Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

Good out of character guessing Astri! I wasn't certain if you or Bri would have picked up on rapier. If the scalps could talk...lol.

Astri you think you've seen the hilt before but heck you've come across so many people lately you are probably mistaken.

You do have your very own wizard there...of course, you'd have to pay for his services. :-)


Evil GM

The three move a little farther down the side of the tavern. Garreg props up against the tree and grabs the Carla and pulls her to him as the henchman turns towards Torgue and stand guard.

I'll Cire and Chell have their surprise action now since they did not spot you. Torgue if you turn back towards them now that will draw attention.

Updated Map with Garreg


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Now?


Evil GM

If you want to take the surprise round action.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

As the man leaves to take a room, she turns to Xander. "Do you know who that man was...? The hilt on his sword seemed very familiar to me."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Haven't seen much yet other than some suspicious barrels, but there does appear to be a hidden passage over there. You think we should just leave now or check it out?"

Is there a door to the passage and if there is, is it locked?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Where? Think it's trapped? Let's both have a look...

Perception, traps: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15


Evil GM

There is a well concealed door to the passage. Sorrin says it's not trapped.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Bri, tossing a perception check for traps, or should I open?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I can try though Bri gets no bonuses for traps or anything

perception: 1d20 + 6 ⇒ (20) + 6 = 26


Evil GM

Bri the door does not look trapped but there is an unusual opening mechanism that Soriin did not notice.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Well, I don't see any traps. Let's take a look in."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Ever been to The City of Brass? You'd like it...

disable device: 1d20 + 10 ⇒ (8) + 10 = 18


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Eh, my idea of an awesome city to visit would be a floating one. I dislike spending too much time on dry land."

We should make a giant floating city ship.

And OMG I just had a horrible idea for a Waterworld style campaign.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

disable device again, if needed: 1d20 + 10 ⇒ (12) + 10 = 22


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen readies her bow and nocks and arrow, but does little else at the moment.


Evil GM

Bri and sorrin you get the door open and waft of stronger acid hits your senses.

Both of you need a fort save.

DC 14 and below:
Your eyes burn and redden, watering. You take -4 perception for 1 minute, -2 on attack rolls.

DC 15 and above:
As strong acid smell fills a tunnel that extend about 20 feet and ends at wall.


Evil GM

Cireladwen notches an arrow.

Is Chell or Torgue going to do anything?


Evil GM
Astrianna Sparacello wrote:
As the man leaves to take a room, she turns to Xander. "Do you know who that man was...? The hilt on his sword seemed very familiar to me."

knowledge local: 1d20 + 22 ⇒ (7) + 22 = 29

"Rickard Bleardon, leads the "Salty Dogs" a local thuggery gang. Rumor is he and his companions ran into a tight snafu a few nights back. Several killed with some canines. Best to steer clear."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow. One day I aspire to have bonuses that large...

The bard gives a slow nod of thanks to Xander. "Ah, I've heard of the Salty Dogs. Hm. Seems the type. Doesn't explain the sword hilt, but thank you. I don't have any intention of tussling with him unless he gets in my way."


Evil GM

"Don't you think you can handle him on your own? Don't you want to know about the hilt?" Xander asks with a curious tone, "Your tongue waggles but is it only hot air?" How much of her story was her? How much was the glory of others. Curious.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Fortitude: 1d20 + 9 ⇒ (7) + 9 = 16


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Fortitude: 1d20 + 2 ⇒ (8) + 2 = 10

"Ugh, this room smells awful. Making my damn eyes water. Can you see anything in here Sorrin?"

perception: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Just seeing if Chell was going to do anything magical like


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Casting Hold Person on Garreg. And Command on his friend to flee. If he saves, cast Command on Garreg to submit. Hopefully he won't save...ah who am I kidding? They always save.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The bard yawns, and tilts her head at Xander. "Handle him? Yes, I could defeat him alone if I wanted to. I have tricks, traps, sword and bow or I could just talk him into revealing where he got the sword, if that's the goal. But why? You just advised to steer clear, and as far as I know he just nicked it off an unfortunate sod whose sword I recognize. I've met so many people in the past few days probably half of them have been robbed by now. My curiosity is strong but I try not to get killed over trivial matters. On top of that, I'm drunk, tired, and unarmed." She rubs her forehead, and mutters. "Besides... I hate dogs."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

perception, +2 if hidden/trap : 1d20 + 6 ⇒ (12) + 6 = 18

Guess Carna was right about the acid baths.


Evil GM

Surprise RD: Garreg

will save: 1d20 + 3 ⇒ (14) + 3 = 17

does a 17 save? chell if you can remember put up your Save DCs.


