Dark Archives PCs - what are you making?


Pathfinder Second Edition General Discussion

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Liberty's Edge

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Ly'ualdre wrote:

Generalized ideas:

  • A Summoner/Living Vessel who's Fey Eidolon is the "Queen of Faeries", while her husband, the "King of Faeries" is a Fey entity residing within them. Directly inspired by Shakespeare's A Midsummer Night's Dream, where the entity seeks to control the character while the Eidolon seeks to protect them. Perhaps with a "Feytouched" Versatile Heritage, if we ever see one included in the future; to emulate the Fairy Changeling bit.

  • (Speaking of) Considering adding some Witchblade inspiration to Cirianna concept; in so far as her WoC being a Bladed Gauntlet (alongside the typical Witcher Longswords). As such, Weapon (Bladed Gauntlet) may be one of her Implements as well.

  • Aberrant Bloodline Sorcerer/Living Vessel, whose Old One entity is the source of the taint in their bloodline. Really, this idea works with the Fey and Demon Vessel options as well. Could switch Sorcerer with Witch and have the Vessel entity be your Patron as well.

  • Wizard/Pact Binder. Off the cuff idea is trying to work them like a D&D Warlock of sorts.

  • Howard Pierson Loveless shall be referred to as the "Wayseeker" by the Old One residing within him; combining the etymology of "Truth Seeker" and "Wayfinder".
  • I love the Witch with Vessel as Patron idea.

    Great way to reintroduce the Family Lich. Guess who's your ancestor's latest Soul Cage ?


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    Caileanite Thaumaturge. Three implements (in order): His ale mug that never seems to run out (Chalice), his trusty rapier (Weapon), and his Symbol of Cayden (Amulet).

    Liberty's Edge

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    Likely not original, but flavorful IMO :

    What a willful eidolon. When you both get down, it gets to drive : Summoner + Vessel.

    Liberty's Edge

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    All of YOUs

    There is someone in your head and it is you. But not the right you.

    There is someone powerful whispering magical secrets to your soul. And it is also you.

    There is someone hovering nearby who you can summon out of thin air by your side. And they are you too.

    And there is the last one out there who looks just like you. Because they are also you.

    Reflection Heritage + Witch + Summoner + Living Vessel.

    Inspired by the supers who can summon versions of themselves from other times or timelines or dimensions.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Literally was questioning how to incorporate a Reflection into the mix, and you beat me to it. ^^

    A Reflection Chronoskimmer who is a time displaced duplicate of some future or past individual sounds fun. Their goal to discover who they really are, while perhaps their true self hunts them in an effort to terminate them from existence.


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    Anomander has been stolen from. He had been happy, once. All that was left now was a skeleton in a ditch on the outskirts of Mechitar, stripped of all else that made it human. But he did not die. His spirit clung to a semblance of life with the same tenacity that he had in life. What fragments he remembered, anyway. He clawed himself out of the ditch and took off for the city.

    With nothing to his name but a keen mind, he worked odd jobs for the Builder's League for a long time, while learning their trade. His work earned him some friends and recognition in lower circles of the League. While he is a very patient man, he also never let up in his pursuit of his lost memories, and with them his murderer. To that end, he used most of his earned wealth to pay discrete tutors of the psychic arts, seeking mastery over his mind.

    But Mechitar is an old city with even older and entrenched power structures. Chances were that his killer was still here and he was not ready to face them, so he would need a different place to grow. Taking a less prestigious post in the city of Greydirge, he prepares for the day that his enemies will meet their maker. When he is contacted by an agent of the local bloodlord, he knows that day is coming increasingly closer.

    -

    Visually, he is a normal, bone-white skeleton whose bones are partially covered in or inlaid with brass - both as a form of self-expression and protection. He has no problem with displaying his bones, but prefers the trappings of polite society, so he is normally clothed in deep blue tones.

    His psychic spell components manifest as a faint outline of his former visage and the only song he remembers (its Mozart's version of Lacrimosa). When he Unleashes his psyche, both of these are heavily amplified, so you can see fully how he looked in life (at least a ghostly version of it).


