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I think a lot of people who take issue to the economics of pc crafting really do underestimate the benefits of a professional shop.
Irl, it costs more to buy the materials to make a pair of jeans and sew them than it does to buy a cheap pair of jeans. This is because a manufacturer that makes a f~~&tillion jeans has specialized equipment to speed up the process, suppliers who offer discounts due to mass bulk purchases, etc, while the home crafter is buying enough material for one pair of jeans and lacks an automation process. The traveling adventurer who is crafting an item is like that home crafter; they have their alchemy/enchanters/woodworking/whatever kit and they are making in the back of their wagon, inn room, rented studio, what have you.
The crafter making all the ladders and cheap stuff in the world have a shop specially build to streamline the process, an army of apprentices, assistants, and co workers who make the process much more streamlined and efficient. When you use crafting to Earn Income, this is closer to what you're doing; you're making abstract items and selling them, with the profit margin being what what you take home after the roll.
Obviously, this still glosses over some things, but crafting items yourself not giving you a benefit in your pocketbook is not unrealistic.