paizo.com Recent Posts in Treasure Vault Hype and Guessing!paizo.com Recent Posts in Treasure Vault Hype and Guessing!2022-06-04T03:43:32Z2022-06-04T03:43:32ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!aobst128https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2412022-12-20T08:21:24Z2022-12-20T08:21:24Z<p>You know, I'd probably be happy with something like the spike launcher. As a one handed weapon, that's a ton of range. Plus it's the only one handed gun with kickback. Might be fun to mess with on a drifter. Looses out on the extra damage it's getting from kickback and backstabber since you can't place property runes on it though.</p>You know, I'd probably be happy with something like the spike launcher. As a one handed weapon, that's a ton of range. Plus it's the only one handed gun with kickback. Might be fun to mess with on a drifter. Looses out on the extra damage it's getting from kickback and backstabber since you can't place property runes on it though.aobst1282022-12-20T08:21:24ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!aobst128https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2402022-12-20T05:01:33Z2022-12-20T05:01:33Z<p>With more discussion around guns going around, I'd like to see what new firearms might look like. At this point, the balance of loaded weapons is pretty well set in stone. Something specific I'd like to see would be reload 2 martial weapons. It would certainly not be very good but I wonder what that would do to the power budget. There's a couple already like one of the beast guns and the gnome amalgam musket but those are somewhat outside of the typical martial weapon sphere.</p>With more discussion around guns going around, I'd like to see what new firearms might look like. At this point, the balance of loaded weapons is pretty well set in stone. Something specific I'd like to see would be reload 2 martial weapons. It would certainly not be very good but I wonder what that would do to the power budget. There's a couple already like one of the beast guns and the gnome amalgam musket but those are somewhat outside of the typical martial weapon sphere.aobst1282022-12-20T05:01:33ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!_shredder_https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2392022-11-17T10:51:24Z2022-11-17T10:51:24Z<p>Now that we have the triggerbrand gunslinger, I really want a 2h finesse combination weapon, as something like this would probably work better with this subclass than all published combination weapons. 2h combination guns are cool, but not that cool that I don't want to attack with full accuracy all the time.</p>Now that we have the triggerbrand gunslinger, I really want a 2h finesse combination weapon, as something like this would probably work better with this subclass than all published combination weapons. 2h combination guns are cool, but not that cool that I don't want to attack with full accuracy all the time._shredder_2022-11-17T10:51:24ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!AnimatedPaperhttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2382022-11-15T13:44:39Z2022-11-11T01:56:36Z<div class="messageboard-quotee">Squiggit wrote:</div><blockquote> I was building an alchemist for a small campaign a friend wants to run for their first session GMing and then I remembered Treasure Vault is supposed to have some cool new alchemical options and suddenly February seems really really far away. </blockquote><p>Too good of an opening to pass up. From the product page:
<div class="messageboard-quotee">Aaron Shanks wrote:</div><blockquote><p> Did we post this already?</p>
<p>Table of Contents</p>
<p>Introduction: Into the Vault
<br />
Armor and Armament
<br />
Alchemy Unleashed
<br />
Momentary Magic
<br />
Trappings of Power
<br />
Secrets of Crafting
<br />
Gamemaster’s Trove
<br />
Treasure Tables
<br />
Glossary & Index </blockquote><p>Squiggit wrote:I was building an alchemist for a small campaign a friend wants to run for their first session GMing and then I remembered Treasure Vault is supposed to have some cool new alchemical options and suddenly February seems really really far away.
Too good of an opening to pass up. From the product page: Aaron Shanks wrote: Did we post this already?
Table of Contents
Introduction: Into the Vault
Armor and Armament
Alchemy Unleashed
Momentary Magic
Trappings of Power
Secrets of...AnimatedPaper2022-11-11T01:56:36ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Squiggithttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2372022-11-11T01:38:27Z2022-11-11T01:38:27Z<p>I was building an alchemist for a small campaign a friend wants to run for their first session GMing and then I remembered Treasure Vault is supposed to have some cool new alchemical options and suddenly February seems really really far away.</p>I was building an alchemist for a small campaign a friend wants to run for their first session GMing and then I remembered Treasure Vault is supposed to have some cool new alchemical options and suddenly February seems really really far away.Squiggit2022-11-11T01:38:27ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Gisherhttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2362022-11-09T14:42:48Z2022-11-09T08:31:27Z<div class="messageboard-quotee">Archpaladin Zousha wrote:</div><blockquote> <div class="messageboard-quotee">Gisher wrote:</div><blockquote> <div class="messageboard-quotee">Archpaladin Zousha wrote:</div><blockquote><p>...
