DM Carbide's Giantslayer

Game Master John Woodford

Giantslayer AP Part 3: Forge of the Giant God

COMBAT MAP

THE MINDSPIN MOUNTAINS

LOOT LIST


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Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Yeah, sorry, I should be back to normal posting the week of the 21st.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK, I have no idea where to go from here, so I'm going to stop until I can think of something. Any suggestions? What are you all expecting to happen?


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

No worries! Take your time, a good story sometimes needs to simmer for a minute. Well, it seems like someone on the crew is shady and trying to cause trouble. So I'd expect a push in that direction.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

In all fairness and duplicity aside, putting a dwarf on a boat, full of orcs, and throwing a giant monkey at him is bound to cause trouble. 8D Should we full on mutiny and be barge pirates for the rest of our days?

No rush here either! I'll see if I can post something to help mitigate a bit.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

What do I expect to happen? Either Bloodtusk let it out for some reason- some kind of bounty on the party or something? Or a crew member let it out. If it wasn't Bloodtusk it seems like we'd move to questioning the crew. He probably wants to know what happened here, too, if that thing cost him a few thousand gold.


Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

I'm under the impression that the captain himself was responsible, since his reactions are a bit suspicious, and I'd expect us to have to do something about him and give the second in command, whoever that might be on a barge, a sudden promotion... but I suppose it's possible that either someone is trying to sabotage either his barge for some reason (maybe they want that promotion?), or our mission, in which case some investigation is called for.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK.

The way it's shaping up, I don't feel competent to run this piece of the AP via an asynchronous low-bandwidth medium (i.e., PbP), so I see two choices:

1) We skip this part, or

2) I step aside and you find a GM who can run it.

What do you want to do?


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

I'm cool with the fast forward button!


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Skipping is fine by me. I will always choose the path to accelerate a PbP game due to its normal pace. If I recall, Bloodtusk is to wait for us while we hunt Will-O's, yes? I just request that the synopsis of the fast forward address those transportation logistics, because being dropped in that swamp with uncertain loyalties would be a sticking point for Trianne.

Unless that's the path of the story regardless, then onward and upward as is! :)


Yeah, I'm fine if you just let us know how it resolves. I didn't want to bring things to a head if it doesn't work for the narrative, but I can't see anyone being the target of attempted murder, twice, and not confront the only person that might be able to do something about it. (Haftor doesn't actually think that Bloodtusk is involved in the scheme, but being a straight-up racist as per the rules of the game, he's not going to let the guy off the hook.)


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Time skip works for me.


Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

I'm fine with jumping forward.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Writing up the fast forward.


I'm taking a trip starting Friday, for about a week. I may not post again during that time, so if it comes to fighting, Haftor will get in close ASAP this time.


Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

I'll be traveling next week, as well. I should be able to get a post or two out at the beginning or end of the week, though.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As it happens, I'm also traveling this weekend and early next week.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Has anyone been in touch with Jarrek's player recently?


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

He chimed in today on another thread that he's being pummeled at work, and not in a good way.


Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

As a FYI, I'll be busy/traveling from the middle of the coming week until the week after.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks for letting us know. I expect that when we get to the fighting Svarog will be straightforward to bot.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Is Jarrek getting sandbagged by work again?


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Okay, shooting the bard in the throat? *takes off kid gloves* Nobody turns down the volume on a bard.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Eesh. 23hp puts Jarrek at -10.

Stabilization check, DC 20: 1d20 + 2 ⇒ (19) + 2 = 21 WOOHOO! Did not expect to make that.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Longbow crits are nasty.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

FYI, Svarog has been moving house for the last week or so. Hopefully back in action soon! (My wishes. Have not heard any timetable.)


Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

Trianne is correct, moving has been drawn out a bit. I hope to be back in rythym soon, hopefully this weekend. I'll post (or at least roll) for Svarog in a moment.

Oops, just saw that you botted Svarog. Thanks!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yeah, I rolled poorly, but you have the FE bonus against orcs, and their AC is just low enough that you hit them anyway.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

John, can you clarify any terrain challenges on the map, if any? Any difficult terrain or other obvious considerations? (other than the trees of course) Thanks!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The area from the trees to the top of the map is Difficult terrain, and I've been accounting for that with the enemy movements. From there to the water is normal, but getting out of the boat is Difficult.


