
Danua |

With Karthas otherwise occupied Danua moves to the next set of doors off to the west. She motions her intentions to the others in the hallway before moving quietly to perform her tasks.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
She heads to the next set of closed doors and quietly opens them with her blade still in hand and looking around cautiously for danger...

DM-Camris |

You find among the personal clothing and grooming items, you find a total of 370 crowns worth of various coinage, as well as:
platinum mug with zircon inlays (200 gp)
kukri, masterwork
Magic Armor: +1 Small scale mail
Magic Weapon: +1 Small guisarme

Voren the Outsider |

Voren cautiously enters the room behind the others and takes a look around. If the team decides to open the lockboxes, he brings out his adamantine morningstar to make the breaking down of the locks easier. Otherwise, he stays at the ready, worried about something jumping out at them.
Perception: 1d20 + 1 ⇒ (19) + 1 = 20

Jokum of the Breakbones |

"Nothing," Jokum grunts. "Let's head on."
I'll bow to others' wishes if people feel differently, but I think with such a pressing mission it'd be odd to sit here and break lockboxes open for s!*!s and giggles...

Arthas Sword of Ragathiel |

I could see us doing it if we detected magic because we need potions etc.
"There is treasure, but it is worthless to us without victory. Let us move on."

Danua |

"Locked. Ah, Yes. There is an officer... on this level that has a key for this door." She looks towards the remaining three doors in the far western side of the main corridor. "Best I will scout ahead. They know me but I am unsure if I can deceive them..."
Waiting to see if there was any objections she moves down the hallway., focusing on being observant and quiet.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Karthak Ironbreaker |

"Seems like a plan... let's move then!" says Karthak pointing at the door nearest to the group
Do we go with Danua's plan? If so allow her to open the door and try to reason with whatever lurks in there

Voren the Outsider |

Voren follows as well, keeping far enough back for Danua to get in first and try to bluff the enemy.

Danua |

Danua opens the first door she comes across. Keeping her blade out of sight, which should be a hint to her new allies of the type of deception she had planned...
One day you will have to choose a more righteous path...
Stop talking on high! Success at any cost or have you forgotten what is at stake?
No, but more is at stake when you choose to be the darker path
What the hell does that mean!?
One day you will understand...

DM-Camris |

When Danua opened the door, you see a long table engraved with a relief map of Mendev stands to the east in this long room.
A dozen bodies lie scattered about the room, each bearing a gaping empty hole in the chest.
You catch but a glimpse of these before a nightmare creature with a stags body, a hawks wings and talons and the head of a slavering wolf with a rack of sharpened antlers on its brow lunges out to attack Danua!
This bizarre creature is a rare monster known as a Peryton.
It is known to be fond of tearing human hearts out of chests while they still beat.
Gore attack vs Danua: 1d20 + 9 ⇒ (8) + 9 = 17 for a possible 1d6 + 3 ⇒ (6) + 3 = 9 damage.

Jokum of the Breakbones |

Knowledge (Nature): 1d20 + 8 ⇒ (18) + 8 = 26 +2 if it's an Evil Outsider.
"This is a peryton!" Jokum bellows. "A vicious killer--best to destroy it!" He looses an arrow at the beast and curses as it (presumably) goes wide. Then he drops his bow and draws the guisarme from his back.
Attack: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Voren the Outsider |

Voren shrieks in surprise as the creature comes out at them. He stares at the peryton, his eyes glowing green. The creature feels drowsy.
Using my slumber hex. Peryton will be asleep for 4 rounds. Will save DC 15 to negate.

