DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 2) (Inactive)

Game Master Camris

Current Tactical Map: TACTICAL OVERVIEW
Map of Kenabres: Link
Flex Time Thread: LINK

Loot Tracking: Link


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And with that, you have surveyed the entire ground level of the Citadel. So far you have found no trace of the Wardstone Fragment that is your goal.
Only the locked door to the center stairway bars you way to the upper level.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

I take we are positive there's nothing more to be done here, right?

Karthak curses under his breath as he reads the note:"Staunton Vane! I shouldn't be surprised that the despicable betrayer is involved directly in all this but I'll make sure to make him pay for his role in the fall of Kenabres on top of all the other crimes he committed!" then Karthak considers the group's options:[b]"Seems like we're finished down here. Time to climb up. And the only way to do that is probably opening the door we left undisturbed until now"[b] so saying Karthak tries to force the door open, weapon on the ready!

Strength check: 1d20 + 3 ⇒ (15) + 3 = 18

Btw does anyone want the ring of protection and/or the potion of barkskin?

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

In the room with the ouutsider bane sword.

"This...this is a very powerful weapon. We must take it, to use against our enemies here!"

"I agree that we must move upwards, but be ready for anything. We have no idea what new fiends may be around any corner!"


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13
Karthak Ironbreaker wrote:


Btw does anyone want the ring of protection and/or the potion of barkskin?

Dakota already has a ring of protection +1 and the rest of the loot is, as always, too large a size for her. She could be interested in that potion of spider climb though. The potion of barkskin is probably better spent on a frontline fighter.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Don't worry, little one, we will find small demons or cultists eventually!

You could always buy your own gear, I guess.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

"It is the weapon of your Lady. You should bear it until we can ask Itabeth about it, but the letter here says that she sold it. Ragathiel or some other power has determined that I may wield Radiance, perhaps some power has led you to this holy blade."

I will take some gold to put an enchantment on my existing gear if we get back to camp. I think the bard should take the potions she needs.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Karthak, as far as I know, my AC is still at 19 due to my mage armor potion. However, when that's gone, my AC will go back to 15. I do have an amulet of natural armor. I'll let someone take it if they needed. I can carry the cure potions. The other potions can be used by the others. The armor and dagger, I think would be better in someone else's hand. However...

When Voren finds the portable alchemist's lab, he immediately becomes excited. "An alchemist kit! This is very useful for me! I would like this!" He becomes a bit downcast. "Even though, it's too heavy for me."

When the team enters the room, Voren is jittery at the sight of the alchemy equipment. It's obvious that he wants to take it. When he sees the tapestry, he tilts his head. "Is there a way to restore this?"

When he reads the note, he says, "So this is Irabeth's sword. She might be happy that we found it. And who is Staunton Vane?"

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

In alchemist's lair...

"Do not worry, Voren, I, at least, will be more than willing to carry it for you."

"Surely She led me here."

Iavdi sheathes her cold iron sword (may need it) and walks over to the case. Taking the sword out, she holds it straight out and tests its balance before moving on.

"It is a good sword; it will serve me well."

Adding it to my sheet, unless Jokum has anything to say about it? I doubt he'd want it over his +1 greatsword.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

When Iavdi offers to carry the portable alchemist's kit, Voren looks at her. "I wouldn't want you to be slowed down and be ineffective in combat because of me, Iavdi. I mean, it weighs 20 pounds!"

Voren admires the table lab. "There is enough equipment for a full masterwork alchemist's lab. So many potions and items I could create with this. We may need to come back here when we're done to collect this."

When Iavdi admires the sword, Voren nods. "No doubt you'll wield it well."


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Karthak grunts at Voren's question as if hit with a punch in the face:"Staunton Vane... Staunton Vane is a blight on all that's right and good. A creature that once dared call itself a dwarf and a stain I'm going to personally erase from existance!" The the inquisitor moves near Iavdi and points at the Alchemist's lab:"Hand it to me, I can carry it and I won't be slowed..."

I repeat: as a dwarf carry loads are not a huge problem. Speed is 20 feet anyway... :P As for the ring I didn't get if you want it or not Voren


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

"Voren, we need you to make use of this set. Our stout dwarven friend won't even notice it's weight."

"The matter is settled, we are all fully healed. Let us find the shard and be about our business."

"Then, we have more retribution to bring. This crusade is not yet vanquished."


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Karthak, I'll pass on the ring. It's fair for the frontline fighter to take it.

When Karthak describes Staunton, Voren stares at the dwarf in his fervor. "What did he do?"

Voren takes up the portable alchemist's lab and helps Karthak take it, advising him on not jostling it around too much. When he comes to the masterwork lab, Voren turns to Arthas and says, "We can bring this along after the mission. All of the equipment here weighs 40 pounds. There is no way I'm going to way any of you down with this."


