Inspired by the Dawnflower, I’m creating this character for flavor and role-playing after reading about Sarenrae in Inner Sea Gods. I would also like to play this character in PFS so I’d like to make it helpful to a PFS party. I see many builds of this type go for dex rather than str. Does a strength build even make sense? Does a melee Bard make sense for that matter?
Thanks. That makes sense to me.... although if a caster leveled and got new spells, I guess she would need to find the components for her new spells somehow.
I finally have the opportunity to play RotRL starting tomorrow night and had a questions for those players and game master who have played through this AP. You may have played this Adventure Path before the Advanced Class Guide was released. If you were playing this AP today, are there any classes from the ACG that you think would be good for Rise of the Runelords?
I'm looking for information on the barbarians of Numeria. I know many books have come out recently about Numaria and I'm trying to create characters who might be from that tech heavy land.
I played Trail by Machine a few weekends ago and while I liked it, I found having my Varisian gypsy swordsmen around all of that tech disorienting.
I thought if I created characters that had more of an ingame reason to interact with the technology, that would help.
I've just started playing PFS in the last few months myself. Along with the Core Rulebook and Advanced Players Guide I like to bring a few characters and even be ready to play a pre-gen if needed. I play with several different groups around town and one never knows how many tables will be running.
Having said that and looking back on it, I wish I had started with a Rogue. It was suggested to me the other day that the Rogue class may be a good way to learn the Pathfinder system. I'm new to the Pathfinder incarnation of the d20 rules and will be taking that advice.
I could see why a disgraced Samurai might want to hit the road and might be travelling through Brevoy...