About Jokum of the Breakbones
Jokum of the Breakbones
Tentak (Animal Companion):
Badger, Level 3
Speed: 30', burrow 10', climb 10'
Perception: +1 (low-light vision, scent)
Str 11 Dex 18 Con 15 Int 2 Wis 12 Cha 10
AC/T/FF: 20/16/14 (+4 Dex, +4 natural armor, +1 size, +1 dodge)
Skills: Climb  +4, Intimidate  +1, Perception  +5
Jokum never wanted to be particularly special. But from the moment he was born, his large golden eyes promised a different fate.
Born to parents who were both (apparently) human, Jokum grew up scratching out a meager existence with his tribe, the Breakbones, in the countryside south of Gundrun. His father was a hunter and trapper, like his father before him, and all that Jokum wanted to do was to follow in their footsteps. He was a promising candidate, with a steady aim, a strong arm, a keen eye, and an innate sense of direction. He was a popular boy in town, and had even won the attentions of Nalket, the beautiful raven-haired daughter of Gundrun's "mayor" (though the man was more of a chieftain than a mayor).
His path--if it had ever truly been aligned with that destiny to begin with--veered sharply one day when Jokum witnessed a woodworker, an older man living in Gundrun, spit on his father while his father was trying to broker a deal with him. Jokum's family was hard up--his mother had disappeared six months ago and both father and son were confused and distraught--and in the situation there was nothing for Jokum's father to do but stoically accept the abuse, and continue to try to persuade the man to buy their kills. But Jokum seethed with a desire for revenge.
That night, he sneaked into the woodworker's home, and stole away a gold-headed cane he had seen the man fondling earlier that day. Little did he know that the woodworker had allies powerful and unnatural enough to guarantee retribution. Jokum was apprehended five days later, and awoke finding himself as the centerpiece of a demonic ritual dedicated to Aponavicius, with the woodworker himself holding the knife.
Something went awry, however. Just when Jokum's body should have been torn apart by horrifying demonic energies, it surged with power. As he blacked out, the young man felt a strange sense of comfort, as though he were settling into a huge pile of soft furs. When he awoke, he found himself free of restraints and all the cultists dead, their throats ripped out. He was covered in blood.
Jokum has been on the run and living on his own ever since then. He believes something is terribly, profoundly wrong with him; in his heart of hearts, he believes that he has been corrupted by the demonic forces he was exposed to. The fact that he has hardly aged, physically, over the past fifty years has done little to shift his concerns. And he's nearly right: at the moment of the ritual's completion, his body was bathed in Abyssal energy. But his angelic heritage--a gift not even he knows the full extent of--protected him and, caught between the divine and the demonic, Jokum's soul was rejected by both and became attached to the world itself.
Jokum, of course, has no idea about the truth, and is constantly seeking to punish himself and make amends for what he believes is his own evil nature. He fears the dreams he has of running through the forest as a wolf, or flying through the air as a hawk, believing them to be manifestations of his chaotic, bestial nature. But he has discovered one thing: for whatever reason, he is good at killing demons and other interlopers into reality. Hoping to make amends in the only way he can, he has left his secret guardianship of his father (who is at this point an old man) and struck out for Kenabres...hoping to find some way to confront the demons that did this to him, or some way to unmake himself.
Should really invest in some Power Attack feats; Power Attack -> Furious Focus -> Dreadful Carnage is one possibility.
Possible Mythic Path Abilities:
Display of Strength (Universal)
Endless Hatred (free +2 to all favored enemies)
Impossible Speed (...not so thematic but just so potentially useful)