Dark Archives PCs - what are you making?


Pathfinder Second Edition General Discussion

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Liberty's Edge

Terevalis Unctio of House Mysti wrote:
Terevalis Unctio of House Mysti wrote:
graystone wrote:
Terevalis Unctio of House Mysti wrote:
graystone wrote:
Terevalis Unctio of House Mysti wrote:
firebird effect of the Phoenix power signature
I have no idea what you mean here so I ĺcan't really answer you.
The firebird effect from the comic books.
AH ok. When you mentioned Phoenix and sorcerer, I thought you where talking about a sorcerer with the Phoenix Bloodline.
I did look at them as well.
It does not look like the feats will let me get the bloodline spells to Manifest fire like the Phoenix force. :(

Flames Oracle.


The Raven Black wrote:
Terevalis Unctio of House Mysti wrote:
Terevalis Unctio of House Mysti wrote:
graystone wrote:
Terevalis Unctio of House Mysti wrote:
graystone wrote:
Terevalis Unctio of House Mysti wrote:
firebird effect of the Phoenix power signature
I have no idea what you mean here so I ĺcan't really answer you.
The firebird effect from the comic books.
AH ok. When you mentioned Phoenix and sorcerer, I thought you where talking about a sorcerer with the Phoenix Bloodline.
I did look at them as well.
It does not look like the feats will let me get the bloodline spells to Manifest fire like the Phoenix force. :(
Flames Oracle.

I will need to take a look.-


Terevalis Unctio of House Mysti wrote:
It does not look like the feats will let me get the bloodline spells to Manifest fire like the Phoenix force. :(

On the flip side, there are slot spells that might do the trick - Fire Shield(4th), Elemental Form (5th), Mantle of the Magma Heart (5th), Fiery Body (7th)... it's enough to work with, anyway, as long as you're willing to have that be a side gig rather than the core of your powers.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I haven't developed a super solid idea for this guy yet, but:

I'm thinking of making an expy of Final Fantasy VII's Vincent Valantine. For some reason, my brain wants to believe he would be a Gunslinger/MC Thaumaturge, with his gun, a Pepperbox he calls Garmr, as his Implement. May add Living Vessel with a Demonic Entity, to emulate his Chaos transformation. He would wear the Belted Armor coming in Treasure Vault.


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Pathfinder Roleplaying Game Superscriber

Since my last post, it has come to my attention that my girlfriend wants to run Blood Lords.

I wasn't entirely sure what I wanted to play, until I was re-reading some of Mwangi Expanse and rediscovered the shisk. The player's guide says the starting town is known for using bone in its architecture, so an ancestry with literal bone spines sticking out of them jumped out at me.

Bonestitcher, as she is called*, is going to be a elderly psychic shisk with sort of a "medicine woman" theme. She has come to Geb to learn the secrets of life and death - after all, medicine is the study of the latter as much as the former. She got a job working for the Reanimators for far less than they usually pay. They thought she was a fool who didn't know what money was worth. She thought they were fools to pay her to learn their secrets.

Her psychic powers are a manifestation of a lifetime of secrets well kept, all orderly and neat in her mind. She would say she's forgotten more than most people know, but that would be a lie; rather, she remembers more than most people have forgotten.

Her ultimate goal is personal mastery over death itself, to tease out the secrets of the very grave. In practice, lichdom. I plan to keep her Medicine maxed out and take both the Medic and Reanimator dedications.

In other words, she's going to be a (drumroll)... lich doctor.

-----

*Footnote:
"Your name is Bonestitcher?"
"No."
"But you said..."
"I said people call me that. Listen, instead of hearing, and you'll learn more, kid."


Not exactly a "new" character, but the Pactbinder archetype is precisely what I was hoping for regarding one of my current characters, giving him a more mechanical way to "network with the infernally inclined." Speaking of mechanics I also love the feats' mechanics so much! Getting an extra free Hero Point every hour is one of the first genuinely tempting infernal contract-style abilities I've seen in an RPG, or at least, that I can recall.

