DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 2) (Inactive)

Game Master Camris

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Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

Xaivan will close to within 30' of the creature and fire again, thinking that his luck must change! Should still be outside of the web.

Bow: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Arrow: 1d4 ⇒ 4


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Breaking out of the web is a full round action, right?Do I need to roll on reflexes to escape?

Karthak tries to wiggle out of the webbing

reflex save: 1d20 + 2 ⇒ (18) + 2 = 20

Edit:Repositioning out of the web. Readied attack lost I guess

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

"Oh what the hell?!" Pollux yells, frustrated by the web he's ensnared in. His eyes begin to glow and flames erupt violently from his hands in the direction of the spider.

Burning Hands Damage: 1d4 ⇒ 3

Use burning hands SLA in a 15ft cone aimed at the spider.

He then tries to escape from the web

Strength Check: 1d20 + 3 ⇒ (10) + 3 = 13

and fails.

Not sure if the strands of this web work like those in the spell web. If they do, the spider takes an additional 2d4 points of damage for being in flaming webs and they should burn away by my next turn.

Burning Webs?: 2d4 ⇒ (1, 1) = 2


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Struggling to get free Ce-Eshna attempts to slip out of the web. Escape artist: 1d20 + 4 ⇒ (20) + 4 = 24 Easily slipping the bonds.


Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object ... and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


You attempt to break free from the web as a full round action with a strength check or Escape artist check.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

It's a move action to attempt to break entangle in pathfinder. A full-round action in 3.5


Not sure where your reading that my core says: "Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action..." CRB pg.96 As webs are the equivalent of nets its a full-round action.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Does that mean I'm still entangled? It's unfortunate because I would have chosen a strength check instead, not wanting to roll on bad odds


Xaivan
The Halfling is have a very unlucky start to his day as the expert archer misses again.

Pollux
He feals the power of his god burning through his veins. Waving his hands about and chanting Concentration DC16: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14 But as he's caught in the web his concentration is broken and the power fades.

Ce-Eshna Slips out from the webbing that the spider shot at her.

Tesseract Delay

Spider
It drops down from above Pollux, its mandibles clacking hungerly. AoO: 1d20 + 3 + 1 - 2 ⇒ (1) + 3 + 1 - 2 = 3Pollux thrust with his spar but only succeeds in further tangling himself in the webs!bite: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25Damage: 1d8 + 6 ⇒ (4) + 6 = 10 plus Poison DC 17 Fort: 1d20 + 4 ⇒ (9) + 4 = 13 Con: 1d3 ⇒ 1 Plus Staggered

Jokum
Jokum spots the web and keeps his distance, firing an arrow, 16-4=12 unfortunately it goes wide to avoid hitting Pollux.

Karthak
The dwarf breaks out of the web with a mighty yank and steps back out of the sticky mess of silk strands.

Round 2
Pollux Entangled, Poisoned, Staggered, 10 Damage -1 Con
Ce-Eshna Free
Karthak Free

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Ignoring his injuries, but feeling himself on the verge of blacking out, he thrusts out one last time at the spider, aiming right for its eye cluster.

Attack Roll: 1d20 + 3 + 1 - 2 ⇒ (20) + 3 + 1 - 2 = 22
Critical Confirm: 1d20 + 3 + 1 - 2 ⇒ (19) + 3 + 1 - 2 = 21

Damage: 3d8 + 12 ⇒ (2, 7, 4) + 12 = 25

Well... I guess I will get the first crit of the game

He then falls forward, one bloody hand on his spear, the other grasping his pentagram.

Stabilize: 1d20 + 1 ⇒ (9) + 1 = 10


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Loosing another arrow Ce-Eshna utters a curse under her breath.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jokum snarls a curse as he sees Pollux go down, and bellows a challenge at the spider as he snaps off another shot that goes wide, rattling along the floor. He then leaps forward to engage the spider, accepting that he'll be tangled in the web. If the spider is still alive by that point in the initiative, that is!

Attack: 1d20 + 3 + 1 + 1 - 1 ⇒ (6) + 3 + 1 + 1 - 1 = 10
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Delayed Action
Tess tucks the scale back into her pocket and uses her hands to push herself laterally along the cave ceiling. Move 15 ft to be inside the top right square inside the red outlined square

Rules on Moving while Levitated:
d20PFsrd.com wrote:
Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

I'm assuming it's a move action to do so, since I'm only going at half-speed.

Upon reaching her location, Tess draws in her breath and unleashes a ridiculous scream at the creature- to her allies, however, she seems to be pantomiming a scream, for they hear nothing.

