
Gisher |
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Gisher wrote:A Lucerne hammer would be nice.It may need a new name, however, as there's no Switzerland on Golarion and therefore no city of Lucerne to name it after...unless they somehow got smuggled into Baba Yaga's dancing hut and wound up in Irrisen along with the Stasian Coils! :P
PF1 had the Lucerne hammer, so I guess Baba Yaga already brought some. :)

HenshinFanatic |

Flying Guillotine anyone? No?
I mean, there is the Wrestler archetype, wait this wasn't the kind of flying guillotine you meant?

Perpdepog |
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I hope we get more items that form sets. It was something touted a lot during the playtest, illustrated by the Boots and Cloak of Elvenkind, but we haven't really seen any afterwards.
I like the idea of items synergizing and empowering each other, and I've always enjoyed a character who dresses to a theme.

Ly'ualdre |

Ly'ualdre |
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Can't have the Book of the Damned without the Chronicles of the Righteous and Concordance of Rivals!!!
That said, I don't imagine we would see any of them here. Only because the "theme" does seem to be largely confined to a specific Dragons treasure vault. Doubt he has ahold of any of them.
Same with the Shadowstaff. But more so because it is canonically may be in the possession of a Mother of Oblivion in the Valashmai Sea.
All seem more like in a sequel to Artifacts & Legends. Perhaps "Artifacts OF Legends"?

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aobst128 wrote:Yes. Pike + shield combo should be a thing.Seconded! I'd love to be able to play something like this!
It sounds like in an interview with Michael Sayre, it was revealed that Treasure Vault will fill this EXACT niche with the new hobgoblin Breaching Pike! Now I'm even MORE excited!

AnimatedPaper |
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Just thought of something I'd like to see: more options for item familiars. I want rules to make a minor intelligent item as your familiar. This isn't totally unfilled, but a formal and straightforward way to have a gun or mirror as your familiar would be appreciated.
Especially appropriate for Thaums, of course, but I can see this used on a witch or wizard as well.

keftiu |
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Just thought of something I'd like to see: more options for item familiars. I want rules to make a minor intelligent item as your familiar. This isn't totally unfilled, but a formal and straightforward way to have a gun or mirror as your familiar would be appreciated.
Especially appropriate for Thaums, of course, but I can see this used on a witch or wizard as well.
Back in ye olde 4e days, there was a phenomenal Dragon magazine article of familiars from the Eberron setting, and as fits that world quite a few were flavored to fit Artificers: a floating crafting hammer, a little flask-homunculus, a crawling construct faceplate, a clockwork scorpion, a little tome-carrying caddy, a pair of enchanted wings...
I know a lot of folks miss the gross little pets the 1e Artificer could get, too.
EDIT: I missed the "intelligent" part of the intelligent item familiars and went off on a tangent. Apologies!

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Currently options I mostly wish is one specific type of spell in starfinder and for pathfinder I forgot if I had anything besides more specific options for sorcerers/witches/oracles/such to adapt more 1e npcs or do concepts like ooze themed casters xD But I'm sure this book will also fill some of my blindspots that I wanted to be filled(like ancestry weapons for some of ancestries, hobgoblins for example didn't have any and Dorn-Degar coming back would be nice) but didn't remember
(tbh, if I could have ANYTHING from 1e to 2e, it would be some of AP specific unique items or artifacts x'D Like would really nice to have all five royal weapons of Minkai considering 1e statted only three of them)

Lollerabe |
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Can't remember if I posted this before but:
Stronger advanced ancestry weapons. Ive come to terms with humans being at the top of the pyramid. But strong ancestry weapons would bring other ancestries to closer to said top.
And I want stronger advanced weapons in general. Besides the flickmace, they rarely seen worth the investment.

Squiggit |
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At the very least more interesting advanced weapons. I get Paizo probably doesn't want to push the power curve much but a lot of them feel weirdly conservative considering they're a higher tier of weapon.
... More ways to unlock advanced weapons would be cool too. Some of them don't really have any ways to gain proficiency with outside a level 6 fighter feat (which many of them definitely aren't worth). It sort of feels weird to me that it's almost impossible for a rogue to pick up an advanced knife (and even a handful of martial ones) just for instance.