</p>
it's a tad annoying that the only finesse weapons in 2e I can find that are both slashing AND piercing are shortswords and Aldori dueling swords,
<br />
...</blockquote><p><b>Simple Melee Common:</b> dagger
<p><b>Simple Melee Uncommon:</b> shears</p>
<p><b>Martial Melee Common:</b> maine-gauche, shortsword, starknife, and a couple of mind weapon options available through the Mind Smith archetype</p>
<p><b>Martial Melee Uncommon:</b> bladed gauntlet, claw blade, dueling spear, shauth blade, wakizashi, and wish knife</p>
<p><b>Advanced Melee Uncommon:</b> Aldori dueling sword, karambit, and wind and fire wheel</p>
<p><b>Martial Combination Uncommon:</b> dagger pistol?</p>
<p><b>Unarmed Melee Uncommon:</b> Razor Claws (Lizardfolk), Taloned Tengu Heritage (Tengu), and Form of the Fiend - Claw (Tiefling)</p>
<p>——-</p>
<p>My full list of finesse options can be found here: <a href="https://docs.google.com/document/d/1_S3ZlzJhUAiI55KZsd5vMk8HxeMAFvJDlGdkn_NLStk/edit?usp=sharing" target="_blank" rel="nofollow">Finesse Options</a>. </blockquote>Right, but the problem is the only SWORDS in that list are the shortsword, which is Martial, and the Aldori Dueling Sword, which in addition to being Advanced has very specific flavoring. Neither are very good options if you're doing something like an Oracle with a non-Battle mystery with a Swashbuckler dedication, since you don't get access to new weapon proficiencies through multiclassing. And you can only get shortsword proficiency from Ancestry familiarity feats by being a halfling. T_T </blockquote><p>You didn't specify that you were looking for swords, but there are actually five swords among the options that I listed: shortsword, Aldori dueling sword, wakizashi, and the 1d4 or 1d6 mind weapon swords with the modular option.
<p>And Adopted Ancestry (Halfling) would be a way to take Halfling Weapon Familiarity without being a Halfling.</p>Archpaladin Zousha wrote:Gisher wrote: Archpaladin Zousha wrote:...
it's a tad annoying that the only finesse weapons in 2e I can find that are both slashing AND piercing are shortswords and Aldori dueling swords,
...
Simple Melee Common: dagger Simple Melee Uncommon: shears
Martial Melee Common: maine-gauche, shortsword, starknife, and a couple of mind weapon options available through the Mind Smith archetype
Martial Melee Uncommon: bladed gauntlet, claw blade, dueling spear, shauth...Gisher2022-11-09T08:31:27ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Perpdepoghttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2352022-11-09T02:55:50Z2022-11-09T02:55:50Z<div class="messageboard-quotee">_shredder_ wrote:</div><blockquote> A simple hammer would be really nice. </blockquote><p>Or more hammers in general. I was gonna suggest reflavoring a mace as a hammer and then found out the Club and Hammer weapon groups are different, and there are only three or four hammers._shredder_ wrote:A simple hammer would be really nice.