Ear-Piercing Scream. Fort save DC 15 or target is dazed and takes damage. Save negates dazed condition and reduces damage to half.

Sonic Damage: 1d6 ⇒ 2
Pfeh.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Considering the risk of being entangled again Karthak uses his sling instead of his axe:

Attack roll: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
Damage roll: 1d4 + 3 ⇒ (2) + 3 = 5

Edit:

Confirm: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Damage roll: 1d4 + 3 ⇒ (4) + 3 = 7


Initive: 1d20 + 7 ⇒ (9) + 7 = 16
Avevia shouts”Get down!” A spit second before a small flask sails into the air. Alchemist Fire: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25 Fire Damage: 1d6 ⇒ 1 Burning Webs: 2d4 ⇒ (3, 3) = 6

”Hargus get him out of there! Now, or he’ll burn too!” The spider’s screams, and alien howl like twisting metal, echo around the cavern. Clearly this fight is far from over though.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Pollux tries to kick the spider off of him then falls.

Unarmed Strike: 1d20 + 3 + 1 - 2 ⇒ (13) + 3 + 1 - 2 = 15
Nonlethal Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Roll to Stabilize: 1d20 + 1 ⇒ (14) + 1 = 15


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Mmmh... I guess this thing is pretty tough... XD. I will heal Pollux asap.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Tess watches Pollux go down again and yells at the spider in frustration. "Don't you dare kill him, you big meanie!"

She summons the powerful anger from yesterday and feels it pulsating behind her right eye. "Stop now!"

But her... Her odd power doesn't effect the spider at all. Tess can almost see the spider's mandibles clicking in laughter. It... It doesn't seem to work on creatures so base as this...

I can't do anything helpful. Tess uses her hex because she doesn't know it doesn't work on mindless creatures. Now she does.


Tesseract
Tess tucks the scale back into her pocket and uses her hands to push herself laterally along the cave ceiling. Move 15 ft to be inside the top right square inside the red outlined square. Fort DC 15: 1d20 + 7 ⇒ (19) + 7 = 26
1 Sonic Damage

Xaivan
Delayed

Anevia
Hits the spider, the fire exploding over the spider and the webs.
7 Fire Damage

Pollux
Pollux kicks at the spider off of him then falls.
6 non-lethal damage
Fort DC 17: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11 Con Damage: 1d3 ⇒ 3
The spider bites as his leg makes contact. Missing badly. AoO: 1d20 + 6 ⇒ (1) + 6 = 7

Ce-Eshna
Loosing another arrow Ce-Eshna utters a curse under her breath.
3 Damage

Spider
Injured, the spider rushes forward, biting at Karthak. Bite: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d8 + 6 ⇒ (8) + 6 = 14
14 Damage Karthak plus Poison Fort DC 17: 1d20 + 5 ⇒ (8) + 5 = 13 Con: 1d3 ⇒ 1

Jokum
Fires off a final shot missing then closes with the spider.

Karthak
Hits the ground before his ax can make contact.Stabilize: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0Fort DC17: 1d20 + 5 ⇒ (7) + 5 = 12 Con: 1d3 ⇒ 3

Aravashnial
The blind elf tries desperately to help.
Casts Acid Arrow Touch: 1d20 + 4 ⇒ (14) + 4 = 18Miss Chance: 1d100 ⇒ 85 The acid flies through the air slamming into the spider. Acid: 2d4 ⇒ (4, 1) = 5 Ongoing for 2 additional rounds
5 Acid damage

Round 3
Spider -22hp
Pollux Stable @ -1hp and 7/14 Con poisoned
Karthak Dying @ -5hp and 11/15 Con poisoned


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

Is this Round 3 now? I thought we were still on Round 2. I'm having trouble keeping track of combat in this game for some reason.

Xaivan is having a bad day with the bow but he is not going to step closer to the creature either!

Bow: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Arrow: 1d4 ⇒ 2

Not that it matters. I must have slept on my bow and warped it.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

"Gurgle"
Fort Save: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
end turn


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Shaking in fear and anger at the creatures assault on her friend Ce-Eshna unleashes another arrow on the beast Attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Enraged that the thing is still alive, Jokum bellows, "Die!" as he brings his greatsword down on the spider's head.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19 Fatigue cancels the blessing
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14


Tesseract
Shouts and finds her magic to be of no use.

Xaivan
Fires again. Eliciting the same results as before.