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Guntermench wrote:Bumping the damage die to a d12, for starters.The-Magic-Sword wrote:Have I mentioned I want an Odachi? I do in fact, want an OdachiWhere do you think they'd go for an odachi that can't just be done with two handing a katana?
Inhales
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the d20 system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon) 1d12 Damage 19-20 x4 Crit +2 to hit and damage Counts as Masterwork
(Two-Handed Exotic Weapon) 2d10 Damage 17-20 x4 Crit +5 to hit and damage Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in d20, see my new stat block.
Exhales

Alchemic_Genius |
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Just thought of something I'd like to see: more options for item familiars. I want rules to make a minor intelligent item as your familiar. This isn't totally unfilled, but a formal and straightforward way to have a gun or mirror as your familiar would be appreciated.
Especially appropriate for Thaums, of course, but I can see this used on a witch or wizard as well.
SAME! I actually like object familiars, and I'll admit to more than one character concept that used a kitsune just so I can set the star orb into an item and pretend it's an intelligent item
I would also like a potion/elixir delivery ability, maybe like poison reservoir where you can only load up one a fight so my alchemist can send off her little pixie homunculus to boost up a distant ally, or a sprite's corgi mount can rescue them with a little barrel of whiskey- er, healing potion

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Perpdepog wrote:Guntermench wrote:Bumping the damage die to a d12, for starters.The-Magic-Sword wrote:Have I mentioned I want an Odachi? I do in fact, want an OdachiWhere do you think they'd go for an odachi that can't just be done with two handing a katana?Inhales
That's it. I'm sick of all this "Masterwork Bastard Sword" b@*#~@&& that's going on in the d20 system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon) 1d12 Damage 19-20 x4 Crit +2 to hit and damage Counts as Masterwork
(Two-Handed Exotic Weapon) 2d10 Damage 17-20 x4 Crit +5 to hit and damage Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in d20, see my new stat block....
Is this satire? I truly hope so.

nick1wasd |

Guntermench wrote:Bumping the damage die to a d12, for starters.The-Magic-Sword wrote:Have I mentioned I want an Odachi? I do in fact, want an OdachiWhere do you think they'd go for an odachi that can't just be done with two handing a katana?
Advanced Weapon; 2h; d12; Reach, Versatile P, Deadly d12(?), MAAAYYYYBBBEEEEE Forceful if not Deadly d12. And obviously Sword weapon group for critspec

Ravingdork |
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Perpdepog wrote:Advanced Weapon; 2h; d12; Reach, Versatile P, Deadly d12(?), MAAAYYYYBBBEEEEE Forceful if not Deadly d12. And obviously Sword weapon group for critspecGuntermench wrote:Bumping the damage die to a d12, for starters.The-Magic-Sword wrote:Have I mentioned I want an Odachi? I do in fact, want an OdachiWhere do you think they'd go for an odachi that can't just be done with two handing a katana?
Sword weapon group? Obviously it should have ALL the crit spec, not merely one. After all, in historical anime they are shown to stun people, slow them, knock them back or down, impale them to stationary objects, etc.

Guntermench |
Perpdepog wrote:Advanced Weapon; 2h; d12; Reach, Versatile P, Deadly d12(?), MAAAYYYYBBBEEEEE Forceful if not Deadly d12. And obviously Sword weapon group for critspecGuntermench wrote:Bumping the damage die to a d12, for starters.The-Magic-Sword wrote:Have I mentioned I want an Odachi? I do in fact, want an OdachiWhere do you think they'd go for an odachi that can't just be done with two handing a katana?
That's a lot of traits. Don't Advanced normally just have like one extra?
Making it Advanced makes sense though. Inconvenient, but allows the extra trait.