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    Well, I still don't have a closed concept, just some ideas, but at least the name and the class I already have: it will be a Thaumaturge called Taumaturgo Ferreira, (great actor here in Brazil!),in portuguese should be more fun because Thaumaturge should be translated as "Taumaturgista" which suits better with Taumaturgo!


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    The Raven Black wrote:

    All of YOUs

    There is someone in your head and it is you. But not the right you.

    There is someone powerful whispering magical secrets to your soul. And it is also you.

    There is someone hovering nearby who you can summon out of thin air by your side. And they are you too.

    And there is the last one out there who looks just like you. Because they are also you.

    Reflection Heritage + Witch + Summoner + Living Vessel.

    Inspired by the supers who can summon versions of themselves from other times or timelines or dimensions.

    Alternatively replace Witch with Mirror Thaumaturge, so you can have you, Eidolon!you and Mirror!you, be the Army of 1.


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    "Knowledge is power" is a common phrase, but few live by this motto as much as Amin. Because what differentiates gods and man but knowledge? Born as the only son of a travelling Qadiran merchant family, what shaped this world view more than anything else was one of his earliest memories. A cleric, standing over a valley, first turning it and the fiends crawling within to ashes and then just... returning it, unmarred by the flames. All with a wave of a hand. Leaving the inheritance of the family business to his two younger brothers, he joined a wizard school in Katheer at the age of six. He was an eager student, though his limited success at learning from books meant he required greater than normal attention of the teaching staff. This personal instruction, however, was quickly found to be more than vindicated, when he started to learn magic at a pace that wasn't anything short of.. supernatural. At age nine, the first of his "conditions" developed, unexplainable by arcane knowledge. It wouldn't be the last, but it did not prevent him from completing his studies as one of the youngest graduates in the academies' history. But his thirst for knowledge wasn't sated, nor could it ever be. Not with the Entity driving him from the depths of his own soul.

    -

    He is a Wizard with the Living Vessel archetype and some supernatural abilities from the Deviant Abilities section. The latter two we don't have much info on, but I'm sure it will work out ^^.

    The point of this character isn't to actually become a god, but dealing with the consequences of overreaching/hubris and whatever is "possessing" him. He is heavily based on Masego from A Practical Guide to Evil. If you ever need inspiration or just want to read what I think is the greatest epic fantasy series ever written... it is worth it.


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    Not me, but one of the players in the table I'm running, recently 'ate' a fragment of an ancient evil being and is getting power out of it (relic style) and I'm probably gonna let him retrain into Living Vessel for free once I get the book in hand. One of the other characters might pick up Thaumaturge MC a bit later on if it fits with where the story takes them.

    Paizo Employee Senior Designer

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    Karmagator wrote:
    A cleric, standing over a valley, first turning it and the fiends crawling within to ashes and then just... returning it, unmarred by the flames. All with a wave of a hand.

    “Burning is transmutation set by boundary. Boundaries are mutable.”


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    I must say, the previous rulebooks were great, but none of them have inspired me as much as what has been revealed about the Dark Archive so far. As befits an occult-themed book, just about everything it contains is an interesting story tool, whether as an inciting incident, a consequence of previous actions or something else. Bravo to the team :D


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    Karmagator wrote:
    I must say, the previous rulebooks were great, but none of them have inspired me as much as what has been revealed about the Dark Archive so far. As befits an occult-themed book, just about everything it contains is an interesting story tool, whether as an inciting incident, a consequence of previous actions or something else. Bravo to the team :D

    Yes, bravo! The PF1 psychic didn't interest me at all, but this version has me hooked already.


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    Karmagator wrote:
    "A cleric, standing over a valley, first turning it and the fiends crawling within to ashes and then just... returning it, unmarred by the flames. All with a wave of a hand.

    "Show me a miracle"


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    Lutaa the Lorekeeper is an orc thaumaturge whose power is rooted in what "civilized" people call superstitions. Lutaa knows the truth, though; the proper signs, prayers, tattoos, and heirlooms can help one endure anything and defeat any opponent. Orcish beliefs allowed the orcs to survive the onslaught of the dwarves during their quest for the sky and throw off the yoke of Tar-Baphon the tyrant when he arose again. She has made it a point of visiting many orc clans to learn their ways so that she can better understand what traditions will help the orcs better cement their place in the world.