Sorry I spaced, but I was out of town for the long weekend and wasn't back on my computer until tonight. Thanks for botting me, DM C. Hopefully you've inherited my typical dicebot luck for the baddies now.


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Thanks, Seamus. Jarrek is at a mere -5 now.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

I think he should keep that arrow in his neck as an ornament. Talk about intimidating.


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Behold my largeness of reach! I am Haftor Orc-Hammer, b$@%*es!

(I apologize, but that was satisfying.)

EDIT 1: Hey, I was censored. Curious. Hmm. B++!@. Hell.
EDIT 2: Hell is allowable.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Haftor swinging his hammer into crowds of orcs a la Sauron at the Battle of Dagorlad. :D Although Mel's going to bolt if you have that much fun... :/


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mmmmmmmaybe....


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Or maybe not.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Well. That certainly paints the circumstances in a different light, and it also accounts for why her dice are doing so well. Hell hath and all that.


Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

I'm sorry, I'm really pressed for time today. Please bot Svarog if needed, otherwise I'll try to get a post out tomorrow evening.

As you say, he's a bit of a one-trick pony. :P He'll just fire at the orcs, focusing fire to take them down rather than spreading it, unless one shot takes a foe out.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's currently only one orc left, and they're staggered and on fire. However, there's also the unwounded archer who's already dropped Jarrek and Haftor with longbow crits, and I figure that Svarog will concentrate on her for the moment.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

In general, I hold that oracle's curses should have some frequent, annoying, but not debilitating effect--the original curses include things like reduction in movement speed, deafness, or visual impairment. With that in mind (and noting that the source of the Legalistic curse is the Blood of Fiends supplement, where it's explicitly tied to mysteries with Infernal sources), here's how I interpret the wording of the curse:

Quote:
The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first.

When Jarrek says that he will do something, including threatening to do something, that is treated by the Powers that grant him his mystery as him giving his word to do what he says he will. If he doesn't intend to do it, that's breaking his word and triggering the curse. If he intends to do it but later does not, that's breaking his word and triggering the curse. (The astute reader may recall that Jarrek was sickened when he gave up on turning the girallon skin into a cloak...something he said he'd do in the fight.)

The other way I'd interpret this is that Jarrek has been given exceptional abilities related to information, but the price of that is scrupulous honesty.


It's definitely more interesting than being lame.


Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

Please bot Svarog for this coming week. Thank you.

Svarog will continue to fire arrows as an Aid Another to raise Haftor or Jarrek's AC, whomever appears to be in the most trouble, or if that isn't necessary, then fire to aid their attacks.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Will do, but for my own edification why aren't you attacking the hydra directly? It's not immune to body damage; it just heals quickly while it still has any of its heads left.


Ulfen Transmuter 6 HP=40/41 AC: 12|12|10 - Fort: +4 | Ref: +4 | Will: +6 - Per: +3 Init: +2 CMD: 15 (17 v. Trip)

Agreed. Best tactic appears to be overwhelming its healing and then taking the heads off. If we're botting Svarog, I think we can make that adjustment. :)


Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

All right, that makes sense. Thanks!


Male Half-Orc Bard (Arcane Duelist)/Oracle (Lore) 5/1 [HP: 9/47 | AC:23 | T:14 | FF:19 | CMB:+8 | CMD:22 | Fort:+5 | Ref:+9 | Will:+6 | Init:+0 | Perc:+0 (Darkvision) | Spd 20]

Can you tell just by looking at something that it has Reach? Not a Knowledge check, but just seeing that something has a really long neck and knowing 'oh yeah that monster is going to be able to bite me from 10' away.'


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jarrek can tell that it's got reach, yes.


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

Shoot, site ate my post. I’ll update with something in the morning


Male Gnome Alchemist (Trap Breaker) 5: HP 22/ 30: AC: 18, T 14, FF 15 AFFECT:

So before i act, i want to make sure I’ve got the plan down. We need to do something with the lantern and catching the will o the wisp? Do we need to damage it first? I’ve got two smog pellets to force it to be visible but only for a short time. So do i start with the smog pellet, or bombs?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You need the body of a dead wisp to power the lantern.

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