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1,887 posts. Alias of Sam Sturkie.


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Sorry about all of this everyone. I think I'm going to actually have to call it quits. My unit keeps changing dates on us and can't seem to decide when groups are leaving ect.

I'm just not able to post reliably and keep having a lot of little things piling up and getting in the way. Given all of that its not fair to keep you all in suspense and waiting for a GM who may or may not be able to follow through with the adventure. If/ When I start another campaign I'll be sure to let you all know.

If you would like to find a new GM to take over or have one of you do I I would happily turn it over to them.

Again I apologize. Just haven't been able to really game since the concussion and things haven't really improved.


Sorry about all of this everyone. I think I'm going to actually have to call it quits. My unit keeps changing dates on us and can't seem to decide when groups are leaving ect.

I'm just not able to post reliably and keep having a lot of little things piling up and getting in the way. Given all of that its not fair to keep you all in suspense and waiting for a GM who may or may not be able to follow through with the adventure. If/ When I start another campaign I'll be sure to let you all know.

If you would like to find a new GM to take over or have one of you do I I would happily turn it over to them.

Again I apologize. Just haven't been able to really game since the concussion and things haven't really improved.


@Kaldan
Claws: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 dmg: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Claws: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 dmg: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Bite: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 dmg: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
@Trieste
Claws: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 dmg: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Claws: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 dmg: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Bite: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 dmg: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
@Lara
Claws: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 dmg: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Claws: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 dmg: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Bite: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 dmg: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

They thrashed about wildly in the water clearly unfazed by the attacks of your party.


The Undine's ploy works to draw them out. Once he's a short distance from the boat they rush out and with the combined effort fo the group they manage to subdue the aggressive creatures.


Heres to a brand new year! :D


Jobert disappears from sight in the shadows of the reef, Trieste and Kaldan dispatch one if the attackers with their combined might.
Lara leave a deep gash on her foe.

Blood is now thick in the water as you struggle against the sahuagin.

@Kaldan
Claws: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13dmg: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Claws: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17dmg: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Bite: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11dmg: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
@Trieste
Claws: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24dmg: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Claws: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21dmg: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Bite: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9dmg: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
@Lara
Claws: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14dmg: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Claws: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13dmg: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Bite: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11dmg: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


The water is between 10-20ft deep @Aenon they do swim faster than you.


Sorry for my absence everyone Pre-deployment work ate my time and then the wife and I were in a head on collision over the holidays. No serious injuries but was stranded and was without my computer until now. I do expect to vanish for a little bit near valentines day but apart from that I should be back now.


Sorry for my absence everyone Pre-deployment work ate my time and then the wife and I were in a head on collision over the holidays. No serious injuries but was stranded and was without my computer until now. I do expect to vanish for a little bit near valentines day but apart from that I should be back now.


Well, they seem to be content to wait for a more opportune time to attack you.


ith two of you now in the water the 4 rush forward and attack. Each pair working together against you.


For now the figures seem to be waiting for your move.


The group splits up moving to either side of you.


Peppered by arcane magic they take cover in the dark shadows of the reef out of sight.

Like earlier on allowing you guys a little more freedom with the combats to keep things moving alonmg

@Momo:

Ravenous and cruel, the sahuagin are, unfortunately, among the most prosperous oceanic races. Great cities raised by these creatures darken the deep ocean trenches, and many are the near-coastal fortresses where they launch endless raids against their air-breathing enemies who dwell in close proximity to the shore. Warlike and proud, the sahuagin rarely ally with others, and view most other aquatic races such as the aboleths, the merfolk, and their ilk as competitors. The only creatures they seem to respect and adore apart from their own kind are sharks, for in these relentless predators the sahuagin see much of themselves. A sahuagin stands 7 feet tall and weighs about 250 pounds.

They can speak with sharks and can enter a rage like state after being harmed.


I assume you brought your boat or did you want to swim with the fishes?

The perimeter surrounding the Ershrani Reef is a series of coral ridges that abound with sea life. While the sahuagin are voracious predators, they do little to sea creatures generally below their notice. Schools of small, silvery fish twist in and out of the reef along with groups
of tiny, harmless jellyfish. The reef itself lies 15 feet below the surface of the water, close enough that natural sunlight can spill down from above during daytime hours, though much of the reef and the water around it are cast in dark, shifting patterns of shadow and light at all times of day.

