Darius Finch

Pollux Wardroxan's page

323 posts. Alias of Uncle Taco.


Full Name

Pollux Wardroxan

Race

Human

Classes/Levels

Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10

Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Gender

Male

Size

Medium

Age

23 (approximately)

Special Abilities

Asmodean Demon Hunter, Sudden Shift 5/5, Combat Reflexes

Alignment

Lawful Neutral

Deity

Asmodeus

Location

Mendev

Languages

Common

Occupation

Youth Pastor

Strength 17
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 14
Charisma 10

About Pollux Wardroxan

Spells Prepared:

Cleric (Evangelist) Spells Prepared (CL 1st; concentration +3):
1st—bless, burning hands [D] (DC 13)
0 (at will)—create water, guidance, light
[D] Domain spell; Domains Fire, Smoke

Pollux Wardroxan
Male Human (Chelaxian) Cleric (Evangelist) of Asmodeus 2
LN Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (2d8+4)
Fort +5, Ref +2, Will +5 (+3 Trait bonus vs. mind-affecting spells and effects from demons)
--------------------
Offense
--------------------
Speed 30 ft.
Melee heavy mace +4 (1d8+3) and
. . longspear +4 (1d8+4/×3)
Ranged sling +3 (1d4+3)
Special Attacks fascinate, inspire courage +1, sermonic performance, countersong, sudden shift
Cleric (Evangelist) Spells Prepared (CL 2nd; concentration +4):
1st—bless, disguise self [D]
0 (at will)—create water, guidance, light
[D] Domain spell; Domains Deception, Trickery
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 8, Wis 14, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Combat Reflexes, Lingering Performance
Traits asmodean demon hunter, touched by divinity
Skills Diplomacy +4, Knowledge (planes) +3 (+6 on checks related to demons), Knowledge (religion) +3, Perception +4, Spellcraft +3
Languages Common
SQ aura, domains (deception), public speaker, spontaneous casting
Other Gear masterwork chain shirt, heavy mace, longspear, sling, sling bullets (10), terendelev's scales (sacred weaponry), silver holy symbol (Pentagram), 72 gp, 9 sp
--------------------
Special Abilities
--------------------
Asmodean Demon Hunter You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bardic Performance: Fascinate (1 targets) (DC 11) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cleric (Evangelist) Domain (Deception) Associated Domain: Trickery

Bluff, Disguise, and Stealth are class skills.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Public Speaker (-2 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Sermonic Performance (standard action) (6 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

Sudden Shift (5/day) (Su) As an immediate action after being missed by a melee attack, teleport up to 10' away, within the reach of the attacker.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Background:

Pollux and his younger brother were raised by their mother in Isger until his brother was seven years old. Mother Wardroxan, having only six fingers (having had four bitten off by raiding goblins during the Goblinblood Wars) could no longer remember Pollux's age and sent the two out into the world, reckoning he was old enough to take care of his brother. They scrounged by on odd jobs, eventually working their way to Elidir where they made a living dangling from the legs of men condemned to death by hanging. Because what they did was of questionable legality, people started to take notice of these orphans and their resourcefulness. They were captured one day and sent to the Sisters of the Golden Erinyes.

Though illiterate until they were taken in by the sisters, Pollux and his brother developed their native intelligence and became quite articulate due to their repeated attendance to Chelish produced plays and performances in Isger's capital. Pollux in particular was fond of the Chelish heroes and often sought the emulate more than their speech, but also their habits and their faith. His favorites were never Paladins --who were often buffoons and misguided souls in Chelish theater, but instead were the pious clerics and inquisitors, agents of the faith whose cool heads and strict discipline he thought always triumphed over the forces of chaos. Every once in a while he would stand in mirrors and try to emulate the pyrotechnics of the plays by setting his hands on fire.

This strange ability did not go unnoticed by the sisters, who read it immediately as the spell burning hands, which was strange considering the boy had no magic in his blood. They took this as a sign that he was touched by their god Asmodeus, as he granted this power to some of his faithful, particularly those destined to do great things. They immediately began to dote on the boy and teach him the faith of the dark prince, hoping to not lose this special child to a lesser faith. It was not long after his adoption that he began to wear the symbols of the church and claim he would soon be a crusader in the Worldwound, like some of his heroes from plays he remembered. Seeing his potential in the clergy, and a little tired of him using the other orphans as his practice demons, the sisters arranged a contract for him to go to Egorian and do as they knew he wanted: train for demon hunting. Saying goodbye to his brother, who was never quite tame enough to be a career clergyman, he went to the Chelish capital.

Its very rare that one hears of those crusading for the hellish kingdom, but some in the nation felt it was time to increase Cheliax's influence in the crusade against the demons of the Worldwound. To that effect they conceived a loose order of knights, clergy, and inquisitors to prepare and send crusaders to the Worldwound in the name of mighty Cheliax. This order, known as Her Infernal Magestrix's Own Black Fire Guard, quickly became a bureaucratic mess that was underfunded, unadvertised, and only occasionally brought up as a political talking point by a politician or clergyman looking to impress peers. Despite this, Pollux took the opportunity and saw it as his chance to become like his childhood heroes.

As his time in the church went on and his time to venture to Mendev grew near, Pollux became dissatisfied with the direction his church was going in. Many times he felt disciples of Asmodeus were more interested in making and bending rules to justify their vices than in making them to maintain order and balance. In his reading of the Asmodean disciplines, he saw the dark prince as doing evil not as an end, but as a means to an end, that end being to preserve order and route out chaotic usurpers. Again, he found even more reason to venture into the Worldwound. He felt the call to show the world that those who worship Asmodeus held order paramount to all other ventures and the threat posed by the demons pouring out of the Worldwound was one that even infernal Cheliax, Empire of Devils, was obligated to send its sons and daughters to quell.

With spear, mace, and infernal might behind him he ventured out from Cheliax, setting off on a journey toward the Worldwound. Many of his ilk called him a fool on another man's errand, a misguided boy looking to claim glory where there was none to be had. Pollux however was blinded by the righteousness of his endeavor. Any plan to set the world back on the path of order would begin with a brave gambit against the most visible force of chaos on this planet save mortals, the demons pouring out of the Worldwound. This crusade, though heavily romanticized, means everything to Pollux. With the aid of a few good men, he could perhaps make his god take a second look at the mortals who sewed chaos in his universe and see that they can rise as the greatest heralds of the order he seeks to return every world among the stars to.

Description:

Mussed curly brown locks hang over his classically handsome face. Going lower, thick eyebrows sit above a straight nose, thin mouth, and a chiseled chin. HIs skin is dark, betraying his origins in humid Isger. Standing only 5'10, he is shorter than the average adventurer, but he is well built and particularly strong. If not for his armor proudly displaying the reversed pentagram, one would be hard pressed to guess he ever spent any time in Cheliax or worshipped their patron deity.

His voice is neither booming nor feminine, but when he speaks there is a calm reassurance behind his words, as if he's selected them carefully.

Picture here.