Evil GM

Sorrin you don't see any traps in the opening although there is strong acid smell in the tunnel. Are you heading into the actual tunnel or are you simply investigating.


Evil GM

Xanders listens to the bard's response and nods. All bluster. Xander bids you good evening Astri takes the key to his room and heads off to it.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin tries to comfort Embrianna, Could be worse... He offers some water to rinse her eyes, wondering if she'll start to melt. Old wives' tale, surely.

I was thinking, if the acid smell came from this cellar and from the other building, this tunnel could connect them? And the smell of the still is used to mask the acid.

Diabolical.

survival, tunnel goes in other building's direction: 1d20 + 6 ⇒ (11) + 6 = 17


Evil GM

You are fairly certain that the tunnel leads to the still.


Evil GM

initiative:

Chell: 1d20 + 2 ⇒ (8) + 2 = 10
Cireladwan: 1d20 + 5 ⇒ (7) + 5 = 12
torgue: 1d20 + 1 ⇒ (6) + 1 = 7
garreg: 1d20 + 3 ⇒ (13) + 3 = 16
henchman: 1d20 + 5 ⇒ (19) + 5 = 24

Initiative Order:

Henchman
Garreg
Cireladwan
Chell
Torgue


RD 1: Henchman

Garreg's associate moves forward with sword in hand, "Bud git goin'" He nudges Torgue who was getting sick.

RD 1 Map


RD 1: garreg

I think the Hold person save was 16 correct?

Garreg feels the spell wash over him and pushes the wench away, "Whose dun that." He eyes Torgue suspiciously.

perception: 1d20 + 12 ⇒ (4) + 12 = 16

chell stealth: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
cire stealth: 1d20 + 4 - 0 ⇒ (8) + 4 - 0 = 12

Chell double check your AC stats. Mith +1 breastplate does not give you a 12AC

"Hay's thare's twos in the trees."

That is all he is doing other than drawing a weapon.


Evil GM

RD 1 Actions remeining

Cireladwan
Chell
Torgue


Evil GM

Sorrin and Bri you both realize if what Sorrin believes is true you're going to need help. What ever is in that still/outbuilding is probably beyond the two of you and you'll most likely need the bard to assist.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"I think we may need to take note of this location and return later with supplies to neutralize acids. I'm sure there are alchemists in town."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna bids the wizard goodnight. He didn't seem very impressed by my answer. Oh well. She takes her notebook back and continues to write in it, determined to stay awake until her companions return. The half-elf wanted to make sure they came back.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sure.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

It is 16. Sorry. Are you ever going to fail a check? No -2 for intoxicated maybe? And the AC has shield bonus added cause I got a heavy shield. I'll alter it to 19 and change when I actually use it.

Why must you always make things hard Quell? the priestess thinks watching her spell fail yet again. She wished she prepared another casting but alas, no such luck.

I'll give Command(fall) a shot then. Same target. DC 15


Ok...I'll take -2 for intoxication. So Garreg failed his check...sort of a delayed reaction after he spoke.

Chell uses her command on the sober thug that moved up to Torgue.

will save henchman: 1d20 + 3 ⇒ (2) + 3 = 5

The man drops to the ground face down.


Evil GM

Sorrin and Bri as a reminder are you checking out the barrel with the false bottom?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Very carefully, but yes.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue runs to -A,8 and then -B,8. Drawing his club as part of his move (done)


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

And that's why he is called "the Merciful". Thanks.

"Tie him up and gag him and lets get out of here."


Evil GM

Bri you get the false bottom off and discover the following:

Bri and Sorrin:

600 gp, a fake eye made from a sapphire of exquisite quality (500 gp), an emerald brooch (200 gp value), a silver and mother of pearl signet ring of the Church of Quell -much like what you've seen Chell wearing on her clergy garb, three pearl necklaces (100 gp each), and a thick gold bracelet (100 gp).

I need you to make 2 appraise checks DC 14 get the value listed.

One perception check on the items.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Oh shit Sorrin, I'm willing to bet this ring came off priest of Quell. I bet you Chell would be interested in seeing this."

"And a fake eye? Eeww, wonder if it was actually used. We can ask if any missing priests had one eye."

Bri just tosses the items into her bag for now, given her current conditions, she'd rather wait to be in a well lit and well ventilated room before appraisals are done.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

appraise 1: 1d20 + 1 ⇒ (15) + 1 = 16
appraise 2: 1d20 + 1 ⇒ (15) + 1 = 16


Evil GM

What are you doing with the commanded henchman? You are able to tie/bind Garreg and get him ready to carry. I assume Torgue will be carrying the prisoner.

Bri and Sorrin are you rejoining chell, torgue, and Cir?