These scaly humanoids have a long, fish-like tail. Their arms and legs end in webbed claws, and its piscine head features a toothy maw.

Four sahuagin swim the perimeter of the reef keeping to the darker shadows, making a leisurely circuit around the wreck of an ancient looking vessel and quickly spot your boat as you approach.


The perimeter surrounding the Ershrani Reef is a series of coral ridges that abound with sea life. While the sahuagin are voracious predators, they do little to sea creatures generally below their notice. Schools of small, silvery fish twist in and out of the reef along with groups
of tiny, harmless jellyfish. The reef itself lies 15 feet below the surface of the water, close enough that natural sunlight can spill down from above during daytime hours, though much of the reef and the water around it are cast in dark, shifting patterns of shadow and light at all times of day.

These scaly humanoids have a long, fish-like tail. Their arms and legs end in webbed claws, and its piscine head features a toothy maw.

Four sahuagin swim the perimeter of the reef keeping to the darker shadows, making a leisurely circuit around the wreck of an ancient looking vessel and quickly spot your boat as you approach.


Alright everyone I'm back from the training we did, only a little worse for the wear... I do however have a concussion. Little training accident I was involved in, but I'm doing mostly alright, still noticing some memory problems so maybe at 80% right now?

Looking over everything I'm going to keep the table separated after all. I'm also going to try a loosen up a little on the rules so we can enjoy the story we're all making a little more.

Expect an update later tomorrow. Got to limit my time thinking too hard right now.


Alright everyone I'm back from the training we did, only a little worse for the wear... I do however have a concussion. Little training accident I was involved in, but I'm doing mostly alright, still noticing some memory problems so maybe at 80% right now?

Looking over everything I'm going to keep the table separated after all. I'm also going to try a loosen up a little on the rules so we can enjoy the story we're all making a little more.

Expect an update later tomorrow. Got to limit my time thinking too hard right now.


So sounds like both tables are open to the idea but have concerns about overall table size. I think if I move away from rolls for the combat and go a little more fluid it would be fine. It also would help us move more quickly in the story than the pace we currently have.


Thanks for the offer I'll keep it in mind. They actually found me on facebook, got my name listed on the forum just for that reason lol.

So sounds like both tables are open to the idea but have concerns about overall table size. I think if I move away from rolls for the combat and go a little more fluid it would be fine. It also would help us move more quickly in the story than the pace we currently have.


Alright folks I'm back and getting ready to get things going again. Please see my question in the discussion. As of right now, both tables are in the exact same spot.


So heading to the east shore of the island to face the Sahuagin?

1d100 ⇒ 29 Trekking through the wilderness you encounter a swarm of centipedes, posing little challenge to you but providing a solid reminder this island is far from tame.

Area F
The Ershrani Reef is a sprawling series of twisting, serpentine ridges bristling with a vibrant rainbow of sea life. Tall stands of vermilion kelp drift in the ocean currents, schools of tiny fish glitter like a spray of silver knives as they swim past, and the multicolored symphony of coral polyps, spines, and pillars create an otherworldly landscape. In the distance, the dark hulk of a wrecked sailing vessel stands out against the sea of life and color.


Sorry for dropping away like that folks, had a string of small crisis hit right after the site issues and didn't really have a chance to update you all. I had been contacted by one of you who managed to track me down online. I appreciate the effort you have all put into this game and would like to keep going if your all willing.

I'm dropping out of the games I'm playing and will just focus on running these two tables.

FYI I will be out of contact from the 11th-23rd of this month for training and sometime early next year (Leaving Jan-Feb) I will be overseas. Not sure about what kind of internet access I will have during that but if your willing to wait and see I'll try to continue to run the game from there.

Storyline wise you two tables have been very similar so I wanted to bring up the idea of combining the two tables into one. How would folks feel about that?


Sorry for dropping away like that folks, had a string of small crisis hit right after the site issues and didn't really have a chance to update you all. I had been contacted by one of you who managed to track me down online. I appreciate the effort you have all put into this game and would like to keep going if your all willing.