Edit: Also, I have to love that literally the very next feat listed in the archetype gives a Pactbinder character the ability to circumvent the main issue with an infernal contract, i.e., it makes it harder for you to actually die. I don't know if that layout was intended but it was great to read.


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Went through and updated six characters I've had on Pathbuilder for MONTHS waiting for the Psychic to drop. I'm glowing right now.


Pathfinder Roleplaying Game Superscriber
keftiu wrote:
Went through and updated six characters I've had on Pathbuilder for MONTHS waiting for the Psychic to drop. I'm glowing right now.

Wait, is Psychic on Pathbuilder already?


MaxAstro wrote:
keftiu wrote:
Went through and updated six characters I've had on Pathbuilder for MONTHS waiting for the Psychic to drop. I'm glowing right now.
Wait, is Psychic on Pathbuilder already?

Yes, both new classes are.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

And on Archives of Nethys too!

Liberty's Edge

graystone wrote:
MaxAstro wrote:
keftiu wrote:
Went through and updated six characters I've had on Pathbuilder for MONTHS waiting for the Psychic to drop. I'm glowing right now.
Wait, is Psychic on Pathbuilder already?
Yes, both new classes are.

Not on my phone. Maybe when we hit midnight in France.

Liberty's Edge

Archpaladin Zousha wrote:
And on Archives of Nethys too!

Though the new classes MC Dedications do not appear yet on the list of class MC Dedications on the archetypes page.


The Raven Black wrote:
Archpaladin Zousha wrote:
And on Archives of Nethys too!
Though the new classes MC Dedications do not appear yet on the list of class MC Dedications on the archetypes page.

Pathbuilder has them.


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The Mind Smith might scratch that itch for summoned weapons pretty well.

I also want to make a Wandering Reverie/Tangible dream psychic as someone who is just weird and out there making their hallucinations real.


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There is something interesting Thaumaturge multiclassed into Witch archetype can do with : They can take Living Hair for a non-limb natural attack. While that's not TOO interesting, there is a follow up feat called Syu Tak-Nwa's Skillful Tresses that allows Your hair to hold items [can't Activate or attack with the items]. This allows you to hold all three of your implements at once without swapping and solves the issue with non-action implements not getting the free action swap. It's the only 'extra' limb feat that allow things to be held: feats like skillful tail or Cunning Hair don't allow holding.


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graystone wrote:
There is something interesting Thaumaturge multiclassed into Witch archetype can do with : They can take Living Hair for a non-limb natural attack. While that's not TOO interesting, there is a follow up feat called Syu Tak-Nwa's Skillful Tresses that allows Your hair to hold items [can't Activate or attack with the items]. This allows you to hold all three of your implements at once without swapping and solves the issue with non-action implements not getting the free action swap. It's the only 'extra' limb feat that allow things to be held: feats like skillful tail or Cunning Hair don't allow holding.

Good catch. Regalia and lantern could use that. You could have a crown sit atop your ridiculously huge hair.


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"My hair has a lantern in it" is such a cool visual.


The Raven Black wrote:
Archpaladin Zousha wrote:
And on Archives of Nethys too!
Though the new classes MC Dedications do not appear yet on the list of class MC Dedications on the archetypes page.

There might also be some editing mistakes on AoN, at least for now. Last I checked the Chronoskimmer's capstone feat hasn't got a limit on how often it can be used, for example, which makes them considerably more powerful than they are meant to be.


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PossibleCabbage wrote:
"My hair has a lantern in it" is such a cool visual.