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Dark Archive

I considered an Oracle build for the Kitsune character I had in mind. If a high number of 'skilled' builds are posed, and fewer 'divine' builds, I am open to rebuilding while keeping a similar trickster/chaotic ideal.

Also, I'll take a moment to say that I'm aware that many players who play Chaotic Neutral are red flags and pose potential disruption to the game, and that is not my plan or intent. CN is not a free pass for idiocy.


Northlander:

I'm fine with the background for your other character. Just make sure you read the build requirements and my follow-up posts.

I see that you are relatively new in posting, and I want to make sure you understand that my games tend to be quick paced. Will you be able to keep up?


DM/GM:
Former GM wrote:
Hey Matt! Glad to hear you found someone willing to run RC buddy! To answer your question, tell your GM to check later in the book, because Elves HAVE had something of a history in the RC. I don't want to possibly spoil anything for you that the GM may want hidden but, rest assured, there is a background to build upon. I'm not sure if it's considered hidden knowledge amongst Elves, but I know that most of humanity has forgotten it.

So apparently, Elves have some history in Razor Coast. May I ask him for elaboration or could you find it for me? I would do it myself, but I don't own the Razor Coast book. Planning on getting the Player's Guide though! And I'm strongly considering the Oracle build, since you mentioned Oracles shortly after I said I may change to a caster. Is some of the material in the ARG allowed? Looking at the Ancient Lorekeeper archetype in particular.

Thanks! :)

EDIT: I know you said no ARG, but I am just curious about the section on Elves. If you are not ok with it, I can easily work with what material is available!


STR Ranger wrote:

Crap dude. Sorry. Didn't wanna step on anyone toes.

I am also considering the spear style with a Kensai build. Less buff and more blast but I am still bouncing ideas/feats combos.

This is my other favorite example:

https://m.youtube.com/watch?v=jlACgYHtWCI

Don't worry, I don't consider it stepping on toes. Just cause two characters use similar fighting styles does not mean they are interchangeable. It's all about the RP.


GM:
New to these forums. Not new to PBP mind you, even if I admittedly have not played in years before Hadassa's game. It also depends a lot on timing.

I don't necessarily have the problem with 3-4 posts a day but it's the timing that concerns me. I'm back to work starting next week and I may not be able to post from work if I'm dealing with a customer. That's something out of my control so at times I can post all day long while at others my posting may be limited to between 4 pm and 10 pm EET (Eastern European Time). So many posts yes, at specific times no.

I prefer fast paced PBP over slow one but... yeah. Timing might be an issue so I think I better sit this one out.


The Silver Prince:

There are elves in the razor and they have a storyline but at this stage you're not familiar with it. I mentioned in the build requirements that I'll provide various rumors/snippets when players are selected. These will serve as possible links or motivations.

I don't want to start making exceptions in player builds, I've already mentioned what is permitted out of the ARG.


GM/DM:
Ah, ok. Works for me!


A waves or wind oracle might be fun. A waves oracle can be Jesus first level with Fluid Walk. I think I will stick with my current selection however. Or can I submit 2?


Dm: she has a NPC class => aristocrate. It is written in in her class description just before "theologian"


@ Zayne - one submission, please.


Recruitment Interest Status:

The following people have expressed an interest in the game (this is in no particular order and if I missed you simply let me know.
Sorry if there is typo in the name):

Interested:

Interclocutor
Crissischild
Ixos - submitted cleric
Mdt - withdrew
DM Jelani - submitted a druid?
Galorit - working on a bard
DFang
Camris - Will work on build one Paizocon is concluded
Theorythmus - withdrew
Fbdoury - submitted Druid
Sixteenbitcoin -working on Ranger
Algar Lysandris - submitted cleric
Nightflier - withdrew
Dakcentur
Talomyr
Dreaming Warforged - Partially submitted still working on: Bad-Luck Baldek, exp/barbarian (Invulnerable Rager)

Fighting Chicken
Caps - Submitted: Chantif - Human Exp/Ranger (Witchguard Infiltrator)
Ralwind Winterbreath
Zayne Iwantani -submitted barbarian/fighter
Ken 418
Thron - submitted: Darius - Human Aris/Fighter
Cuchulainn
Mith'aj the Tactful - submitted: Adan Silvertongue - Kitsune Exp/Bard(sandman)
FangDragon
Sunset - withdrew
Wolfgang Rolf - withdrew
Zordlon the Cat-King - partially completed expert/rogue (pirate)
Silver Prince - submitted rogue
Northlander - withdrew

Previously Slotted Players:
STR Ranger (Duncan) - inquisitor
Embrianna - witch

Submitted Characters:

Arcane

Divine
- Thomas Thorne (aka Ixos) - Human, Aris/Cleirc (Yog-Salhoth)
- M'Kumba (aka DM Jelani) - Human, warrior/druid (Saurin Shaman)
- Sophia Vandemot (aka Lysandriss) - Human, arist/cleric (Theologian of Yamatsumi)
- - Sath Saltblood (aka fddaury) - H/E, expert/druid (aquatic)

Melee
- Darius (aka Thron) - Human Aris/Fighter
- Chantif (aka Caps) - Human Exp/Ranger (Witchguard Infiltrator)
- Jack Garrison - (aka Zayne Iwatani) - Human, Fighter 2/Barbarian 2 (urban)

Skilled
- Adan Silvertongue (aka Mith 'aj) - Kitsune Exp/Bard(sandman)
- Bloody Sal (aka Silver Prince) - Human Rogue

There are partially completed characters:
- Bad-Luck Baldek (aka Dreaming) exp/barbarian (Invulnerable Rager)
- Zordlon the cat-king, Catfolk Expert 1/ Rogue (Pirate) 4

I know these people have expressed continuing interests with their posts:
- Ken418
- Galorit - working on a bard
- Camris - Will work on build one Paizocon is concluded
- Sixteenbitcoin -working on Ranger

If you have submitted a character but do not have the him/her equipped please do so. Then let me know it's done.

If I missed anyone let me know. Make sure your completed character is on the list of submissions.

The Exchange

How much gear should we purchase? Should we be packed up with provisions?


CUCHULAINN here.

Sorry it took me so long to post something.

Here is a (mostly) completed character for the arcane slot:

Bennevy Innswell, human (Expert/Cross-blooded Dreamspun/Protean Sorcerer)

I need to write his back story up and equip him still, but in a nutshell:

Bennevy was a young scholar who started researching dark and forbidden knowledge. The more he researched, the more his mind was opened.

Admittedly, he's very HP Lovecraft in flavor, but I think he'll be fun to play.

4d6 ⇒ (4, 5, 3, 3) = 15


I dunno about you...but I have 30 days worth of Trail Rations in my pack. If the food supplies run out, guess who is going to be the one mysteriously gaining weight...

Of course, if you want to play it safe you could always buy yourself a Ring of Sustenance. I considered it myself, hehe.


GM/DM:
I'm calling in a favor from a friend so I can buy the Razor Coast books that I can get character options from. I presume the Freebooter's Guide and Fire As She Bears are the PC friendly ones, right? Does the core book have any PC options or no? If no to the latter, I will refrain from buying that book.

And no worries about me spending money on the books, I was looking for an excuse to call in that debt anyway lol! Why do I feel like one of the Lutece Twins from Bioshock Infinite talking about a debt? Hope it doesn't reflect poorly on me, but I have just not pushed for the last bit of money I was owed until now.


Good question Ken a week trail rations, you are boarding or on-board a ship that has food and drink. So you're not using personal provisions while on board unless you want to (say for a particular beverage that you enjoy).

You can spend as much or as little of your 6,000 gold pieces as you would like. The only real restriction is only 2,500 can be spent in any one item. You are an experienced adventurer so you would have some items.


Silver Prince:

The players guide is Razor Coast—Freebooter's Guide (PFRPG). Fire as She Bears is really DM oriented but it does include new spells, feats and some PC Options.

What is really disappointing is RC only has one general ship layout and there are no new layouts in FASB. It gives descriptions of ships but no layout. Of course, I have layouts from other sources, its just a pain that they describe ships and not provide the layout.


@ Bennevy - Let me know when your completed.


Sath Saltblood,Completed:

Sath Saltblood
Strength 12 (2) [+1]
Dexterity 14 (2) [+2]
Constitution 11 (1) [+0]
Intelligence 14 (3) [+2]
Wisdom 16 (10)[+3]
Charisma 12 (2) [+1]
(Stats: Point Buy costs are shown- Dex was raised +2 as Racial and Int was raised by 1 for 4th level.)

Class: Aquatic Druid / Expert
Level: 4th Level / 1st Level
Hit Points: 33

Saves:
Fortitude +4
Reflex +3
Will +9

Basic Attack Bonus: +4 (+5 melee / +6 ranged or scimitar)
Combat Maneuver Bonus: +5
Combat Maneuver Defense: 17
Armor Class- 16 (+5 Armor, +1 Dex)
flat-footed- 15
touch- 11

Race: Half Elf
Medium Sized / 30ft. Base landspeed / Low-Light Vision / Elf Blood / Elven Immunities: Immune to magic Sleep effects and +2 vs. enchantment spells/effects. / Adaptability / Keen Senses / Languages: Common, Elven; Druidic (Class, restricted)