I'm dropping out of the games I'm playing and will just focus on running these two tables.

FYI I will be out of contact from the 11th-23rd of this month for training and sometime early next year (Leaving Jan-Feb) I will be overseas. Not sure about what kind of internet access I will have during that but if your willing to wait and see I'll try to continue to run the game from there.

Storyline wise you two tables have been very similar so I wanted to bring up the idea of combining the two tables into one. How would folks feel about that?


(T.T) I keep updating the game but it just disappears.


Lost my posts! (T.T)


Hopefully, they have the site stability issues fixed and we can resume our game...


Please be safe.

Hopefully, they have the site stability issues fixed and we can resume our game...


So heading to the east shore of the island to face the Sahuagin?

1d100 ⇒ 22 Trekking through the wilderness you encounter a swarm of centipedes, posing little challenge to you but providing a solid reminder this island is far from tame.

Area F
The Ershrani Reef is a sprawling series of twisting, serpentine ridges bristling with a vibrant rainbow of sea life. Tall stands of vermilion kelp drift in the ocean currents, schools of tiny fish glitter like a spray of silver knives as they swim past, and the multicolored symphony of coral polyps, spines, and pillars create an otherworldly landscape. In the distance, the dark hulk of a wrecked sailing vessel stands out against the sea of life and color.


She gives a fishy looking smile to you "Thank you for the concern but aside from a little curiosity, we stay clear of the surface we have no claims, religious or otherwise to anything here."

"Well if we do want to open trade between our home and yours there is a small matter of some creatures to the east that would need to be addressed before such things could possibly begin. You see there is a group of Sahuagin on the eastern shore that likes to attack any groups coming near the island. Our party came in smaller groups taking a long path around to reach her avoiding them but any meaningful trade would require that they are removed be for we could begin."


Are things stable on here now?

Made a few posts but they didn't stick around. I'll try to get things rolling again.


Different, about the difference between elves and orcs.

So gives a general description of the city. There are a few thousand who live in it. Located 250 feet below the surface of the Ocean. Though populated by many aquatic races, it is dominated by merfolk and aquatic elves. The city is a sanctuary for many in a dangerous ocean, however, the residents are incredibly prejudiced against any surface-dwellers that visit.

"So while we may be able to trade I doubt they would take to kindly if any of you came to visit. Though our tribe is far friendlier than the elves there.


"Us, we come from Talasantri, a large city beneath the waves to the east of this island. We come here occasionally for the wild tubers mostly. Though there are a few curious sights on the island there is nothing we find sacred here.

anything else you want to talk about with them?


@ Kragg Their actions caused the death of one of our companions some time ago. I personally believe it was caused by mistrust and poor communication and they bear us no direct ill will but others of my tribe..."

if you want she can mark a location on your map where she belies the bulk of the Sahaugin can be found.


To clarify shes been speaking in common, and only expressed confusion at the ancient language.

She leads you to the center of the encampment and finds s a dry place for you all to sit. "We know a few surface tongues, this one seems to be the most useful though. " She looks at Delia, "while I've heard that one I've not had much opportunity to learn it... We're happy to see more of you surfacers are about. When last we used this campsite we found abandoned buildings and little else. "


She looks thoughtful at Kargg's questions of other. On this island apart from the small tribe of goblins no, though not far from here just off the shore to the northwest there is another island, and on is a place called Sheshkadrann, there dwells a group of Strix.

Things are... tense between us.

If we are to forge a lasting trade agreement between our people then you would have to secure the eastern shore of this island. There is a group of Sahuagin, servants of a powerful sea hag named Helekhterie. She's been on this island for more than a century kidnapping aquatic people for generations.

Unfortunately, any sizable group of us carrying goods and supplies would be prime targets from them.

The narrow island to the west is quite perilous and has long been under the control of one of the ancient ones, and Aboleth named Onthooth. We do not go there and Helekhterie's presence on this island has been enough to keep him in check. You would do wise to keep your distance as well.


@Momo- You're not sure what they are.

