DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 2) (Inactive)

Game Master Camris

Current Tactical Map: TACTICAL OVERVIEW
Map of Kenabres: Link
Flex Time Thread: LINK

Loot Tracking: Link


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Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

I was gambling on your evil eye working XD


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

All it does is penalize his saving throws


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

I wouldn't release him without that hehe, I can handle him physically but not so much magically ;)


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

It only lasts for a few rounds. Half a minute if he doesn't make the save; 6 seconds if he does.


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

I can kill him in 6 seconds lol

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Lets not forget, he's without a spellbook and can't technically prepare spells for the day.


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

He mist still have wizard powers! Never trust a wizard... unless it's tess


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Heheh. Jokum got his muscles from holding up his Wall of Text.

We are a seriously dysfunctional (in-character, not out) group, guys. I'm excited to see responses to the Jok-rant. :P


Way to take charge though! Now to sit back and watch you get lynched.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

I love the character drama :D

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

I enjoy the conflict personally. I think its great that there are a lot of big personalities in our group that aren't easy to reconcile during downtime. I think the loyalty will grow with time. Hopefully.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

NEW LIST:

torn bedroll(-)
three candle stubs(-)
bent fishhook(-)
10 feet of badly frayed hemp rope(-)
copper brooch depicting a bat (Xavian)
masterwork backpack (Pollux)
10 days of trail rations (2 each)
flint and steel(-)
set of caltrops (Ce-Eshna)
two flasks of oil(-)
bundle of 12 arrows (4 each Ce-Eshna, Xavian and Jokum)
2 potions of cure light wounds (Tesseract)
potion of lesser restoration (Tesseract)
Master Work War-hammer (Karthak)
1 vial of holy water (Karthak)

Potion of CLW (unidentified)
Potion of invisibility (unidentified)
Scroll of shocking grasp (unidentified)
Scroll of resist energy (unidentified)
dagger (left for Millorn)
light crossbow (Tesseract)
10 bolts (Tesseract)
cloak of resistance +1 (Xavian)
ratty bedroll (left for Millorn)
5 days of rations (1 left for Millorn)
chipped 6-inch-tall marble statuette of a humanoid throwing a spear (75gp worth)
Millorn Spellbook (160gp worth including the following spells: acid splash, blur, color spray, detect magic, detect secret doors, fog cloud, ghost sound, grease, invisibility, levitate, mage armor, magic missile, read magic, resist energy, shocking grasp, silent image)(Tesseract)

P.S.

"Auctus ex dimicatione"
"From conflict, growth"

Tytalus words


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Just some quick clarification, Ce-Eshna is emotionally no older or maybe even slightly younger than Tess... Sylphs don't hit adulthood until 60 so shes effectively a very young teen, who has been raised to fight demons by an obsessive, caring father, whom she has now been separated from by a massive demon incursion. Her faith is pretty much all that is holding her together and it pretty much told her she had to give the dwarf a chance, if he attacked she'd have killed him, otherwise she would make sure he went free. She never considered sending him out without gear would be a death sentence but she also has the stubborn teen streak of refusing to admit she is wrong. XD

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

No need for clarification, really. I liked the exchange. I like that about PbPs in general, we don't really have to understand characters on a meta level to interact. Besides it was fun playing devil's advocate to her ultimatum. You see what I did there? Get it?


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

*Stabs Pollux justifiably*


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

I'll admit that I didn't know Ce-Eshna was... The human equivalent of 5 years old....

Look, the age of adulthood for sylphs is 60; the age of adulthood for humans is 15 (that's why Tess is 15, btw- she can't be any younger without going into the rules for Young Characters).

So 20 is 1/3 of 60, which means she can be considered to be 1/3 the age of a human adult- 5 years old.

So..... Ce-Eshna might mentally and physically appear young, but she has to be at least 60 years old to have PC levels. If you want to play her as a young adult who is the mental age of a 20 year old human, she'd be 80 years old (20/15 x 60). If she's Tess's "age," she's 60.