Class Abilities:
Weapon and Armor Proficiencies- All simple weapons, plus scimitar, and scythe, plus all natural attacks; light armor, medium armor (no metal armor), and any wooden (non-tower) shield.
Aquatic Adaptation- +2 Initiative, Knowledge (Geography), Perception, Stealth, Survival, and Swim skills while in Aquatic terrain and cannot be tracked through such terrain.
Nature Bond- In addition to her other powers and spells, she also has the Weather Domain spells and powers.
Domain Spells (can cast each 1/day as additional spell slots):
1st level- Obscuring Mist 2nd level- Fog Cloud
Domain Power: 6 / Day She can summon a Storm Burst (Sp): Standard action, targeting any foe within 30 feet, ranged touch attack, deals 1d6+2 nonlethal damage and target is buffeted by winds and rain, causing –2 penalty on attack rolls for 1 round.
Nature Sense- +2 to Knowledge (Nature) and Survival checks.
Natural Swimmer- She has a natural Swim Speed of 15ft. Does not need to make skill checks for movement at swim speed, can take 10 on swim rolls even while distracted/endangered, +8 Swim for special action/avoid hazard, and can use the run action while swimming in a straight line.
Orisons- Can prepare 4 per day but each can be cast without being expended, allowing them to be cast without limit.
Resist Ocean’s Fury- +4 to save vs. all spells of the water type or the Ex/Su abilities of creatures with the aquatic or water subtype.
Spells- Can cast a limited number of druid spells per day:
1st level- 4/day 2nd level- 3/day
Wild Empathy- Can only be used on creatures with swim speed or the aquatic/water subtype but can use this ability of all creatures of this type- even those with Int 1 or 2 or mindless creatures.
Normally Prepared Spells:
0- Create Water / Detect Magic / Purify Food and Drink / Read Magic
1- Charm Animal (x2) / Cure Light Wounds / Speak with Animals
2- Chill Metal / Gust of Wind / Warp Wood
*Can spontaneously replace a prepared spell with Summon Nature’s Ally spell of same level.

Feats:
Athletic- +2 to Climb and +2 Swim skill.
Skill Focus- +3 to Climb skill.
Weapon Focus- +1 to hit with scimitars.

Skills:
Acrobatics +2 (+2) (+3) [+7]
Appraise +1 (+2) (+3) [+6]
Climb +3 (+1) (+3) (+3) [+10]
Diplomacy +1 (+1) (+3) [+5]
Fly +1 (+2) (+3) [+6]
Handle Animal +4 (+1) (+3) [+8]
Heal +3 (+3) (+3) [+8]
Knowledge (Geography) +3 (+2) (+3) [+8]
Knowledge (History) +1 (+2) (+3) [+6]
Knowledge (Nature) +2 (+2) (+3) (+2) [+9]
Linguistics +1 (+2) (+3) [+6]
Perception +4 (+3) (+3) (+2) [+12]
Profession (Sailor) +4 (+3) (+3) [+10]
Sense Motive (+3) (+3) (+1) [+7]
Sleight of Hand +1 (+2) (+3) [+6]
Swim +5 (+1) (+3) (+2) (+1) / (+8) [+12] / [+20]
Survival +3 (+3) (+3) (+2) [+11]

(Skills: I always break it down- ranks added, stat bonus, Class Skill bonus {if the 3rd number is not 3 then it is not class skill}and then any trait/feat/class ability bonuses.)

Traits-
Suspicious- +1 to Sense Motive checks and added to class skill list.
Touched by the Sea- +1 to swim checks and penalties on attack rolls underwater are lessened by 1.

Armor / Weapons:
+1 Suit of Masterwork Darkleaf Lamellar (Leather) Armor (+5 AC / +5 Max Dex Bonus / -0 Amor Check Penalty / 30ft. landspeed / 12lbs.)
Masterwork Scimitar (1d6+1 Dam / 18-20 x2 Crit / 4lbs. / Slashing Damage) +7 to hit total
Masterwork Darkwood Spear (1d8+1 Dam / x3 Crit / 20ft. range increment / 3lbs. / Piercing / Brace)
Disposable Weapons:
2 Acid Flasks (1d6 direct hit, 5ft. splash for 1 pt. / 2lbs.) [+6 to hit with thrown flasks]
2 Alkali Flasks (Same as acid except vs. oozes/acid-based creatures, does x2 damage to them / 2lbs.)