Karthak Ironbreaker |

Karthak curses and marches near Danua slashing at the monstrosity as he advances, noticing the creature is not a demon h whields his magical mace instead of his waraxe.
Attack roll: 1d20 + 7 ⇒ (12) + 7 = 19
Damage roll: 1d8 + 4 ⇒ (6) + 4 = 10

Danua |

Swift Action: Add +1 to Blackblade thru Arcane Pool 4/5 remaining
K-Arcana: Understand creature's weaknesses?: 1d20 + 8 ⇒ (7) + 8 = 15
K-Nature: Understand creature's weaknesses?: 1d20 + 4 ⇒ (1) + 4 = 5
FRA - Spellcombat & Spellstrike: 1d20 + 9 + 1 - 2 ⇒ (14) + 9 + 1 - 2 = 22
Damage + Arcana Point: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12
ASF? - Pass: 1d100 ⇒ 38
Cast Defensively - Arcane Mark - Fail: No spellstrike: 1d20 ⇒ 6
FA: 5ft step out of the way.
AS the creature tried to gore her she raised her blade, which was previously hidden and laid her hand against the flat side as its horns impacted the blackblade. Her clawed toes dug in and she gave a guttural growl as she tore her blade free of its horns, jerking its head to the right before she focused her innate magic to enhance the blade.
Surprise evident on her face as she slashed with the blade in the following moment across the Peryton's body...
She raised her hand trying to cast a spell to allow her to mark the creature but its head came back across and she lost her concentration. Cursing it before stepping back and making an opening for Arthas...

Voren the Outsider |

Knowledge (arcana) for peryton's weaknesses: 1d20 + 10 ⇒ (20) + 10 = 30

DM-Camris |

Round 1_____________
Jokum of the Breakbones_____
"This is a peryton!" Jokum bellows. "A vicious killer--best to destroy it!" He looses an arrow at the beast and curses as it (presumably) goes wide.
He missed.
Then he drops his bow and draws the guisarme from his back.
Voren the Outsider_____
Voren shrieks in surprise as the creature comes out at them. He stares at the peryton, his eyes glowing green. The creature feels drowsy.
Using my slumber hex. Peryton will be asleep for 4 rounds. Will save DC 15 to negate.
Peryton Will save: 1d20 + 3 ⇒ (17) + 3 = 20 Shaking his head, the Peryton threw off Voren's influence.
Karthak Ironbreaker_____
Karthak curses and marches near Danua slashing at the monstrosity as he advances, noticing the creature is not a demon h whields his magical mace instead of his waraxe.
He hit it solidly.
Danua_____
AS the creature tried to gore her she raised her blade, which was previously hidden and laid her hand against the flat side as its horns impacted the blackblade. Her clawed toes dug in and she gave a guttural growl as she tore her blade free of its horns, jerking its head to the right before she focused her innate magic to enhance the blade.
Surprise evident on her face as she slashed with the blade in the following moment across the Peryton's body...
Fending off the creatures attack, Danua’s riposte caught the creature solidly, drawing blood.
She raised her hand trying to cast a spell to allow her to mark the creature but its head came back across and she lost her concentration. Cursing it before stepping back and making an opening for Arthas...
Voren the Outsider_____
Knowledge (arcana) for peryton's weaknesses: 1d20 + 10 ⇒ (20) + 10 = 30
(npc)Arthas_____
Arthas stepped up and lashed out with Radiance, tearing through the antlers and skull with equal ease (Critical hit).
The Peryton collapsed, thoroughly dead. This battle is over.
Hm. Thought there would be more to this one…

DM-Camris |

Investigating the creature reveals no equipment or cash, and while a Peryton body might have been valuable to a taxidermist, Arthas destroyed the value of the corpus.
Investigating this room, you realize it is a Conference room.
A long table engraved with a relief map of Mendev stands to the east in this long room. There used to be colored pins and little plaques representing military units and forces, but bloodspatters and violence has scattered them.
A half dozen Tiefling bodies in the same uniform as the guards downstairs lie scattered about the room, each bearing a gaping empty hole in the chest.
Amongst them are:
6 short swords,
2 daggers, Masterwork, alchemical silver
6 sets of studded leather armor
2 sets of silver officers insignia
and 260 gp worth of gold and silver coins.

Danua |

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Stealth: 1d20 + 8 ⇒ (1) + 8 = 9
She barely peers into the room before stalking off towards the next, leaving the fallen and their gear as she sought out their real object with a near fanatical determination. She reaches the next door, trying to be quiet as her claws clicked on the stone of the buildings upper florr. She kept her balde at the ready and her ears peeled for anything amiss on the other side of the door.
Open unexplored door on tactical overview and look inside.