Perpdepog |
nick1wasd wrote:Perpdepog wrote:Advanced Weapon; 2h; d12; Reach, Versatile P, Deadly d12(?), MAAAYYYYBBBEEEEE Forceful if not Deadly d12. And obviously Sword weapon group for critspecGuntermench wrote:Bumping the damage die to a d12, for starters.The-Magic-Sword wrote:Have I mentioned I want an Odachi? I do in fact, want an OdachiWhere do you think they'd go for an odachi that can't just be done with two handing a katana?That's a lot of traits. Don't Advanced normally just have like one extra?
Making it Advanced makes sense though. Inconvenient, but allows the extra trait.
It depends on the traits. I know Michael has given us some peeks into how traits are weighted on weapons but there aren't any really hard and fast rules for how much of a weapon's budget a trait takes up.
For my money I imagine an odachi being either a swordier version of the butchering axe, a honkers big weapon with some traits to show how honkers big it is, or a martial weapon a lot like a greatsword with the serial numbers filed off and having a different trait rather than versatile damage.
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Part of me would really like to see a martial one-handed crossbow, but I'm pretty sure that Drow Shootist means that for balance reasons that's never going to happen.
We've actually already shown the art for one of the new martial one-handed crossbows! I think it was in the Discord channels during PaizoCon so I don't know if you can still find the teaser or not, but I know we showed the rotary bow and mentioned that it's a one-handed capacity crossbow.
(Drow Shootist is pretty specific to hand crossbows and repeating hand crossbows, so balance ripples are unlikely, and also it's an uncommon AP archetype; it's not going to dictate core design options. If there was a balance concern blocking off an entire category of weapons caused by an uncommon AP backmatter archetype, we'd most likely errata the archetype.)

PossibleCabbage |
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The reality of the Katana is that Japan was not blessed with great natural resources for bladesmithing, so their smiths had to instead become very good at their craft- the whole "fold the thing over again and again" is a technique that you use to extend a limited quantity of high quality hardenable steel with lower quality steel (it also looks pretty.) The katana was thus engineered to be very good at fast slashes and basically nothing else, which was okay because "lack of good ore in abundance" also meant that you didn't tend to fight a lot of heavily armored people and most of the time you fought people with farming implements anwyay. You didn't want to parry or block with it since nicks in the blade are going to compromise your deep draw cut, and the edge being as sharp as it was meant it was brittle.
I'm all for lack of realism in weapons because it's cool, but where is all the "people beat each other up with their incredible skill at wielding an umbrella" content I am craving?

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I'm all for lack of realism in weapons because it's cool, but where is all the "people beat each other up with their incredible skill at wielding an umbrella" content I am craving?
This marks the exact moment in time where I felt like an utter fool for not adding an umbrella injector / dart umbrella combination weapon in Treasure Vault.

Perpdepog |
PossibleCabbage wrote:This marks the exact moment in time where I felt like an utter fool for not adding an umbrella injector / dart umbrella combination weapon in Treasure Vault.
I'm all for lack of realism in weapons because it's cool, but where is all the "people beat each other up with their incredible skill at wielding an umbrella" content I am craving?
I'm guessing that it would center around dropping a trait from either of the base weapons and making them Combination?

The-Magic-Sword |

The-Magic-Sword wrote:Have I mentioned I want an Odachi? I do in fact, want an OdachiWhere do you think they'd go for an odachi that can't just be done with two handing a katana?
Not totally sure, making it advanced to justify a damage bump is def one option. But if they can figure out a mechanical niche for a Katana to be different from a Bastard Sword, and Wakizashi to be different from a Short Sword, and the Naginata different from the Glaive, then I have confidence they could do this too.
The bigger issue, really, is more that the intuitive thing to do is actually just to drop the d12 Greatsword to a d10 to give it deadly, literally in the same way you would a Glaive to make the Naginata, or the Short Sword to make the Wakizashi.
But there's a weird little thing where it would theoretically always be *better* than 2 handing a Katana because a Katana is already a d10, but has a deadly die between its one-handed and two-handed damage values (d6 OR d10, with a deadly d8.) So if you just made it d10 with a deadly d10 it would be better than a Katana in two hands straight up, whereas d8 makes it identical and the Katana is still better due to one-handed.
Whether it's simple depends on how Paizo values being able to wield the Katana in one hand, if it has a positive value then you can trade that value for something like the larger die, but the relationship between the Greatsword and the Bastard Sword almost implies it doesn't, unless they also value versatile damage way more than I do.
One other idea-- that would be apropo for the weapon, you could make it a lot more damaging than a Katana, but then compensate by giving it a trait that makes MAP worse on it, rather than better, literally a version of agile that makes it -6/-12 instead of -5/-10, in the same way agile makes a weapon -4/-8. You *can* still strike twice with it, but it would probably push players toward power attack and such, which isn't actually bad since it's considered worse than striking twice right now.
It would be appropriate both in terms of like, the fantasy of the weapon (big strikes) and in terms of like, they're much harder to whip around. Sweep is another option for something like that too-- just a katana that trades one-handed for Sweep or becomes advanced for Sweep could work, it would be reminiscent of the Long Sword from Monster Hunter which are certainly fantastical Odachi.