The Advanced Race Guide suggests first-level sylph fighters have 6d6 years of experience (definitely an optional rule, but just mentioning it here). So she'd likely be between 66 and 96, which is the equivalent of 16.5-24 years old as a human.

Anyway, just food for thought!


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

that's assuming that they follow the same curve, generally speaking its more the standard for adulthood is different, physically she's mature, but she's not considered an adult due to slower mental developement.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

No- the age of adulthood is the age you physically mature at. That is how adulthood has always been defined. That's the whole reason we have age categories- you're at your physical prime at the age of adulthood, and your body gets weaker as you advance to middle age, old age, and venerable age.

They have rules for young characters for precisely this reason- so you can play as a youngin'. But you only get NPC stats.

Humans get the short end of the stick in lots of ways- their fast maturation only means they die sooner. Your character had to live 60 years to mature, but she won't have any age-related penalties til she hits middle age at 150 years old- and she won't die til well past 400.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Sample Max Age for Sylph: 250 + 6d100 ⇒ 250 + (43, 29, 35, 100, 75, 60) = 592
Sample Max Age for Sylph: 250 + 6d100 ⇒ 250 + (81, 97, 44, 92, 74, 65) = 703
Sample Max Age for Sylph: 250 + 6d100 ⇒ 250 + (22, 64, 71, 8, 56, 57) = 528
Sample Max Age for Sylph: 250 + 6d100 ⇒ 250 + (51, 48, 65, 60, 54, 18) = 546
Sample Max Age for Sylph: 250 + 6d100 ⇒ 250 + (24, 96, 27, 52, 65, 97) = 611
Sample Max Age for Sylph: 250 + 6d100 ⇒ 250 + (3, 2, 96, 43, 40, 16) = 450

Sample Max Age for Human: 70 + 2d20 ⇒ 70 + (2, 6) = 78
Sample Max Age for Human: 70 + 2d20 ⇒ 70 + (3, 2) = 75
Sample Max Age for Human: 70 + 2d20 ⇒ 70 + (5, 20) = 95
Sample Max Age for Human: 70 + 2d20 ⇒ 70 + (12, 1) = 83
Sample Max Age for Human: 70 + 2d20 ⇒ 70 + (11, 16) = 97
Sample Max Age for Human: 70 + 2d20 ⇒ 70 + (2, 2) = 74


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

You must be real fun at parties, pooper :P


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Yep, look at me, being a total party pooper.


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

updating age to 59 year 360 days ;)

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Age ain't nuthin' but a number ;)


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

I could have just been stubborn, Ce-Eshna will out live Tess and win the argument by default :P

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

That's why orphans are fun. You can just approximate and keep it moving.


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Curse my father for surviving!


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Hey, I'm not the DM- you can be whatever age you wanna be, Miss Air-Genie-Kin :) I just want to know what age to approximate you as. Surely 5 years old wasn't the right age....


I think some of the developers commented on this age gap some time ago. I know that for Aasamairs and Tieflings the 60 = Adult was an oversight and they were intended to mature at the human rate, I don't recall if that carried over to the elemental kin as well. As far as mental ages go though I've meet quite a few people who are far behind the curve some of them even play pathfinder ;)


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

either way, daddy's girl is not coping well hehe

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

He says as he sneaks a booger into his mouth.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

I'm sorry I was acting like such a rules lawyer- I'm really not like that; I am still very new to tabletops and Pathfinder in many ways.

I just really enjoyed the character Ce-Eshna was in the tavern. She was confident and boisterous and ready to go toe-to-toe with any demon. She could send random dudes into bouts of puppy love :p I don't get to see a lot of female characters like that unless they're trying to be overly sexy (there's nothing wrong with being sexy, either, but it was refreshing).

So I guess part of my irritation is just that I really liked that Ce-Eshna, and I don't want her to go away. I'm all for character development, but it just felt like instead of dealing with childhood trauma, she was turning into a child. That made me sad.

I know it's not my place, and I'm sorry I was rude. I didn't really know how to express it other than complaining that "you can't do that!", but I'll try to be precise with my efforts next time :p

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

This question of age got me curious and I ran off to get some answers from James Jacobs, the following are my questions and his response.