Yep, hat was my plan. An Ancient Elf Thaumaturge multiclassed into Witch, with a futuristic ray gun [wand] that can fire like a Zero [cold], laser [fire] or Arc [electricity] pistol, a large clockwork eye [regalia] that moves and looks around and an old Tian paper lantern with a long handle that she uses as an oversized hair pin.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
graystone wrote:
PossibleCabbage wrote:
"My hair has a lantern in it" is such a cool visual.
Yep, hat was my plan. An Ancient Elf Thaumaturge multiclassed into Witch, with a futuristic ray gun [wand] that can fire like a Zero [cold], laser [fire] or Arc [electricity] pistol, a large clockwork eye [regalia] that moves and looks around and an old Tian paper lantern with a long handle that she uses as an oversized hair pin.

Whole new meaning to Lanternbearers.


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Man that sounds awesome. Honestly I had been looking to Lantern as an Implement for awhile before kind of settling on Bell for my 3rd Implement for the occasional ability to give an enemy a penalty to Reflexes to help the Wand land. And Tome is really bad as a 3rd Implement, though theoretically at 18th you could upgrade it to Adept, but Tome really feels like one you would want to go Paragon on.

Maybe I should build my Cactus Leshy with more Int and have a cactus flower on my head as "hair" that then blooms to reveal a lantern, which might just be be a jar of fireflies.


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Ryuujin-sama wrote:

...

Maybe I should build my Cactus Leshy with more Int and have a cactus flower on my head as "hair" that then blooms to reveal a lantern, which might just be be a jar of fireflies.

Very, very cool!


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Well I feel like my concept is kind of morphing based off things mentioned in here or various things that kind of came up as I am going through Pathbuilder trying to build him.

Right now I am looking at Cactus Leshy, probably with a big purple flower atop his head that works as hair. Much of the time it is probably closed, but can bloom when necessary.

Background is Bartender, mostly because that was the default background in Pathbuilder but it also has skills and stuff that fits the growing character concept. So he works a bar, hears a lot of rumors and acquires an eclectic and probably wrong base of knowledge but somehow his belief, charisma, and alcohol leads to them working all the same. Somehow. I picture a cactus like vaguely like a cross between the cactus leshy on the Nethys Leshy page and a Cactuar or something, but the orange puff on the top, and possibly the spiky red bit as well, is replaced by a large purple flower. All dressed in a nice bartender outfit. Bartender should probably go for Chalice but it just doesn't fit the build I am going for.

First Implement is Wand. Still not entirely sure how I want to flavor the Wand. Probably going to go Fire, Lightning, Cold for element order.

If going free archetype grab Witch dedication, might need to see if I can get a portable keg or something as a familiar. Not sure if Witch Dedication or one of its feats can get you a Hex Cantrip but Evil Eye seems useful for Wand, though it does basically the same as Cursed Effigy.

Mostly trying to get Living Hair and its followup by the time the 3rd Implement is available to do the flower hair Lantern thing. Thinking a mason jar or bottle filled with fireflies or glowing sprites or something, possibly with some alcohol that they are swimming in.

Before that the second Implement would be Regalia for the bonus damage on various things including Wand's Fling Magic, and for the bonuses to Cha skills that the Bartender Cactus will probably focus on.

As far as other Archetypes with Free Archetype I am vaguely tempted for Acrobat just because auto scaling Acrobatics and I have a problem with wanting to build skill monkeys all the time. There is probably a better option somewhere, and of course Marshal would be a good option probably for all the Cha and Cha skills.


Interesting, I'm working on the idea of ​​something that allows me to have both hands free and hold each one, an implement that gives me its bonuses without having to spend an action, I'm currently between, (in that order): dragon,( I don't know if the GM will release it), goblin, lizardfolk and gnoll. Visually, these are breeds that I find quite acceptable to bite the target. As an implement I don't know what to use first, Tome or Regalia. I still haven't figured out the real use of the Flashlight, (without thinking that it can be a big target in a dark area screaming: "I'm here, kill me!"), but if this witch's hair really can do that, it's perfect because I can carry everything and still attack! Not to mention it's a hilarious image! At that point the goblin would be perfect and comical!