    This idea came to me when I had the thought that the "Orc Superstition" ancestry feat actually felt kind of on-brand for a certain kind of thaumaturge.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Mara the Lost - Female Human, Witch (Patron:Curse)/Cursed Maelstrom-- Long ago, a terrible curse was placed upon the residents of a small town. They suffered for generations under the effects of this vile curse. One day, a wizard came into town and offered to break the curse; however, the curse proved to powerful and manifested itself as a Roiling Incant. With no other choice, the wizaards only course of action was to bind them curse into that of a living vessel; a child named Mara. In doing this, the town became free of the curse; but the Mara would endure its suffrage for eternity. To lessen its effects, she was bound in magical chains and shackles, an an amulet affixed to her bindings; which served to nullify the curses effects. This fate had an unforseen consequence that the wizard couldn't have seen; the power of the curse seeped into Mara's very soul and granted her magic power beyond measure. She learned to control the curse and channel it into spells. Her Familiar is that of a black Cat

    Or something like this. Details are mutable. Grand take away: Character was cursed via being a vessel for a Roiling Incant; this Incant is the source of not only their Witch magic, but their abilities from the Cursed Maelstrom Archetype


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    Karmagator wrote:
    Anomander has been stolen from. [snip]

    This is one of my favorites in the whole thread. There's something super fun about a dutiful Skeleton doing architectural work, nursing a massive grudge all the while, and I really like how he looks!


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    keftiu wrote:
    Karmagator wrote:
    Anomander has been stolen from. [snip]
    This is one of my favorites in the whole thread. There's something super fun about a dutiful Skeleton doing architectural work, nursing a massive grudge all the while, and I really like how he looks!

    Thanks ^^.


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    As a benthic azarketi, Gahlu was no stranger to pressure. It was an omnipresent force throughout his life spent in the crushing darkness; a state of being his people called "the song of deep". When he finally surfaced to venture onto to dry land he found that he could summon the song to exert force onto things around him. To his surprise, the surface world was ill equipped to withstand the melody of the depths. He is mistrusted for supposed algothu puppetry but strives help those around him and create a positive image for his people (distant grasp psychic multiclassed into bard).


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    WWHsmackdown wrote:
    As a benthic azarketi, Gahlu was no stranger to pressure. It was an omnipresent force throughout his life spent in the crushing darkness; a state of being his people called "the song of deep". When he finally surfaced to venture onto to dry land he found that he could summon the song to exert force onto things around him. To his surprise, the surface world was ill equipped to withstand the melody of the depths. He is mistrusted for supposed algothu puppetry but strives help those around him and create a positive image for his people (distant grasp psychic multiclassed into bard).

    10 points for Azlant, for that first sentence alone.


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    For a very long time I've been having a concept in my head, it's a halfling rogue that is very into rituals and occultism and since psuedodragon isn't in 2e yet he summoned a faire dragon to his side with those rituals and bonded with it.

    I've been trying for a very long time to try to fit it, Rogue + Witch + Ritualist, or Rogue + Familiar Master + Ritualist but they take very long time to come online because of multiple archetypes. But now I just realised Thaumaturge's innate feats include 6 familiar abilities and also a ritual feat.

    So this fits the bill perfectly and I don't even have to use a single archetype for it.


    Wow, the new Alter Ego archetype seems like a hilarious basis for a character concept. I immediately can only think of Agent 47. Take out the kitchen help and steal their clothes XD


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Alter Ego reminds me of Mystique. :D

    Also, Onkonk, House Drakes are a subspecies of Psuedodragons. If you wanted to use them as a placeholder. ^^


    I've been thinking over my lantern + wand foxfire build but I might switch to bell + wand and build for scroll casting. Too much potential with cursed effigy and further debuffs with the bell. Even though you're only dealing with a class DC, you can make your saves very hard to make.