@Nin- She looks at you in confusion at the Azlanti then smiles at you. "I know a few of your surface tongues what would be easiest for you all to converse in?" She asks in common. "While we do not call this island our home we do come now and then to gather supplies." She gestures around her at the camp. "Come please talk and perhaps eat with us, I'm sure you have many questions as I have for you. "

@Aenon- Yes they are armed but no one has drawn a weapon at your approach.


"Alas, we only come ashore this island but on occasion. You see there are some rather fine root vegetables that our people find to be a delicacy, so we like to space out our visits to give them proper time to grow.

Pilgrims, well I wish we had met the earlier group then. Its been a very long time since we've had any friendly surface dwellers. I am Koloshkora, of the Okoloro. This temporary settlement is a migratory hunting camp. When we last came ashore here we saw buildings to the south but no signs of people, though we had brought things to trade with the new settlers. Perhaps we can establish trade with your people then?"


"Understandable my fine blue friend, I don't mean to detract from the necessaries of our cause, Just asking ye to keep an eye open for these sights while you're out and about exploring is all. It's a rare thing to be able to follow in the footsteps of such an explorer, let alone to discover new things ourselves lost to the world for ages.

Fishy folk are near area "E" so ill get on with it. :)

Later that day... Area E
A small hunting camp rises from the coastal shallows of Ancorato. The camp primarily comprises driftwood frames draped with mesh netting upon which fish and masses of seaweed drip-dry. Other racks hold gutted fish
that hang over the open water.

Several slender humanoids with feathery fins running along the backs of their arms and legs, along the crown of their skulls, and down their spines, are working in the camp. As you near their protruding fishlike faces with large, round eyes turn towards you. Clearly curious at your approach but unafraid.


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Ramona gives you a nod, "I've given you quite the to-do list and I expect it will take some time to accomplish all of this. As well as whatever tasks Carver may have for you. I trusst your judgenmt on settign your priorites. If there's nothing else I know he's waiting for you in the other room."[b]

She dismisses you for now and you cross the small hall to meet with Carver Hastings.

[b]"Glad to see you're willing to lend me a hand. I’m sorry to have deceived you, but the state of affairs within the Pathfinder Society isn’t conducive to an open operation in Azlant, of all places. When I first heard that a ship was bound for these islands, I knew that the Society needed a presence on here.

To get to your question Momo, as far as I can tell they haven't managed to sneak an operative along, YET. But that brings me to why I wanted to talk to you. We are not the first Pathfinders to set foot on Ancorato. That, my friends, would be the legendary explorer Durvin Gest.”

Carver reveals that he believes the legendary Pathfinder Durvin Gest explored Ancorato during his exploration of the shattered continent, an expedition detailed in the first-ever Pathfinder Chronicles published in 4317. Durvin Gest is perhaps the most famous Pathfinder, and he documented his journeys in some of the earliest Pathfinder Chronicles before vanishing sometime around 4360 AR.

" You see I've studied long and hard Durvin's writings, and deduced, through calculations and similar reference points, that Ancorato was just one of many islands the Pathfinder documented. In fact, I think, as do some of my colleagues in the Pathfinder Society that some of the artifacts brought to Avistan from Ancorato contained hidden information— precious knowledge encoded inside seemingly ordinary ioun stones. This fragmentary information, dating back to the empire of Azlant itself, suggests a vast conspiracy bubbling beneath the fabric of Azlanti society, the secret of which may still be hidden somewhere on Ancorato."

Carver wants you to follow in Durvin’s footsteps, revisiting locations noted in the first volume of the Pathfinder Chronicles. Up until now, those Pathfinders who have ventured to the ruins of Azlant have either never returned from the journey or didn’t find anything relevant.

Carver knows of a handful of locations spoken of in the first Pathfinder Chronicles volume, though not precisely where on the island they may be—if they’re even on Ancorato at all. These sites include an abandoned Ulfen settlement on the east coast, a cave behind a waterfall on the northeast side of the island, a sunken laboratory long swallowed by the earth, a crystal monument on a small island northwest of Ancorato, and an ancient observatory located somewhere in the mountains.

