at 27 HP.

Right.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm running two games for PFS GameDay XII and playing in three more, so for the next month or so I may be slow to post. At least the schedule for the PFS1e special has us wrapping up early in October, which will free things up considerably.


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Sorry about the delay in posting. I’ve been traveling and can’t seem to find the time.


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

If Haftor is actually in the square where Seamus is on the map now (south of Red Manticore's SW corner), then is the partial square to the east of him too narrow for Kronug to fit, or can he get in there while squeezing and attack (with Squeezing penalties)?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kronug can attack from there with squeezing penalties.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

I'm traveling for work this weekend and probably won't be able to post up until midweek next week. Feel free to bot Seamus along!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Is anyone in touch with Jarrek's player? AFAICT he hasn't been on the boards since before the turn of the year.


1 person marked this as a favorite.

I just DMed him on Discord, which makes me sound very tech savvy.


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

If this is a haunt, as Trianne hints, then Jarrek would be invaluable with Rallying Cry. If he is absent, can we bot him?

He's also the GM for my Crimson Throne game and we haven't seen him either.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I think that's reasonable.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 47/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Sorry it's been a tough January for me I'll try to catch up.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Serious 'Bruce Campbell fighting his own hand' vibes up in here.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

So in the lovely murk of everything I'm seeing on haunt rules, what's the ruling in this universe for targeting a haunt with the likes of Disrupt Undead?

She's torn between fight and flight, but I'm leaning toward flight with fighting from a safer distance... :)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's possible to use disrupt undead against a haunt.


How meta can we go with this? Without even looking at the rules, I know channeling energy can sometimes be effective against haunts, at least temporarily. But Haftor apparently does not know squat. Not sure how to proceed here.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As long as Haftor (or anyone else) is affected by the haunt, he can do nothing but hit himself--he can't even try to recall knowledge.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Hi all,

I'm leaving on a cruise for 11 days, so feel free to bot Seamus as needed, I'll catch up when I'm back. For the record - +2 to will saves and -1 str modifier on damage.


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

Is this the first haunt the party has encountered?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's one in the first book, but I'd have to check whether they dealt with it. That was several years ago real-time....


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Haftor and Jarrek did indeed encounter a haunt in the Plague House outside of Trunau. It was rather weaker than this one, though, and most of them ran away from its initial fear attack. They weren't able to defeat it.


Thanks. I do remember that we had no answer for the thing at the time.


Human Ftr6 | HP 70/70 | AC 26 (T 12, FF 24, CMD 22; 23 vs Sunder/Disarm, 28 vs Trip/Grapple), +2 vs giants, +Teamwork| F +7 R +5 W +3, +Teamwork | Mv 20' | Init +3 | Per +6

So, Jarrek's Rallying Cry performance is extremely useful against haunts. It would let any of us use the result of his Intimidate check as a save against fear effects - and all primary effects of haunts are fear effects. It's one of the best features of his archetype (although you do lose the very underrated Countersong, it's still a decent trade).

A DC 20 Will save is pretty hard for 5th-level PCs to make (you might figure +5 is typical) but Jarrek's Intimidate is +20.

If he recognized that a haunt was manifesting, he could start the performance. What would he need to do that? Perception check to notice the haunt, Knowledge (Religion) to recognize it, and also beating it on initiative?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes--he'd have to succeed at the Perception check to notice the haunt starting to manifest during the surprise round, identify it as a haunt, and beat its initiative during the first full round. In the case of a haunt with a persistent effect, like this one, he could use Rallying Cry while the haunt was active (as long as it wasn't affecting him).


How are we doing on HPs? If I'm going by what's on the status bars, not so great. Please update - I'm considering healing options.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Current here but glassy to begin with. Fine if we carry on.

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