    Bummer that I had a really great idea for how the lantern would interact with implements empowerment and foxfire. He would mix foxfire in the lantern flame and blast it out of it. New idea though for the bell:

    he's got a perpetual string of firecrackers as his bell implement. Implements empowerment would be he ignites a handful of firecrackers with foxfire and tosses it at enemies transferring the power of the attack into the firecrackers as they explode.


    Strangely enough, cursed effigy does work with ranged attacks despite the flavor text.


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    Ly'ualdre wrote:

    Alter Ego reminds me of Mystique. :D

    Also, Onkonk, House Drakes are a subspecies of Psuedodragons. If you wanted to use them as a placeholder. ^^

    Wow, did not know this one existed! Thank you so much


    I'm yet to see for myself the final thing so I don't know yet if the flavor will work out or not, but I 've been thinking lately about a Psychic that draws its power from oaths and bonds. Drawing magic from the binding power of a promise you made, using the nature of the relations you have with other people, places or objects as a tool to shape said magic sounds very interesting to me to build a character around.

    For example, I promised an ally that I would do my best to keep them safe. When they are hurt, I use that promise to bring out my psychic power and shape it with a memory from my childhood home in order to cast Soothe and heal them.

    What conscious mind do you think would fit best? Maybe Tangible Dream?

    Dark Archive

    Pathfinder Lost Omens, Rulebook Subscriber

    In honour of DA's time-wimey section, I've been thinking of making a Thaum with the Time Traveler background, whose first implement is the mirror.

    The concept being that you are time-displaced and can summmon your alternative time-versions of yourself. You can then theme whatever other implements you want as just objects meaningful to one of your alternative timelines.


    Gnome thaumaturge (weapon/amulet) with the herbalist archetype - a folk medicine expert whose flickmace is an empty ball that she fills with herbs to enhance her strikes.

    Lizardfolk thaumaturge (bell/lantern) with the fighter archetype - a paranoid conspiracy theorist who believes that his iruxi tribe is actually controlled by human illusionists. He collects everything that is said to protect him from magic, fights unarmed and specialises in shutting down casters.

    Half-elf thaumaturge (wand/tome) with the rogue archetype - a noble academy dropout who likes to be seen as a wizard, even though he never learned how to cast spells and just bought tons of esoterica. Wears a robe, flings magic with his wand and ponders his orb before throwing it as a returning club.

    Conrasu psychic (gathered lore/telekinetic rend) with the witch archetype - a mysterious cube who lived the last hundred years as a magical table in a tavern, cleaning themselves, sucking up old food and telekinetically throwing stuff at troublemakers. They move like a rolled d6 and only speak through their familiar.


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    "the most notable addition is the Living Vessel archetype, which adds an option (and associated feats) for a player's character to serve as a vessel for an otherworldly being. While the Living Vessel archetype comes with some severe drawbacks, such as the need to assuage your body's otherworldly passenger on a daily basis, the feats grant players access to bonus hit points, extra limbs, and eventually a hybrid form that represents a full merging between you and the entity." (from the preview of the Cults section)

    I want this for my character. Now.

    Liberty's Edge

    Karmagator wrote:

    "the most notable addition is the Living Vessel archetype, which adds an option (and associated feats) for a player's character to serve as a vessel for an otherworldly being. While the Living Vessel archetype comes with some severe drawbacks, such as the need to assuage your body's otherworldly passenger on a daily basis, the feats grant players access to bonus hit points, extra limbs, and eventually a hybrid form that represents a full merging between you and the entity." (from the preview of the Cults section)

    I want this for my character. Now.

    Beastkin Fleshwarp Living Vessel Sorcerer (Aberrant) FTW


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    "The Dresden" A Thaumaturge (Amulet, Wand(Blasting Rod), Weapon(Staff) with the Sorcerer Dedication(for blast spells). Whatever background is closest to a P.I.

    Maybe vice versa after I get a look at the dedication for Thaumaturge and/or the lack of full spell prof. progression for the Sorc. blast spells is too crippling (which is very likely).

