DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 2) (Inactive)

Game Master Camris

Current Tactical Map: TACTICAL OVERVIEW
Map of Kenabres: Link
Flex Time Thread: LINK

Loot Tracking: Link


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Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

All the scales have the same casting time as the spell they use, correct?


All of the scales are a standard action to use.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

First crit of the game?


Looks like it but don't be too sure. Spider are a tricky foe after all.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Well yeah, but its still cool. Probably gonna get caught up in the web or something.


Ya... Probably ;)

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Well I do have a question then. Would the previous perception checks that rolled high not have caught that there was a trap of some sort, if there is?


Nope. I'll roll one for you right before you stop in it though to see if you'll be entangled.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

How tall is the cave in this room? Tess is up 20 ft; is the cave even taller here?


Your head is close to the top of the tunnel. Try not to bump it.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Brought this to discussion.

I was reading the entangle spell on pg. 278 of the CRB and it says:

Entangled(Relevant text bolded):

This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

But I did see the GM's reference on pg. 96 and he was right as well. There's a contradiction between the spell, which is the primary source for describing the entangled condition, and what was printed in the Escape Artist chart. Paizo made a bad.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Hmmm. Out of curiosity, is there a specification in the text for the spider's effect? Just throwing it out there.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Can I reach up and touch the top of the tunnel?

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Here's what I could find about the web attack. This is from Bestiary 1, pg. 305-306

Web(Ex):

Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature’s HD + the creature’s Con modifier. Attempts to burst a web by those caught in it take a –4 penalty.

Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.

A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Format: web (+8 ranged, DC 16, 5 hp); Location: Special Attacks.

According to that you can break the entanglement as a standard action, which is different from the full-round action listed to break it in the Escape Artist chart (CRB, pg. 96) and the move action listed to break the entangle spell in the spell section (CRB, pg. 278).


Thanks for tracking that down. Spider webs standard action to escape, with a -4 to try and burst it if your the one caught in the web, but +5 when you have a wall or the floor to brace with.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Yeah, I hate it when rules aren't consolidated. When they aren't, you get this same situation where two people are citing separate sources only to find the correct interpretation in a third source. Good call Jokum.


yes you can reach the top of the tunnel Tess


Pollux I think the dice want you dead... :(

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Correction. YOUR dice want me dead. Also, I wouldn't have gotten that AoO because the spider gets reach for being large.


The spider only has a 5-Foot reach so you do get the AoO. There's a problem with your attack yet again... "Reach: You use a reach weapon to strike opponents 10 feet away, but you can't use it against an adjacent foe."
I looked up the relevant discussion on the forums as well and the conciseness seems to be RAW no attack at all RAI you can hit it if you don't got through any of its squares to do so. IE from the side.

You can redo your action but since you've rolled two crits and this is getting silly I'll hold onto that crit and give it back to you in the future. Assuming you survive the spider.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)
DM wrote:
I'll hold onto that crit and give it back to you in the future. Assuming you survive the spider.

I don't know what can be done, but I find this to be little consolation given the circumstances.


So I'm taking my ACLS course this week. Lots of book work and algorithms I have to study so I'll be a little erratic in my posting till Thursday. We should be able to wrap up this combat tomorrow. I'll post the results of the round first thing in the morning.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

No worries, my parents are nurses so I understand how the ACLS can be :)

I do have a question though: when you say our action is "delayed," do you mean that it's permanently skipped? It's fine if it is, I just am new to PbPs and wasn't on the right page :)


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Nice rolls there DM... except when you roll for me! XD

Btw my bonus to resist poison and magical effects on fortitude is +8 and not +5 (Hardy+Glory of old)


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

The second Crit from Pollux- I don't understand why it's being negated.

A creature provokes an attack of opportunity when it leaves a threatened square. You threaten squares that you can make melee attacks into. An attack of opportunity interrupts the action that provokes it. Thus, an aoo provoked for standing up is made against the still prone enemy. An aoo provoked for moving away from a fighter who threatens adjacent squares is made while still in the threatened square. An aoo provoked for approaching a foe with reach happens in the square where they provoked. See this link: Attacks of Opportunity


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Sorry, I'm a bit confused about something too: it says the spider is at -22 hp, does that mean it's actually at that value (in which case it should be dead), or just that it's taken that much damage? Since I don't see a description of it dying I'm guessing the second one?