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The idea came to me of a Thaumaturge goblin, son of an ancient goblin witch highly respected in her community who was unfortunately attacked by a dragon, the only thing left of the old woman was her skull, which her son painted and decorated, like the paintings of the Dia del Muertos,(it would be his Regalia!), his Tome would be an old witch mama's cookbook, he would follow in her footsteps and become a wizard, mysteriously his hair starts to grow and take on a life of its own! Until the moment when his hair becomes more useful and carries his third implement! As a way of punishing his enemies, he would use the biggest and most powerful goblin weapon: his teeth! All the while he talks to his mother who relays her advice through her cookbook, and he also introduces his mother to everyone she knows, and when they disrespect her, she shows in her book how her son can punish the disrespectful! What would be the best first implement, Regalia or Tome? I'm leaning towards Tome as I'm going to get Diverse Lore, but I don't know which third implement to get...


Pathfinder Lost Omens, Rulebook Subscriber
LordeAlvenaharr wrote:
The idea came to me of a Thaumaturge goblin, son of an ancient goblin witch highly respected in her community who was unfortunately attacked by a dragon, the only thing left of the old woman was her skull, which her son painted and decorated, like the paintings of the Dia del Muertos,(it would be his Regalia!), his Tome would be an old witch mama's cookbook, he would follow in her footsteps and become a wizard, mysteriously his hair starts to grow and take on a life of its own! Until the moment when his hair becomes more useful and carries his third implement! As a way of punishing his enemies, he would use the biggest and most powerful goblin weapon: his teeth! All the while he talks to his mother who relays her advice through her cookbook, and he also introduces his mother to everyone she knows, and when they disrespect her, she shows in her book how her son can punish the disrespectful! What would be the best first implement, Regalia or Tome? I'm leaning towards Tome as I'm going to get Diverse Lore, but I don't know which third implement to get...

for this concept, I think wand would be fitting, though that generally is better if it's the main implement; otherwise maybe chalice or amulet?


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graystone wrote:
There is something interesting Thaumaturge multiclassed into Witch archetype can do with : They can take Living Hair for a non-limb natural attack. While that's not TOO interesting, there is a follow up feat called Syu Tak-Nwa's Skillful Tresses that allows Your hair to hold items [can't Activate or attack with the items]. This allows you to hold all three of your implements at once without swapping and solves the issue with non-action implements not getting the free action swap. It's the only 'extra' limb feat that allow things to be held: feats like skillful tail or Cunning Hair don't allow holding.

Huh - and it says you can hold "items of up to one bulk", so you could potentially have more than one implement in there. It also says you can't "activate or attack"

Living Hair you can get at 4... just before your second implement. The skillful tresses come online at lvl 8. You can get the Deadly Hair at 12 (and thus increase damage die do d6 while gaining the grapple trait) and Hexed Locks at 16 (thus increasing reach by 1). There's no way it's all worth it without Free Archetype, but....

Ironically, the thing this *most* makes me want to do is try for Tengu Fan Silliness (where you use Ammunition Thaumaturgy and a weapon implement to run manual reloads one-handed, and have your tengu fan in the other hand so that you can cast innate electric arcs with Thaumaturge DC and thus benefit from Cursed Effigy) Of course... this leaves us with the image of a tengu wielding implements in its living hair. That one might be a bit tricky to get past the GM.


HenshinFanatic wrote:
LordeAlvenaharr wrote:
The idea came to me of a Thaumaturge goblin, son of an ancient goblin witch highly respected in her community who was unfortunately attacked by a dragon, the only thing left of the old woman was her skull, which her son painted and decorated, like the paintings of the Dia del Muertos,(it would be his Regalia!), his Tome would be an old witch mama's cookbook, he would follow in her footsteps and become a wizard, mysteriously his hair starts to grow and take on a life of its own! Until the moment when his hair becomes more useful and carries his third implement! As a way of punishing his enemies, he would use the biggest and most powerful goblin weapon: his teeth! All the while he talks to his mother who relays her advice through her cookbook, and he also introduces his mother to everyone she knows, and when they disrespect her, she shows in her book how her son can punish the disrespectful! What would be the best first implement, Regalia or Tome? I'm leaning towards Tome as I'm going to get Diverse Lore, but I don't know which third implement to get...
for this concept, I think wand would be fitting, though that generally is better if it's the main implement; otherwise maybe chalice or amulet?