James Jacobs on Starting Ages:

James Jacobs wrote:
Uncle Taco wrote:

First of all, I love the setting. I started playing pathfinder about 2 years ago and haven't stopped loving it, but there has been a nagging question that I've had about starting ages.

How do you interpret them in the setting? Lets say you have a twenty year old human and a twenty year old elf. I would think that objectively, they would be physically at the same place. Though the elf would't be a child, he would still be considered a long ways off from being mature by elven standards.

There are some who would argue that a twenty year old elf would have the same physical and mental maturity level as a human child while others (myself included) would argue that they are as mature as a human is at that age, but aren't considered mature by elven standards. The overall aging process works differently, I know, but I have not seen a concrete example of elven adolescence. What is your opinion on the race in that regard? What exactly is adolescence for an elf? How would you extend that interpretation to another long lived race like the sylph?

Starting ages are, to a certain extent, there so we can avoid folks becoming distressed that we're encouraging the "child in danger" tropes. They're also there because they've ALWAYS been in the game, and we didn't want to ditch them because we wanted to keep as much of 3.5 as we could when we did Pathfinder.

Elf ages DO cause problems, as do the other long-lived races, that haven't yet been adequately explored. The forlorn elves are pretty much my take on them though.

tl;dr - age rules have not been explored adequately and are mostly a holdover from 3.5.

Has anyone else noticed that things look a lot "cleaner" here on the boards? Or am I going crazy?


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

oh shes not going away tess, shes just in a really bad spot, worshipper of sun goddess and free as air trapped underground away from her family and friends with a group that is suffering internal conflict. As these things get resolved she will be back to her old self ;)


I was surprised when I logged in and things were formatted differently.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

It's kinda weird-lookin' to me, but I'm sure it'll be second nature soon...

I hope so, anyway. It's especially odd on mobile.


I think it's starting to grow on me.... OH-NO! I'VE BEEN INFECTED!

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Would the spell Ant Haul help out in any way with the rock?


As the spell refers only to the carrying capacity and not to strength checks I would say no. Not a bad idea though.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Don't think anyone has a grappling hook on 'em...


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Oops, didn't realize the bodies were next to the fungus :p


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

I get the distinct feeling someone with Knowledge (Religion) should be making a check when they get a chance.... O.o


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

*best Chekov voice* I can do zat!

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

I have to put in some crunch time at work so I won't be posting until Sunday at the earliest.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

If no one wants to do it first, I'm happy to tally and divide the wealth of what we have to sell. Everyone gets an equal part, etc. For example, Tess has the spellbook, so she would get 160 less gp from whatever the loot comes out to.

I'll have it out tonight.


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

Whatever you guys think is fair. The gems and the idol I have can (and maybe should) be considered group loot.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

I'm considering the statuette/gems and the potions as party loot. What would you appraise the rubies as, DM?

Also, how many potions of CLW do we actually have? Karthak's list has 3 but I think we've used all of ours. Am I incorrect?


Don't be so quick to sell the bat thingy-see gameplay.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Oooooh cool :D

Do you have a value for the rubies?

Edit: The unholy symbol was worth 50 with the rubies. It's made of brass, so using the price for an iron holy symbol, it's 5 gp without the rubies. The setting possibly accounts for some of the value, so the rubies are worth 40 gp total. Sound reasonable?


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

The New & Improved Loot Sheet! Woooooo

I have it set that you can put comments on the page. If anyone wants to be an editor, let me know, but as of right now I think I can keep track of things.

We have not sold the bat on a mushroom yet.

We made 115.815 gp from selling various items. Ce-Eshna and Jokum were furthest behind in loot; they are now on par with Pollux.

Ce-Eshna: add 54.53 gp to your pockets!
Jokum: add 55.55 gp to your pockets!
Pollux: add 5.73 to your pockets!

Everything sells for half-price other than the gems, jewelry, etc. According to Ultimate Equipment, such things sell at the price they're listed for.

Any questions?


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

A little confused. If I sold the cloak it would be at half its value?

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