Or more hammers in general. I was gonna suggest reflavoring a mace as a hammer and then found out the Club and Hammer weapon groups are different, and there are only three or four hammers.Perpdepog2022-11-09T02:55:50ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!_shredder_https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2342022-11-09T00:29:10Z2022-11-09T00:29:10Z<p>A simple hammer would be really nice.</p>A simple hammer would be really nice._shredder_2022-11-09T00:29:10ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Losontihttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2332022-11-03T14:05:07Z2022-11-03T01:45:37Z<div class="messageboard-quotee">Archpaladin Zousha wrote:</div><blockquote>It's not so much whether you get to participate in encounters as opposed to whether or not you're burdening your group and making encounters harder. I've only managed to get into one 2e game here on the boards, and only because it transitioned from a 1e game to the new edition. The encounters have felt BRUTAL since the transition, resulting my character DYING and needing to be reincarnated (though part of that's my own damn fault because I forgot I had potions I could have used), and now we're running from other encounters after unlucky rolls on saves and missed attacks result in us nearly getting overwhelmed again. And in that I'm playing a decently optimized character. If our group is struggling to survive against things while being okay, stat-wise, a character deliberately NONoptimized for the sake of characterization could mean the difference between survival and TPK! This game feels SCARY sometimes! </blockquote><p>I don't want to take this more off topic than it already is, so I will send you a PM instead.Archpaladin Zousha wrote:It's not so much whether you get to participate in encounters as opposed to whether or not you're burdening your group and making encounters harder. I've only managed to get into one 2e game here on the boards, and only because it transitioned from a 1e game to the new edition. The encounters have felt BRUTAL since the transition, resulting my character DYING and needing to be reincarnated (though part of that's my own damn fault because I forgot I had potions I could...Losonti2022-11-03T01:45:37ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Guntermenchhttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2322022-11-02T22:18:33Z2022-11-02T22:18:02Z<div class="messageboard-quotee">aobst128 wrote:</div><blockquote> <div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote> Really, the reason a Swashbuckler wants a 1h weapon it's for Buckler Expertise/Dance or Dueling Parry/Dance. If you want to use a 2h weapon, you're just down the +2 AC like anybody else with a 2h weapon. </blockquote>Yeah. Probably only worthwhile on a gymnast that can capitalize the best with reach, tripping and opportunity attacks. Now that I think about it, the bladed scarf is my preferred 2 handed swash weapon. </blockquote><p>The Elven Branched Spear is pretty great for a Battledancer Swashbuckler. Basically a Rapier with Reach + Free Action Step is fairly safe. Less Ripsotes though.aobst128 wrote:PossibleCabbage wrote: Really, the reason a Swashbuckler wants a 1h weapon it's for Buckler Expertise/Dance or Dueling Parry/Dance. If you want to use a 2h weapon, you're just down the +2 AC like anybody else with a 2h weapon.
Yeah. Probably only worthwhile on a gymnast that can capitalize the best with reach, tripping and opportunity attacks. Now that I think about it, the bladed scarf is my preferred 2 handed swash weapon. The Elven Branched Spear is pretty great for a...Guntermench2022-11-02T22:18:02ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Michael Sayre (Design Manager)https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2312022-11-17T14:12:53Z2022-11-02T22:05:32Z<div class="messageboard-quotee">_shredder_ wrote:</div><blockquote> <div class="messageboard-quotee">Michael Sayre wrote:</div><blockquote> <div class="messageboard-quotee">_shredder_ wrote:</div><blockquote> A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced. </blockquote>I want you to remember this statement when the book comes out and remind people that you <i>specifically</i> asked for it and I gave it to you under those conditions. </blockquote>I mean I wouldn't want to play a character with a pool noodle, but I think something like a 2h shortsword, maybe with one extra trait could have a small niche while being generally rather weak. </blockquote><p>Book's shipped, you probably oughta be more specific with your requests in the future, enjoy the pool noodle!
<p>(It's actually probably almost exactly what you were picturing stat-wise, maybe even a little better.)</p>_shredder_ wrote:Michael Sayre wrote: _shredder_ wrote: A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced.
I want you to remember this statement when the book comes out and remind people that you specifically asked for it and I gave it to you under those conditions. I mean I wouldn't want to play a character with a pool noodle, but I think something like a 2h shortsword, maybe with one extra trait could have a small niche while being...Michael Sayre (Design Manager)2022-11-02T22:05:32ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!_shredder_https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2302022-11-02T21:52:56Z2022-11-02T21:52:56Z<div class="messageboard-quotee">Michael Sayre wrote:</div><blockquote> <div class="messageboard-quotee">_shredder_ wrote:</div><blockquote> A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced. </blockquote>I want you to remember this statement when the book comes out and remind people that you <i>specifically</i> asked for it and I gave it to you under those conditions. </blockquote><p>I mean I wouldn't want to play a character with a pool noodle, but I think something like a 2h shortsword, maybe with one extra trait could have a small niche while being generally rather weak.Michael Sayre wrote:_shredder_ wrote: A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced.