Chalice or Amulet look good to me for their reactions, but I don't know which one I would choose between the two. I was thinking about a wand to start with, but Tome and Regalia's always-on bonuses won me over! But it's a good idea too. But I found the image of a goblin walking around with a skull in one hand and an old witch cookbook in the other and a hair with something hanging down very amusing! It will most likely be my choice! I'm just waiting for the guides to come out to see which line of Thaumaturge's feats to follow.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This one'd be perfect for the upcoming 2e remake of Kingmaker: a Weapon Thaumaturge with the Aldori Duelist archetype, seeking to master the way of the sword but also seeking royal advancement (regalia implement, possibly their crown) and understanding the many curses that plague the Stolen Lands and how to effectively battle the various threats, fey and otherwise that seek to topple their throne! They'd be best friends with Linzi, maybe even taking Tome as another implement and recording their findings to share with hers and making her book a collaborative project!

Pathfinder: Kingmaker SPOILERS!:
Perhaps even adopting Linzi herself as the tome implement after Linzi's tragic death and subsequent soul-binding to her book, so they can continue to adventure together. :'-(

My only regret is the original PC game is 1e, so I can't play this yet until the books come out!


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

This isn't exactly game changing; but I finally got around to buy BZ:A Dragons and reading the lore on the Lux Aeterna ritual. There were some alternate plot hooks for how your Dragon's powers were reduced, and they inspired me a bit.

So I'm considering a Dragon Reflection. The first idea was that they were a Morph-Risen Reflection, someone who was capable of transforming into a Dragon on a regular and wound up stuck in that form. That said, a Dragon Clone or Reflection proper works just fine here to; being basically a Dragon that isn't quite right and lacked the abilities of a Dragon proper. They adventure to figure out how to change back, inevitably doubling down and becoming a powerful Dragon instead; or figuring out the who/what they are. The Reflection Heritage isn't exactly necessary here. But it adds some dramatic flair and ability choice.

Verdant Wheel

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If I ever get to do a Dual-Class Lastwall-focused game I'd love to play my idea for an Investigator/Psychic. Not just a mystical detective, but formerly the mystical detective, the Infinite Eye of Dread, a high-ranking specialist working closely with the authorities in Vigil. He used his precognitive powers (and, quietly, a good bit of on-the-go deduction) to root out criminals, identify flaws in security, and both predict and counter the actions of the despicable Whispering Way.

His job, in short, was to prevent catastrophe. To forestall the apocalypse. To preserve holy Lastwall and the shining jewel of Vigil for as long as his Elven lifespan would allow. The common guards could catch a few petty criminals, but his was a higher calling.

He was... quite vocal about all of that. Diviners, you know. Classically arrogant.

And, in their own way, remarkably prescient.


Pathfinder Rulebook Subscriber

I really like Temporal Twin. You don't build your own character around it but you could build an ally out of it, or at least prepare the spell based on having the right friends. You'd want an ally that maximizes regular strike damage, like a Precision Gravity Weapon Ranger or a Giant Barbarian. You'd also want them with maximum buffs to accuracy and damage.

It strikes me as not necessarily better than 3rd level blasts at level 5 or 6... But it feels like as you increase in level and your allies' damage scales, it becomes a much better use of a 3rd level spell slot than most.