Sanityfaerie |
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I'd be totally in favor of an anti-agile trait for weapons - call it "unwieldy" or something. The only issue I'd have with it is that i feel like there are a lot of weapons that have gone before that would have been well-suite to it, and are now locked in without it.
Still, from all reports, the nodachi was impressively unwieldy, especially on the draw.

Jedi Maester |
Sanityfaerie wrote:Part of me would really like to see a martial one-handed crossbow, but I'm pretty sure that Drow Shootist means that for balance reasons that's never going to happen.We've actually already shown the art for one of the new martial one-handed crossbows! I think it was in the Discord channels during PaizoCon so I don't know if you can still find the teaser or not, but I know we showed the rotary bow and mentioned that it's a one-handed capacity crossbow.
(Drow Shootist is pretty specific to hand crossbows and repeating hand crossbows, so balance ripples are unlikely, and also it's an uncommon AP archetype; it's not going to dictate core design options. If there was a balance concern blocking off an entire category of weapons caused by an uncommon AP backmatter archetype, we'd most likely errata the archetype.)
Awesome! I hope this comes with some support for different classes using reload weapons. I've been wanting a swashbuckler that can use firearms as a finisher. That way you can recreate the ending to the first Pirates of the Caribbean, epic sword fight followed by a single shot to finish the fight.

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Something else I'd personally like to see return to the game in a book like Treasure Vault are the elven thornblade and elven leafblade. I know they're just a rapier and shortsword with extra steps, but it's a tad annoying that the only finesse weapons in 2e I can find that are both slashing AND piercing are shortswords and Aldori dueling swords, neither of which are accessible with Elven Weapon Familiarity...

Perpdepog |
A little thing I just thought of that I'd love to see, rules for tweaking magic items in games.
Something akin to GMG's item creation rules, but more focused on suggestions as to what sorts of changes to an existing magic item should or shouldn't affect its cost and level. Like making a cold version of a Flame Tongue probably doesn't require all that much concern, but a form of the Brilliant rune that deals negative damage may warrant more consideration.
(Damage types were just the thing that came to my head first; swapping other abilities, like spells, speeds, action types, bulk, etc, around would be more valuable for page space.)

Gisher |
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...
it's a tad annoying that the only finesse weapons in 2e I can find that are both slashing AND piercing are shortswords and Aldori dueling swords,
...
Simple Melee Common: dagger
Simple Melee Uncommon: shears
Martial Melee Common: maine-gauche, shortsword, starknife, and a couple of mind weapon options available through the Mind Smith archetype
Martial Melee Uncommon: bladed gauntlet, claw blade, dueling spear, shauth blade, wakizashi, and wish knife
Advanced Melee Uncommon: Aldori dueling sword, karambit, and wind and fire wheel
Martial Combination Uncommon: dagger pistol?
Unarmed Melee Uncommon: Razor Claws (Lizardfolk), Taloned Tengu Heritage (Tengu), and Form of the Fiend - Claw (Tiefling)
-----
My full list of finesse options can be found here: Finesse Options.

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Archpaladin Zousha wrote:...
it's a tad annoying that the only finesse weapons in 2e I can find that are both slashing AND piercing are shortswords and Aldori dueling swords,
...Simple Melee Common: dagger
Simple Melee Uncommon: shears
Martial Melee Common: maine-gauche, shortsword, starknife, and a couple of mind weapon options available through the Mind Smith archetype
Martial Melee Uncommon: bladed gauntlet, claw blade, dueling spear, shauth blade, wakizashi, and wish knife
Advanced Melee Uncommon: Aldori dueling sword, karambit, and wind and fire wheel
Martial Combination Uncommon: dagger pistol?
Unarmed Melee Uncommon: Razor Claws (Lizardfolk), Taloned Tengu Heritage (Tengu), and Form of the Fiend - Claw (Tiefling)
-----
My full list of finesse options can be found here: Finesse Options.
Right, but the problem is the only SWORDS in that list are the shortsword, which is Martial, and the Aldori Dueling Sword, which in addition to being Advanced has very specific flavoring. Neither are very good options if you're doing something like an Oracle with a non-Battle mystery with a Swashbuckler dedication, since you don't get access to new weapon proficiencies through multiclassing. And you can only get shortsword proficiency from Ancestry familiarity feats by being a halfling. T_T

