Welton Grompus

Smuggler and Enforcer's page

26 posts. Alias of baldwin the merciful.


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Astri and Bri:

As you make your way towards Quells Whore four drunken sailors are stumbling and begin to cat-call you. They about 30 feet away when they first notice you and start their lewd comments. [b]"th'y be free and look like w'ter devils all sexy like." Three brandish small blades, or clubs.


Chell Silves wrote:
"Tell us everything you know that has been going on at that bar. Was it a priest of Quell or not? What were the Nightslink doing there? Who is, or was, under your payroll in the Dragoons? And what is the Ring? You know something but won't say. If you and your friends want to leave answer everything."

"i told you want i saw a similar cloak as his." he nods to the one you brought in. "i gave ya the names, and i don;t know 'bout a Ring."


garreg gives up the six names on his payroll.


Chell Silves wrote:
"Excuse me for trying to add some perspective and context to a person's execution," she says tiredly. She then turns to Astri. "You showed a decent amount of knowledge about religion Astrianna. Can you go over the tenets of Sarenrae, specifically the ones about redemption." She then leaves the room to stand in front of Garreg. She gives a Zalen a serious look, trying to ask what is right here without having to ask and appear weak in front of this criminal. She then sinks down to look Garreg in the eye while he sits on the ground. "If we let you go what would you do with your freedom?" she asks. Her face is neutral but he can tell this is a very loaded question and Zalen can tell if he lies.

'i'm gatherin' my coin and skadaddlin' like i said...frontier bound, out of here."


Astrianna Sparacello wrote:

Astrianna's eyebrows raise a little when he mentions Karskor is mixed Tulita. Mololi Ali'i said the thief that stole the Jawbone was half-tulita. Could the stolen scrimshaw from Hargrove's estate and the Jawbone be the same? That, or this thief has a scrimshaw obsession. "Where can I find this "Lester?"

"Garreg, how many dragoons beside the ones at the Barnacle are on your payroll? Do you know if a Sergeant Darenar is involved in any of the drug smuggling?"

"Lest'r well known on the docks and other places... he's a halfling. we ain't runnin' in the same crowd if ya git me drift. priest may know 'im. try the loser bar wit the hasbeens."

"i pay six, share costs wit barrett...he's got more. Dar's corrupt but ain't on my payroll" he is about at his limit of williness to talk.


"Ain't seen that mixed Tultan fer a while. Last I heard he be headin' fer the sewers, ain't seen 'im around. Could be you find the Sewer Rat if anyone can 'elp it's Lest'r."

When asked about Bonegnaw his eyes widen. "We were tight till you did 'im in. His trade and shipment were disrupted, I was only tryin' to fill the gap that you created. I ain't ever double crossed him!" He gets a bit defensive when you suggest that he double crossed the gnoll.

He shakes off any mention of the Ring. "Nope never 'eard of it." He clams up at any additional reference to the Ring.


He shakes his head back and forth, "Nah, no idea." When the bard shows him the eye-ball.

"Those two been working the Outskirts slums, bad arses they be. Been pickin' up supplies, so I 'eard, stockpil'n 'em somewheres. Not sure where, gotta ask 'em yerself." he clears his throat, "Basel, the guy wit the braids, and Branard, the girl, claim ta be crew from the dreaded Capt. Drango, something's odd 'bout 'em. Just know they scour the less'r docks, outskirts and less'r merchants robbin' ''em."


"Barrett disposes of things."


Astrianna Sparacello wrote:


The bard folds her hands in her lap and waits for the message to sink in. "Now, my companions and myself have some questions. We'll begin with the line of inquires that started when I entered. Have you ever seen any other priests of Quell, besides our own priestess, around or in the Barnacle? Who owns and operates the acid bath below the Barnacle? Do you know who often uses the acid bath, and for what purpose? I want names and descriptions."

I would like to nudge this scene a long a bit, so for now he'll answer the questions unless you ask something too life threatening to him.