Archpaladin Zousha wrote:

This one'd be perfect for the upcoming 2e remake of Kingmaker: a Weapon Thaumaturge with the Aldori Duelist archetype, seeking to master the way of the sword but also seeking royal advancement (regalia implement, possibly their crown) and understanding the many curses that plague the Stolen Lands and how to effectively battle the various threats, fey and otherwise that seek to topple their throne! They'd be best friends with Linzi, maybe even taking Tome as another implement and recording their findings to share with hers and making her book a collaborative project!

** spoiler omitted **

My only regret is the original PC game is 1e, so I can't play this yet until the books come out!

A scholar of the Stolen Lands' curses is a really fun angle on Kingmaker, and it's always fun to see Aldori who aren't Fighters or Swashbucklers. I love it!

Scarab Sages

So, I came up with a psychic build. I'd love some feedback. Posted this somehwere else but it was largely subsumed by a rules back-and-forth, so posting it here.

Step 1) Play a Tengu with choose any subconcious mind (though I would go with an int one just because I like being smart over likable)
Step 2) Heritage: mountaineer Tengu. Ancestry Feat: Mariner's Flame
Step 3) Make sure you have the cantrips TK projectile and Haunting Hymn. Choose any concious mind OTHER THAN Oscillating Wave.
Step 4) Level 2 class Feat: Ancestral Mind turns Disrupt Undead (Mountaineer Tengu) and Produce Flame (Mariner's Flame) into psychic occult spells with your spellcasting mod as your innate ability mod.
Step 5) Level 3, pick up the general feat ancestral Paragon for Storm Lash, now you add Electric Arc to the list.
Step 6)Level 6, pick up paralell breakthrough for Ray of frost.

There you go, you have cantrips that can do the following damage types: Radiant, Fire Cold, Electricity, Sonic, Bludgeoning, Picercing, and Slashing. Couldn't figure out a way to get acid, but if someone can figure out how to get acid splash into that build let me know!


Pathfinder Rulebook Subscriber

get adopted by an elf for elemental wrath or a human for adapted cantrip.

Scarab Sages

Adopted may not work . . . depends on if your GM says that those are biologically tied. I did think about that.


I can't see how adapted cantrip would be biological.


Xenocrat wrote:
I can't see how adapted cantrip would be biological.

There is a definite element of the whole "magic is in their blood" idea going on. Some ancestries and heritages are just inherently a bit more magical than others, e.g. dragons, elves, tian-dan humans and gnomes. Which is represented by innate spells. It's not quite biology, but more like arcano-biology I guess? Whether or not that does anything in regards to Adopted Ancestry is debatable.


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Pathfinder Rulebook Subscriber

The flavortext of adapted cantrip is all about rigorous study though.


Squiggit wrote:
The flavortext of adapted cantrip is all about rigorous study though.

That is the result of misreading stuff XD. Vamp was talking about your adopted ancestry suggestion (presumably the biology part was about the elf), which Xeno reacted to by talking about adapted cantrip. I then misread Xeno's comment as talking about adopted ancestry (the elf part) and here we are!

Yeah, Adapted Cantrip has nothing to do with biology, especially since it requires you to be a spellcaster to begin with.

Scarab Sages

I guess adapted cantrip would work, though you would need to pick up the general feat adopted at 7 and the ancestry feat adapted cantrip at 9. Bit late in the game, but I supposed better than nothing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I know it probably gets old to keep comparing the psychic to the old psionics classes. But... I wanna play a psychic because it's sort of like playing a psionic class. And it looks super neat.


Man I really want to build a Thaumaturge with Wand and Regalia. But the whole idea of the Cactus Leshy Bartender, possibly with Witch Dedication for a prehensile flower upon their head acting a hair, just feels like it really should use the Chalice. Though could use various alcohols as esoterica, like gin with silver flakes splashed on an attack to trigger silver vulnerability.

Though another idea for a Wand+Regalia Thaumaturge could be a Sprite with their ranged natural attack and then Monk Dedication for Flurry, though Flurry doesn't come in until 10th level and that also means getting 14 Str and Dex on a Sprite Thaumaturge.