Sanityfaerie |
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Right, but the problem is the only SWORDS in that list are the shortsword, which is Martial, and the Aldori Dueling Sword, which in addition to being Advanced has very specific flavoring. Neither are very good options if you're doing something like an Oracle with a non-Battle mystery with a Swashbuckler dedication, since you don't get access to new weapon proficiencies through multiclassing. And you can only get shortsword proficiency from Ancestry familiarity feats by being a halfling. T_T
So... two things here.
- First, he did provide a list that offered answers to the issue that you raised. You complained about not finding finesse slashing/piercing, and he provided you with a bunch of them.
- Second... your requirement seems incredibly specific. Like, a non-battle Oracle who's archetyping into swashbuckler is already a bad option. You're starting with a pure caster chassis, and then pouring feats into getting marginal gains in their ability to melee? At that point, "I can't find a simple S/P sword" isn't really your major problem. Anyway, why does it have to be a sword? "dagger" is sitting right there, and it works for your Oracle/Swashbuckler just fine (to the degree that anything does).

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Archpaladin Zousha wrote:Right, but the problem is the only SWORDS in that list are the shortsword, which is Martial, and the Aldori Dueling Sword, which in addition to being Advanced has very specific flavoring. Neither are very good options if you're doing something like an Oracle with a non-Battle mystery with a Swashbuckler dedication, since you don't get access to new weapon proficiencies through multiclassing. And you can only get shortsword proficiency from Ancestry familiarity feats by being a halfling. T_TSo... two things here.
- First, he did provide a list that offered answers to the issue that you raised. You complained about not finding finesse slashing/piercing, and he provided you with a bunch of them.
Yes, that was incredibly generous of him, but I was specifically looking for swords that fit that criteria and had concluded the two in question met it. I'm not LOOKING for knives!
- Second... your requirement seems incredibly specific. Like, a non-battle Oracle who's archetyping into swashbuckler is already a bad option. You're starting with a pure caster chassis, and then pouring feats into getting marginal gains in their ability to melee? At that point, "I can't find a simple S/P sword" isn't really your major problem. Anyway, why does it have to be a sword? "dagger" is sitting right there, and it works for your Oracle/Swashbuckler just fine (to the degree that anything does).
You're right, it is very specific. I don't think there's another way I'll be able to do "Ever since I was a child I had horrible nightmares of fire and dragons...as I grew, the nightmares started manifesting in the waking world. My parents, a dwarf and am elf who fell in love, taught me how to control the fire through the forge and use it to create rather than destroy, how to fight with precision and finesse, to dance as flames do, learned the ways of both my parents' peoples and found comfort in them. It was then that I stumbled upon an ancient icon, and the visions flared up again, like having a nightmare even though I was awake! And with the flames came a name: Dahak. I now knew...it was from this god...this MONSTER, that my visions were coming, and I swore on Torag, on Yuelral, that whatever foul "gift" Dahak had granted me, I would not grant him the satisfaction of seeing me use it in his name. Years have passed. I'm now a man, but I still see fire...the visions have only gotten more specific, as if Dahak is taunting me with what he will destroy...and I have seen a town far away...The name was easy enough to learn: Breachill. I've made preparations to go there soon. I won't let whatever curse I've been given set that lonely town and the innocents within ablaze, even if it means I have to look Dahak himself in the eye, stick a sword through it and then burn him with his own power!"
This concept already depends on having a generous GM enough by sticking half-elf onto dwarf instead of human, I'd prefer if I could minimize how much else requires that magnanimity.
And why a sword and not a dagger? Because swords have the kind of dignified grace I want the character to project. Knives, by contrast, imply the character is sneaky or pragmatic.
I *know* it's a sub-optimal build, but it's the only thing I can think of that will let me hit the story beats I want to hit.