I want you to remember this statement when the book comes out and remind people that you specifically asked for it and I gave it to you under those conditions. I mean I wouldn't want to play a character with a pool noodle, but I think something like a 2h shortsword, maybe with one extra trait could have a small niche while being generally rather..._shredder_2022-11-02T21:52:56ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!PossibleCabbagehttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2292022-11-02T21:45:02Z2022-11-02T21:36:30Z<div class="messageboard-quotee">QuidEst wrote:</div><blockquote><p> <b>Non-Weaponized Pool Noodle</b>
</p>
Source: QuidEst, post 6,395
<br />
Price 3 gp; Damage 1d0 B; Bulk L
<br />
Hands: 1
<br />
Category: Advanced
<br />
Group: Flail; Traits: Nonlethal, Rare, Reach, Twin</p>
<p>It's a long, hollow tube that doubles as flotation device. Who made the foam for this? Why are you trying to use it in a real fight? Maybe if you distract them with one, you can get a good smack at the face in with another, I guess. </blockquote><p>Now I want to make a Thaumaturge that somehow manages to harm people with a pool noodle.QuidEst wrote:Non-Weaponized Pool Noodle
Source: QuidEst, post 6,395
Price 3 gp; Damage 1d0 B; Bulk L
Hands: 1
Category: Advanced
Group: Flail; Traits: Nonlethal, Rare, Reach, TwinIt's a long, hollow tube that doubles as flotation device. Who made the foam for this? Why are you trying to use it in a real fight? Maybe if you distract them with one, you can get a good smack at the face in with another, I guess.
Now I want to make a Thaumaturge that somehow manages to harm people with a pool...PossibleCabbage2022-11-02T21:36:30ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Michael Sayre (Design Manager)https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2282022-12-20T11:50:17Z2022-11-02T21:28:11Z<div class="messageboard-quotee">QuidEst wrote:</div><blockquote><p> <b>Non-Weaponized Pool Noodle</b>
</p>
Source: QuidEst, post 6,395
<br />
Price 3 gp; Damage 1d0 B; Bulk L
<br />
Hands: 1
<br />
Category: Advanced
<br />
Group: Flail; Traits: Nonlethal, Rare, Reach, Twin</p>
<p>It's a long, hollow tube that doubles as flotation device. Who made the foam for this? Why are you trying to use it in a real fight? Maybe if you distract them with one, you can get a good smack at the face in with another, I guess. </blockquote><p>Could have "buoyant" as a weapon trait!
<p><b>Buoyant:</b> Weapons with this trait are particularly useful as a flotation device. You gain a +1 circumstance bonus to Athletics checks to Swim while wielding or holding a buoyant weapon, but each round you remain afloat the odds that you or one of your relatives are hit in the face with it increase by 5% (minimum 50%, maximum 100%).</p>QuidEst wrote:Non-Weaponized Pool Noodle
Source: QuidEst, post 6,395
Price 3 gp; Damage 1d0 B; Bulk L
Hands: 1
Category: Advanced
Group: Flail; Traits: Nonlethal, Rare, Reach, TwinIt's a long, hollow tube that doubles as flotation device. Who made the foam for this? Why are you trying to use it in a real fight? Maybe if you distract them with one, you can get a good smack at the face in with another, I guess.
Could have "buoyant" as a weapon trait! Buoyant: Weapons with this trait are...Michael Sayre (Design Manager)2022-11-02T21:28:11ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!QuidEsthttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2272022-11-09T17:33:46Z2022-11-02T20:35:30Z<p><b>Non-Weaponized Pool Noodle</b>
<br />
Source: QuidEst, post 6,395
<br />
Price 3 gp; Damage 1d0 B; Bulk L
<br />
Hands: 1
<br />
Category: Advanced
<br />
Group: Flail; Traits: Nonlethal, Rare, Reach, Twin</p>
<p>It's a long, hollow tube that doubles as flotation device. Who made the foam for this? Why are you trying to use it in a real fight? Maybe if you distract them with one, you can get a good smack at the face in with another, I guess.</p>Non-Weaponized Pool Noodle
Source: QuidEst, post 6,395
Price 3 gp; Damage 1d0 B; Bulk L
Hands: 1
Category: Advanced
Group: Flail; Traits: Nonlethal, Rare, Reach, Twin
It's a long, hollow tube that doubles as flotation device. Who made the foam for this? Why are you trying to use it in a real fight? Maybe if you distract them with one, you can get a good smack at the face in with another, I guess.QuidEst2022-11-02T20:35:30ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Perpdepoghttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2262022-11-03T16:13:46Z2022-11-02T20:12:31Z<div class="messageboard-quotee">Michael Sayre wrote:</div><blockquote> <div class="messageboard-quotee">_shredder_ wrote:</div><blockquote> A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced. </blockquote>I want you to remember this statement when the book comes out and remind people that you <i>specifically</i> asked for it and I gave it to you under those conditions. </blockquote><p>Weaponized pool noodle?Michael Sayre wrote:_shredder_ wrote: A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced.