Voren the Outsider |

Voren nods, ready for whatever comes next.

DM-Camris |

You boot the door open to find...
Bookshelves line the walls of this small library.
Many of the tomes have been torn to shreds, and smoldering piles of ashes
fill the room with an acrid stench.
One small stack of books on a circular table seem to have escaped destruction.
Munching on a wad of yellowed pages is a seven foot tall, muscular fiend with a goatlike head, patches of filthy fur, and hoofed feet.
You lock eyes with it, and it snarls in preparation to charge you...
It is a Schir demon—also known as a Spite Demon.
One of the lowest ranks of demons, it has a strong attack with a halberd or gore, a moderate spell resistance and elemental resistances, DR5/cold iron or good, can summon others of its kind. But cannot teleport.

Danua |

K-Planes: 1d20 + 8 ⇒ (13) + 8 = 21
"Schir Demon!"
She steps to th side, using the wall as an impromptu block and readies her blade to strike if it comes through the doorway.
MA: 5ft step to right.
SA: Readied Action to attack with Blackblade if it steps through doorway.

Voren the Outsider |

Knowledge (the planes): 1d20 + 10 ⇒ (16) + 10 = 26
Voren easily identifies the demon after Danua calls it out. "Spite Demon! Powerful attacks with it's halberd or gore! Moderate spell and elemental resistant! Vulnerable to cold iron or good spells and effects! Be careful! It can also summon more schir demons, but can't teleport!" His eyes slowly begin to darken.
Round Actions 1
Free Action: 5 foot step to the north
Standard Action: Readied action to use Evil Eye hex on demon when it moves closer. Targeting AC. -2 penalty for 6 rounds. Will Save DC 15 reduces this to 1 round.
You know, I have just the thing for Voren to say when he sees the demon, running at them while munching on pages from books.

Arthas Sword of Ragathiel |

Arthas moves in and strikes with Radiance in a mighty two handed blow.
1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
2d10 + 12 + 12 ⇒ (4, 8) + 12 + 12 = 36

Jokum of the Breakbones |

Radiance FTW. :P
Jokum steps forward quickly as he sees Arthas advance, bringing his bow to bear on the creature and snapping off a shot from the entrance to the room. Using a durable cold iron arrow! Sadly with Arthas's body blocking most of his target, the snap shot goes wide...
Attack: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

DM-Camris |

Round 1____________
Danua_____
"Schir Demon!"
She steps to the side, using the wall as an impromptu block and readies her blade to strike if it comes through the doorway.
MA: 5ft step to right.
SA: Readied Action to attack with Blackblade if it steps through doorway.
Karthak Ironbreaker_____
"Fun times..." mutters Karthak moving near Danua and preparing to strike
Readied attack as well when the creature moves near us
Voren the Outsider______
Voren easily identifies the demon after Danua calls it out.
"Spite Demon! Powerful attacks with it's halberd or gore! Moderate spell and elemental resistant! Vulnerable to cold iron or good spells and effects! Be careful! It can also summon more schir demons, but can't teleport!" His eyes slowly begin to darken.
Round Actions 1
Free Action: 5 foot step to the north
Standard Action: Readied action to use Evil Eye hex on demon when it moves closer. Targeting AC. -2 penalty for 6 rounds. Will Save DC 15 reduces this to 1 round.
Arthas Sword of Ragathiel_____
Arthas moves in and strikes with Radiance in a mighty two handed blow.
Arthas’ charging slash connects! Radiance flashed brightly as it cut halfway through the demon’s left leg; It shrieked as blackish blood fountained into the air.
Jokum of the Breakbones_____
Jokum steps forward quickly as he sees Arthas advance, bringing his bow to bear on the creature and snapping off a shot from the entrance to the room. Using a durable cold iron arrow! Sadly with Arthas's body blocking most of his target, the snap shot goes wide...
Enemies__________
The Schir demon, unable to jump, is only able to stagger back 5’ as it desperately counterattacked against Arthas! It swung its disease ridden halberd in a vicious arc.
mwk halberd attack: 1d20 + 10 ⇒ (6) + 10 = 16 for a possible 1d10 + 4 ⇒ (10) + 4 = 14 slashing damage.