"Bah, I heard 'bout a priest gone missin' couple months ago, never seen 'im. But I knows that I's sees one of those fancy blue cloak yous priest of Quell wear in bundle." He looks around nervously. "Barrett moves things ta th't buildin' out back, those things don't get seen again."


A catch-22 situation with Fascinated:
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.

will save fascinate: 1d20 + 3 ⇒ (3) + 3 = 6

Did you drop the spellsong feat?


"What I's gots could be worth it t'you." He smirks at Torgue. "Now, he's sensible...knows how this is played."


Garreg Will save vs charm person, threatened: 1d20 + 3 + 5 ⇒ (7) + 3 + 5 = 15

"Woman yer tongue waggles guud, but you aint flaunting anything I ain't seen aready. If ya wants to deal you need to let me skadaddle."

Astri's a bit perturbed that her charm did not work and she tries it again.

Garreg Will save vs charm person, threatened: 1d20 + 3 + 5 ⇒ (14) + 3 + 5 = 22

He laughs loudly in her face. She tries again.

Garreg Will save vs charm person, threatened: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27

"Your just plain terrible aren't ya...worthless actually."

Garreg Will save vs charm person, threatened: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27

"Useless wench. Make the deal, then we gab."


"Now th'ts a body th't I'd like to git workin' for me." He winks at Bri as she enters the room. "Lotsa people wear rings, some in bett'r places than oth'rs." He adds with a grin.


Chell Silves wrote:

"That is not up for me to decide. I only have two questions anyway. Do you know who this belonged to," she says holding up the ring, "and why was it in a still near your favorite bar?"

"No and how would I know. Nev'r seen th'ring before?" He shrugs. Deciding it's best cooperate a bit with the easy answers.


I'm waiting for Chell to actually ask him some questions in character.

"How'd ya kidnap me again" He chuckles at Torgue's twisted finger.


"Well sweet'ums whats it worth t'ya? A little smooch and then I'll tell ya 'bout what I know." He pauses long and hard then exhales. "Look...I need to be let ta skadaddle."


"Yous let me skadaddle outof town," He pauses then adds, "...alive, and I'll answ'r your questions."


"I ain't talkin' till we got a deal woman" the man snarls.


Father Zalen removes the gag and offers a bit of warm water to the captive. The man responds."K'dnapp'n a crime...I'll 'ave yous hanged fer this."


Ok...I'll take -2 for intoxication. So Garreg failed his check...sort of a delayed reaction after he spoke.

Chell uses her command on the sober thug that moved up to Torgue.

will save henchman: 1d20 + 3 ⇒ (2) + 3 = 5

The man drops to the ground face down.


RD 1: garreg

I think the Hold person save was 16 correct?

Garreg feels the spell wash over him and pushes the wench away, "Whose dun that." He eyes Torgue suspiciously.

perception: 1d20 + 12 ⇒ (4) + 12 = 16

chell stealth: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
cire stealth: 1d20 + 4 - 0 ⇒ (8) + 4 - 0 = 12

Chell double check your AC stats. Mith +1 breastplate does not give you a 12AC

"Hay's thare's twos in the trees."

That is all he is doing other than drawing a weapon.


RD 1: Henchman

Garreg's associate moves forward with sword in hand, "Bud git goin'" He nudges Torgue who was getting sick.

RD 1 Map


Torgue continues to feign being the drunk on near the side of the building.

"Move ov'r you sloth." The henchman barks.

the continue to walk towards the side of the building. On thing you do notice is there are no windows on this side of the building.

I assumed Chell and cire were on hidden under a tree.

Updated Map


"Never come t'a boardin' party empty handed y'fool. I'm not paid ta be fair, I'm paid to kill."


Sorrin scramble up the rope at double speed and get to the rail. Smuggler doesn't ahve melee weapon in hand and does not have feat that would permit an AOO.


Astri diplomacy takes a minute of time to influence attitudes.

One of the smugglers points behind you, "Jus' turn yourself 'round now, keep your hands away from your weapons and walk away - quickly. Ain't got no business 'ere and your lucky you aren't dead." He spits. "Now walk...if you' ares what you says you is then see me in two hours at pier 13...ask for Redd."