Other Equipment:
Bedroll (5lbs.)
Diving Suit (+1 circumstance bonus on Swim checks/ 2lbs.)
Druid’s Kit (44lbs.)
Explorer’s Outfit (Male Clothes / 8lbs.)
Fishing Kit and Fishing Net (8lbs. total)
Grappling Hook and 50ft. Silk rope (9lbs. total)
Healer’s Kit (10 Uses / +2 Circumstance Bonus to Heal checks / 1lb.)
Scroll Box (1lb.)
Masterwork Survival Kit (+2 Circumstance bonus on Survival checks) 5lbs.
Pocketed Scarf (+4 bonus on Sleight of Hand checks to hide objects on the body / ½ lb.)
Waterproof Bag (½ lb.)
Waterskin, extra (4lbs. full)
Veterinarian’s Kit (10 Uses / +2 Circumstance Bonus to Heal checks on animals, only +1 Heal others / 1lb.)

Magic Gear:
Handy Haversack (holds 20lbs. or 2cu. ft. of items in each side pouch and 80lbs or 8 cu. ft. in main pouch- always weighs only 5lbs.)
1 Potion of Water Breathing (10 hours duration)
2 Scrolls of Water Breathing (10 hours duration)
Money: 25 GP, 9 SP

History:
Sathran Saltblood was the 3rd of 5 children born to a human male and his half-elven wife, all of them daughters. Sath was the only one of her sisters to display elven characteristics and therefore always felt apart from them. What also set her apart was that she took after her father, a merchant ship owner who still helped his crew with many of the day to day chores of the ship, teaching Sath from the moment that she could walk to follow in his footsteps. Sath always thought that she would- that someday she would take over for her father and captain the ship and run the business for him herself. Sath was a dreamer in this way.

Although her father had always wanted a son, and trained her to insure that she would make certain that his business was one day run properly, he was realistic enough to understand that a crew would not easily work for a woman, no matter how competent she might be. On Sath’s 14th birthday, her father announced to her that he had betrothed her to a young man who, while he had no idea of how to run a ship, was a fast learner with a head for business. The young man was also sweet and kind, and loved Sath. Her father thought he had done the very best he could for her- making sure that she would be involved day to day in the life that she loved and have a good man for a husband in the deal.

Sath however, felt betrayed- why must she marry some man to keep what was already rightfully hers? Why would the men that already admired her skills as a sailor not follow her as a boss? Why must society be so cruel? Sath gathered what she needed that evening and fled to up the coast to live on her own alongside the ocean, eventually meeting an old man who saw in her another with a soul of the ocean, and he taught her the ways of the aquatic druid over the next 4 years.

In the meanwhile however, her father had grown ill and he was depending more and more upon his intended son-in-law to help with the business. The young man had grown bitter however- feeling spurned by the woman he loved, he was not able to see that she had not meant to hurt him, and he sought to make her pay for his broken heart. When her father died, he took over the business and enlisted the law to help him bring her back, as her father had signed a formal contract with him that he should marry Sath. Finding out she was being hunted by the law and by other less savory types employed by her betrothed, Sath decided her course- she would flee her homeland. Cutting her hair and dressing in the manner of a man, her years of hard labor on the ship and with her mentor allowed her to pass as male, and she booked working passage on a ship out of port, heading for the dangerous area known as the Razor’s Coast, where she felt confident none would look to find her or seek to chase her.

Appearance: Sath dresses and acts (for the most part) as a man- though she does not go to absurd lengths to hide her gender, few realize that she is a woman. She does this not because she seeks to be male but because she understands now that many will not accept her and her skills as qualifying her for the life she seeks the way they would a man. So a man she appears to be.

How is this for a character?


Hey - I changed the concept a bit; he's now a Bard: Archaeologist (2) and Ranger: Freebooter (2).

I haven't done his gear or HP until I know if it's okay.

Meantime, I took one of the traits Dealmaker.

Please let me know what you think and if there are any suggestions.

He's more of a knife fighter, finesse fighter and prefers using a whip.


GM:
I'm still here, batting around quite a few ideas. I have a few general questions for you:

1. Would you approve Seekers of Secrets for the Boon Companion feat?

2. If I were to choose urban ranger, could you provide any advice on my options for a favored community? Maybe the ship itself or a prominent coastal town?

3. Could you provide a general list of suitable favored enemies? I'm not trying to min/max here, I would just like to avoid completely missing the mark, if possible.

4. Would leopard be a suitable animal companion for this campaign? One build I am considering is a TWF scimitar/kukri human ranger from the mwangi with a leopard familiar/companion. I may or may not drop the Besmara aspect.

Thanks.


ZAYNE here. This is the alias. Made a few changes. Added one trait. None of the S&S ones fit so I didn't pick one. Dropped the Cloak or Resistance for a MW composite longbow[4] and some arrows. Factored in the +1 ability increase to DEX at level 4.


Sphia's equipment will include a wand of CLW , a pearl of power and a Handy Haversack leaving her with 150 GP


Dirk Hawkins:

Thanks for the build, without going into details of the mechanics it looks fine. The Dealmaker trait is nice. Background is fine. How do you see him advancing?