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jokum surveys the captured gear carefully, nodding in approval as Iavdi takes the longsword. "Odd that the demons should be so excited about a sword of this nature...but then, if they can corrupt the crusaders' Wardstone, I suppose this would show no difficulty." Glancing over everything else, his nose wrinkles. "I have no use for any of this, save perhaps the healing potions. Thanks be to Lisandra, though, I need them not at the moment."

When everyone has taken what they're going to take and are gathered around the door once more, Jokum glances back at them. "Ready then? Does anyone have a better idea to open this door than my shoulder being put to it?"

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

"No, Jokum, feel free to burst it open. But, give me a moment to call upon the Lady's strength, and then we can go."

Casting Bull's Strength, taking her Strength to 20 for 3 minutes the round Jokum opens the door.

"Okay, let's go. Quickly, before her blessing wears off."


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

You can take the potions if you want them, Jokum. I haven't added them to my sheet yet.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Voren: when I built Karthak's background I used the information inside the WotR player's guide, which says very little, besides that Staunton Vhane is a dwarven betrayer of the crusades. Later on I did some research on the web and come up with this Staunton Vhane, but I don't know if using the information therein would be metagaming, so I'll let it mysterious for the moment waiting for the GM to greenlit it

"The less is said the better! Content yourself with knowing he deserves to die a thousand deaths!" Karthak almost screams, clearly upset by finding out about this Staunton Vhane's involvement.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

@Jokum

Voren scratches his chin. "Yes. It's rather strange that demons would be interested in Irabeth's sword. There is a possibility of interest in corruption like with the Wardstone. This requires more digging into."

@Karthak

Voren nods at Karthak's words. "I'll believe you, then."

In general...

Voren prepares himself for what comes up next. He draws his wand of magic missile and bolsters his will.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

"This requires more digging into the demons skulls, using our axes and swords as picks for the occasion!" proclaims Karthak.
Then the dwarf considers the door, that stands unmoved still, despite his efforts:"Very well..." he mutters nodding at Jokum.
"Lad... what would you say if we dealt with this piece of wood the same way we did with the entrance?"

So saying Karthak raises his axe whielding it two handed and strikes down on the door!

Attack roll: 1d20 + 6 ⇒ (11) + 6 = 17
Damage roll: 1d10 + 5 ⇒ (6) + 5 = 11


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jokum blinks, then shrugs. "Whatever you prefer..."

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Voren... that adamantine mace could be quite helpful here... :P


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

How can we have no rogue lol.

"Did we look for the key?"


The doorway here is locked and barred from the inside (the side opposite of you). There is no keyhole on this side. It is iron banded wood, and very sturdy.
You start chopping into the wood, making a thundering sound.
More attack rolls please, or try to break it (Break DC25).


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Where's that portable ram when we need it!?!?!!??! :P

Here's Karthak chopping on the door for one whole minute

Attack roll: 1d20 + 6 ⇒ (13) + 6 = 19
Damage roll: 1d10 + 5 ⇒ (6) + 5 = 11

Attack roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage roll: 1d10 + 5 ⇒ (9) + 5 = 14

Attack roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage roll: 1d10 + 5 ⇒ (6) + 5 = 11

Attack roll: 1d20 + 6 ⇒ (19) + 6 = 25
Damage roll: 1d10 + 5 ⇒ (4) + 5 = 9

Attack roll: 1d20 + 6 ⇒ (18) + 6 = 24
Damage roll: 1d10 + 5 ⇒ (3) + 5 = 8

Attack roll: 1d20 + 6 ⇒ (5) + 6 = 11
Damage roll: 1d10 + 5 ⇒ (7) + 5 = 12

Attack roll: 1d20 + 6 ⇒ (1) + 6 = 7
Damage roll: 1d10 + 5 ⇒ (7) + 5 = 12

Attack roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage roll: 1d10 + 5 ⇒ (8) + 5 = 13

Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage roll: 1d10 + 5 ⇒ (7) + 5 = 12

Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage roll: 1d10 + 5 ⇒ (2) + 5 = 7


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Voren decides to help by drawing his adamantine morningstar and aids in getting the door down.

Adamantine: able to bypass hardness less than 20.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 7

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 ⇒ 1

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 ⇒ 1

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 1

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 2

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 ⇒ 6

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 ⇒ 3

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 ⇒ 1

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 ⇒ 5

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 ⇒ 1


Voren starts taking big chunks out of the door, but it is Karthak, with his fourth strike, that actually manages to break the door down.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

"Nice job! Now let's deal with the rest of this ugly mess!" exclaims Karthak kicking the wreckage he Voren and Jockum did of the reinforced door while adjusting his schield back on his left hand.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Voren puts the adamantine morningstar away and draws his wand of magic missile again. "Very good. Let's go!"