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1
Tesseract Squires wrote:

The second Crit from Pollux- I don't understand why it's being negated.

A creature provokes an attack of opportunity when it leaves a threatened square. You threaten squares that you can make melee attacks into. An attack of opportunity interrupts the action that provokes it. Thus, an aoo provoked for standing up is made against the still prone enemy. An aoo provoked for moving away from a fighter who threatens adjacent squares is made while still in the threatened square. An aoo provoked for approaching a foe with reach happens in the square where they provoked. See this link: Attacks of Opportunity

Tess, he rolled the AoO for me and it whiffed, so the spider moved adjacent to me and attacked, dropping me to 0 hp. At that point I was staggered and could only do a standard or a move action for the round. I could not attack with my spear because as a reach weapon, it can't attack squares that are adjacent to me. I rolled the attack that resulted in a second crit thinking the spider's bite had a 10' reach, but because that was not the case the attack was invalid.


You have done a total of 22 damage to the spider. Sorry for the confusion. Tess Pollux is correct with his explanation of the crit.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

@ Jokum:it's the damage he sustained thus far, I suppose this is the same type of beast as the one we saw (dead) at the begining of the adventure

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

So after Ce-Eshna's last attack it should be staggered, we survive! Wait... No, the math isn't right. Nevermind.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12
Pollux Wardroxan wrote:
So after Ce-Eshna's last attack it should be staggered, we survive! Wait... No, the math isn't right. Nevermind.

It has more than 29 hp I fear, I wonder about the CD of this encounter and if the trap was included in the spider's template or something extra-

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

I'm thinking it has about 30 hp (OOC experience tells me its a black widow, but I won't be asking the GM to confirm) and so far has taken 23 lethal and 6 nonlethal damage. Thanks to that nonlethal damage, if it drops below 6 hp then it will be staggered if I'm reading the rules for nonlethal damage correctly. I'm sure someone will get 1 more hp of damage in before the end of the round.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Forgive my misunderstanding then! :)


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Ce-Eshna is glade to be contributing, Ce-Eshna has had a long enough day that speaking of oneself in third person seems appropriate XD Ce-Eshna is sorry about the lack of serious roleplay on her players part and is sending him to bed now XD


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Lol no worries...Ce-Eshna. :P Also, we'll see how the g-d spider likes THEM apples....I mean greatsword.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Should we be keeping track of XP or will we just level when the AP suggests we should?


I'm tracking it actually, including the stuff from the RP encounters.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

It would have been nice to know we were still in initiative... Either way we should keep moving.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Agreed, although it makes sense from a tactical point of view to rest, the way we handled things until now makes it unlikely one such as Karthak would want to stop at this point despite his injuries.

So.... let's go on!

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Tess brought something up to me last night. We could rest for a day while they continue exploring. We'd each get 2 CON back. Its not much, and unfortunately I doubt I would agree to resting IC, but its an idea.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

That might be worthwhile...you both took some serious CON blows.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Yeah, as I said from the tactical point of view going around with Con 03 and CON 06 isn't the wisest of moves. Unfortunately the way I wrote Karthak is such he's not going to admit even to himself he needs rest and cures


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Is the new backpack masterwork as well?


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Hey GM Striker, I just noticed you put that thing in the Flex Time for Hargus talking to Jokum. Sorry I didn't notice it before--my computer died for a while around then, and of course the dang thing doesn't show up in the "my campaigns" tab, so I forgot to check it. Just posted a (very belated) response!


Thats fine Jokum, Tess its a standard backpack.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

DM, the circles you have made indicate darkness, correct? They currently have a 20-ft diameter. I'm not sure if you misread the spell or the adventure simply advocates using it at a smaller range, but you can totally make those darkness circles about twice as big.

:D

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Will post after correct circles are made.


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

Are we moving left to right on the map?


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Darkvision, don't leave home without it baby!


Correct The circle should be twice the size currently. Fixing it now. good eye everyone.

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