Anevia
Shies away from the spider, unable to get Pollux out from under its legs. 1d6 ⇒ 6
6 Fire Damage

Pollux
Pollux gives an unnerving twitch as the poison continues its damage through his veins.Con: 1d3 ⇒ 1

Ce-Eshna
Loosing another arrow Ce-Eshna feels elated as it buries itself in one of the creatures many eyes.
7 Damage

Spider
The spider injured and facing far too much now tries to retreat too slowly though...

Jokum
As Jokum brings his heavy blade down removing the head of the beast. Its body collapses to the ground charred and bubbling from the combination of acid and fire. While landing onto of Pollux's body it protects him from teh worst of the flames of the burning web.

Karthak
Lets out a moan as his flesh grows pale and his veins distend. A feverish sweat breaks out across his brow. Though his bleeding has stopped for the most part.
Stabilize: 1d20 - 5 ⇒ (20) - 5 = 15 DC17: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14 Con: 1d3 ⇒ 2

Round 4
Spider DEAD
Pollux Stable @ -1hp and 7/14 Con poisoned 3/6 rounds
Karthak Stable @ -5hp and 9/15 Con poisoned 2/6 rounds

Treasure
Near the heart of the web is another crusader's pack it contains a Wand of Neutralize Poison CL 8 with 2 charges remaining.


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

Somebody help them! Xaivan exclaims as he peers around for more danger. OK, that was intense! I must learn to calm my nerves if I'm going to be of any help in getting out of here!


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

"I see the light! It's so intense it burns... Is this the heat from Torag's forge???"

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

There ahead of me lies Avernus, where the great gates of hell cry out "Ye who enter, abandon all hope!" But I will not enter. Not yet.

back in the real world...
*gurgle*


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jokum drags Karthak and Pollux (as gently as possible) out of the web, then hacks his way through it to grab the pack. Digging inside it he finds a slender wand. "Is this any use?" he calls to the Riftwarden and Tess, holding it up.

As/if they examine it, he kneels down by Karthak and gently tends to the wound.

Heal check to treat poison: 1d20 + 5 ⇒ (14) + 5 = 19

A +4 competence bonus for your next check!


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Are we supposed to make these rols ourselves or is that a GM prerogative?


Go ahead and roll that's fine DC 17 need 2 consecutive save to cure.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Fortitude save: 1d20 + 8 - 3 + 4 ⇒ (17) + 8 - 3 + 4 = 26
Fortitude save: 1d20 + 8 - 3 + 4 ⇒ (5) + 8 - 3 + 4 = 14


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Ce-Eshna watches anxiously as the wounded are treated, feeling helpless.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Tess floats down to a spot on the edge of the web, tearing through her backpack frantically. Retrieving the two potions, she kneels first at Pollux's side, and then at Karthak's. "Come on, come on..."

Cure Light Wounds | Pollux: 1d8 ⇒ 3
Cure Light Wounds | Karthak: 1d8 ⇒ 7

She breathes a sigh of relief as the two begin to stir, and then looks up at Jokum's shout. Upon inspecting the wand, she identifies it to him as a Wand of Neutralize Poison. "Be careful, it's only got two uses left!"

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

As Jokum attends to Karthak, Tess tries to help Pollux as best she can.
Heal: 1d20 + 5 ⇒ (15) + 5 = 20
+4 to your next poison save :)

After the hubbub settles, she wipes her brow and settles some stray hair behind her ear. Tess looks up at Ce-Eshna and Anevia with a grateful smile. "Excellent shooting, both of you. I wish I was as able with my aim!"

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Fortitude: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Fortitude: 1d20 - 2 ⇒ (18) - 2 = 16

Pollux opens his eyes, still feeling weak, and horribly unlucky. He looks up at the bookish girl knelt beside him, his face contorted and confused, but it falls back to a warm smile "I cannot have died, for where I would go... There are no angels." he chuckles painfully as the poison hits him again.

After he calms from his latest fit his head tilts back toward the spider. "It had a nigh invisible webbing, ready to entrap those foolish enough to try and charge it." he says, looking onto its charred remains, "Clever beast, it t'was I who played your fool."


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

Xaivan looks around for his stray arrows. 1 is recovered: 4d2 ⇒ (1, 1, 2, 1) = 5 Are they going to be alright? We should probably get out of here, there might be more.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

As neither afflicted man seems able to shake off the poison on their own, Tess will offer each the opportunity to be treated by a tap of the wand. "That poison is nasty, and you're weaker for it. Should you agree to the wand's use, you won't be healed- but there's at least a chance you will not suffer the poison anymore."