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Her new sword drawn, Iavdi will walk through the door after Karthak.

"Come here, fiends, I want to test my new sword out!"

Remember, Voren, you have to make a DC 20 UMD check to activate the wand.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Yep. I have the required checks needed to activate things in my alias. Thank you.


TACTICAL SITUATION
There are two images, the first one is the west side of the room, scroll down to see the east side, where you start.

Along one wall of this long room stands a smashed sideboard.
A stone staircase leads upstairs.
A uniformed tiefling screams "Get them! GET THEM!" at a cluster of dretch demons as he scrambles up the stairway. They flinch at his sharp command, then they howl with maniacal glee as they start surging towards you.

Round 1_______________

Players take their turn in order of posting, enemies will go last.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

So, 6 dretches and one fleeing tiefling?

Without a word Karthak charges the Dretch in front of him!

Attack roll: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage roll: 1d10 + 3 ⇒ (7) + 3 = 10

Charge dretch 2 axe is cold iron


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

"I suppose no one thought of just knocking. Now we will have the whole second floor alerted and upon us if he gets away."

Arthas looses an arrow at the fleeing teifling.

1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
1d8 + 3 ⇒ (1) + 3 = 4

"Bring him down!

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Abyssal:
"Surely you are not afraid, dear Arthas. Let them come, I have a new sword to test, and many friends to avenge!"

Iavdi moves towards the nearest dretch, and strikes at him.

Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 8 + 2d6 ⇒ (8) + 8 + (6, 5) = 27

Oooh, I like this new sword!


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Voren moves closer and points his wand at the nearest dretch.

UMD DC 20: 1d20 + 6 ⇒ (6) + 6 = 12

However, the wand fizzles out. Frowning, Voren switches his wand to his other hand. He then draws his cold iron heavy mace.

Round 1 Actions
Free Action: 5 foot step
Standard Action: Use wand of magic missile on enemy 3 (and fail)
Move Action: Draw cold iron heavy mace


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

"It is a sign! The Lady herself guides your hand Iavdi!"


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jokum lunges forward, snarling, and looses an arrow at the fleeing tiefling as well.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

If Jokum can get within 30' he does so, adding a +1to attack and damage. I'm a bit unclear--is the tiefling number 1?


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

"Yep, I believe he's #1, so Jockum needs to move inside the room, draw the bow while moving and then attack, but he's definitely inside 30'. Let's hope his AC is no better than 15


Round 1_______________

Karthak Ironbreaker_____
So, 6 dretches and one fleeing tiefling?
Red 1 is a Tiefling fleeing upstairs. Red 2-7 are Dretches attacking.
Without a word Karthak charges the Dretch in front of him!
Karthak’s cold iron axe bit deep into the Dretch, surprising a shriek from it. It’s still fighting though.

Arthas Sword of Ragathiel______
Arthas looses an arrow at the fleeing teifling.
The tiefling shrieked as the arrow tore through the banister and into his hand.

lavdi_____
Iavdi moves towards the nearest dretch, and strikes at him.
Arabeth’s father’s sword slid cleanly through the Dretch and out the other side, and it flew apart in three pieces. Red 2 is destroyed.

Voren the Outsider_____
Voren moves closer and points his wand at the nearest dretch.
However, the wand fizzles out. Frowning, Voren switches his wand to his other hand. He then draws his cold iron heavy mace.

Jokum of the Breakbones_____
Jokum lunges forward, snarling, and looses an arrow at the fleeing tiefling as well.
He just missed.

Jokum wrote:
I'm a bit unclear--is the tiefling number 1?

Yes he is.

Karthak Ironbreaker wrote:
Let's hope his AC is no better than 15.

It’s 16.

(npc) Dakota_____
Dakota moves in and throws a dagger at the Tiefling.
Dagger throw attack: 1d20 + 7 ⇒ (4) + 7 = 11 Miss.

Enemies_____
Red 1 double moves upstairs squalling until it makes a turn on the upper landing and you can't see it anymore.
Red 3 charged up to Karthak and attacks.
Claw #1: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
...Crit confirm?: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 for a possible extra 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw #2: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Red 4 charged up to Iavdi and attacks.
Claw #1: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw #2: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Red 5 charged up to Iavdi and attacks.
Claw #1: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw #2: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Red 6 moved up and cast a Stinking Cloud over Karthak and Iavdi and Jokum.
They have to make a Fort Save DC13 or Nauseated.
Red 7 charged up to Karthak and attacks.
Claw #1: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
...Crit confirm?: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 for a possible extra 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw #2: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.