Arthas Sword of Ragathiel |

"Let me preach his name!"
Athas closes the gap and swings again.
To hit: 1d20 + 8 ⇒ (4) + 8 = 12 Doh even with the -2 AC that's going to probably miss
To damage: 1d10 + 6 ⇒ (6) + 6 = 12

Karthak Ironbreaker |

Karthak enters the room growling:"We were supposed to wait for the creature to come out and face it all toghter, Arthas!"
Attack roll: 1d20 + 6 ⇒ (13) + 6 = 19 -> Damage roll: 1d10 + 3 ⇒ (7) + 3 = 10
Just roleplaying mind you, no real problems with Arthas' actions. Also, using cold iron waraxe

Jokum of the Breakbones |

Jokum growls in frustration as any chance of him shooting the beast is eliminated, but follows Karthak in, greatsword sliding from its sheath as he goes.
Attack, Favored Enemy, Celestial Crusader: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23
Damage: 2d6 + 5 + 2 ⇒ (6, 2) + 5 + 2 = 15
Note that Jokum has a +1 to AC against evil outsiders...think I've been forgetting that...

Voren the Outsider |

Arthas, I had the Evil Eye hex set for when the demon got closer. So, it's not in effect yet.
Voren is surprised as Arthas runs in. "Arthas, wait!" He runs into the room after him. "I thought we were goi-" He stops when he sees the demon. He sees it chewing the pages. He then looks around the room and sees the books destroyed and the pages chewed. He looks back and forth between the two. He then screams. "It's eating the books! It's destroying the books! Stop it!" His eyes begin to darken.
Round 2 Actions
Move Action: Move to J14.
Standard Action: Use Evil Eye hex on the demon. Targeting AC. -2 penalty for 6 rounds. Will Save DC 15 reduces this to 1 round.

Arthas Sword of Ragathiel |

[00c]Hopefully you guys can get a +2 flank to hit bonus with me standing there.[/ooc]
"I was trying to end it before he was done chewing and calls for more of his kind from the Abyss! Strike him down battle brothers and sisters!"

Danua |

Danua gives an irritated growl and lunges into the room after the rest...
Move to flank if possible. Not sure how we can cram around it let me know if I need to change my actions xD
To hit... Doh: 1d20 + 9 ⇒ (3) + 9 = 12
She tries to wedge her way in but with all the struggling warriors already in front she had a hard time of it.

DM-Camris |

Checking this room, you confirm that most of the tomes have been torn to shreds. Smoldering piles of ashes on the floor are testament to what happened to the books that were not eaten by the schir demon.
One small stack of books on a circular table seem to have escaped destruction.
Looking closer, you see that the surviving six books are history texts,
tomes on geography, and tactical manuals. Each is worth 50 gp.
The seventh tome is a manual of war.
Bound in bloodstained leather, this heavy tome is scarred like the flesh of a seasoned warrior and contains many generations of martial knowledge.
Once per day, after studying the manual for 1 hour, a fighter may exchange one of her fighter bonus feats for another combat feat. She must meet the prerequisites for this new feat and she cannot alter a feat she is using as a prerequisite for another feat, prestige class, or other ability.
This change persists for 24 hours, after which time the fighter's feats return to normal.
The fighter may spend 10 minutes studying the manual to end its effects early.
(Found in Ultimate Equipment)

Jokum of the Breakbones |

"We may as well take any books that seem useful to the Crusade...if we assume we're coming back, that is," Jokum says grimly. "But we don't have time to be reading now. Let's move on...I suppose we know now which door has the staircase behind it."
He retrieves his arrows and will keep a watch on the hall if anyone wants to spend longer in this room, then takes up a position ready to fire into the last room on the hall.