Balazar

VampByDay's page

******** Pathfinder Society GM. Starfinder Society GM. 3,121 posts (8,029 including aliases). 41 reviews. No lists. No wishlists. 62 Organized Play characters. 9 aliases.


Full Name

Isis-149

Race

Android

Classes/Levels

Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Gender

Female

Size

Medium

Age

4 yrs. old

Alignment

N

Deity

Triune (Casandalee)

Languages

Common, Common Sign, Android, Diaspora, Dwarven, Vesk, Elven, Azlanti, Mandarin, Abyssal, Infernal, Ignan

Strength 10
Dexterity 22
Constitution 12
Intelligence 16
Wisdom 12
Charisma 13

About SerpentViolet

Skills:
11+2 ranks per level
bonus skill ranks class ability edge/focus misc.
+17 Acrobatics +6 +3 +6 +2
+8 Athletics 3 +3 +0 +2
+12 Bluff 6 +3 +1 +2
+14 Computers 6 +3 +3 +2
+14 Culture 6 +3 +3 +2
+9 Diplomacy 6 0 +1 +2
+7 Disguise 1 +3 +1 +2
+14 Engineering 6 +3 +3 +2
+12 Intimidate 6 +3 +1 +2
+6 Life Science 1 0 +3 +2
+9 Medicine 1 +3 +3 +2
+6 Mysticism 3 0 +1 +2
+12 Perception 6 +3 +1 +2
+6 Physical Sci 1 0 +3 +2
+18 Piloting 6 +3 +6 +3 skill focus
+10 Sense Motive 6 +3 +1 +2 -2 race
+13 Sleight/Hand 1 +3 +6 +2 +1 theme
+18 Stealth +6 +3 +6 +3 skill focus
+7 Survival 1 +3 +1 +2
+2 DC being assessed socially (sense motive)
+2 diplomacy/bluff (seduction) vs. straight men
Culture checks at -5 to DC to recall knowledge about the criminal underworld

Languages:
Common, Android, Diaspora, Dwarven, Vesk, Elven, Common Sign, Mandarin, Abyssal, Infernal, Ignan

Feats:
Light Armor, Basic Melee Weapons, Small Arms, Sniper Weapons
small arms Weapon Focus
Grenade Proficiency
Weapon Specialization
Charming
Skill Foci (stealth, piloting)

Special:
personal upgrade slot: thermal capacitor, DR 5 fire/cold
personal dexterity upgrade +4, nanites
trick attack +22, 3d8
debilitating trick, bleeding shot
evasion
quick movement (40’)
field treatment
holographic clone
cloaking field
favor
pull with authorities for cash

Combat:
BAB +4
arc pistol, static 50’, +11, d6+3 E
semi-auto pistol 30’, +11, d6+3 P
survival knife, melee, +10, d4+3 S
starship gunnery 6 ranks +6 dex = +12

Gear:
everyday clothing (includes cargo pants)
travel clothing (also includes cargo pants)
chic clothing for special events
freebooter armor II w/helmet
quick release sheath (swift action), left hand:
survival knife, +17 concealment
bandolier/”numerous straps”
grenades, spare batteries, spare clips
arc pistol, static (non-lethal option), right hip
4 batteries (20 charges each, 2 charges/shot)
1 ultra-capacity battery (100 charges)
semi-auto pistol, tactical
concealable gun holster, +13 concealment
comm unit w/miniaturized Tier 2 computer added
wrist toxyrad gauge (radiation, air toxins/low O2)
backpack, industrial
waterproof sleeping bag w/hood
1 R2E, field rations (6 days), some bottled water
grapple gun, 200’ of titanium cable
hacking kit
(engineering toolkit)
specialty toolkit: locks (+2 Engineering)
trapsmith’s tools (+4 Engineering or Mysticism)
basic medkit for Field Treatment
2 medpatches (in pocket)