I see from your profile that you DM mostly. I see you post a lot in your games are attentive that's good. If you look at my profile you can see that I run quick paced games, so I want to make sure your alright with the pace, if selected.


16bits:

Link what you want me to consider if its an exception to the books that I've indicated.

As far as favorite enemies/communities, that's hard to go without giving away plot at this time. You can assume that most, if not all, of the listed favorite enemies will appear. If you, or another player, select something that is way off base we can address it after selection.

Leopards are on the small cat list of animal companions.


baldwin the merciful wrote:
** spoiler omitted **

Response to GM:

1. Re: Advancement –

I’m not entirely sure at this time. For now I was thinking of swapping back and forth between Bard, then Ranger – with a stronger lean toward Bard.

The trick that I’ve run into many times in the past as a PC is that I tend to advance based on the circumstances of the campaign. If (for example) we spent the next two levels on the high sea, of course I’d take ranks in Profession: Sailor, but if we suddenly left the ship and advanced into the wilderness and spent the next two levels there, I’d put my ranks behind Survival.

This often compromises a “perfect build” in the long run, because if people hop between ideas like that it can end up ruining an ultimate character. In this concept (for example) I should have gone straight Bard with a higher Charisma and lower Wisdom/Intelligence for the point build – but it didn’t feel right for some reason.

So I guess the short answer is (for now) I’ll be going between Bard and Ranger depending on the circumstances. I hope that’s okay, but if you feel the group has a specific need, I’m open to tailoring things to fit the group’s needs.

2. I have no problem with the pacing. Most of the time I get gigged by my players for posting too much or too frequently. I think our pacing will be fine.

The only issue I foresee is that I end up making lengthier posts then the average people (sometimes it’s several pages of text). If that’s okay, if you don’t mind lengthier posts (I also have lots interaction with the other players). Just keep me posted on it, though.

My work schedule is pretty sporadic, so it depends on what time of the day I can post, but I typically post multiple times a day if I’m in a game. So that shouldn’t be a problem for me.

HP for character -

1d10 + 1 ⇒ (9) + 1 = 10
1d10 + 1 ⇒ (10) + 1 = 11
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (4) + 1 = 5

Do we start with Max HP on level 1? And do we roll HP for the NPC class and add that, too?



@ Dirk hawkins - max HP NPC level 1 and Max HP class level 1. So you max out on both levels.

Dirk:

I don't mind not having the perfect or ultimate character. RP is important and flaws add flavor. The game is split between land and sea.


baldwin the merciful wrote:

@ Dirk hawkins - max HP NPC level 1 and Max HP class level 1. So you max out on both levels.

** spoiler omitted **

"Aye, aye, then... Looks like I got a total of 39+5 for Con for a total of 44 HP..."

I'll get gear and the sheet nutted out soon. You said 6,000 GP max and 2,500 GP on one item. Could we take 2 items for 2,500 each, for example?


@Dirk - Yep you can have two 2500 items.


baldwin the merciful wrote:
@Dirk - Yep you can have two 2500 items.

I may not take them; just wanted to get things straight is all. It should be good to go soon enough!


16bits:
if you are druid I'll permit it.


Recruitment Interest Status:

The following people have expressed an interest in the game (this is in no particular order and if I missed you simply let me know.
Sorry if there is typo in the name):

Interested:

Interclocutor
Crissischild
Ixos - submitted cleric
Mdt - withdrew
DM Jelani - submitted a druid?
Galorit - working on a bard
DFang
Camris - Will work on build one Paizocon is concluded
Theorythmus - withdrew
Fbdoury - submitted Druid
Sixteenbitcoin -working on Ranger
Algar Lysandris - submitted cleric
Nightflier - withdrew
Dakcentur
Talomyr
Dreaming Warforged - Partially submitted still working on: Bad-Luck Baldek, exp/barbarian (Invulnerable Rager)

Fighting Chicken
Caps - Submitted: Chantif - Human Exp/Ranger (Witchguard Infiltrator)
Ralwind Winterbreath
Zayne Iwantani -submitted barbarian/fighter
Ken 418
Thron - submitted: Darius - Human Aris/Fighter
Cuchulainn - submitted sorcerer
Mith'aj the Tactful - submitted: Adan Silvertongue - Kitsune Exp/Bard(sandman)
FangDragon
Sunset - withdrew
Wolfgang Rolf - withdrew
Zordlon the Cat-King - partially completed expert/rogue (pirate)
Silver Prince - submitted rogue
Northlander - withdrew
Dain - submitted bard/ranger

Previously Slotted Players:
STR Ranger (Duncan) - inquisitor
Embrianna - witch

Submitted Characters:

Arcane
- Bennevy Innswell (aka Cuchulainn] - Human, Expert 1/Cross-blooded Sorcerer (Protean/Dreamspun)

Divine
- Thomas Thorne (aka Ixos) - Human, Aris/Cleirc (Yog-Salhoth)
- M'Kumba (aka DM Jelani) - Human, warrior/druid (Saurin Shaman)
- Sophia Vandemot (aka Lysandriss) - Human, arist/cleric (Theologian of Yamatsumi)
- Sath Saltblood (aka fddaury) - H/E, expert/druid (aquatic)

Melee
- Darius (aka Thron) - Human Aris/Fighter
- Chantif (aka Caps) - Human Exp/Ranger (Witchguard Infiltrator)
- Jack Garrison - (aka Zayne Iwatani) - Human, Fighter 2/Barbarian 2 (urban)

Skilled
- Adan Silvertongue (aka Mith 'aj) - Kitsune Exp/Bard(sandman)
- Bloody Sal (aka Silver Prince) - Human Rogue
- David "The Dirk" Hawkins (aka Dain) - Human expert bard(arch)/ranger(freebooter)

There are partially completed characters:
- Bad-Luck Baldek (aka Dreaming) exp/barbarian (Invulnerable Rager)
- Zordlon the cat-king, Catfolk Expert 1/ Rogue (Pirate) 4

I know these people have expressed continuing interests with their posts:
- Ken418
- Galorit - working on a bard
- Camris - Will work on build one Paizocon is concluded
- Sixteenbitcoin -working on Ranger

If you have submitted a character but do not have the him/her equipped please do so. Then let me know it's done.

If I missed anyone let me know. Make sure your completed character is on the list of submissions.


baldwin the merciful wrote:
if you are druid I'll permit it.

GM:
I'm confused, since a druid would have no reason to take this feat because his animal companion's level is always equal to his class level. Or am I missing something?

Bennevy is equipped and backstory is finished.

I apologize if the back story reads a little choppy. It was much longer, and I had to edited down to fit in the Alias page.

Anyway, I hope you like Bennevy enough to accept him for the campaign.


16bit:

The feat states:

Benefit: The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level.If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar that has received this benefit, you may apply this feat to the replacement creature.

I don't have the animal companion book to read the context provided. I thought it was for multi-class. Since the prerequisites state: Prerequisites: Animal companion or familiar class feature. I can see that it applies to other classes that have the class feature.

Link a rule if you have it handy.

Editted Response.

Edit 2:

Link
I believe this is the author of the books post. Yes a ranger can have this feat when he gets his animal companion.


baldwin the merciful wrote:
** spoiler omitted **

Do you permit gear from "Ultimate Equipment"?

As an aside, I think Boon Companion is only handy if you're multi-classing.


yes ultimate equipment is permitted.

that was my initial take on the boon companion.


Here is the specific text from Hunter's Bond:

"This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger's effective druid level is equal to his ranger level –3."

Basically, the reason for a ranger taking the boon companion feat is so that the animal companion is based off of my CL, instead of my CL-3. So at 4th level, my leopard would be level 4 instead of level 1. So for the cost of a feat I get a companion as a druid would.


16 bits:
See the Edits to my previous post.


Character Sheet is fully updated with all notes/details on board.

If anyone sees any suggestions for me, please let me know - I'm totally open to suggestions at this point.

So far my guy is a good support character; decent fighter, decent skill monkey and not bad at a supplemental healer in a pinch.


I have had a lot of interest in this game, I'm going to shorten the recruitment time to Wednesday, July 9th, at 10:00pm. This should provide anyone interested in this game an opportunity to complete their characters. If you are just catching up from the holiday weekend don't panic there is time to build and submit a character.


Ok, sounds good! I think I'm going to stick with my original submission, with a few adjustments. I'll work on the backstory some tomorrow, because I'm going to sleep in a few hours. Got some bloodwork scheduled for 8:30 in the morning so I should hopefully start writing again sometime around lunch.


Are you allowing Drawbacks?

The Exchange

This is Ken 418... Character is on the way!


Bennevy wrote:
Are you allowing Drawbacks?

I'm not going to do the drawback, I'm hesitant to give the third trait.

The Exchange

Another question or two. I'm using Hero Labs to create this character... 6,000 gold worth of gold and items makes me pretty encumbered. How would you like me to deal with this?


Oops. Okay. Just saw your edit.

I'll remove it then.


Ahmad El Hakim wrote:
Another question or two. I'm using Hero Labs to create this character... 6,000 gold worth of gold and items makes me pretty encumbered. How would you like me to deal with this?

Options:

1) Increase your strength.

2) Buy a handy haversack.

3) Buy a bag of holding.

4) Don't carry so much stuff.

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