Round 2_____________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION

The Stinking Cloud blocks all vision, and anyone who enters has to make the save or nauseated.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

So to sum it up Karthak suffers 5+5+4=14 dmg, ouch! Down to 24 hps then

Fortitude check: 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21

While severely wounded Karthak doesn't seem to stop as he raises his axe and swings it at the dretch immediately in front of him

Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage roll: 1d10 + 3 ⇒ (9) + 3 = 12

Karthak attacks dretch #3


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Fort Save DC 13: 1d20 + 6 ⇒ (5) + 6 = 11 G!$ d@*mit.

Jokum swears as his quarry disappears up the stairs--and he's so busy craning to peer after the foe that the billowing cloud of noxious gas takes him completely by surprise. He gags and, hearing the noise of battle ahead, starts to stagger back--then, pausing, he lunges forward, coming up short as he sees a dretch through the fog.

"Need--help!" he chokes out over his shoulder. "Wind!!"

Move up to the square next to #7. Don't want the others to get surrounded.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Fort Save: 1d20 + 8 ⇒ (13) + 8 = 21

Arthas strides into the midst of his enemies and sends out a holy blast of energy!

2d6 ⇒ (5, 5) = 10

"<<<Cough!>>> Badger! <<<Cough!>>> The Badger can catch him! Trip him! <<<Cough!>>>!"

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Fort: 1d20 + 4 ⇒ (7) + 4 = 11Dang it....

Iavdi chokes on the nauseating cloud that the demon conjured.

Abyssal:
"These accursed demon!"


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Sadly since tieflings are outsiders I need to "push" Tentak to get him to attack him...I'm assuming that that requires too much focus for being nauseated, but let me know if otherwise, Camris! :D


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Btw Jockum did you assign the bonus trick for attack? If so you don't need to roll to use it but unfortunately you still need to push Tentak to attack ousiders, undeads and the like until you can train his regular tricks


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Indeed I did, sadly most things we face are in the second group...need more of those human cultists! :(


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Fortitude Save: 1d20 + 3 ⇒ (12) + 3 = 15

Voren moves into the cloud, coughing, but not disgusted by it. "This isn't going to help anyone! *cough**cough* We need to push through or get rid of this cloud!"

Voren will move to N8.


Round 2_____________

Karthak Ironbreaker______
While severely wounded Karthak doesn't seem to stop as he raises his axe and swings it at the dretch immediately in front of him
Dretch 3 squeals like a pig as Karthak hacks into him.

Jokum of the Breakbones_____
Jokum swears as his quarry disappears up the stairs--and he's so busy craning to peer after the foe that the billowing cloud of noxious gas takes him completely by surprise. He gags and, hearing the noise of battle ahead, starts to stagger back--then, pausing, he lunges forward, coming up short as he sees a dretch through the fog.
Move up to the square next to #7.

Arthas Sword of Ragathiel______
Arthas strides into the midst of his enemies and sends out a holy blast of energy!
2d6 ⇒ (5, 5) = 10
Save 3: 1d20 + 3 ⇒ (1) + 3 = 4 Fail! He shrieks and bursts apart in a shower of positive energy rainbows and butterflys.
Save 4: 1d20 + 3 ⇒ (2) + 3 = 5 Fail! Is greatly damaged by the positive energy.
Save 5: 1d20 + 3 ⇒ (12) + 3 = 15 Save! He is mildly scalded by the positive energy.
Save 6: 1d20 + 3 ⇒ (18) + 3 = 21 Save! He is mildly scalded by the positive energy.
Save 7: 1d20 + 3 ⇒ (3) + 3 = 6 Fail! Is greatly damaged by the positive energy.

(npc) lavdi_____
Lashed out at Red 5.
Attack: 1d20 + 11 ⇒ (12) + 11 = 23 for a possible 1d8 + 8 + 2d6 ⇒ (2) + 8 + (5, 2) = 17 damage.
Red 5 is obliterated by Iavdi's blade.

Voren the Outsider_____
Voren moves into the cloud, coughing, but not disgusted by it. "This isn't going to help anyone! *cough**cough* We need to push through or get rid of this cloud!"
Voren will move to N8.

(npc) Dakota_____
Dakota waits for a vector from her companions to move through the choking fog.

Enemies___________

Red 4 attacks Iavdi.
Claw #1: 1d20 + 4 ⇒ (3) + 4 = 7 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw #2: 1d20 + 4 ⇒ (7) + 4 = 11 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Red 6 casts Cause Fear on Iavdi (Will save DC11; Fail and frightened 1d4 rounds, Save and be Shaken one round).
Red 7 attacks Jokum.
Claw #1: 1d20 + 4 ⇒ (19) + 4 = 23 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw #2: 1d20 + 4 ⇒ (12) + 4 = 16 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.


Round 3__________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

"Good!" mutters Karthak as he slashes at the demon on his right

Attack roll: 1d20 + 6 ⇒ (11) + 6 = 17
Damage roll: 1d10 + 3 ⇒ (7) + 3 = 10

attack dretch #7

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