Locations are visable on your map of Ancorato

So the way book 2 works is a bit of a sandbox adventure, you decide where and when you would like to go to places on the island, slowly exploring and securing sites for resources and meeting new and dangerous things. Returning to the colony when needed and catching up with how things have gone in your absence.


"No need, we have plenty as you can see. Tell us though, how you all came to be here? As I mentioned when last we came ashore there were only empty buildings and mystery. "


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correct Momo, your animal would be level 1. You could pick up a feat like boon companion to change that. I would also allow the Octopus to be an available companion for you if you want.


You realize that these are Locathah.

One of them gives Trieste a nod then focuses on Kragg, "We know a few surface tongues, this one seems to be the most useful though. We're happy to see more of you surfacers are about. When last we used this campsite we found abandoned buildings and little else. " She gestures for you to enter the camp.

"Come and sit if you would like, perhaps share some fish and tubers?"


COrrect welcome to level 4, you'll need it as you start up book 2


You work with Eliza to ready the town for whatever attack you think might come, but as the days stretch on to weeks, the tension begins to fade...

Into the Shattered Continent

Oathday, 19th of Lamashan 4717AR
Despite the ominous words of Eliza as she left the last 6 weeks have passed uneventfully. The Liberty's Harold has returned with more supplies and a fresh group of colonists, including any items you had requested and the gold from sales.

On the morning of Oathday, you are summoned to the government house by colony leader Ramona Avandth. Ramona reintroduces you to Carver Hastings, revealing that he is, in fact, an agent of the Pathfinder Society.

Ramona, please I doubt reintroductions are necessary, you'll make them worry with all this speculation of mind-controlling intruders.

The Society did not wish to reveal Carver’s involvement when he left Andoran out of fear of interference from the Pathfinder Society’s rivals in the Aspis Consortium and concerns that the Bountiful Venture Company might not want Society involvement in the new colony. Now that the settlers are isolated on the island, Carver feels more comfortable revealing the nature of his placement among the colonists.

Since Perrell Beys and Lyra Heatherly are both occupied on other missions, Ramona requests your assistance in surveying the island to chart its geography and secure resources essential for maintaining and expanding the colony.

"While the initial surveying made it clear that all the necessary resources should be near, it still falls to us to locate and secure such sights."

The tasks include locating a quarry of stone suitable for construction of larger buildings, prospecting for precious metals or ore that could expand the settlement’s trade arrangements, flagging forests to establish lumber camps, and discovering whether there are any peaceful indigenous inhabitants—and if so, opening diplomatic relations with them.

Ramona notes "Some of our scouts have spotted aquatic humanoids of an unknown nature just up the coast to the west of Talmandor’s Bounty. It may be a good place to start investigating. If you have the time I know that Carver would like to enlist your aid in some tasks the Society set him to do here. Feel free to speak with him once we're done here. "


"Rayland and Eliza? The two of them working together or compelled to by some other force. This is very troubling indeed. I'll gather a few of the more trusted colonists and inform them of this development, I'm hesitant however to let everyone know just how serious the problem is. The ship should be back in just a couple of weeks with more supplies and another group to join us. Hopefully, we'll be able to prepare for whatever those two have in store for us...."


Area E it is then!

A small hunting camp rises from the coastal shallows of Ancorato. The camp primarily comprises driftwood frames draped with mesh netting upon which fish and masses of seaweed drip-dry. Other racks hold gutted fish
that hang over the open water.

Several slender humanoids with feathery fins running along the backs of their arms and legs, along the crown of their skulls, and down their spines, are working in the camp. As you near their protruding fishlike faces with large, round eyes turn towards you. Clearly curious at your approach but unafraid.


The island of Ancorato map is now updated with new locations to explore these are approximate locations based on the information you currently have. Each site is labeled with a letter.


Packing quickly and making your way back to the colony with all due haste still takes most of the day. When you return everything seems to be as it was left. Apart from a few eager eyes that have been watching for signs of your return with news of your expedition north.

Ramona is eager to hear what you discovered but looks a little dishearted to see your battered state, and unaccompanied approach.

"Perhaps it will be best to speak inside my home rather than the hall. "


Hey guys sorry about that. US Army took over my life for 3 weeks... I've got the next week off work so let's get things rolling!

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