    Spoiler from books:
    Maybe Chosen One background? i.e. Starborn


    Zarkin Frood wrote:

    "The Dresden" A Thaumaturge (Amulet, Wand(Blasting Rod), Weapon(Staff) with the Sorcerer Dedication(for blast spells). Whatever background is closest to a P.I.

    Maybe vice versa after I get a look at the dedication for Thaumaturge and/or the lack of full spell prof. progression for the Sorc. blast spells is too crippling (which is very likely).

    ** spoiler omitted **

    Just make sure to invest in the ritual-focused Thaumaturge feats as well.


    Karmagator wrote:

    "the most notable addition is the Living Vessel archetype, which adds an option (and associated feats) for a player's character to serve as a vessel for an otherworldly being. While the Living Vessel archetype comes with some severe drawbacks, such as the need to assuage your body's otherworldly passenger on a daily basis, the feats grant players access to bonus hit points, extra limbs, and eventually a hybrid form that represents a full merging between you and the entity." (from the preview of the Cults section)

    I want this for my character. Now.

    The Living Vessel is very cool but I'm having a hard time being excited for it with the concern that's it's the PF2 Synthesist Summoner in the back of my mind. The two are nothing alike mechanically, but they do fill very similar thematic roles, and Paizo has been weirdly resistant to printing class archetypes thus far.


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    Arachnofiend wrote:
    Karmagator wrote:

    "the most notable addition is the Living Vessel archetype, which adds an option (and associated feats) for a player's character to serve as a vessel for an otherworldly being. While the Living Vessel archetype comes with some severe drawbacks, such as the need to assuage your body's otherworldly passenger on a daily basis, the feats grant players access to bonus hit points, extra limbs, and eventually a hybrid form that represents a full merging between you and the entity." (from the preview of the Cults section)

    I want this for my character. Now.

    The Living Vessel is very cool but I'm having a hard time being excited for it with the concern that's it's the PF2 Synthesist Summoner in the back of my mind. The two are nothing alike mechanically, but they do fill very similar thematic roles, and Paizo has been weirdly resistant to printing class archetypes thus far.

    The Synthesist is I think /the/ single Class Archetype we’ve heard devs talk about wanting to make - specifically as a reaction to playtest feedback. I’m certain we’ll see it eventually.

    A Synthesist Summoner who uses a Living Vessel archetype to represent their eidolon sometimes taking control sounds super fun.


    Living vessel is that cool PF1 medium archetype tthat let you bind an evil outsider inside and draw on its power. It was grippli related.


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    Xenocrat wrote:
    Living vessel is that cool PF1 medium archetype tthat let you bind an evil outsider inside and draw on its power. It was grippli related.

    Fiend Keeper is the Grippli tradition! Very happy to have it back in 2e.


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    Some more book info

    Scarab Sages

    I have a potentially terrible idea for a psychic character, because it requires them to be a waking dream character and primarily make use of the imaginary weapon spell. Since that spell requires you to make a melee attacks, I wanted to see how well people could make a melee psychic? I'm thinking of the Sentinel dedication at level 2 (+lgith and medium armor proficiency) and toughness. . . . but does anyone have any other suggestions on how to not die immediately upon entering combat? The precice dicipline unconcious mind can give you +2 to AC while your psyche is unleashed . . .


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    VampByDay wrote:
    I have a potentially terrible idea for a psychic character, because it requires them to be a waking dream character and primarily make use of the imaginary weapon spell. Since that spell requires you to make a melee attacks, I wanted to see how well people could make a melee psychic? I'm thinking of the Sentinel dedication at level 2 (+lgith and medium armor proficiency) and toughness. . . . but does anyone have any other suggestions on how to not die immediately upon entering combat? The precice dicipline unconcious mind can give you +2 to AC while your psyche is unleashed . . .

    If you are going with an Int-based unconscious mind, a possible alternative to Sentinel is Alchemist MC for lots of Drakeheart Mutagen.


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    I'll be converting my Halfing witch to a psychic.