I want you to remember this statement when the book comes out and remind people that you specifically asked for it and I gave it to you under those conditions. Weaponized pool noodle?Perpdepog2022-11-02T20:12:31ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!QuidEsthttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2252022-11-02T19:48:38Z2022-11-02T19:48:38Z<div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote> I'm hoping for a 1d6 one-handed reach weapon so split the difference between whips (weak damage, lots of traits) and the flickmace (i.e. the reason gnomes have adopted so many human paladins now). </blockquote><p>Yeah. I'm glad to have asp coil as an option, but the uncommon rarity does get in the way a bit.PossibleCabbage wrote:I'm hoping for a 1d6 one-handed reach weapon so split the difference between whips (weak damage, lots of traits) and the flickmace (i.e. the reason gnomes have adopted so many human paladins now).
Yeah. I'm glad to have asp coil as an option, but the uncommon rarity does get in the way a bit.QuidEst2022-11-02T19:48:38ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!PossibleCabbagehttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2242022-12-20T16:08:51Z2022-11-02T19:33:26Z<p>I'm hoping for a 1d6 one-handed reach weapon so split the difference between whips (weak damage, lots of traits) and the flickmace (i.e. the reason gnomes have adopted so many human paladins now).</p>I'm hoping for a 1d6 one-handed reach weapon so split the difference between whips (weak damage, lots of traits) and the flickmace (i.e. the reason gnomes have adopted so many human paladins now).PossibleCabbage2022-11-02T19:33:26ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Michael Sayre (Design Manager)https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2232022-12-22T16:34:09Z2022-11-02T19:30:07Z<div class="messageboard-quotee">_shredder_ wrote:</div><blockquote> A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced. </blockquote><p>I want you to remember this statement when the book comes out and remind people that you <i>specifically</i> asked for it and I gave it to you under those conditions._shredder_ wrote:A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced.
I want you to remember this statement when the book comes out and remind people that you specifically asked for it and I gave it to you under those conditions.Michael Sayre (Design Manager)2022-11-02T19:30:07ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Archpaladin Zoushahttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2222022-11-02T19:26:55Z2022-11-02T19:26:55Z<div class="messageboard-quotee">Losonti wrote:</div><blockquote>One thing I'm seeing is it seems like you're making a lot of very absolute statements based on what other people have told you and that it's negatively impacting your ability to enjoy or even engage with the game. There will be people on here telling you that the entire swashbuckler class is trash and dead useless regardless of feat selection, which is clearly not true. 2e is not a game where the difference between "optimized" and "not optimized" determines whether you even get to participate in encounters. </blockquote><p>It's not so much whether you get to participate in encounters as opposed to whether or not you're burdening your group and making encounters harder. I've only managed to get into one 2e game here on the boards, and only because it transitioned from a 1e game to the new edition. The encounters have felt BRUTAL since the transition, resulting my character DYING and needing to be reincarnated (though part of that's my own damn fault because I forgot I had potions I could have used), and now we're running from other encounters after unlucky rolls on saves and missed attacks result in us nearly getting overwhelmed again. And in that I'm playing a decently optimized character. If our group is struggling to survive against things while being okay, stat-wise, a character deliberately NONoptimized for the sake of characterization could mean the difference between survival and TPK! This game feels SCARY sometimes!Losonti wrote:One thing I'm seeing is it seems like you're making a lot of very absolute statements based on what other people have told you and that it's negatively impacting your ability to enjoy or even engage with the game. There will be people on here telling you that the entire swashbuckler class is trash and dead useless regardless of feat selection, which is clearly not true. 2e is not a game where the difference between "optimized" and "not optimized" determines whether you even get...Archpaladin Zousha2022-11-02T19:26:55ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!QuidEsthttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2212022-12-20T16:08:19Z2022-11-02T19:14:52Z<p>Recent thing I ran into: level two game, starting wealth rules say you get one first-level permanent item. Half the party ended up with Cloak of Feline Rest because there weren't many options outside heavy armor.</p>
<p>I think a few more flavorful first-level permanent magic items would be nice.</p>Recent thing I ran into: level two game, starting wealth rules say you get one first-level permanent item. Half the party ended up with Cloak of Feline Rest because there weren't many options outside heavy armor.