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Playing in Pathbuilder, and thinking about unique and strange creations, I rode a Poppet Thaumaturge, for some reason a powerful warrior was cursed and had his soul trapped in a simple toy, he didn't have many memories of his past life but he knew he had been cursed , since then he sought in all kinds of knowledge a way to reverse his condition, and desperate and without resources he began to seek answers in more popular means, one day he came across a story where such curses could be reversed with extreme deeds, such as For example, a frog returning to being a prince after receiving a kiss from a princess, it was decided, the intrepid Buzz Lightsword would go to infinity and beyond in search of the greatest adventure and conquest he could find and thus would go back to being the mighty warrior he once was. ! Armed with all the accumulated knowledge, Buzz collected all sorts of tools that would help him defeat the strongest enemies he encountered in his path!


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One of the comments I made in the playtest was that Granny Weatherwax would have been a Thaumaturge (likely one with Druid dual class, but maybe not).

So...her. I'll use a Kitsune (so I can "borrow"), and start with Regalia implement, because what's a witch without her hat? Intimidate, Survival, Deception, and Medicine are all important skills.

One houserule I'm applying to the Thaum class is if you are wearing your implement, you can gain the benefit of holding your implement as long as you have a hand free. Admittedly, the live version of that rule works smoother than the playtest version, but for this particular character it is important.

Otoh, a broom might also work as a regalia implement and be within the rules. Hmm...

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Nothing says "I HAVE AUTHORITY" quite like smacking someone with a broom!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

A swordsman with a +3 flame, frost, shock sword weapon implement and a sheath wand implement that shoots fire, frost, and lightning. XD

Verdant Wheel

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AnimatedPaper wrote:

One of the comments I made in the playtest was that Granny Weatherwax would have been a Thaumaturge (likely one with Druid dual class, but maybe not).

So...her. I'll use a Kitsune (so I can "borrow"), and start with Regalia implement, because what's a witch without her hat? Intimidate, Survival, Deception, and Medicine are all important skills.

One houserule I'm applying to the Thaum class is if you are wearing your implement, you can gain the benefit of holding your implement as long as you have a hand free. Admittedly, the live version of that rule works smoother than the playtest version, but for this particular character it is important.

Otoh, a broom might also work as a regalia implement and be within the rules. Hmm...

I had the same thought about Granny! The Thaumaturge feels like a lot of Pratchett's Witches mixed with a lot of Delaney's Spooks and that's, well, pretty much everything I want out of a class.

Interestingly, I'd stat up her chalkland protégé as a particularly sensible Oscillating Wave Psychic; it's not all boffo after all, even if most of what Tiffany does with her considerable magic is not use it. Absolutely the Thaumaturge archetype, of course, along wi' a wee army o' Sprite Barbarians (and a Bard or twa oan the mousepipes).

...I need to re-read The Wee Free Men. And the rest of Discworld. And run a game there.

Wait an eternal second did they just add Deja Fu?


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Gandalf actually works well built as a Thaumaturge. Better than a wizard, even! Wizards in Middle-Earth are restricted in how much of their power they can actually wield, and the few displays of power Gandalf uses can be easily replicated by the scroll Thaumaturge feats.

As for his implements, they are his sword and his staff. His sword, Glamdring, is weapon implement of course. His staff is a regalia implement, the symbol of the Valar granting him leadership over the wizards of Middle-Earth as Gandalf the White. Also, Gandalf’s main role is in supporting the efforts of those fighting against Sauron: the Regalia implement being a big ol’ buff repository is very thematic in that regard. His final implement is probably a tome.

He also has the Cavalier or Beastmaster archetype, for Shadowfax.

Liberty's Edge

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Thaumaturge MC Magus with Weapon (weapon), Tome (spellbook) and Mirror (polished buckler). Just because.

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