    He basically finally snaps, and realizes that the familiar who has been talking to him all this time, and was feeding him "knowledge" was in reality just a product of his own mind. His subconsious given form by the extreme stress that brought it in the first place (his original story was him being a pirate slave and the familiar came to him while he was trying to find a way to escape).

    Now that he has gain more experience with the occult, he finally manages to put together the pieces of the puzzle and finally takes back full control of his powers.


    I will be transforming one of my PFS characters that is still level 1 to a Psychic.Being an absolute sucker for anything telekinesis related (i loved the games Control and Force Unleashed so much) i will do a Distant Grasp Psychic. Initially i thought ill go emotional acceptence, but now i know all of them the gathered Lore psyche action just sounds so fun and strong. Im still a bit undecided. The level 10 feat for emotional acceptence sounds better but since this will be a PFS character i sadly dont expect to go past this level.

    Kindred Gevaudan grew up in a werewolf hunter family/clan in ustalav. Being subjected to all this Occult magic their psychic powers awakened. The family saw this as a new tool and he received training and practice in it. Still, with magic being less effective than a good silver weapon against a werewolf, they wanted to travel the world and hunt all kinds of Monsters and also free other places from werewolves.
    The Pathfinder Society sounded like a perfect fit for this plan and so he joined. Still, being used to mostly werewolf related missions he suspects a werewolf to be the mastermind behind most adventures. The scarecrow kidnapping people? werewolf in disguise. Bandits? Werewolves minions

    Liberty's Edge

    VampByDay wrote:
    I have a potentially terrible idea for a psychic character, because it requires them to be a waking dream character and primarily make use of the imaginary weapon spell. Since that spell requires you to make a melee attacks, I wanted to see how well people could make a melee psychic? I'm thinking of the Sentinel dedication at level 2 (+lgith and medium armor proficiency) and toughness. . . . but does anyone have any other suggestions on how to not die immediately upon entering combat? The precice dicipline unconcious mind can give you +2 to AC while your psyche is unleashed . . .

    Reach weapon is good. With attack of opportunity if you can catch it.

    Anything that gives you reach actually.

    And stack the defenses : higher HPs, higher ACs, concealed / invisible, the kobold feat for negating a crit, mirror image, shield cantrip ...

    Liberty's Edge

    You could also go the Nova way and get Magus MC for Spellstriker and load your first strike with everything you can and True Strike.

    They can't hit you if they're dead.


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    We sadly don't have the right ancestry/heritage stuff for it, but I would love to play a psychic that originated from someone's dream or nightmare. Eldritch nonsense is always fun.

    Liberty's Edge

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    Poppet sound good for this thematically.


    The Raven Black wrote:
    Poppet sound good for this thematically.

    That would certainly work, just not for me, sadly. Just not my style :/

    Liberty's Edge

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    Karmagator wrote:
    The Raven Black wrote:
    Poppet sound good for this thematically.
    That would certainly work, just not for me, sadly. Just not my style :/

    I see many ancestries and heritages that would work for this theme, way I see it.

    What do you feel is missing ?

    (Real question for better understanding. Not trying to be antagonistic at all.)


    The Raven Black wrote:
    Karmagator wrote:
    The Raven Black wrote:
    Poppet sound good for this thematically.
    That would certainly work, just not for me, sadly. Just not my style :/

    I see many ancestries and heritages that would work for this theme, way I see it.

    What do you feel is missing ?

    (Real question for better understanding. Not trying to be antagonistic at all.)

    Wouldn't have interpreted that way, either, no worries ^^.

    I can't articulate what I really want very well, but I'm missing something that deals more with the intangible, if that makes sense. Fleshwarp has the physical side covered, but doesn't really dive into the non-physical. Fechtchling goes much more in the direction I'm looking for, but the theme and therefore the abilities don't fit.

    My main wish would be for some versatile heritages comparable to the planetouched ones. Or maybe one longer versatile heritage, as Leng is technically part of the Dreamlands. I wouldn't mind an ancestry either, but I have no idea what form that would take, so the other option makes more sense from a design standpoint.

    Liberty's Edge

    Reflavored Ghost archetype ?

    Because of the intangible aspect.

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