I think a few more flavorful first-level permanent magic items would be nice.QuidEst2022-11-02T19:14:52ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!_shredder_https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2202022-11-02T18:17:34Z2022-11-02T18:17:34Z<p>A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced.</p>A 2h agile weapon would be super cool, even if it has to be rather weak damage and traitwise to be balanced._shredder_2022-11-02T18:17:34ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!SuperBidihttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2192022-11-02T14:33:11Z2022-11-02T14:33:11Z<div class="messageboard-quotee">aobst128 wrote:</div><blockquote> <div class="messageboard-quotee">Squiggit wrote:</div><blockquote><p> Ehh? Buckler Expertise/Dueling Parry is just another way to get Raise a Shield, which is nice, but not everyone is really going to be able to fit that in their routine anyways. </p>
<p>I don't think I've ever heard anyone argue that Raise a Shield is mandatory before (the opposite, usually I see people way overvalue 2h weapons). </blockquote>I think that considering the level 10 stances to have that +2 for the rest of the fight is the big deal with them. </blockquote><p>Yep, with the Stances you get an excellent AC, which simultaneously increase the chances to trigger Riposte. So for the Swashbuckler it's really important to get them, that's why the 2 handed weapons, despite being technically usable by a Swashbuckler, are in general a bad choice after level 10.aobst128 wrote:Squiggit wrote:Ehh? Buckler Expertise/Dueling Parry is just another way to get Raise a Shield, which is nice, but not everyone is really going to be able to fit that in their routine anyways.
I don't think I've ever heard anyone argue that Raise a Shield is mandatory before (the opposite, usually I see people way overvalue 2h weapons).
I think that considering the level 10 stances to have that +2 for the rest of the fight is the big deal with them. Yep, with the Stances you...SuperBidi2022-11-02T14:33:11ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!Losontihttps://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2182022-11-08T15:44:26Z2022-11-02T14:27:10Z<p>They're pretty good, but absolutely not mandatory. Plus, if you're taking a casting archetype, that gives you access to the <i>shield</i> cantrip which will be just as good for most purposes. The level 10 upgrade is also very good, but it has to be, considering it's competing with "gain an extra reaction that lets you kill an enemy on their own turn."</p>
<p>One thing I'm seeing is it seems like you're making a lot of very absolute statements based on what other people have told you and that it's negatively impacting your ability to enjoy or even engage with the game. There will be people on here telling you that the entire swashbuckler class is trash and dead useless regardless of feat selection, which is clearly not true. 2e is not a game where the difference between "optimized" and "not optimized" determines whether you even get to participate in encounters.</p>They're pretty good, but absolutely not mandatory. Plus, if you're taking a casting archetype, that gives you access to the shield cantrip which will be just as good for most purposes. The level 10 upgrade is also very good, but it has to be, considering it's competing with "gain an extra reaction that lets you kill an enemy on their own turn."
One thing I'm seeing is it seems like you're making a lot of very absolute statements based on what other people have told you and that it's...Losonti2022-11-02T14:27:10ZRe: Forums/Pathfinder Second Edition: General Discussion: Treasure Vault Hype and Guessing!aobst128https://paizo.com/threads/rzs43mia&page=5?Treasure-Vault-Hype-and-Guessing#2172022-11-02T04:56:57Z2022-11-02T04:56:57Z<div class="messageboard-quotee">Squiggit wrote:</div><blockquote><p> Ehh? Buckler Expertise/Dueling Parry is just another way to get Raise a Shield, which is nice, but not everyone is really going to be able to fit that in their routine anyways. </p>
<p>I don't think I've ever heard anyone argue that Raise a Shield is mandatory before (the opposite, usually I see people way overvalue 2h weapons). </blockquote><p>I think that considering the level 10 stances to have that +2 for the rest of the fight is the big deal with them.Squiggit wrote:Ehh? Buckler Expertise/Dueling Parry is just another way to get Raise a Shield, which is nice, but not everyone is really going to be able to fit that in their routine anyways.
I don't think I've ever heard anyone argue that Raise a Shield is mandatory before (the opposite, usually I see people way overvalue 2h weapons).
I think that considering the level 10 stances to have that +2 for the rest of the fight is the big deal with them.aobst1282022-11-02T04:56:57Z