That and the rotary bow vs the slide pistol and pepper box. The difference between 30 feet and 80 feet is a bigger deal at least.
Oh I agree. Just noting the precise budget is more transparent with these new weapons.
I'd actually compare it to the jezail since it's its closest mechanical neighbor. They must value concussive a lot I think since that and range are what separates them. Apparently, it's worth over 100 feet of range in this case.
I mean it does what 1+ does in every other function. It lets you wield the weapon while having a free hand. So you can walk around and open doors and drink potions and stuff without having the same hand economy problems 2h weapons do. Unless the weapon in question has text that changes that, in which case yeah it's kind of an odd choice.
In the case that you are walking around with a free hand, it isn't loaded because it's a bow. That's the kicker. You could do the same thing with 2 handed weapons with the same action economy.
The idea is that that while it's loaded, it kinda looses 1+ and becomes 2 until you fire it since you'd naturally have both hands on your bow while an arrow is nocked. Probably how I'd do it but it's in a weird position of that's basically how 2 handed crossbows and firearms work anyways based on the rules of loading. You can have a free hand while it's unloaded and return the hand when you reload it. In this case, 1+ doesn't really have a function.
I like the rotary bow on an inventor. Allows you to utilize your shield block for as long as you have capacity rounds.
Plus weapon innovation can easily make up for the lack of concussive if you're comparing it to the slide pistol. Then it has more than twice the range after that. Rotary bow enables a lot of different switch hitting or shielded builds now and I appreciate that.
Yeah, which would disallow it from abilities like quickdraw unfortunately. Kind sad. I like the idea of the dark souls greatbow this thing has going though. I see it as another foil to hobgoblins mortal enemy. Elves and their deft archery skills with flurries of arrows while the hobgoblins just need 1.
That's probably the reasonable way to do it. Just have one nocked while exploring. However, you couldn't have an arrow nocked while you're wearing it like you can with crossbows.
Almost. It's technically a crossbow. All of the new combination weapons are in the bow group and one is in the sling group. Lancer is a 2 handed d6 spear with reach and a d8 crossbow with reload 2 and capacity 2.
The rotary bow seems like a great choice for drifter now. Alleviates their dependency on dual weapon reload and has more than twice the range of the slide pistol. Plus their gameplay suggests making ranged strikes as a second attack through drifters juke and sword and pistol. Fatal is not that useful in those cases so you can diversify your tactics.
Tengu has you covered with that. Although, the ancestry itself is uncommon.
Yep. Sturdy shield is still ubiquitous if you plan to shield block. Base shields and special material shields are still left out. Bummer. The massive 5 bulk shield that gives a +3 to AC will break in one hit later on because there's no special version of it with better stats. Sturdy should have been a rune or something that you can apply to base shields.
Awesome. I would hope that with this new printing of the Chakri, they wouldn't add an item to help reload 0 thrown weapons but have it explicitly not work with the one they printed in the book lol. But we'll have to see.
Isn't that explicitly what the 5th level ability does for specific action implements? Allows you to use your amulet's reaction while you're wearing it as long as you're holding another implement.
Before we had human flickmace fighters, now we have tengu falcata fighters. Or anyone really. Tengu weapon familiarity is powerful. Can bring a simple weapon class up to falcata proficiency with just a general feat and an ancestry feat. Tengu martials having easy access to the falcata at level one will probably bring out some more bird players.
I missed the description then. That's pretty neat.
I like all the ranged weapons. Kinda bummed that there's only one new firearm though. One note about the shield bow is why not just have a standard shortbow and a buckler? Same capabilities. Rotary bow is better than I was expecting. Gauntlet bow I think just replaces bucklers since it's free hand and it has the parry trait. Pretty handy.
The Contrarian wrote:
The first AP I tried out happened to be outlaws of alkenstar in which, the goblin population all lived in the city dump... Lol
Does that change much? You still need shield block to take bastion dedication even when it's free.
Dancing Wind wrote:
The idea is that humans lost their unique versatility that made them powerful comparatively. They're unchanged but weaker with that loss. It was a large part of what made humans a potent choice that isn't unique to humans anymore.
I think you might be missing the point. The thing is that investigators have the opportunity to fully capitalize when they crit. Not that they crit more often. Their rolls are diverse and flexible. You use that to your advantage with backup weapons and skills. You plan around your DAS. That's the whole point of it.
It works for firearms as well. Doesn't have anything to do with proficiency. Just lets you reload with your hands occupied with implements. Makes thaumaturge actually a good use case for firearms because of their high consistent damage so even without fatal crits, you still dish out a fair bit of damage.