Classes/Levels |
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.) |
About Arthas Sword of Ragathiel
Arthas Sword of Ragathiel
Male human (Taldan) paladin 7/Guardian 1
LG Medium humanoid (human)
Init +3; Senses Perception +6
Aura courage (10 ft.)
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Defense
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AC 23, touch 13, flat-footed 21 (+7 armor, +1 deflection, +2 Dex, +3 shield)
hp 108 (7d10+40)
Fort +9, Ref +7, Will +8 and +2 sacred bonus on saves against insanity or confusion effects.
Defensive Abilities hard to kill; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 heavy shield bash +12/+7 (1d6+5) or
lance +11/+6 (1d8+6/×3) or
mwk cold iron cestus +12/+7 (1d4+4/19-20) or
radiance +13/+8 (1d10+6/19-20 plus 2d6 vs. evil)
Ranged +1 composite longbow +10/+5 (1d8+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks mythic power (5/day, surge +1d6), revenge/vengeance variant channeling 2/day (DC 15, 4d6 plus 2 channel bonus), smite evil 3/day (+2 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +9)
At will—detect evil
Paladin Spells Prepared (CL 4th; concentration +6)
2nd—eagle's splendor
1st—fallback strategy, shield of fortification[ACG]
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Statistics
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Str 18, Dex 15, Con 13, Int 10, Wis 10, Cha 15
Base Atk +7; CMB +11; CMD 24+2
Feats Dual Path[M], Endurance, Exotic Weapon Proficiency (bastard sword), Improved Shield Bash, Power Attack, Quick Draw, Two-weapon Fighting
Traits armor expert, exposed to awfulness, eyes and ears of the city
Skills Acrobatics +1 (-3 to jump), Climb +4, Diplomacy +9, Handle Animal +6, Heal +4, Knowledge (nobility) +4, Knowledge (religion) +7, Perception +6, Profession (engineer) +4, Profession (soldier) +4, Ride +3, Sense Motive +8, Spellcraft +4
Languages Common
SQ crusader[MA], divine bond (weapon +1, 1/day), lay on hands 5/day (3d6), mercies (diseased, sickened), sudden attack[MA], sudden block[MA]
Combat Gear knight's pennon of battle[APG], potion of cure light wounds (3), potion of cure moderate wounds, alchemist's kindness[APG] (2), antiplague[APG] (2), antitoxin (2), bloodblock[APG] (2), healer's kit, smelling salts[APG], soothe syrup[APG] (2); Other Gear +1 agile breastplate[APG], +1 quickdraw darkwood shield with coldiron spikes, +1 composite longbow (+3 Str), radiance, lance, mwk cold iron cestus[APG], cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, belt pouch, bottle of strong brandy (1.5 lb), flint and steel, hemp rope (50 ft.), holy text (Vengeance is Mine)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Ragathiel, 324 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Crusader (Base Score 10) (Ex) Attract followers to your cause. Followers can use surge ability once per day.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lay on Hands (3d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Revenge/Vengeance Variant Channeling (±2 Sacred) Standard channel/attack penalty
Revenge/Vengeance Variant Channeling 4d6 plus 2 channel bonus (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (3/day) (Su) +2 to hit, +7 to damage, +2 deflection bonus to AC when used.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +1 bonus and bypass all DR.
Sudden Block (Su) As an imm action, use 1 power to add +1 to own/adj ally AC vs. a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
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