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Karthak opens his eyes and, again he tries to regain his footing. His head beating like a drum he nontheless manages to get on his feet, even if he's clearly wavering.
The dwarf considers the ordeal and nods to Tess again:"Seems like my debts keep piling up, lassie. I hope to be able to repay you soon"

He then calls the power of Torag on himself again cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

How do we proceed now? Still losing CON?

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Pollux shrugs as he sits up, "Oh why the hell not? Use the wand and rid me of this poison." he buries his face in his palm and looks for his spear out of the corner of his eye.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Fort save: 1d20 + 8 - 3 + 4 ⇒ (8) + 8 - 3 + 4 = 17
Fort save: 1d20 + 8 - 3 + 4 ⇒ (17) + 8 - 3 + 4 = 26

Karthak nods, gratitude shining in his eyes:"Aye, lassie, any help would be welcome. The beast had a pretty nasty bite on itself..."


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Sighing with relief the young sylph walks over the the spider and attempts to harvest some of it's venom. This stuff is potent, not exactly the kind of thing i'd normally do but these are not normal times, might be necessary. Survival: 1d20 + 4 ⇒ (3) + 4 = 7


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Wand of Resist Poison | Pollux: 1d20 + 9 ⇒ (16) + 9 = 25
Wand of Resist Poison | Karthak: 1d20 + 9 ⇒ (16) + 9 = 25

Tess taps each man with the wand gingerly, and smiles as the effects seem strong enough to overcome the poison. She blushes darkly when Karthak mentions debt: "O-oh, please! Y-you can't feel like you owe me; it's, um, Jokum who found the wand, you and Ce-Eshna who found the potions- I just carry them around!"

Any poison you have taken is all neutralized- you won't have to make saves anymore. You still are down Con and will have to recover the loss naturally or with the potion of lesser restoration, which heals 1d4 points of an ability score.

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Pollux stands wearily. "We still have a lot of ground to cover, we must continue." he picks up another rock and casts his light spell on it. Masking his pain as best he could he looks to the others, "If we are so set on surfacing, hadn't we best be off? Fools of the righteous."

He begins to move forward toward the darkness, expecting the injured to move with him.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jokum helps Karthak to his feet, watching as Pollux gets up without assistance. As he strides back to the front of the pack, he pauses by Xaivan and places a hand on the halfling's shoulder for a moment. "You did well back there, halfling," he says gruffly. "I apologize if I rubbed you the wrong way earlier. You saw the threat and kept after it." Then Jokum takes up his place at the head of the column.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Survival: 1d20 + 5 ⇒ (15) + 5 = 20


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Still feeling weak Karthak calls on Torag again in order to heal himself.

Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

Oh yes, I was exceptional wasn't I? Xaivan muses while showing Jokum the three used arrows he was able to recover from the battle. I make a terrific distraction. Placing the arrows back into his quiver he then adds, A warrior I'm not, nor do I pretend to be one. I just want to get out of here in one piece.


Ok here's the breakdown of the actions, as your limited to a standard and a move per round you used more actions then were available.

Pollux Stable @ -1hp and 7/14 Con poisoned 3/6 rounds
Round 4/6 @ 2 hp Con: 1d3 ⇒ 2
Round 5/6 Con: 1d3 ⇒ 2
Round 6/6 Resist Poison Spell
Currently @ 3/14 Con and 2 hp

Karthak Stable @ -5hp and 9/15 Con poisoned 2/6 rounds
Round 3/6 Save
Round 4/6 @ 2 hp Con: 1d3 ⇒ 2 Jokum succeeds heal check
Round 5/6 Con: 1d3 ⇒ 1
Round 6/6 Save +7 hp
Currently @ 6/15 Con and 9 hp

Currently 1 charge remaining on the wand

Ce-Eshna tries to milk the venom from the spider but only managers to perforate the venom sac contaminating the potent substance and ruining it.

Onward down the cave or retreat back to the temple to recover?


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

As their column forms up, Jokum glances back at the rest of them. They're hurting, but they should be well as long as we face nothing as vicious as that beast.

Aloud, he says, "Come. If the wounded can manage it, we should keep moving and try to find a way out of these caves."


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

Right, lets move while we still can. I don't like it here, temple or not.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Still dizzy Karthak mutters:"I'd be damned before I let something like a oversized bug stop me from doing the will of Torag. We go on! My wounds won't be a problem I garantee it!"


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jokum nods. "Onward, then." He leads them into the cave ahead.

Made perception and survival rolls for this a couple of posts up, if they're pertinent!

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